By John Walker on September 9th, 2010 at 12:40 am.
We’re awaiting our copy of the Mafia II DLC, Jimmy’s Vendetta, which we’ve heard makes the city a little bit more lively. It’s a series of assassination missions, taking place in the streets of Empire Bay. Something that might have gone a long way to satisfying all those who got very cross that the world wasn’t open enough, had they included it in the original game. We’ll let you know how it is as soon as we receive our code. In the meantime, know that it’s out, and there’s a trailer below to show it off. You can read my review of Mafia II here.
It’s such a beautiful engine, and as I lamented, if someone would only write some decent missions for it there could be a great game. I didn’t argue, however, that the city should be more interactive. It’s a backdrop for telling a story, just like the first game. The only problem being, they forgot to tell a worthwhile story.
So the first DLC turning the game into an arcade open city is… interesting. It does go some way to suggesting they’d kind of intended it all along. But clearly this is utterly separate from the main game’s core plot and characters, and that makes perfect sense. Had Mafia II only had the great story, characters and missions it needed, then we wouldn’t need arcade distractions. It didn’t have that stuff, so maybe it’s good we’ve got this? We’ll let you know as soon as we can.