By Quintin Smith on November 15th, 2010 at 2:42 pm.

Ah, the working week hasn’t begun until we’ve posted a dreadfully sinister indie game. Courtesy of the Indie Games blog, Activate the Three Artefacts and then Leave has you navigating an ominous, claustrophobic environment using your mouse, the WASD keys and by listening out for sounds, though that description doesn’t convey the game’s nightmarish atmosphere. It plays a bit like the hallucination of a sedated hospital patient who’s been left staring at white ceiling tiles. Videogames! Go play.



15/11/2010 at 14:47 Quasar says:
Looks fun. Is there no way to un-invert the mouse? I really, REALLY hate inverted mouse.
As I believe PCG once said: ‘Gordon Freeman is not a plane, stop trying to fly him’
15/11/2010 at 15:00 Urthman says:
Stop pretending that how you map the X-Y plane of your mousepad to the X-Z plane of your computer screen could be anything but an arbitrary decision.
15/11/2010 at 15:09 Quasar says:
Hey, people can use whatever control scheme they like. I just felt like following up my comment with a witty quote.
15/11/2010 at 15:35 Brumisator says:
I second that motion. Needs proper control control. And mouse sensitivity slider.
Nice Quote, btw.
15/11/2010 at 21:09 Axess Denyd says:
I seem to remember that when mouse control first came into style for FPSes (I believe Unreal was the first that defaulted to it), “inverted” was normal.
Also, it’s totally logical. I pull down with the muscles on the back of my neck to look up, so I am imitating that with the mouse.
15/11/2010 at 21:23 dragon_hunter21 says:
For everyone with inverted controls and weird DOF, try playing on Good graphics settings. For some reason there’s a bug with Beautiful and Fantastic settings.
15/11/2010 at 14:54 Quintin Smith says:
That’s very odd. It’s not inverted when I play it.
15/11/2010 at 14:57 Quasar says:
Now that I’ve started playing it, it seems that your avatar is in fact a flying avatar. Which makes perfect sense.
I am therefore to be disregarded on this point.
15/11/2010 at 14:57 garry glitter says:
mines not inverted either
15/11/2010 at 14:57 Demon Beaver says:
Profoundly disturbing. I like it.
For me the mouse is inverted too, but I don’t care…
EDIT: Only inverted in full screen
15/11/2010 at 15:09 Sulkdodds says:
but how do I activate artefact???
15/11/2010 at 15:48 Henke says:
just bump into the artifact to activate it. It’ll start rotating slowly when it’s activated.
15/11/2010 at 15:53 stahlwerk says:
Aaaah, okay. That’s how you do it. Oh well.
I figured it was already rotating when I found it, so I didn’t make the connection.
15/11/2010 at 15:54 Henke says:
Yeah there really should be some more visual feedback to let you know the thing has been activated.
15/11/2010 at 15:16 Harbour Master says:
Man. I’m not going in there again. Now all I can see is edges everywhere I look. My wife has turned polygonal.
16/11/2010 at 02:11 Radiant says:
My wife has always been polygonal.
*cry wanks*
05/12/2010 at 13:21 BonusWavePilot says:
Bloody tearjerkers…
*rimshot*
15/11/2010 at 15:16 tsupar says:
The shortsightedness effect absolutely screwed my eyes up. Might be because I’m shortsighted in real life, but I find this unplayable.
15/11/2010 at 15:29 mcnostril says:
The “leave” part was taking me forever so I just gave up.
15/11/2010 at 15:49 Henke says:
Try to remember the same static noise that you heard as you entered the thing. That’ll guide you to the exit. I did make it out but… the ending was kind of a letdown. (Spoiler Alert: there really isn’t anything more to this game than it says in the title)
15/11/2010 at 15:35 Sarkhan Lol says:
Fine, I’ll play it, but if it ends with a smug authorial twist deriding me for being stupid enough to active the three artifacts and leave, I’m sending you a dead rat in the post.
15/11/2010 at 15:38 boab says:
Is there a game over screen? Pretty cool anyway.
15/11/2010 at 15:39 castle says:
This should really be tagged with “increpare,” the (great) developer who has been featured on the site a few times before. Good to see him moving in new directions.
15/11/2010 at 15:41 increpare says:
Only inverted in fullscreen? Queer. I didn’t intend for it to be inverted at all. Testing on my machine, it’s not inverted either in fullscreen or windowed mode. I’ll look into it – thanks for letting me know :)
15/11/2010 at 15:42 Brumisator says:
I don’t understand the graphics. Are there supposed the be screens that make your vision blurred or unblurred at random intervals? Because that makes no sense. Parts of my graphics get blurry as I advance, and others get unblurry, and that has nothing to do with the proximity of objects.
I play on the highest graphics setting, with an ATi 4870, latest drivers.
15/11/2010 at 15:54 mcnostril says:
I’m pretty sure that’s intended.
It’s supposed to be weird.
15/11/2010 at 16:01 stahlwerk says:
I guess it’s an ATi thing, I experienced the same weird artifacts (ha!), like half an edge would be sharp and the other half completely blurred with a hard crease discernible.
