The RPS Minecraft Servers

By Jim Rossignol on October 2nd, 2010 at 9:17 am.


We have another official server, courtesy Multiplay, who have just launched their own Minecraft service. It’s a virgin landscape! Go, despoil the rolling hills of 85.236.100.199:25565, and all feedback will be welcome. Meanwhile the original home of Castle Shotgun, 64.120.46.101:25565, is now a chaotic playpen, the evidence of several weeks of mad building. Castle Shotgun itself lies in ruins (pictured) due to an incident with several mischievous gentlemen and some TNT. Perhaps it’s time to reset that particular landscape and start afresh? Lend me your thoughts.

Also, I think we now have several unofficial and community-run servers. If you are running one, post the IP below for RPS visitors!

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158 Comments »

  1. Emphursis says:

    The new server breaks the client O.o
    It caused an error of some sort when I tried to connect. The old server works perfectly though.

    • Jim Rossignol says:

      Hmm, that’s quite odd. I am connected, seems fine here. Any idea what the error was, specifically? Anyone else having trouble?

    • Emphursis says:

      I can’t remember the exact error, but it seems to have sorted itself out now.

    • Lorc says:

      Problem for me too. Any change I make in the world reverts and then my net connection breaks – as in I need a restart or reconnect to see the internet again.

      I’ve had this problem on some other minecrafte servers too. Don’t know why. Old server works fine for me

    • Mike says:

      Guys, try not to have an ENTER character (carriage return) at then end of the ip if you copy paste it:D

      Its likely what broke the client:D Happens with me and is a reproducable bug.

    • Jhoosier says:

      I was able to get on the old official server for about the first 6hrs, then it all went to hell. Never been able to get back on. I’ve done a fair bit on the unofficial server, which really should be made an ‘official’ server of some sort.

      Also, I would like to recommend that once a large number of structures and things have been built, a backup be made and then tnt, fire and everything else be enabled and griefing be encouraged for a 24hr period. It’s breathtaking.

    • Johnny Go-Time says:

      @Urael
      While there isn’t a goal defined in the rules of the game, I find that each time I log in, I discover a new thing to explore or figure out, and that’s fun. As you keep going in the randomly-generated world, surprising new areas open up and it’s worth going in and seeing what they’re like, if there’s any treasure inside etc.

      The goals unfold naturally for you…one day you suddenly decide the goal is “figure out farming” or “explore the vast cave I just found way below my base”. I know there are a bunch of things I still have to accomplish – I don’t know anything about redstone, or how to build minecarts etc. But I’m not ready to do those things yet…I’m still trying to shape the world near my base into what I want it to be. And figure out how to survive long enough inside a monster-spawning area that I can turn it into a monster-farm…

  2. Adrian says:

    I remember when this site used to be about video games, not minecraft.

    • Aemony says:

      Good ol’ times!

    • Rich says:

      Blah blah blah bitch bitch bitch. Minecraft is a game.

    • Mattressi says:

      It’s not like they’re forgoing coverage of other games in order to cover Minecraft. There’s plenty of non-Minecraft news every day. If you don’t want to read about Minecraft, don’t read about it. I hate racing games (they’re really boring to me) so I don’t read articles about them. Games sites will usually do several articles on the one game (that new F1 game comes to mind), but I don’t bitch about how they talk so much about it.

    • Urael says:

      By which definition of the term? Is there a score? Puzzles to solve? A story to follow? Far as I can tell the only point is that there is no point, just people building things and exploring so they can build in other places with no ultimate goal other than survival?

      /devils advocate

    • Mattressi says:

      @Urael: there is a score. Have you actually played the game?

    • Tetragrammaton says:

      Its an enormous amount of fun. Does there need to be another reason?

    • MD says:

      Yes. Personally I refuse to play Minecraft because it lacks Steam achievements. What a waste of time :-[

    • Rich says:

      @Urael: So Eve Online isn’t a game either.

    • Urael says:

      @Mattressi: No, I haven’t. This was implied by “as far as I can tell”. Interesting. What things give you points? Is there a leaderboard? Is there a point to the points?

      @Rich: The spreadsheet that walks like a Space Sim? Debatable.

