Rock, Paper, Shotgun

Archive for October, 2010

Big Fish, Little Fish, Valuable Box: Depth

By Quintin Smith on October 12th, 2010.

'Hi.' 'Hey.'

I guess John was a bit down on Medal of Honuur. Nevermind! Here’s a first personly experience RPS can get behind.

Under development by a bagful of ex-modders and level designers, Depth is an asymmetrical multiplayer game that recreates the timeless struggle twixst man and shark. One team controls speargun-equipped divers, and has to recover a priceless artifact and take it back to their ship. The other team controls sharks, and must eat them. The shark players also can’t see very well, but can detect motion, and can smell blood from miles away. Ooh, and there’ll be classes, too. Big shark, perhaps? Skinny shark. Fast shark! Hungry hungry shark. But enough of my wild conjecture. A trailer released back in August is after the jump.
Read the rest of this entry »

, , .

97 Comments »

Coffin Up: Trapped Dead

By Jim Rossignol on October 12th, 2010.


A tactical zombie game might usually slide past my twitchy reptilian attention, but this one is called TRAPPED DEAD, which I am not sure makes any sense, and it also boasts that locations that include “the church, cementary and crematory.” Hmm! I probably shouldn’t make fun of the language wobbles, because I can only just about ask my way to the train station in German. A “making of” piece of the game, entirely in German, but with a snippet of game footage, can be found below. And the full website has a smattering of details over here.

No release date on this yet, and it looks kind of interesting! Although not quite as ambitious looking as Dead State’s full-on survival RPG, it could provide some tactical amusements. (Possibly a Freedom Force vibe to it?)
Read the rest of this entry »

, .

33 Comments »

PT Boats Gets Meaty Add On

By Jim Rossignol on October 12th, 2010.


Handsome sailor and shooty boat simulator PT Boats is getting an expandalone, which is to say it’s getting a sequel that doesn’t quite justify the sequel tag, because it’s more of the same. And more of the World War II toys, too, including new aircraft, and plenty of new boats with guns. The expansion, called South Gambit, about which you can get of details just here, buffs up the graphics and the AI, as well as setting the scene on new seas. Battlefront inform us that the game will take place along the North African coast, and in the Black Sea, where there will be some new Russian units to play with. It’ll go on sale later this month, and owners of the original game get it for just $10.

, , .

9 Comments »

Wot I Think: Medal Of Honour

By John Walker on October 12th, 2010.

Thanks to Matt for this awesome 'shop.

I’ve finished the single player campaign of the reboot of Medal of Honour, and I’m fully prepared to tell you Wot I Think. The multiplayer is such a separate game that it was developed by a separate studio, and we’ll be reviewing it after the game’s been out a while. (We’re going with “HonoUr” just because it saves wiggly red lines when typing.) So below is a WIT of the single player campaign.

Read the rest of this entry »

, , , , , , .

144 Comments »

Super Meat Boy Gets Retro 90s Ad

By John Walker on October 12th, 2010.

I wonder how we'll spoof noughties ads.

I remember in the late 90s thinking to myself, “I wonder how people will spoof/retro this decade?” It was a ten year spread that seemed to be of such variation, and mostly made up of retroing various previous decades, that it seemed like it wouldn’t have a distinct flavour of its own. Of course, time passes and that all changes, as the splendid new pseudo-commercial for Super Meat Boy demonstrates. It’s an excellent production designed to capture the style of early 90s gaming advertising, as recorded on VHS. Despite the ad’s failure to mention the PC release, it’s coming out on the machine that made McMillen’s name a month later, on the 20th November.

Read the rest of this entry »

, , .

46 Comments »

TaliBAM: Medal Of Honor Launch Trailer

By Quintin Smith on October 12th, 2010.

I fired a real gun once but it was dreadfully loud.

Oh snap. Us Europeans might be getting Gothic 4 first, but the Americans get Medal of Honor first. It’s out today in North America, Thursday in mainland Europe and Australia, and Friday in the UK. I wonder if this news is also upsetting to that one Mexican reader, and will cause him to throw his huevos rancheros out of the window in a rage. Maybe I’m being unfair to him. Maybe he’s quite restrained.

Wot John Thinks of Medal of Honor will be hitting this very site when the review embargo lifts at 2pm, GMT. Until then, feast your eyes and whatever gland it is that produces testosterone on the launch trailer below.
Read the rest of this entry »

, , .

