By Quintin Smith on October 11th, 2010 at 12:28 pm.

Quickly, then. Heading over to the IndieGames blog, I find out about this indie multiplayer turn-based strategy game, right? And it’s called Conquest: Divide and Conquer. And it’s out. And there’s a demo!
I’ve had a play against the AI and enjoyed myself. It’s a neat concept. Commanding drop-pods, satellites and missile strikes, you need to control 75% of the cities on a map. Each captured city spawns units, but missile strikes obliterate all units in a hex. Tricky stuff. And I’m guessing it only gets trickier when you’re playing against humans who you can sign cease-fires and alliances with. Conquest also earns brownie points for it incredibly cursory tutorial that encourages trial and error. Me likey. I recommend you guys grab the demo and swamp the servers, so there’ll be plenty of matches for everybody. Video after the jump.



11/10/2010 at 12:35 Memphis-Ahn says:
Looks like Civ 5.
Definitely going to give this one a go.
11/10/2010 at 12:50 pipman3000 says:
wait wait wait.
why is the video tile based but the screenshots hex based?
11/10/2010 at 12:56 Quintin Smith says:
Video’s of an older build, presumably. The demo and recent screens are all hexes.
11/10/2010 at 13:09 pakoito says:
You gotta be kiddin me. I send the Indiegames link to all the staff in twitter but you…and you’re the one posting it. LOL
11/10/2010 at 13:10 pakoito says:
Game looks cool, BTW, hoping for more unit variety.
11/10/2010 at 13:32 Lanster27 says:
I dont get these trailers.
“Balanced,” some guy clicking away at his units.
“Deep” he clicks some more, a few hexes blow up.
“Strategy” more hexes blow up.
11/10/2010 at 13:42 kulik says:
Once you tried Battle for Wesnoth…there is no coming back.
11/10/2010 at 14:44 DuckSauce says:
There was for me :P
The randomness rage got to me after at least 40+ hours ending my obsession :)
11/10/2010 at 16:11 Eclipse says:
agreed, Wesnoth is an AWFUL strategy game, ranged units still attacks only at 1 hex distance, so they’re just like normal units, you can’t cover them with melee ones. And the random factor is just too much random.
11/10/2010 at 17:28 kulik says:
Any strategic game that forces you to use a short and longtime planing is good strategic game. And yes as in everything in life there is a randomness factor but as in poker, if its all about luck then why are they always the same people in the finals?
11/10/2010 at 19:32 bakaohki says:
One word (three actually): RNG. Good bye Wesnoth, hope we’ll never ever meet again!
11/10/2010 at 14:55 origo says:
very interesting, btw, how is life in Onionbog lately?
11/10/2010 at 15:10 Quintin Smith says:
Moist. Part 5 will be this week, for sure.
11/10/2010 at 15:10 F*ck'up says:
Probably another unnoticed rts game I’ll waist my time on for hours and hour to come, only to see it die before my eyes due to lack of players… Sucks.
11/10/2010 at 15:11 MadMatty says:
i think i played this back in ´93 where it was called Battle Isle.
does it bring anything new?
11/10/2010 at 15:57 F*ck'up says:
yes… A new name!
11/10/2010 at 16:10 Kurina says:
Gave the demo a shot earlier this morning, and found it surprisingly entertaining. I only wish there were some additional units to mess around with, but it is definitely off to a good start.
11/10/2010 at 16:32 MrSafin says:
After Battle for Wesnoth I went for Dominions 3. Now, that’s DEEP!!!!
11/10/2010 at 17:05 jonfitt says:
This looks like my sort of thing. I’ll give it a whirl this evening.
11/10/2010 at 18:17 Temple to Tei says:
Someone flooded his mine…
11/10/2010 at 18:31 Dharoum says:
Let’s meet tonight, at 8GMT as it’s otherwise extremely hard to find a game.
11/10/2010 at 20:36 Spd from Russia says:
looks nice, except I dont want my TB games to be fast, I want to take my time
11/10/2010 at 22:15 Soheil says:
well u dont have to enable the fast turns option and take as long time as u want
12/10/2010 at 00:13 Dharoum says:
It’s lovely game, just a severe lack of players as usual…
12/10/2010 at 01:00 Ben says:
It’s a lot of fun. And it really doesn’t need more unit variety, IMHO. That’s just not what the game is about. A wide variety of units can be interesting in a game in which you choose which units you recruit, but that’s not this game. This game is more like chess in that regard: you and your opponents get basically the same limited variety of units, and it’s all about how you use them.
12/10/2010 at 15:27 Christian Dannie Storgaard says:
Yay, Linux version. This has actually been waiting on my drive for a few days, but now that it’s got the RPS stamp of approval, I’m giving it a try.
19/10/2010 at 02:55 Divide and conquer! says:
Been waiting for this one forever. One of these days I’ll get around to firing it up.
Drag and drop your way to victory. Oh yeah.