    • jaheira says:

      @Mattressi “It’s not like they’re forgoing coverage of other games in order to cover Minecraft”
      How do you know? Seems reasonable to assume that any time/energy that went into posting about this particular toy .. sorry GAME .. could have been spent on something else.

    • Rich says:

      So Urael, are you saying that if it isn’t competitive then it isn’t a game?
      Do you primarily play multi player, or for achievements?

    • Urael says:

      @Rich: I think it’s lack of a goal, not competition, that makes it more of a toy than a ‘game’ in the strictest sense. I’ll get around to playing it soon; in the meantime I’m just trying to understand it’s popularity based on what I’ve seen so far. The other great RPS obsessions I can understand. TF2 has clear goals, and a clearly defined structure (even if that is evolving into merely ‘Collect the Hats’). Dwarf Fortress has complexity enough to simulate a living, breathing world. By contrast, Minecraft seems really…simplistic and doesn’t seem to offer much beyond manual, grindy tasks, the kind of things people sneer at WoW for. Accessible, yes. But what’s the attraction? What’s the hook that keeps people immersed?

    • Rich says:

      It really depends how you decide to play it.
      A lot of people spend their time sneaking around caves, looking for massive deposits of the rarer minerals. The caves are huge and often dangerous, so it’s like a dungeon crawler.

      Other people (and there are some good articles nocking around including the ones on RPS) have taken to survivalist exploration. They trek across the mountains, picking up important coal and iron from cliff sides, making camp every night, etc. just to see what, often amazing, scenes will be over the next ridge. OK the scenes are built from small blocks, but it’s an exercise in imagination.

      Myself, I like mining and building. Mostly mining. It often doesn’t go very far, as I don’t have a huge amount of time to put into it, and I often end up digging into an huge cave and falling to my death. I probably play it most like it was a toy, but I don’t care because I can dip in and out when I please.

      It’s a game because you play it. but the objectives are those you set yourself. Much like The Sims or SimCity, or indeed Dwarf Fortress. Ironically, this is the first sandbox I’ve spent any significant time with. I always found The Sims and SimCity got old fast. I tried DF but just didn’t have the time to penetrate it’s batshit crazy interface.

    • Tei says:

      Minecraft is simplistic enough to built computers inside, and complex enough to be played (and loved) by people of all ages.

      But is a sandbox. PERIOD. Not everybody want or need or like sandbox. A sandbox make no sense for some people that want external goals, not internal goals. If you dont have a internal goal, a sandbox like Morrowind or Minecraft will mean nothing to you.

      Theres nothing to understand here, no secrets, … is a game where you creates the goals. For a lot of people this is not a problem.

    • Chiablo says:

      Hurry, someone craft a bunch of diamond shovels. Urael has a metric ton of sand in his vagina that we can make into glass! :D

    • Rich says:

      As usual Tei nailed it.

    • Urael says:

      Tei may have “nailed it” for those in the know but has done little to explain it to everyone else. And I’ve read all of Quinn’s and everyone’s adventures inside it but still find myself mystified in a kind of “That’s it? That’s all there is to it?” sense. It’s not the concept of a sandbox that bothers me – I’ve modded Morrowind and Stalker to the the hilt – it’s that this particular sandbox doesn’t appear to have much to do in it.

      I can see I’m just going have to get in there and see for myself. :)

    • Rich says:

      I don’t think we can explain it any better than that.
      You definetly need to spend some time with it.

      Maybe look at the Minecraft wikia to get a few ideas as to what you might want to try.
      Be aware that you’ll probably spend your first night in some mud hole, hiding from zombies or worse.

    • Alistar says:

      Whoa, whoa, whoa… there’s a real point to any game, score based, objective based or otherwise? Whoa. I’m freaking out here. This is blowing my reality apart.

    • The Tupper says:

      The best way I can describe Minecraft is as a mixture between survival horror like ‘I Am legend’ (the book, not the film) and a classic 80s puzzler such as Boulderdash or perhaps Manic Miner. I often embrace the cynical outlook of the too-cool-for-school twat who thinks that because a game is indie and popular it must be shit, but have been utterly and completely won over by Minecraft in a way I can’t remember experiencing before.

    • MD says:

      Urael, I think the best way to understand it is as a weird mix of elements that collectively tickle the fun-bones of a whole load of people.

