By Alec Meer on October 7th, 2010 at 9:24 pm.

Relax your pretty head after after all the big-publisher drama below with some dreamlike puzzling, chaps. Box is a simple, one-note browser game, simply a matter of arranging puzzle pieces so they push and pull in the right direction simultaneously.
It’s the right balance between sleepy and challenging for my tastes (my tastes being ‘it’s 9pm and I’m knackered’), but it’s not huge on variety. Sometimes, that plum doesn’t matter. Play!
(Thanks to Matt K)



07/10/2010 at 21:46 Brumisator says:
…if they’d only shifted the main menu one pixel sideways, it wouldn’t say “dick” instead of “click”
08/10/2010 at 00:11 BAReFOOt says:
Did it occur to you, that maybe, this was intentional? ;)
07/10/2010 at 22:10 brio says:
i didnt found it that hard. the only level i needed to think a bit and try out a while was the big maze with 2 dots….
07/10/2010 at 23:39 Matt says:
I am not sure if there is any skill to this game, it seems like I just need to take whatever moves are available to me (Got to lvl 9).
Of course this is a problem with a lot of videogame puzzles these days. Eliminate impossible and clearly unhelpful moves then take whatever option is left. You’ll reach the solution without really having to think much about the puzzle.
08/10/2010 at 09:21 Bob Bobson says:
It can be shown mathematically that if a level in Box is completable from the current position then every move you make leaves it in a completable position. Ie, you can’t get stuck, no matter what you do the solution is there (aka Monkey Island syndrome). This does mean random experimentation will win in the end which is a shame in a puzzle game, but a restriction of the core idea.
07/10/2010 at 23:42 stahlwerk says:
I like it. The last two levels were not as hard as those before, but it was quite satisfying, nonetheless. However, I will not spread it to most of my friends, simply because it lacks instructions.
08/10/2010 at 00:37 brog says:
does it need them?
08/10/2010 at 01:08 stahlwerk says:
Good question. I didn’t need them, since after 10 wildly placed clicks or so I had “figured it out”. But I have played computer games for 20 years now, so I kind of know my way around puzzle games. Yet I know many people whose first impression would be frustration instead of intrigue.
08/10/2010 at 11:46 Hydrogène says:
The lack of instruction is part of the puzzle, and part of its charm, I feel.
08/10/2010 at 16:11 Pani says:
Not a big fan of this one. Usually like your flash puzzle game posts but this reminded me of the many many kongregate flash puzzlers that come and go and remain obscure.
08/10/2010 at 17:25 Josh W says:
I feel like I’ve played this mechanic somewhere before, but I can’t place it..
09/10/2010 at 22:48 Alexandra says:
It’s somewhat like the 1985 Famicom game Binary Land.