By Jim Rossignol on October 4th, 2010 at 8:47 am.

A recent presentation of Duke Nukem Forever to an audience in Amsterdam has been glimpsed by the electronic eye of the internet, and now cannot be forgotten. The clip is introduced and narrated by Gearbox’s Randy Pitchford, and it shows Duke looking in fine shape after his recent ill health. There’s some shooting! There are quips! In first-person! There’s also some footage of more esoteric features, such as emptying Duke’s bladder, drawing on a whiteboard and… is that a crudely drawn penis? It is. Watch the events as they unfolded, below.


How do you play FPS with gay controller?
Ewwww…
Duke. I’m dissapoint.
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Get with the times. You know, when half life first came out my uncle was used to play doom so he played nearly the entire single player with the keyboard and PgUp & PgDown to look around.
When we played multiplayer he refused to keep playing after 5 minutes because he was getting owned so fast.
The point is not that you’d get owned by a controller, it’s just stop acting so arrogant – the 360 controller is very fun for FPS games; not just because it’s the default. It is good.
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Ignore the retarded spelling/arguments and just imagine that i convinced you and we’re both happy and agreeing.
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I actually respect people who can play FPS competently with controllers, assuming it’s not full of auto-aiming. Try as I might though, I just cannot do it.
Mouse+Keyboard 4 LIFE!
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Disclaimer: I very rarely play console games.
I find it much, much harder to aim properly with analogue stick-type controllers. Now this could be that I’m more practised with the mouse… but why do a lot of console shooters have some sort of auto-aim or aim-aiding feature enabled by default (see borderlands, etc). If it’s so much easier and better to aim with console controllers, why do they need aim assists, while no PC FPS’s include these features?
As another example a recent L4D2 poll gathered data on player’s favourite weapons. This data was split between XBOX and PC platforms. Quoting the blog (http://www.l4d.com/blog/post.php?id=3962):
“Last week’s poll results for the question; Pick your favorite Weapon Class.
The results were very similar between the PC and Xbox 360. Everyone picked the Assault Rifle class as their favorite and Auto-Shotguns next. The third and fourth choices are where the two platforms differed. Xbox users preferred Melee weapons and then Sniper Rifles and PC users went with Sniper Rifles then Melee weapons. Is this where the controller Vs. mouse/keyboard makes a difference?”
TL;DR: I think mice are better for precision aiming than controllers.
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We may only have 8 directions of movement, but at least we don’t have to pan-pitch-pan to look around like on the video. That boss fight would’ve been no problem with a mouse and keyboard.
There’s a lot of action games the controller is better suited to. FPS is ain’t one of them.
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I think your uncle analogy is great. Your uncle lost because a mouse is superior to a keyboard. I challenge anyone to beat me with a 360 controller plugged in in (let’s say) TF2 while I play with a mouse. I have to mention that my reflexes are really not what they were a decade ago. And I will still soundly beat your ass, I promise, because your controller all but cripples your aiming and running. You could actually play with a controller versus a keyboard only I suppose, they’re of similar level.
That chalk board painting scene was telling, was it not? Square balls, riiight.
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@ Grey_Ghost
There’s always a certain amount of auto aim with a controller. It’s just a matter of how noticeable it is.
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It’s the only way you could ever hope to hit a moving target.
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You don’t. Since in that case, it’s by definition not an FPS.
Yes, my definition of a FPS includes a very accurate pointing device.
Also, a PROTIP to the Pitchfork: Stop being so goddamned fake-overexited, and start the damn game! We’re not your usual easily-excitable American retard audience! I wish I could reach into the screen, and strangle him. With one hand. Technoviking-Duke-Alien-crossbreed style.
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Whenever I play an FPS on the xbox after having recently done ditto on the pc, I feel like an angry retard in a restraining jacket on the former >.<
Awr, but wanting to play Halo and whatnots, there really is no way around console-FPS :-/ And it does have two nice perks, IMO: Split-screen co-op & playing from the couch.
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The balls may be square K, but they’re made of steel. :)
I occasionally play shooters on consoles (of course, mouse and keyboard are my weapons of choice) and it’s a chore at start. Playing Halo Reach at the moment, first 360 shooter I’ve played in ages, and the first 2 hours were frustrating as hell, miss to the left, miss to the right, hit the ground in front of them, then I realised I was mostly missing because I was “fighting” the auto-aim. I’d adjust, it’d adjust neither of us could hit shit.