      - ‘Grinding’ is undeniably part of the game, and frighteningly addictive at that. (Undeniably, but not inescapably: I don’t know the details, but third-party tools exist that allow you to build without gathering the resources in-game.)
      - The creative element is hugely important, and you only have to look at some of the amazing things people have created to understand this.
      - It’s basically a childhood fantasy brought to (virtual) life: you get to build just about anything you want with a set of macro-scale building blocks, while walking through the whole thing before, during and after the moments of creation.
      - The monsters and animals give the whole thing a sense of life, as well as adding some more traditional ‘gamey’ elements. (Violence, risk of death, killing creatures for a reward.)
      - The fact that you’ve taken control of the entire process from resource gathering to crafting to building adds a silly, but very human sense of satisfaction to the creative side of the game.
      - Exploring Minecraft’s caves and landscapes can be surprisingly engaging.
      - There are little things that also matter, like the crazy low-fi aesthetic and the gentle humour that pervades the whole thing.
      - Multiplayer adds a whole new dimension. Basically the exploration and ‘building blocks come to life’ things, but with other people to show off to and collaborate with and talk to and learn from.

      For all that, it’s far from perfect, and certainly not for everyone. Personally I got a massive kick out of it early on, but have drifted away a bit lately. I blame my own lack of creativity for this, though; ultimately it’s a ‘you get out what you put in’ kind of game. You can spend a distressing amount of time just mindlessly mining, getting a sort of Pavlovian kick out of the intermittent reinforcement of rare blocks. If you’re a creative type who likes the idea of life-sized, explorable building blocks though, there’s plenty of scope for genuinely satisfying fun.

    • Pamplemousse says:

      “The spreadsheet that walks like a Space Sim? Debatable.”

      Ahahahaha.

    • The Tupper says:

      Nice summary, MD. Pretty much sums it up for me too.

    • Fumarole says:

      Minecraft is a toy in game’s clothing.

    • Tetragrammaton says:

      If you really want to be a pedant then yes, minecraft is not a game. But by the same token neither is DF or pretty much any paradox ‘grand strategy’ title (set your own goals). The real question here is: does it matter and what purpose does this argument even acheive? Urael, you say you haven’t tried it – give it a go, its a mere $10. If you like it, great. If you dont, at least you will have experianced something that is an intersting moment in gaming (toying?) history.

  3. deathcakes says:

    Already its full! Sadface.

  4. mconan says:

    bah someone has nuked the place, my castle no longer exists and took about 12 hours to build. what a shame.

  5. Glen Moyes says:

    What server software are they using? We’ve been using the official Minecraft server software for ours’ and it’s buggy as hell.

  6. dorianGREY says:

    @lorc

    here is a good thread for that problem.

    http://www.minecraftforum.net/viewtopic.php?f=1013&t=34648&start=150

  7. mconan says:

    erk no i found it again! just the whole map has transformed so much .

  8. Adrian says:

    It’s as much as a game if Photoshop came out with online support.

    • Rich says:

      What?

    • Hippo says:

      The online part? You kind of have half a point there, but that’s only because it’s not finished. Offline, it’s as much a game as any other sandbox title (from Elite and Mount & Blade to Theme Park and Sim City).

    • Frye says:

      Nice description. Yes it is like a huge public canvas.

    • Rich says:

      Clearly Adrian hasn’t actually played the paid for version.
      I’ve never had to go into the jungle to find and bring back the raw materials to make dyes for Photoshop. Nor have I had to grow the hemp to make the canvas.

    • Jhoosier says:

      Please, tell me a game that you love, then I’ll belittle it for some petty reason.

  9. Tusque d'Ivoire says:

    i kept getting thrown off the server and now i can’t get back on. which is sadface, because i just found a beautiful cave system with a skeleton spawner and two crates with my first ever piece of string in them. also lots of minerals. but buggy as hell, this multiplayer.

  10. Tei says:

    “Lend me your thoughts”

    My troughs are:
    – Admins: Remove the ability to create fire, TNT, and make so lava dont burn things. In a word: have the server properly modded. Also remove sethome, is too powerful.
    – Admins: Not use the winter theme. The winter theme can be decent for a low number of persons, but it degenerate with a popular server in chaosland.
    – Players: Playing SMP is a social thing. Talking with others, making the server better for the others, is more than half the fun.
    – Players: re-plant trees, and if admins dont mod fire, avoid using wood or trees on your buildings.

