Rock, Paper, Shotgun

Archive for October, 2010

Codies Talk F1 Issues, Defend AI

By Jim Rossignol on October 1st, 2010.


About those confusing practice and qualifying AI results, they say this: “the AI times in such circumstances are calculated based on a ‘football management” style simulation model. Using this model all of the race factors, such as the car, driver, weather, tyres, engine, track conditions, traffic are all taken into account and a lap time is produced. These generated times are well considered and guided by a huge amount of data; they are not randomly generated. Nevertheless they remain simulated approximations using this model.”

And on race AI: “We have seen several email and forum threads which suggest that an AI car’s performance is determined by where they are positioned currently in the race, or where they are in relation to the player which absolutely isn’t the case.”

Nevertheless, there’s a patch on its way. Read the full thing here. (I’ve actually had quite a lot of fun with this, in the meantime. It’s a pretty good racing game…)

, .

29 Comments »

Wurm Online: Notch’s Past Project

By Quintin Smith on October 1st, 2010.

Ah, pastoral bliss. Then you turn around and there's a spider eating your balls like chicken nuggets. That is Wurm Online.

A “friend” managed to make me feel like a huge tool in the pub yesterday when he informed me that Notch, indie developer of MineCraft fame, programmed another java game called Wurm Online before he made MineCraft. That’d be the Wurm Online that I wrote about heavily on this very site, not to mention the heavy piece of NGJ I wrote on it that amounted to a kind of dark age Deliverance.

In a nutshell, if you take MineCraft, make it massively multiplayer and swap the twee tone and fast pace for a gritty, ambitious medieval saga, you’ve got Wurm Online. If it sounds interesting, that’s because it is. You can start playing for free right here, but be warned. If you go expecting proto-MineCraft, you’re in for some pain. This is a very different beast.

, , , .

44 Comments »

Fresh Meat For L4D(2): The Sacrifice Trailer

By Jim Rossignol on October 1st, 2010.


Welcome to October, via more zombie drama for Friday morning. The Sacrifice, the latest DLC for both Left 4 Dead and its sequel, is arriving on PC on 5th October. Rather looking forward to this one, I have to say.
Read the rest of this entry »

, , .

52 Comments »

Wot I Think: Dead Rising 2

By Alec Meer on October 1st, 2010.

Capcom’s zombie-bothering sequel Dead Rising 2 arrived on plastic discs earlier this week, and on Steam today. I’ve been making a right old mess of its enormous, infested mall for the last week or so, which leaves me in a position to bother you with a whole bunch of thoughts about it.

I never expected a game about firing water-pistols at zombies whilst wearing a child’s t-shirt and a Blanka hat to be so serious.
Read the rest of this entry »

, , , , .

124 Comments »

Impressions Of Drawn: Dark Flight

By John Walker on October 1st, 2010.

It's not that cheery of a game.

Ever since I played the trial version of Drawn: Dark Flight, I’ve wanted to go back to it. It seemed special. Having now finished it, I can confirm it is. Created internally by casual game distributors Big Fish Games, it doesn’t seem to have received its deserved coverage, so here’s some now.

Read the rest of this entry »

, , , , .

18 Comments »

Reality Bites: F.E.A.R. 3 Almaverse Trailer

By Quintin Smith on October 1st, 2010.

This is a lot like how I play SWAT 4.

I like posting F.E.A.R. trailers on RPS, and I like it because it allows me to make fun of the game without the risk of having to play it or otherwise take it seriously. Bonus!

The latest video covers one of F.E.A.R. 3′s more exciting features, that of literally being able to go inside a mad woman’s mind. Alma, the series’ signature crazy psychic, is pregnant, and in her weakened state is losing control of the chilling world that exists in her head (the “Almaverse”). You couldn’t make it up! Except the developers actually did make it up. Not sure how to feel about that.
Read the rest of this entry »

, .

72 Comments »

Search

Respond to our gibber

Browse the archive