Monster Munch: Lost Planet 2 PC Released

By Quintin Smith on October 15th, 2010 at 12:11 pm.

This is where you fight a huge worm racing alongside your train. Gamers: Difficult to please.

Lost Planet 2 PC hits shops in the UK today, and will be available on Steam in approximately SIX HOURS (don’t you love Steam?). That’s six hours for you to decide whether to adopt an icy-cool expression of indifference before turning and walking away from the game in slow motion, OR to attack the Steam page, howling like a Mongol warrior and dual-wielding credit cards. The sequel’s a much broader grab-bag of features compared to the first game, and has pretty comprehensive co-op multiplayer, and a greater variety in its environments, mechs and monstures. The PC version also has 3D and DirectX 11 “tesselation”(!).

In honour of my predecessor, I will now retell Kieron’s story about the original Lost Planet that he liked so much he told me three times. Come! There’s a video of Lost Planet 2 in it for you.

So, the first Lost Planet was set on an icy tundra where your character constantly lost thermal energy, and to recover it you had to kill the game’s freaky insectoid aliens, who would drop spheres of it upon dying. Kieron was fighting one boss for long enough that he almost ran entirely out of thermal energy, and then killed the boss in the nick of time. Except the boss’s death animation was so long, Kieron died before it was completed, and his corpse was showered in the now-useless energy. Poor Kieron.

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51 Comments »

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  1. Brumisator says:

    tesselation*

    A technology that has been available for several years on ATi cards, but with little use.

    • Eclipse says:

      Sorry but no. Sadly you don’t know what modern tessellation is, inform yourself better next time D:
      Old ATI tessellation was what’s commonly known as “mesh level gpu tessellation”, it just added polygons dinamically on the fly to smooth meshes, a similar technique was used in games like Messiah. Modern tessellation is controllable and it’s on per-pixel level, it’s something much, much powerful and good looking, think like bump\normalmapping but more powerful and not fake (as you can see the effect from any angle)

    • DrGonzo says:

      Well, it has some great uses, I’ve just not seen anyone use it for any other reason to stick it on the box yet.

    • Tei says:

      “Modern tessellation is controllable and it’s on per-pixel level, it’s something much, much powerful and good looking, think like bump\normalmapping but more powerful and not fake (as you can see the effect from any angle)”

      Sounds like something that able to create actual bumps …and not just holes painted on surfaces. Also, sounds like “detail textures” would be much more useful now, if you can not only give wood the color of wood, but the rugosity of wood.
      How LOD friendly is this thing?

    • DrGonzo says:

      This video is fairly crap quality, but it gives a good idea of what tessellation does. http://www.youtube.com/watch?v=dVo_5VCWIzM

    • Tei says:

      :-O

    • bob_d says:

      This benchmark video also gives a good feel for the effect:
      http://www.youtube.com/watch?v=bkKtY2G3FbU
      (notice the stairs that go from a ramp to actual steps).
      It’s nice for developers because it can use the actual bump-map to generate geometry.

    • FRIENDLYUNIT says:

      Excellent. I quite like tassels. Might have to pick up a copy then.

  2. StingingVelvet says:

    No disc version in the US means I might order it someday when the UK import is cheap.

  3. Premium User Badge

    AndrewC says:

    It is a recurring fear that the same will happen with me and the immortality pills they are definitely working on.

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    stahlwerk says:

    Kieron is a terrible self-healer.

  5. Tei says:

    I hope is more optimized. Lost Planet 1 was written in BASIC by a monkey doped with viagra…. I would describe it as …unfocused …on the programming parts of the programmint craft thing. As like the DirectX rendered where a machine devised to launch popo at the screen at very slow framerate.

    • Mashakosha says:

      Were you playing the same game as me? I managed to run Lost Planet 1 with no difficulty whatsoever, DX10, full settings at a very acceptable 30-40fps. I don’t know whether the Colonies Edition was more optimised or not, but I will say that every capcom game I have played on my PC has run as smooth as you like.

      Besides that though, I can’t say LP2 really interests me. Although it does look rather pretty, it doesn’t seem to offer anything different to the original. Co-op is nice, though…

    • Dominic White says:

      Likewise. I thought LP1 was an excellent port. Better still in the Colonies edition re-release.

      As for LP2 not bringing anything new to the table? You might want to give it a better look. It’s a pretty wildly different game from the first, for one key reason. It’s designed around 4-player co-op. The levels in general are more open, less rushed, and populated with enough enemies to give a full squad a challenge.

      If you play it solo, you get a somewhat nerfed version of the game with weaker, less aggressive enemies, and a squad of cannon-fodder bots (who don’t cost you any points if they die, thankfully) that exist purely to give you ammo when you’re running low, and to soak up bullets for you.