Personally I find the PS3 controller a lot better, I just wish Sony would bring out proper drivers for the PC.
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I outright refuse to play FPS’s with a controller, it is just horrible. It is a chore to turn around and aiming is a nightmare. I cannot think of a single reason why anyone would defend a controller for an FPS.
Controllers have their uses but an fps isn’t one of them. The recent Lara Croft game would have been excellent with them, as well as jRPG’s but nothing needing precision.
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Eh, controllers are alright. Mouse/keyboard probably offers more precision, but having all the controls at your fingertips, analogue movement and triggers for shooting offer their compensations. Shooty shooty manshooters (ie. yer CoDs) are certainly more fun when playing against tunnelvision tankmen than fish-eyed twitchmonsters.
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I recently played MW2 on the PS3 round my mates house and the only good thing that can be said about pads in regard to FPSs is that they make the tank guys that run at you in MW2 fucking terrifying to fight. You could replicate this fear in the PC version though by sellotaping shut one of your eyes, and gluing all your figures together.
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I find that I can play FPS on both consoles and PCs without big problems. I think people slightly over-hype the problems of controllers. They aren’t as accurate as mice, obviously, but with a little auto-aim they’re perfectly acceptable.
My main beef is that they’ve caused many FPS to be reduced to slower-paced, linear, horizontal affairs. The movement speed is almost always slower on console-focused FPS, because if you were zipping around at Doom speeds then you’d be pretty confused. And while controllers are pretty good for circle-strafing, they suck as soon as you start throwing in looking up and down. Which is why older PC FPS like Quake and Jedi Knight were so much more vertical than modern 2d fps in terms of level layout.
I’m not too worked up about the slower pace, infact it often suits the game, but the lack of verticality is a crying shame.
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Try killing Skaarj in Unreal with controller.
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I have yet to see a modern shooter with the grace of Q3A or Tribes, and I blame console controllers for that lack.
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@Tacroy:
Have you played Shattered Horizon? It’s worth a look if you haven’t.
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Once microsoft tried to merge PC and XBOX multiplayer to allow players to compete with each other. But it turned out that competative console players were dominated by mediocre PC players. If you dont believe me, google it.
p.s. I wish to see someone playing Q3Arena with a controller, lol.
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reminds me of prey
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Good to see the Duke is finally on his way!
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Where’s my Half Life 3 ?
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Valve said there are gonna be 3 big surprises this coming year, so that probably means Portal 2, Left 4 Dead 3, and some new steam gimmick.
Sorry, maybe in 2012 it’ll get a release date Valve can officially push back every times it gets too near as usual.
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Sigh, Half-Life 3 is a myth.
We’re still waiting for Half-Life 2: Ep 3, remember?
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Also, Portal 2 wouldn’t exactly be a surprise at this point.
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Portal 2 was announced half a year ago for all game platforms and is listed on Steam with a countdown. Unless they’re going to announce that Portal 2 is actually episode 3 shortly before its release in February, I don’t know how there could be a surprise involving it.
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@supdude
The third surprise is probably the steam wallet. So no more surprises, and definitely not HL2: E3.
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The difference between wasd + mouse vs arrow keys is a matter of performance. wasd + mouse lets you express what you want the character to do very explicitly. wasd + mouse vs game pad is again a matter of performance. A wasd + mouse is better.
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Why is the CEO of Paradox standing around acting like a huge tool? And why is there so much swearing?
Maybe I’m just getting old, but Duke never seemed like such a frat boy when I was a child.
That said, it does look kinda fun, and I mean, it is DNF, so that’s got to count for something.
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Oh god…
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Anyone who was sighing over the humour in this video should go and replay DN3D for five second. That was *spot on* – and if you’re so concerned about immature humour, maybe you just need to grow up.
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Woops meant to do general post rather than reply since your “Oh god” seemed to show that you’d realised just how doddery that post sounded :P
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That humour looks like it’s going to get old, predictable and cringeworthy really bloody fast.
OMG HE SWEARS!!)!11!
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Fictional man swears, draws penis on whiteboard. Gamers eat it up. Meanwhile court jester stops video, hams it up. Game of the year.
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Yeah, put me in the “This hasn’t aged well” category. I don’t get nostalgia over 80s action tropes.
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…which, now that I read it, of course can be interpreted as *I* haven’t aged well. Oh well, that one’s for free.
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What Lars, you can’t handle 80′s action tropes? Next you’re gonna tell me The Expendables was awful…
….
