By Alec Meer on August 30th, 2010 at 3:33 pm.
I never thought I’d hear myself say “one of the things I’m most anticipating for the next couple of months is some DLC,” but one of the things I’m most anticipating for the next couple of months is some DLC. Specifically, Minerva’s Den for Bioshock 2. BS2 is, all told, a better game than BS1 for my money, just hampered hugely by over-familiarity and trying to insert an epic new tale into an already-finished story. Steve Gaynor’s upcoming singleplayer vignette sounds like it may well be that much distanced from Rapture’s meta-narrative – both because BS2’s story is now done, and because the announcement of Bioshock Infinite suggests no more Rapture. I’m hoping for a short, self-contained and perhaps more satisfying story that doesn’t resolve itself with another Little Sister-based deus ex machina.
The bad, bad, oh-for-god’s-sakes-you-prats news is that, while console-toy owners can download Minerva’s Den today, it’s coming to PC-land at “a later date.” Let’s hope that’s not a coded dismissal. So let’s make this thread a clarion call from people who are interested in playing this: a message that proves a PC version is a necessity. Trailer below – suggesting homicidal AI has returned to a ‘Shock game…
A new character, new environments, new weapons, a new Daddy and, hopefully, a more satisfying insight into Bridget Tenenbaum – still the dark horse of the Rapture world, and given short thrift in both game’s denouements. Moreover, a final farewell to Rapture now we know we’re upping sticks to Columbia is surely no bad thing – especially given BS2’s DLC to date has been somewhat uninspiring multiplayer trinkets. This means one more Daddy-fandango.