    • Tei says:

      “Were you playing the same game as me? I managed to run Lost Planet 1 with no difficulty whatsoever, DX10, full settings at a very acceptable 30-40fps. ”

      LP1 was released for PC at 2007. My graphic card at 2007 was not capable to move it at a aceptable framerate ( 60 FPS ). That you play the game at DX10 is maybe a tip. Are we talking about 2007 hardware?

    • Zyrxil says:

      Of course, that means nothing, because as far as the rest of us know, you tried to run it at 1900×1200 with your brand new Geforce 7200GS.

    • subedii says:

      You could just download the benchmarking tool. Capcom are really good with releasing those, and I found they gave a fairly accurate idea of how smoothly things will go when I used the ones for DMC4 and SF4.

  6. Dominic White says:

    Lost Planet was great, and Lost Planet 2 is better. The games are like marmite for shooter fans, really – just look at this review spread. All the way from 90% to 40%

    http://www.metacritic.com/game/xbox-360/lost-planet-2/critic-reviews

    Simply put, it plays like nothing else out there. There’s elements of Left 4 Dead in the co-op structure, and Monster Hunter in the boss/life systems, Call of Duty in the character perk/development systems, etc. But it all comes together into a weird whole that feels utterly unique.

    If you go in expecting it to play like everything else out there, you will probably hate it.

    I will say this about LP1, though – in my five times playing through it, I never had a single pyrrhic victory like Kieron had there. It’s a statistical improbability.

    • DrGonzo says:

      Well, if some other RPS readers are going to buy it and are up for some co-op I may get it. I really enjoyed playing the demo in co-op on the Xbox, but none of my console friends liked it. But it feels like it will be excellent fun in co-op but pretty dull on your own.

    • DrGonzo says:

      Also, I would like to thank Dom for teaching me a new word.

    • BAReFOOt says:

      Honestly, when watching the video, after about 10 seconds, I thought: “Wait, in Crysis you didn’t have a 3rd person view…”. I honestly thought I was watching Crysis footage.
      Crysis was an awesome shooter, much like Far Cry. Looked not that impressive in videos, but just lots of fun playing it.
      But I doubt this is the same with this one. And even if it is: Why not just play Crysis 2?

    • Dominic White says:

      It really isn’t anything like Crysis. If anything, it owes the most to classic arcade games, complete with dodge-rolls, invincibility frames, knockdown/stun moves and other such technical quirks.

      Here’s a much more representative gameplay video – dunno why, but Quinns linked to the very first debut video from years back.

    • Hmm-Hmm. says:

      Whoa. That’s pretty insane. Looks like fun.. in co-op.

  7. Andreas says:

    Also, it’s a far superior way of spreading triangular cheese

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    Lars Westergren says:

    Lush environments and boss monster looked really nice. Co-op and grappling hook action a big bonus.

    The music sounded a bit bland though, and they managed to make gameplay look rather repetitive with the same running speed and the same weapon firing constantly. I hope the real game is a bit more varied and strategic?

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    AndrewC says:

    I like the big monsters.

  10. wcaypahwat says:

    Only played the first one maybe a week ago. It never grabbed my attention before, But I’d picked it up in the summer sale, had nothing to do, so I booted it up. Pretty keen to check this one out.

    Just to warn people though, some robot rollerblading may be involved.

  11. Daave says:

    Is anyone else fed up of seeing numbers in sequels in superscript?

  12. JuJuCam says:

    Hopefully the co-op community doesn’t die before it’s on sale before/during/after xmas…

  13. socialize says:

    Wow, the reviews for this game are all over the place. No clue as to whether I should grab it or not!

  14. Jim Rossignol says:

    I am hoping to review it, but the initial code we got from Capcom didn’t work on my machine so – er – it will be late.

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      AndrewC says:

      Could you just guess?

    • DJ Phantoon says:

      Considering RPS doesn’t give out numbers, I’m understanding that you want him to make up what the entire game is about, no? Including plot, characters, places, the gameplay…

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      Scandalon says:

      I second AndrewC’s comment/request. Giving it a rating now is the only way to review it unbiased! Once you play the thing, you’ve automatically compromised your objectivity! *

      *Yes, this joke was stollen from Pat Dixon.

  15. Armitage says:

    The game looks gorgeous, and the game definitely has its fans. But a 68 metacritic average is nothing to be proud of. The negative review reference important issues like controls, that were not addressed from LP1. This alone gives me strong reservations on dropping cash on the game.

    • EthZee says:

      Well, a fair few of the issues brought up in reviews for the game were apparently fixed by a patch released a few weeks after the console release. I bought this for the PS3 after the patch and I do find it a lot of fun. I can see it being an acquired taste, though.