(which I hope you do because it was so incredibly bad that the only possible reaction was to laugh the cringe away)
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Duke Nukem is a parody, nothing more. Adding swearing really works against this parody and hurts the overall character
…
I can’t believe I just defended the Duke Nukem character, I suddenly dirty.
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They should black him up, turn him gangster and get Ice Cube to voice him then he can swear away. Those black people are always swearing I have seen movies on the television with black people in them. Don’t tell me that is a lie it must be true, I saw it on TV.
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I’m sick of companies making 18 rated games and then blatantly aiming them at A:) The maturity level and B:) The intelligence of a 12 year old. If I must be 18 to buy the game, then assume that I am 18 or older and treat me accordingly.
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That guy who’s presenting the thing is trying so fucking hard it’s sickening. But I guess this could be standard in the industry – if I think of Pete Hines’ smile…
Anyhow guess the game looks alright – graphically polished button-mashing shooter, here with tons of staple “adult” humour pushed down our throats. Capitalising on a legend – that’s how you do it.
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Sounds more like rape to me…
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*cue South Park indie episode*
Squeal piggy squeal!
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That’s Randy, and he’s not acting. Pete Hines, on the other hand, is a douchebag.
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ditto
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why does replying almost always fail?
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@PiP – I would be fascinated to know what links all the people who get a lot of reply fails, as opposed to people like me who have never had reply fails. Maybe you have slow/intermittent internet? Did you open other tabs or press other buttons on the page? Or is it just totally random? We’ll probably never know.
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Happens to me all the time, really is 50/50. In fact, I expect this to be a Reply FAIL.
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Or not…
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Hey, you said 50/50!
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I have a theory that when you are not logged in and must fill out the fields before posting, the reply will fail. if it’s already there, it won’t. I tried replying from computer kiosks in school and the temp data gets deleted after evely relogging(including installed extensions, and it runs on ubuntu).
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@Dhatz – Hmm, that sounds reasonable. I’m always logged in before I post a reply, and I’ve not had any reply fails.
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I often get them (though not as much as CAPTCHA fails) but I am never logged in, maybe I should.
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I’m rarely logged in but I’ve only had a single reply failure.
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Allow all scripts if you’re running noscript. Just tried it and… it works? (hopefully).
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I don’t care how cheesy and terrible the humor is, I still watched this with a giant grin across my face.
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Yeah, same here. Duke is supposed to have terribly cheesy humor anyway. We were just too young to notice it in the old games, I guess.
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absolutely! I’ve been waiting for a more modern like with crude humor for a while. Conkers Bad Fur Day was great, but it wasn’t enough to last the DNF dev cycle. This has promise of bringing back the grin certain games once gave me.
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anybody assuming controllers are improvement over mouse in FPS games misses the point entirely.
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This looks entirely unremarkable, bar a few cheesy gimmicks.
Press x to make Duke piss! Draw on whiteboards! Quick-time events! No wonder it took so long: they were so busy wondering what useless feature to add next, they forgot to keep making the game itself.
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How many people do you think would have even realised the white board was interactive, if it weren’t in the movie?
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I think games nowadays lack “cheesy gimmicks” like environments you can interact with. There are way too many bathroom stall doors you can’t open, too many toilets you can’t flush and too many sinks you can’t turn on in games these days. It’s a pretty useless thing but it can make a difference. I’m always disappointed when I walk up to a sink, a coca-cola dispensing thing (I can’t think of what they’re called, someone help me out here!) or something like that, press “e” (or whatever the “use”-key might be) and nothing happens. :(
Now, the ultimate for of interactivity would be being able to rip a toilet out of the floor and bash someone over the head with it. Or pick up a cup, walk over to a sink, fill it with hot water, get a tea-bag and have a nice cup of tea.
Anyways, is it because of negligence or time/money restrictions we don’t have stuff like this in games? I remember playing Duke Nukem 3D back in the 90s, being in awe over the level of interactivity, and thinking that you could probably interact with EVERYTHING in future games, but that’s not exactly of things turned out.
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@Flaringo – I think ‘vending machine’ is what you’re thinking of, though I like ‘dispensing thing’ as well :).
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Rich: I imagine the game tells you to draw a plan of attack on the whiteboard, in some manner.
Flaringo: Sure, interactivity is nice. It is definitely a time/money problem,though. Each extra interaction is more animations you need to make, which gets increasingly difficult the better the graphics are. If you’ve been sinking money into a project for over 10 years… wouldn’t it be the sort of thing you’d cut to get the game out sooner?