    Heres the first impression of the Official Server #1. Lets hope the first impression for a newbie of Official Server #2 is any different.

    • Tei says:

      postdata:
      Araxiel did that image, not me.

    • Tei says:

      postadata2:
      and did this screenshots, too:
      Hell Freezes

    • Andy_Panthro says:

      @tei:

      whats wrong with /sethome?

    • Tei says:

      sethome effects:

      - since people can set his spawn far from the original spawn, the original spawn can end neglected
      - withouth the need to walk from spawn to your home, theres not need for streets
      - you can set your home on the sky, so you can build “top-bottom” ilogical buildings with not stairs

      basically, is a step too far to creative.

    • Rich says:

      On the other hand, if you’ve only got one spawn point people won’t build anywhere else.

    • Andy_Panthro says:

      That’s not a great argument Tei…

      Too creative? I like floating buildings and odd architecture!

      Walking from spawn to home can take forever, if you’re home is far from the spawn.

      Also people can still “/spawn” to help out making the spawn nice.

    • Tei says:

      “Too creative? I like floating buildings and odd architecture!”

      I dont say too creative. I said too much like creative mode. I like different things, I dont like things that make non-sense. Thats one of the reasons I want people to walk and add signs with directions.

      “Walking from spawn to home can take forever, if you’re home is far from the spawn.”

      Eating, drinking, sleeping… is boring too, but make us humans, and I like humanity.

      “Also people can still “/spawn” to help out making the spawn nice.”

      Having the ability to spawn there dont help if no one use it.

    • VelvetFistIronGlove says:

      Having sethome is *much* better than not having it. If I hadn’t had it, I wouldn’t have spent a few hours wandering around looking at what other people made: it would’ve taken much too much effort to return to my castle to work afterwards. With sethome, I can take my time visiting other people’s creations. Why waste time walking?

    • DJ Phantoon says:

      I disagree, Rich. With my effort to get as far away from other people on the unofficial server, the trip let me see a lot more. It also let me know where everyone else was building in relation, so I could travel out far enough to avoid them all. Also, once you want someone to see your stuff, you can lead them to it from a common point. If you set home, you may ALWAYS be lost.

  11. mconan says:

    oh dont reset the old server, we are rebuilding it. we have the technology

  12. Mike says:

    Aww man, if you guys are going to reset the server…PLEASE make the world as it is available for download. I have hours of work id like to keep for posterity:(

  13. Sinomatic says:

    Massively laggy in there at the moment. Was in the middle of resource gathering (had planned to go put it all back near the spawn for folk to use, since I’m not feeling creative today)….but everything ground to a halt.

    *sadface*

  14. Out Reach says:

    I built a tree house, then I disconnected to go eat, and when I came back I couldn’t connect again :(

    However was looking awesome when I left :)

  15. Tetragrammaton says:

    Wow the original has certainly become something of a mess.

  16. Andy_Panthro says:

    Thankfully The Kingdom Of Dirt was relatively unscathed, only some minor vandalism in the time I was gone.

    Was back on RPS#1 last night, and it was very slow despite there being less than ten people online.

    I think I may forge forward with RPS#2 and try making something a bit different.

    I’d be fine with a server restart, feels like all the ore has been mined from RPS#1.

  17. abhishek says:

    I’m getting connection refused errors :(

  18. Sobric says:

    I think RPS 1 could be reset. Although I’d be sad to loose all my diamond tools, it’s become a bit of a mess. Also, I want another attempt at making a working underwater river rapids.

  19. Kirrus says:

    There are 3 unofficial servers..
    The main, busiest, is rps.fragwith.uk
    Mine, is kirrus.co.uk
    And, I’ve forgotten the third :/

    Check out bisquick’s quarry on fragwith, madness.

  20. hlife_hotdog says:

    @MD

    If you need a game to have achievments, then you really don’t know how to enjoy a game.

    There are many games that you can enjoy just for the sake of it. With no goals or story to play. It’s the entertainment they give you. And there technically are goals in Minecraft, to make an epic world to show to everyone and get bragging rights.

    Yesterday, I made a massive, full-sized blimp….what did you do today?