      It definitely needs co-op, though; even if you’re just playing with randoms, it’s still enjoyable. It’s playable with bots but can be quite infuriating, having to do everything yourself.

      But yes. If you like difficulty, shooting giant bugs, and stompy robots, then give it a try, I’d say.

    • Dominic White says:

      Yeah, they reworked the checkpoints and made singleplayer a lot easier in patches after launch. It’s still very much a co-op game, though, and you’ll get a pretty diluted experience without other people helping you.

      Tycho over at Penny Arcade loved LP2, and sang its praises for several blog updates:

      http://www.penny-arcade.com/2010/5/14/
      http://www.penny-arcade.com/2010/5/19/

      And he basically says outright that it’s a game that just doesn’t mesh well with most reviewers, but that’s probably why he likes it so much. It’s different.

  16. pkt-zer0 says:

    The original LP1 managed to take the concept of giant robots battling giant insects, and make a horribly dull and uninteresting game out of it. So yeah, I’m not too eager to jump into this one. No demo, either. And there’s GfWL, too.

    The graphics are pretty, though.

  17. Lucas says:

    I had a blast with the PS3 version and I hope the PC port does LP2 justice. It’s a good game that seemed to be badly reviewed because the critics couldn’t be bothered to learn how to play it. Tom Chick got it though: http://fidgit.com/archives/2010/05/the_unexpected_delight_of_lost.php

    My primary complaint would be there are lots of delays when playing online co-op that hurt the games pacing, notably the many cut-scenes (everyone has to skip, or you wait), and the frequent between-stage scoring breakdowns every time you load a new area. Better loading times on the PC might help quite a bit.

    I recommend playing on easy offline with bots your first time through to see the story bits and learn the basic map layouts, then play properly online. On harder modes its tough and fun and has good (and competitive) teamwork. Capcom also patched up the most frustrating bits.

  18. Vodka & Cookies says:

    Great fun as co-op but not a game for single players really I mean it in fact unless your quite good at the game it may be unbeatable in single player at certain bosses as the AI bots are not good enough to help you.

    • Dominic White says:

      Capcom released a big singleplayer balance patch that makes the whole thing fairly easily doable. Just not particularly fun.

      Co-op is definitely the way to go.

  19. Unaco says:

    Do you know what I got from that video? 3rd person run and gun, with no crosshair. Am I supposed to Tip-Ex a little dot in the middle of my screen or something?

    • Dominic White says:

      We’ve already covered that it’s a poor video, and also an ancient one – I think that one was released about a 6-9 months before the game came out.

      Here’s one that actually represents gameplay:

  20. DJ Phantoon says:

    I played the first one and thought it was utter garbage. What did I miss that you guys saw? Though maybe it’s that I hate roller blading robots ala this game and Gundam and prefer the Mechwarrior/Armored Core style of big shooty robot.

    • Dominic White says:

      I’m not sure what game you played if you’d consider anything but one mech design from all of the first game to be Gundam-like. They were all ugly, slow, clunky pieces of metal with enormous guns bolted on, and all the agility of a beached whale.

  21. Tei says:

    This game includes:
    – Steam DRM
    – SecuROM DRM
    – GFWL DRM

    So.. humm.. hahah.

    • Spacewalk says:

      I like to imagine what the conversation at Capcom HQ would have been like.

      “Hey guys, I’ve got a crazy idea that just might work

    • Corrupt_Tiki says:

      Better than ubi DRM for sure

    • neolith says:

      You’ve GOT to be kidding me! Three kinds of DRM I can’t stand? DO they even want my money?

  22. Dhatz says:

    OH shit, it’s another conversion I don’t give a fuck about. The extreme would be Gun Loco.

  23. Sanguine says:

    All this talk of LP1 being different or in any way cool is just incomprehensible to meif it’s about the same game I played.

    It has the most classic “weak point” system of just about most console shooters on the enemies, it has weapon limits like most retarded console shooters, and there are even walk-about mechas(as in it felt like yet-another-checklist item of stuff to put in) and oversimplified sniper rifles.

    All in all, it feels like a lot of ideas were kinda snapped up and attempted to be forced in.
    What I mean is it gives a kind of “Jack of all trades, master of none” feel.

    You essentially do the same stuff over and again(especially blowing inanimate stuff up in hopes of getting warm-energy) and have to either love the wyrmy enemy type or just sigh and give up.

    The game has very little on offer and played nowhere as lithe, swift and quick as early screens had made me hope.

    Overall I just got so bored with progress I stopped playing. There just was no real reason or joy to play.

    As always, if you enjoy that, then you’ll enjoy this..I sure did not.