By Jim Rossignol on November 4th, 2010 at 10:00 am.

The genetic-warrior action RPG currently being made by Maxis has moved into the phase where it needs poking, repeatedly, to see if it breaks. If you are interested in such a task then you can sign up for the beta just here. The last glimpse we got of the game actually made it look fairly interesting.



04/11/2010 at 10:09 Handsome Dead says:
I wonder how many “dark sporn” jokes were going to see?
04/11/2010 at 10:12 Lajcik says:
One so far….
04/11/2010 at 16:28 DMA says:
And amen to that.
04/11/2010 at 10:46 DevilSShadoW says:
am i the only one that’s not interested at all about this game?
04/11/2010 at 11:29 zergrush says:
That makes us two.
The first one was only worth the purchase ’cause my mom LOVED to play it.
04/11/2010 at 13:09 MadTinkerer says:
Did you play the Galactic Adventures expansion? I thought it was pretty good. Too bad they never made another gameplay-expanding expansion like that (although Darkspore itself is sort-of one). I was hoping for something that would spice up the civilization-era.
04/11/2010 at 13:17 Peter says:
Me three. Spore kind of worked, except for the lack of content, but DarkSpore looks like an attempt to make some more money off the old engine.
04/11/2010 at 13:52 Severian says:
A few things about this game intrigue me:
1. Collectible heroes. In a previous post, a commenter mentioned Pokemon and, for me, that would be a positive comparison. Do I unlock/collect heroes as I progress through the game?
2. Genetic engineering. How do I make my unique hero? Simply by selecting a squad of 3 (who then all contribute abilities to the one I play)? Or do I upgrade in between missions? Are there cosmetic changes to my hero as I upgrade? Am I adding on new limbs, attack-organs, etc., as in Spore?
3. Coop play. Not unique to the genre, I know, but always a plus in my book. I hope they develop a good loop-drop-claim system so that coop with complete strangers isn’t totally annoying. IMO, Dungeon Siege got this right and few others have.
04/11/2010 at 18:28 Severian says:
Oops, meant “loot” not loop.