34 Comments »

Gulag Ork-esta: Gothic 4 Released

By Quintin Smith on October 12th, 2010.

A real man, yesterday.

Hold onto your hat/kettle helmet/spangenhelm! Gothic 4, aka ArcaniaA: Gothic 4, has been released on European direct download sites. North Americans will have to wait until the 19th (EDIT: Turns out NA residents can get it now on GamersGate), and I’m not sure about the rest of the world. As I type this I am imagining some furious Mexican RPS fan throwing his morning tequila sour out of the window. So it goes.

Cautious readers should know that Alec’s Wot I Think of Gothic 4 will be with us shortly, and that there’s a demo out. Impulsive, spendthrift readers can probably decide whether they want Gothic 4 based on the latest trailer, which can be found below.
Read the rest of this entry »

, .

80 Comments »

Hatching: Divinity II – Dragon Knight Saga

By Jim Rossignol on October 12th, 2010.


Wow, it’s been almost a year since I dragged myself through the first dozen or so hours of Divinity II. Just the first dozen hours of what was a huge game, because I simply couldn’t cope with the grind. In many ways this was a well-produced RPG, with a lavish, sprawling world and a bajillion quests, but not being able to walk down the road because I’d get sniped to death by enemies a couple of levels higher than me really took its toll. That hasn’t stopped plenty of other folks from enjoying the dragon-based adventures, however, and it’s now back (BACK!) with an enhanced edition: overhauled graphically, and furnished with a grand total of 180 quests. It really does look lovely, but – despite it brimming with fun ideas, like dragon battles, and flying death-ships – I don’t think I will be going back. Check out the trailer below and you’ll see what I mean, it really does look the part.

No release date that I can dig up for this, but it’s supposed to appear some time this year.
Read the rest of this entry »

, , , , .

34 Comments »

Well, It Is Slippery: Gray Matter Slips

By Quintin Smith on October 12th, 2010.

Marcus regretted his new fridge almost immediately.

Gray Matter, the new point’n'click extravaganza from Jane “Gabriel Knight” “She Designed Gabriel Knight” Jensen, has slipped from sometime in 2010 to a February 2011 release date. Boo! I don’t know much about Gray Matter, so in the course of my cursory research this morning I hiked over to the Wikipedia page. Lord, has this game had a bad time of it.

Gray Matter was originally announced in 2003 as Project Jane-J and slated for release in fourth quarter of 2004. The game was put on hold in 2004 and later revived by a German publisher Anaconda in 2006, for a release in fourth quarter of 2007. The game was delayed further in early 2007 for a Q1 2008 date. In early 2008 development studio was changed from Hungarian Tonuzaba to French Wizarbox delaying the game to 2009. The game is currently slated for February 25, 2011.

Click through for a look at the GamesCom 2010 trailer. Probably for the best if you leave any high expectations at the door.
Read the rest of this entry »

, , .

25 Comments »

“Vaguely Racist” – Sombreros

By Alec Meer on October 11th, 2010.

If you're the kind of weirdo who checks filenames you may notice I spelled sombreros wrong

Woah, woah: their words, not mine! Sombreros is one of several games tipping their, well, hats to an old, dodgy multi-cart for NES and Megadrive containing 52 pretty low-rent titles. The Action 52 project is an attempt to remake all those strange and terrible games, but make them not-crap. And less vaguely racist in Sombreros case, too.

It’s a top-down shooter about killing men and collecting their hats. You should play it, hombre.
Read the rest of this entry »

, , .

37 Comments »

A Million Middlemen: GameRanger Did Good

By Alec Meer on October 11th, 2010.

The Game Ranger himself. Honest

The day on which Gearbox made some… brave (though I suspect simply poorly-explained) comments about the problems with multiplayer PC gaming in 2010 seems entirely appropriate for long-time networking-easinator GamerRanger to announce it’s hit a million users. Huzzah, and stuff! GameRanger does a whole bunch of matchmaking and community stuff, but arguably it’s greatest use is sneaking around the oft-bloated, broken or otherwise unforgiving multiplayer systems that some 600 PC games made the mistake of adopting.
Read the rest of this entry »

, .

34 Comments »

Search

Respond to our gibber

Browse the archive