I certainly don’t look at it and think: “Finally, a game where I can make the character piss! This is a must buy!”
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It’s like some of you dudes never played Duke 3D or something.
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I just can’t get excited at all by this. It looks terrible. When the original Duke Nukem 3D came out I was around fifteen, so I kinda enjoyed it and was only mildly put off by how idiotic and childish it was. And, you know, it’s been a few years since then.
If someone forces a free copy on me I’ll give it a go, but otherwise.. I think I’ve got Minesweeper somewhere.
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“they were so busy wondering what useless feature to add next, they forgot to keep making the game itself.”
From what I’ve heard from behind the scenes, this is actually what happened
Feature creep nearly killed Douk
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I liked that he was actually playing the game. The rest of it seems completely unremarkable, the humor and the lines would be funny only for an undereducated, low iq simpleton
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Hey, that’s offensive to us undereducated, low IQ simpletons! Or something!
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Well, that describes 99% of humanity. It’s obvious this one is done, just to at least get some cash out of a giant fuckup. If I were the owner of 3D Realms, I would have just open-sourced it, and made adding stuff as nice and fun as possible. Of course, if I actually were the boss of 3D Realms, this would never have happened.
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@BAReFOOt
I think their hands were tied, though.
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Good thing people like you are super intelligent. Oh, and so are the people who made this game. You mad you’re not as intelligent as them?
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The game seems to be fun, it’s silly and it supposed to be silly.
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I think your definition of silly is off, the Monty Pythons were silly (in a good way). This is more like those nightmarishly horrible retard-films. You know: Date Movie, Epic Movie, Meet the Spartans, etc.
But hey, Pitchfork looks like he’s a huge fan of those.
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@ barefoot
would you say this is more or less silly than DN3D?
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Seeing that makes me want a detailed remake of Duke 3D in that manner. Ah well, maybe in another 12 years.
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Interestingly, that first section with the toilet looked an awful lot like a movie theater… Maybe there’s some hope yet for D3D fan service in the form of a remade e1m1 (or whatever maps were called in the build engine). Not quite a fully remade game, but could be good for a laugh.
Also: from what we’ve seen in some previous trailers, they seem to be sticking pretty closely to the types of environments seen in D3D (canyons and sewers come to mind).
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At least they understood that interaction with the ambient is important in DN. Hoping it doesn’t stick to toilets.
now for some puzzles, multiple endings that depend on choices thruout the game.
A selfish badass ending, a selfless badass one, a crazy badass one, a thoughtful badass one, a “i like tea, not coffee” badass one.
Serious Sam gameplay structure is not enuff today.
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xbox ? i always assumed this would be a pc-only game. to me this is more disappointing than the host’s fake excitement and the fourth-grade humour
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>i always assumed this would be a pc-only game.
That’s a strange assumption, the age of big budget PC exclusives ended several years ago…
>to me this is more disappointing
Why? Does other people’s enjoyment magically subtract from yours?
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Because the gameplay is dumbed-down for consoles. Look how much trouble the dude has shooting and dodging during the boss battle. With a mouse and keyboard, he’d be running circles around that boss, never taking a hit.. The original Duke Nukem 3D didn’t have bosses that slow and stupid.
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Urthman: Yes, yes, it did.
It had the “walk towards you and fire chaingun or lob grenades”-boss, the “waddle towards you slightly faster and stop only to shoot rapid-fire rockets”-boss and the “walk towards you and spray random rockets”-boss.
All of which could be circle-strafed to death, you might call them “slow and dumb” :-)
And yet, I fear that you are right, and this is becoming a slow shooter with cover mechanics….
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I love how Duke’s healthbar is called “EGO”.
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Cringeworthy.
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yup.
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(if this doesn’t come out as a reply… it was meant to…:( )
I play FPSs regularly on PC and 360, if you play regularly with a pad it becomes second nature, just like WASD + mouse becomes second nature.
L4D1+2 on the 360 have no auto-aim. They’re playable. I can hit moving targets. L4D2 is borderline impossible on the hardest difficulty though without the speed and accuracy you get with a mouse.
Hey, guess what, tens of thousands of people play FPS with control pads every day…
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@matt:
They do indeed. When compared to mouse & keyboard though, it’s the equivalent of the special olympics vs regular olympics. Or a man with dislocated elbows aiming a gun vs… you get the idea.
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Yes they do. Doesn’t mean it’s the optimal control mechanism though. A pad is better for almost any time of game except FPS and RTS. And text adventures. It just is. You can type an email on a pad but that doesn’t mean it’s as good as doing it on a keyboard.
