By Jim Rossignol on August 31st, 2010 at 6:49 pm.

RPS chum RoBurky has been making games with his comrades in righteousness from Cambridge’s Anglia Ruskin University in the UK. Having had a good old waggle of their programming sticks for a Gamejam earlier this year they made Destroy The Brain. In it you play an invincible sliding tank thing that must destroy the brain of a creepy space station contraption. You can play it here, via Unity plugin. You can also read about it on Rob’s blog. Trailer below, but you might as well just play it, to be honest.



31/08/2010 at 18:56 Robert says:
Brrrraaaaains…..
Looks fun, will try it out!
31/08/2010 at 19:03 LewieP says:
151 Seconds.
That was a fun 151 seconds.
31/08/2010 at 19:18 Ricotta says:
Only I have the brains to rule Lylat!
31/08/2010 at 19:29 PleasingFungus says:
111 seconds!
I liked the parts where I blew things up.
31/08/2010 at 19:31 iamseb says:
Lovely work rob. A little cramp-inducing as a laptop user, but great fun :)
31/08/2010 at 19:36 TeeJay says:
66 seconds! :)
tactic: dig right in like some hi-tech parasite, use bullets to spin the enemy in the right direction and back up onto something solid so you don’t get pushed away.
31/08/2010 at 19:39 Unaco says:
69 Dude!!
31/08/2010 at 19:39 Unaco says:
+s
31/08/2010 at 19:39 Kelduum Revaan says:
51 seconds!!!
“Ow. My brain.”
31/08/2010 at 19:43 Decimae says:
15 seconds the first time. On a laptop(with touchpad and bad hardware). I was surprised.
31/08/2010 at 19:50 Chaosgabe says:
48s
Nice stuff!
31/08/2010 at 19:54 Okami says:
68 seconds first try
16 seconds second try
15 seconds fifth try
I guess I could lower this to 12 but I’ve run out of motivation…
31/08/2010 at 20:00 Santiago says:
Awesome! A lot of fun. Especially when it lets you relax and have fun, or go full competitive stress.
31/08/2010 at 20:14 Skinlo says:
I take it my score of 235 seconds wasn’t great then :( Although I did destroy everything before even attacking its brain.
31/08/2010 at 21:40 karry says:
Wow, that looks so slow and not fun. Thousands of people did things like that, and they all kept them secret, because they are not worth playing.
Warning Forever, on the other hand…
01/09/2010 at 00:59 jeremypeel says:
Very average dumb dumb shooting made very playable by an interesting ship design, fun sound effects and generally polished and weirdly hypnotic presentation.
Y’know I think the current trend for shouting MECHANICS ARE EVERYTHING is getting a little too loud.
01/09/2010 at 09:07 Casimir's Blake says:
That and the current, recent, and too bloody long-lasting trend of SHOOTERS MUST NOT HAVE LEVEL DESIGN is utterly tiresome, also.
01/09/2010 at 09:31 jeremypeel says:
Well yes, clearly. I’d just like to see a bit of balance, and acknowledgement of what amazing aesthetics and writing can do for a game.
I think people just need to be a bit more subjective about applying their theories is all. If mechanics are everything, where does that leave Fallout or Monkey Island?
01/09/2010 at 09:46 Tei says:
What you are talking about sounds like “cargo cult design”
(probably similar to the programming one)
http://en.wikipedia.org/wiki/Cargo_cult_programming
Applying good tecniques and rules, withouth realy understanding well, doing it wrong; getting bad results.
01/09/2010 at 10:01 Cooper says:
Needs more visual feedback that I’m actually damaging components. Things were flashing yellow, but not for long, and sometimes I missed it (like the brain at first – so at first I had no idea if I should remove all components first or go straight for the brain). Fun little thing though.
32 Seconds was my best, on the third try.
01/09/2010 at 10:40 CMaster says:
66 seconds first try.
01/09/2010 at 16:02 Stenl says:
31 seconds first try. Pretty impressed with myself.
01/09/2010 at 16:52 ForTheLulz says:
16 seconds! Shoot the left side to spin it, sneak in the right side while shooting the gun in your path. Kill on more gun. Destroy the brain!