  21. Antonios says:

    If the people responsible for the “holyfacation” were banned they should be unbanned this instant it is a crime to punish a riotous cause. Have you not seen the signs they put? They were for the people! A better quality server! One that does not crash or lag! One that unites us with common goals to build cities, video game icons or just gigantic phalluses! So here I say unban the people responsible, they were simply trying to fight for the people! Who’s with!?

  22. Choca says:

    Heh, someone built a path to my pit of despair and entrance to hell while I was away on the old server.

    Seems like it’s been taken over by a lot of griefers though.

  23. mconan says:

    nooo to reset there are still minerals out there, you just have to look, and i have spent ages and ages building on there! oh servers down again:P

  24. Azazel says:

    Gonna give this game a bash today.

    Initial impressions: Intriguing coupled with crashtastic.

  25. JimmyJames says:

    For those of you crashing in multiplayer, set your render distance in options to normal. For some reason, a far setting leads to a lost connection error for many people in multiplayer.

  26. JC Denton says:

    What a shame.

  27. noobnob says:

    Oh dear, I’d actually like to reset the first official server’s map, as long as it’s properly modded. As in modifications and moderators.

  28. Futurecast says:

    Unfortunately I can’t log in to either of those IP addresses weirdly. It says ‘Connection refused’.
    I just bought Minecraft but am running it on a Mac.

  29. Rayner says:

    You listening pig?

  30. Futurecast says:

    Whoops!! Draw distance changing worked.

  31. Mike says:

    I’m not sure how many colonials read this wonderful site, but If you’re in Ontario or Quebec (or northeast US) http://www.northernresistance.com is hosting a minecraft server, mumble and other stuff. Just make an account on the forums and find the server address there.

    I’d love to play on the RPS server, but there’s a big ocean in the way and when I tried it out there was lag and sadness.

    nous avons aussi de nombreux membres quebecouis

  32. PJMendes says:

    Hi read in the minecraft forum that a couple of solutions to this problem (minecraft crashes and takes the internet connection down) was to update to the latest java version, and if it crashes, to kill all “java” processes through the Task Manager.

  33. PJMendes says:

    The above was a reply to the first post.

  34. MadMatty says:

    dammit, im getting my juice guzzler back online for this and starcraft 2. best of both worlds

  35. TimA says:

    Castle construction has got under way on the new server! Going really well.

    Unfortunately it seems to be extremely laggy. And it might have just crashed…?

  36. andash says:

    I connected, fell too my death but didn’t die, disconnected, and now I can’t connect :c

  37. Taidan says:

    Yeah, I think we just crashed. Some great work under way, though!

  38. Fishbro says:

    I’m getting massive amounts of lag till I eventually time out, still the new Castle Shotgun 2.0 is looking pretty snazzy.

  39. Jonocied says:

    Hey the Minecraft sever’s great… ‘cept it just crashed and the castle we’re building died :(

  40. Andy_Panthro says:

    Got griefed on RPS server#1…

    Someone blew a whole bunch of stuff up with TNT.

    Just pisses me off.

  41. andash says:

    This is ridiculous, server wiped for the second (or more?) time.

    • TimA says:

      Yeah it’s got a bit frustrating now. The castle was looking really good.

      Can anyone sort this out?

  42. Futurecast says:

    Well we managed to build an amazing castle but then the server crashed and we had to start again. Then we built it again! But then the server crashed again. And everything was lost again.

    Shame about the saving issues because it’s really fun game.

  43. Fenryz says:

    Yah.. you guys did a great job on the castle, wish it could have been saved :/

  44. Moonracer says:

    I will try the new server and see how that goes. Was sad watching the first server go downhill all week. with no admins fixing the wall around “home” a lot of people logged in trapped and gave up and I think it reinforced the attitude that griefers could do whatever.

    Some thoughts:
    - /sethome is a useful tool and should remain

    -winter biomes suck for SMP (snow covers and distorts art, ice usally gets deforemed in awquard ways around constructions, more data for server to keep track of

    -I’ve heard fire slows down servers and I’m pretty sure that’s what slowed down the first official (massive forest fires). Fire and TNT should be disabled for public servers.

    -making saves of servers for download would be ace. I’d love to play in those worlds in Single Player.