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The differences have always been massively overstated.
Some games don’t work on a pad full-stop because they’re built around split second aiming: Counterstrike being the obvious one. Some games are playable but suffer too much (Team Fortress 2 imo, but I know people who play the 360 version).
Most games are perfectly playable on both though. Usually with some degree of auto-aim, but not always.
If playing an FPS with a pad was a bad as some people in this thread make out then they wouldn’t be such a popular genre on the consoles.
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That’s because they’ve redesigned the games to fit the controller. As Shamus Young points out in this article, starting with Halo, FPS shifted their emphasis from aiming to timing. It wasn’t about being about to move fast and aim accurately, it was about being at the right place at the right time, timing your shield, weapon, and enemy movement.
http://www.escapistmagazine.com/articles/view/columns/experienced-points/8066-Experienced-Points-Before-There-Was-Halo.2
I think it’s cool that the controller caused Bungie to invent a different style of FPS, with different tactics appropriate for a controller. But it’s a shame that now that’s the only kind of FPS that gets made. It’s a shame that Duke Nukem Forever is going to be yet another “tactical”-style console shooter instead of the fast-paced, run-and-gun, dodge and aim combat of the original Duke Nukem 3D.
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I’ve read that before, he nails the sweep aiming mechanic and in fairness Halo 1 had nasty vertical aiming which they fixed in the later games but I’m baffled why he chose Halo as an example for this trend.
The Halo games frequently have flying and jumping enemies and rooftop snipers firing from a much higher position then you. They had plenty of vertically tiered areas with significant height differences between surfaces (the hangers in the covenant ship in Halo 1, the courtyard in Halo 2 and the first scarab fight in Halo 3 being the obvious examples).
Multiplayer across the series has had plenty of vertically structured multiplayer maps (Lockout in 2, Epitaph and Construct in 3, Swordbase in Reach – there’s more but I can’t remember all the names). Halo 2+3 had comedically high jumping in multiplayer and Halo Reach has Tribes style jetpacks.
I am a huge Halo fan and I make no apologies for this :).
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Nice example of one of the multiplayer maps here:
http://www.flickr.com/photos/braddougherty/1454466771/in/photostream/
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only way to play imo.
believe it or not, but there are benefits to playing with a controller….. WHAT?!?!?!?!?!?!?
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I’m sorry to see that the Duke hasn’t grown up in the past years. It sure looks good and there seem to be enough good features for it not to be just your standard shooter, but some of this stuff just isn’t so fun, if you’re not 15 anymore…
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I missed out on playing Bulletstorm at E2, which looked like it was pressing similar buttons to DN3D…
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I didn’t see the Duke zipping back his pants. Ew.
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He dosen’t have to ;)
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Graphics look nice. Gameplay looks shit.
Boy, couldn’t anybody tell Randy to STFU?. Half the video is him babbling. And I hope that was a video and not sCary playing. I used to have respect for him when he was running the old Sugar Shack.
At least the final joke was ok. Although, to be honest, the final joke is the game itself.
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You guys are a REALLY tough crowd.
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This. I don’t get it. The game looks perfectly functional, what *very* little we’ve seen of it. It’s Duke humor, unabashedly, so it follows what we have expected. But for some reason, guys in here are freaking out over the level of maturity, did they expect Duke descending from heaven to lift the standard of storytelling in games? People are reacting like it’s this sole game that’s responsible for the maturity level of the industry output in general. Like it represents all that is wrong with the industry today, catering to 15 year old males, with their DAMN CONTROLLERS. Who cares? Its a sequel. If it’s a good time, you’ll play it. I for one am looking forward to the reviews.
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@ D
Finally someone with some sense here. I for one will be at least checking the reviews before my excitement for this peters-out.
I have never seen such unwillingness to play a game on this site since Recettear….OH WAIT THIS IS ALL THE TIME. A lot of you need to get over yourselves. I think half the reason I’m coming here less and less is because the comments are from a bunch of whiny, 30 year olds.
I can’t remember where I read this, but someone once said [obviously paraphrased]:
Gamers tend to be the most conservative audience when it comes to sequels.
To most of you: Follow in D’s footsteps. Quit your ZOMG DUKE HUMOR IN A VIDEOGAME?!?!?! and wait for the reviews before you continue to sound like sheep. whoops, too late!
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I could do without the peeing but other than that the game looks good.
