Destroy The Brain: Destroy The Brain

By Jim Rossignol on August 31st, 2010 at 6:49 pm.


RPS chum RoBurky has been making games with his comrades in righteousness from Cambridge’s Anglia Ruskin University in the UK. Having had a good old waggle of their programming sticks for a Gamejam earlier this year they made Destroy The Brain. In it you play an invincible sliding tank thing that must destroy the brain of a creepy space station contraption. You can play it here, via Unity plugin. You can also read about it on Rob’s blog. Trailer below, but you might as well just play it, to be honest.

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23 Comments »

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  1. Robert says:

    Brrrraaaaains…..

    Looks fun, will try it out!

  2. LewieP says:

    151 Seconds.

    That was a fun 151 seconds.

  3. Ricotta says:

    Only I have the brains to rule Lylat!

  4. PleasingFungus says:

    111 seconds!

    I liked the parts where I blew things up.

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    iamseb says:

    Lovely work rob. A little cramp-inducing as a laptop user, but great fun :)

  6. TeeJay says:

    66 seconds! :)

    tactic: dig right in like some hi-tech parasite, use bullets to spin the enemy in the right direction and back up onto something solid so you don’t get pushed away.

  7. Unaco says:

    69 Dude!!

  8. Kelduum Revaan says:

    51 seconds!!!

    “Ow. My brain.”

  9. Decimae says:

    15 seconds the first time. On a laptop(with touchpad and bad hardware). I was surprised.

  10. Chaosgabe says:

    48s
    Nice stuff!

  11. Okami says:

    68 seconds first try
    16 seconds second try
    15 seconds fifth try

    I guess I could lower this to 12 but I’ve run out of motivation…

  12. Santiago says:

    Awesome! A lot of fun. Especially when it lets you relax and have fun, or go full competitive stress.

  13. Skinlo says:

    I take it my score of 235 seconds wasn’t great then :( Although I did destroy everything before even attacking its brain.

  14. karry says:

    Wow, that looks so slow and not fun. Thousands of people did things like that, and they all kept them secret, because they are not worth playing.
    Warning Forever, on the other hand…

  15. jeremypeel says:

    Very average dumb dumb shooting made very playable by an interesting ship design, fun sound effects and generally polished and weirdly hypnotic presentation.

    Y’know I think the current trend for shouting MECHANICS ARE EVERYTHING is getting a little too loud.

  16. Casimir's Blake says:

    That and the current, recent, and too bloody long-lasting trend of SHOOTERS MUST NOT HAVE LEVEL DESIGN is utterly tiresome, also.

    • jeremypeel says:

      Well yes, clearly. I’d just like to see a bit of balance, and acknowledgement of what amazing aesthetics and writing can do for a game.

      I think people just need to be a bit more subjective about applying their theories is all. If mechanics are everything, where does that leave Fallout or Monkey Island?

    • Tei says:

      What you are talking about sounds like “cargo cult design”
      (probably similar to the programming one)
      http://en.wikipedia.org/wiki/Cargo_cult_programming

      Applying good tecniques and rules, withouth realy understanding well, doing it wrong; getting bad results.

  17. Cooper says:

    Needs more visual feedback that I’m actually damaging components. Things were flashing yellow, but not for long, and sometimes I missed it (like the brain at first – so at first I had no idea if I should remove all components first or go straight for the brain). Fun little thing though.

    32 Seconds was my best, on the third try.

  18. CMaster says:

    66 seconds first try.

  19. Stenl says:

    31 seconds first try. Pretty impressed with myself.

  20. ForTheLulz says:

    16 seconds! Shoot the left side to spin it, sneak in the right side while shooting the gun in your path. Kill on more gun. Destroy the brain!