By Alec Meer on September 13th, 2010 at 2:30 pm.
I am a 31 year old man. I have played and written about some of the most stunning, thoughtful and esoteric games ever created. My ears shouldn’t twitch even slightly at news of a new superhero game. God help me, they do. God help me.
And so it came to pass that my inner child-nerd gave a gleeful start upon hearing that Spider-Man: Shattered Dimensions is due on PC before the end of the year.
Its console-toy version arrived last week to moderately positive reception, despite a general “what?” at the discovery that a game about a guy who can move anywhere was an on-rails man-bash. However, the “four different Spider-men from alternate universes” thing oddly appeals.
Not just because it’s hyper-fanfic territory, but also because, in a world of grey seriousness for so many mainstream releases, it harkens back to the early 90s console era of batshit plotting and half-crazed visuals with only the slightest relation to whatever character they were licensing. A preparedness to be silly: works for me.
I don’t expect to use even 0.3% of my brain whilst playing this, but I do expect to enjoy webbing dudes in the face and exclaiming “ooh! It’s Spider-Man 2099, from the torturous 2099-universe spin-off comics of the 1990s that a good 4/5ths of people playing this game will have absolutely zero awareness of!”
The PC version’s out before the end of the year apparently, which suggests it’s scarcely high priority for Activision, but I do find it fascinating that they maintain in PC releases for even their lowish-profile stuff. Suggests it’s still turning a buck somewhere, eh?
Here’s some what it looks like footage. No idea if the earbleed-nonsense soundtrack’s supposed to be there. Pleasingly colourful, though.