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*sigh* I’ve been reading this idiotic “mouse vs. controller!” argument for ten freaking years.
Nobody is saying the controller is better than the mouse for FPS games. Everyone knows the mouse is more precise and if anyone actually IS saying the controller is superior, they’re just trolling.
What people with functioning brains ARE saying, is the controller, while inferior in precision aiming, does work fine for FPS games assuming they’re developed to accommodated it. And while auto-aim is there, it’s largely unhelpful and most console FPS aiming is done using strafe-aiming with the left stick.
I really wish people would STFU with their childish “I’ll beat ANYONE using a controller if I have a mouse” crap. DUH. Everyone knows that.
Just because some people prefer to play with a controller doesn’t mean they’re claiming they could beat a mouse user.
These platform wars are retarded. Grow the hell up.
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@The Colonel
You have a much higher opinion of the average 18 year old than I do. But then, I’ve dealt with too many high school seniors.
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Man all you big, giant whingebags can sod off and ponce about reading comedic verse or something, I’m mature enough to laugh at toilet humour without getting all self-reflexive.
If you wanted a Duke game, this is what it was always going to be like.
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I did a paper on Mouse and keyboard vs 360 Controller a little over a year ago. Here’s a quick summary
M+K
Pros:
Precise and accurate
Cons:
Key configuration can be confusing (lots of buttons)
No vibration feedback
Requires a flat surface to be used effectively
X360
Pros:
Comfortable, simple layout is easy to use
Control system is easy to figure out
Vibration feedback
More analogue axis for more control
Cons:
Imprecise for aiming
So it pretty much all comes down to the mouse, and it’s near pixel perfect aim, making it a superior input device for RTS and FPS games (check the difference between the PC and Xbox versions of halo, the pistol is very powerful on the PC due to the ease of headshots). In nearly every other way, for most gaming at least, the controller is better.
Thus, the best option, which I’d love to try out sometime, is to replace the right thumbstick with a trackball.
As for DOUK, still too early to tell. The guy in the vid seemed to think staring at the logo was more exiting than watching douk do things other than shoot. No, lets not switch it over, lets see the game.
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I would actually list “lots of buttons” as a pro for M+KB as well. I just love having each weapon in an FPS bound to a key, even if there are 10+.
Also, some MMO´s (WoW for example) need lots and lots of keys if you want most of your skills/actions/spells/whatever accessible with a single keystroke.
A pro for the controller: You can just pick it up and it will be the same config for everyone. People go insane when they play FPS with my keyboard layout. I use ESDF instead of WASD, and have lots of stuff bound to the keys I can reach with my pinky. I even considered going to RDFG. ^^
Ultimately this “controller war” is rather silly tough. PC´s come with M+KB and Consoles come with controllers. If controllers are your thing you can plug one into your PC, and I´m sure there are M+KB perifpherals for consoles as well, right?
The only thing that irks me a bit is when FPS games are slowed down to accomodate controller users, I´ll have to wait and see what Brink/DNF/Bulletstorm bring, seeing as they are all developed for consoles and PC.
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I think you’ve missed the most important advantage of Mouse&Keyboard. The ability to easily look in any direction, horizontal or vertical, while moving, makes it much easier to look and move around and get a feel for the 3D space you’re in. Using a controller makes you feel like you’re trapped in a tank, looking out through a window that you can slowly pan around.
It’s not just precision aiming, it’s the ability to move and look independently, with complete freedom.
It’s like in Deus Ex the difference between looking around a room yourself vs. looking around a room through one of the security cameras.
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Is it mature or immature if you depict the stream, but not the source?
Understandably, Duke may be a bit self-conscious after 10 years of questionable virility.
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To theblazeuk:
If by “comedic verse” you mean classic poetry and literature, you’ll find that the humor is plenty filthy. No one does a boner joke like John Donne.
‘Course, the nice part about Donne’s boner jokes is that there is more to them than just pointing out that boners exist. He usually points out that they exist with clever puns. This is the difference between us fancy literature types and you plebes.
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Boners exist? Damn. If I’d known that I’d probably never have stopped chuckling. I think I know how to make that boss at the end. 4 x Obsidian, 1 x Redstone.
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So Los Angeles finally got an NFL team – the Detonators – after all this time (that was the LA Coliseum the battle took place in)
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@k, rich, and jwill:
Hopefully when the game comes out RPS will have a competition to draw your best cock and balls on the white board and submit it to them.
I’m sure the huge difference in artistic quality will prove the mouse to be superior once and for all!
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