    - It would be cool if there was a way to fully stock player inventories the first time you enter a server. “we reset the world: here’s a stack of torches, a compass, a set of diamond tools and a stack of iron blocks.” :D

    • Fenryz says:

      The /Home command worked on the new server, saved me tons of time digging myself up again.
      Would be a huge cheat if the monsters and stuff worked, but for now its a nice help.

    • Moonracer says:

      I agree that /home and /sethome can be used to exploit the game in many ways but because this is more in the constructive than destructive type of exploit I don’t think that it merits removal yet.

      Also, an interesting alternative to resetting a server would be to simply move the spawn location a fair distance away. this would give players a clean slate to work with while allowing people to continue or visit older constructions.

  45. Futurecast says:

    The only serious issue at the moment is every hour all progress gets wiped. A lot of people left after the second server wipe. Some people were saying this is because the game’s in Alpha which could make sense – but supposedly other servers don’t have this difficulty? In which case it’s Multiplay’s onus perhaps? Maybe it was too many people playing or building too much? Or it’s just early jitters from a new server? ???

    • Sobric says:

      It went down again, so I think that’s the third (?) castle gone.

      Interestingly, you can save your own personal progress. When I went back in I was in an underground cavern with my iron sword & pickaxe, but nothing had been mined and all my placed torches were missing…

    • noobnob says:

      The server is definitely borked. SMP alpha works fine, except for the fact that it isn’t really survival at the moment. Most of the other SMP servers don’t have wipeout or high instability problems.

      Let me just say that the first official RPS server had a lot of problems in the first week too. We could expect something similar here too.

  46. JimmyJames says:

    @Futurecast

    Yeah, it shouldn’t be doing that. I’ve been running the same world for a week+ with no crashes and restarts every 6-15 hours. I probably get far fewer people on, though.

    Unfortunately if the server isn’t being watched it’s going to need a good wrapper (SimpleServer is pretty nice) at the very least. For example with SimpleServer you can auto save (default is every 5 minutes), back up, restart–and you can block people from placing TNT, lava, or any other blocks you don’t want.

  47. DoctorOx says:

    Yep. Seems like the server is crashing pretty close once on hour. That said, I have to note that we’ve got castle building down to a science and can make a pretty impressive monument in that time. : )

    • TimA says:

      Heh, very true. I hope the server gets fixed, I’d love to see the world develop from scratch.

    • Davee says:

      Yeah, this is the only thing that’s keeping me from playing right now :(

  48. Kirrus says:

    Argh, ignore my previous comment. The primary unofficial server is ‘rps.fragwith.us’ not .uk ..

  49. MD says:

    Urael, I think the best way to understand it is as a weird mix of elements that collectively tickle the fun-bones of a whole load of people.

    - ‘Grinding’ is undeniably part of the game, and frighteningly addictive at that. (Undeniably, but not inescapably: I don’t know the details, but third-party tools exist that allow you to build without gathering the resources in-game.)
    - The creative element is hugely important, and you only have to look at some of the amazing things people have created to understand this.
    - It’s basically a childhood fantasy brought to (virtual) life: you get to build just about anything you want with a set of macro-scale building blocks, while walking through the whole thing before, during and after the moments of creation.
    - The monsters and animals give the whole thing a sense of life, as well as adding some more traditional ‘gamey’ elements. (Violence, risk of death, killing creatures for a reward.)
    - The fact that you’ve taken control of the entire process from resource gathering to crafting to building adds a silly, but very human sense of satisfaction to the creative side of the game.
    - Exploring Minecraft’s caves and landscapes can be surprisingly engaging.
    - There are little things that also matter, like the crazy low-fi aesthetic and the gentle humour that pervades the whole thing.
    - Multiplayer adds a whole new dimension. Basically the exploration and ‘building blocks come to life’ things, but with other people to show off to and collaborate with and talk to and learn from.

    For all that, it’s far from perfect, and certainly not for everyone. Personally I got a massive kick out of it early on, but have drifted away a bit lately. I blame my own lack of creativity for this, though; ultimately it’s a ‘you get out what you put in’ kind of game. You can spend a distressing amount of time just mindlessly mining, getting a sort of Pavlovian kick out of the intermittent reinforcement of rare blocks. If you’re a creative type who likes the idea of life-sized, explorable building blocks though, there’s plenty of scope for genuinely satisfying fun.

  50. Psychopomp says:

    Atlantis shall have to wait for another day :(