Sally’s Cats

By Alec Meer on September 11th, 2010 at 12:47 am.

Look, I’m sorry about the perfunctory headline, but I spent ages trying to think of a pun for the title, and eventually had to accept that every possible word-gag about cats has already been made, three hundred and over thousand agonisingly unfunny times over. I can’t imagine how torturous things must be for the loyal staff of Your Cat magazine. Month after month, “purr-fect” again and again. I bet those guys loathe cats by now.

I, however, could never detest cats, which is why I inevitably found myself clicking on the link to this browser-based snack from Indiecade finalists Cats In The Sky. It’s not really about cats, however. It’s a game about a witch with a piece of magic string.

Collect all the cats to escape the level: as classic a videogame mechanic as they come. Except you have only indirect control of the titular, bug-eyed witch. She can move left and right across the top of the screen, dangle the aforementioned magic string, and that’s it. That’s all she has to extricate a particularly slovenly bunch of moggies from a treetrop world filled with threats. Including birds, even though they’re the last thing a cat would be worried by.

Sleepy and one-note, it’s not in the business of taxing you too much, but the dangling and shaking-based controls are pleasantly unusual. Seems ripe for a mobie port, to be honest. Yeah, the concept could do with some more fleshing out, but frankly cats redeem anything. The persistent, lackadaisical miaows do get a bit unnerving after a while, mind. Especially the ones they make when you accidentally set ‘em on fire.

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24 Comments »

  1. a says:

    This post is a cat-astrophe.

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    drewski says:

    It’s a nice idea, but it’s so horribly, painfully slow that playing it is an exercise in frustration.

    I got bored waiting for her to winch up the first cat on the second level, and that was after it took absolutely all my powers of non-rage quit to make it through the slow as molasses tutorial, and the first level.

    Any game that features you sitting doing nothing for 10-15 seconds whilst you wait for the game to perform an action that you’ve identified and asked to be carried out in two seconds is going to fall way, way to far down the effort/reward scale for me.

  3. dash says:

    I got bored waiting for the tutorial lines to go away. I got as far as the part where it tells you to draw a line.

  4. ShawnClapper says:

    Some impressive use of actionscript going on here. The effects are nice and the handling of mouse clicks well done. Rare to see someone put a lot of work in polishing controls to work right.

  5. DigitalSignalX says:

    There’s possibly a ‘”tail” joke lurking in here somewhere.

    • Orange Required says:

      The “chasing tail” headline is so astonishingly obvious I am beginning to suspect Msr. Meer has been supplanted by a pod-person.

    • terry says:

      Cat’s the ticket.

  6. IcyBee says:

    I was going to post some negative thoughts about this game, and indeed cats in general, but I decided not to.

    I didn’t want to hurt anyone’s felines!

  7. Gnarl says:

    Surely ‘Sally’ is less mined out? Something along the lines ‘Sally forth, Cats’ or similar?

  8. Tei says:

    I can’t pass the tutorial, I tried to save the cat, only to put him on fire.

    Also, I have dreamed today about dogs.

  9. Longrat says:

    Eh, this game is pretty boring.

  10. Hmm-Hmm. says:

    Hmm. Pretty boring.

  11. pupsikaso says:

    Lol, this game cheered me up ^_^
    Thanks for the link, Alec!

  12. Fred Wester, CEO of Paradox says:

    Right.

  13. Cinnamon says:

    Stray Cat Bounce: Sally’s Cats. I checked with google and nobody in the history of the world has put those words together in that order before. It’s totally original in an invigorating and charming way. Or not.

  14. uncle bob says:

    I must be very bad with the trackpad: I got stuck in the tutorial, apparently couldn’t click “A” and then “B” fast enough. At best I got what looked like rope on 1/4th of the way, and that didn’t do anything. Also, it’s very annoying to have to click to dismiss the text before you can do whatever it is it asks you to do. The game itself might be charming, but I’ll never know.