I suspect it’s a symptom of the bug described here.
15/11/2010 at 19:38 cfoust says:
Try turning the graphics down. “Good” looked a lot better than “fantastic” for me.
15/11/2010 at 20:24 mwoody says:
I get the same thing on an NVidia card. I think that’s how it’s supposed to look – like a really strong on/off depth of field effect that doesn’t actually correspond to how far away things are, so it ends up being sort of like when you get crap stuck in your eye.
15/11/2010 at 15:43 increpare says:
The inverse mouse thing is a bug. I’ll look into it. Thanks for letting me know.
15/11/2010 at 15:47 stahlwerk says:
increpare strike again. Thanks for yet another fever dream turned digital.
I couldn’t figure out how to activate the only artifact I found, so I quit the game (yes, lazy, I know). I also didn’t like the blurring effect, but mostly because it seemed broken on my Juniper GPU, it didn’t seem to blend correctly between mipmaps, which may be related to the bug in texture filtering that AMD allegedly fixed for the 6xxx series.
15/11/2010 at 15:47 DarkDobe says:
I, too, am curious as to the whole activation process. Half of the listed controls (namely jumping/firing) have no effect, in fact clicking in game drops me to desktop :3
I -am- playing in a window, however.
15/11/2010 at 15:48 Faldrath says:
My Norton 360 went all crazy when I tried to run it, and deleted the executable saying it was “acting suspiciously”. Whee.
15/11/2010 at 16:46 Nersh says:
Me too. =/
15/11/2010 at 17:38 johnjack says:
Same thing happened with me.
15/11/2010 at 16:13 Kieron Gillen says:
Haven’t finished it, but it’s fucked my eyes up good and proper and let me appropriately nervous. Good stuff.
KG
15/11/2010 at 16:18 gabanski83 says:
Going off the article image, at first before actually reading I honestly thought this was something about a minimalist texture pack for Minecraft.
Sadly, it was not to be. Sigh.
15/11/2010 at 16:20 Chris says:
Wow, that was pointless, *and* gave me eye-strain from the fuzzy graphics. You have 3 ‘fire buttons’ and a jump button that do absolutely nothing, and as far as I can tell no way to interact with the ‘artefact’ when you do find one? (I presume that’s what the spinning thing I found was, anyway). If I wanted to be stuck in endless monochrome cubes, I’d get lost in a bad Minecraft cave.
15/11/2010 at 16:23 Salem5 says:
Complete Trial and Error thing, don’t overanalyze it is pretty basic in everything.
Hints which are borderlinging Spoilers:
You just have to try stuff out, meaning that you can look for the next artifact and see how that one reacts. If you don’t notice anything after you tried all three, then just assume that you did activate them somehow.
There is an ending, I even restarted the game to check ;)
I had some problems on the leaving part because I changed midgame to headphones (I never noticed how noisy my PC is). The blurreffect seemed weird on my system too, leaving distance objects clear sometines and near ones partialy blurry.
15/11/2010 at 17:21 Nersh says:
Do I lose Art Points if I admit that I didn’t ‘get’ it?
15/11/2010 at 17:33 Tim Ward says:
Accidentally found an exit and couldn’t find my way in again. Slightly relieved.
Reminds me quite strongly of House of Leaves.
15/11/2010 at 17:37 Tim Ward says:
Accidentally found an exit and couldn’t find a way back in. Slightly relieved.
Reminds me quite strongly of House of Leaves
15/11/2010 at 17:40 stahlwerk says:
Oh no, is editing broken already?
Edit: Test
15/11/2010 at 18:25 Resin says:
Awesome book.
I liked this game, but I had problems ‘activating objects’ or at least didn’t see any ending
played with sound off so maybe thats my problem.
15/11/2010 at 19:28 Tim Ward says:
The double post is part of the art, guys.
15/11/2010 at 18:18 Sinomatic says:
An interesting ten minutes in terms of audio-led ‘gameplay’ (should I even call it that? Exploration maybe?). But the lack of mouse sensitivity slider made me want to weep.
15/11/2010 at 20:26 mwoody says:
I’ve gotten to where I couldn’t function without a mouse with sensitivity adjustments on the device itself.
15/11/2010 at 18:49 PleasingFungus says:
Found three artifacts, activated them, left.
Strange game. (Though I wouldn’t expect any less from increpare.)
…my eyes hurt now.
15/11/2010 at 19:05 Baf says:
Ooh. Rhombic dodecahedral space-filling. Neato.
15/11/2010 at 19:15 increpare says:
Nice avatar
15/11/2010 at 21:11 Lambchops says:
I activated two artifacts and all I got was this lousy disorentation!
16/11/2010 at 00:12 Thiefsie says:
and in the game?
15/11/2010 at 21:20 dragon_hunter21 says:
That’s a bug, actually. You’re playing on Fantastic or Beautiful graphics, yes? Play it on Good and the DOF and mouse work right.
15/11/2010 at 21:59 mwoody says:
Oh! Yes, this man speaks the truth. Set it to “good” and all the technical problem vanish.
15/11/2010 at 21:59 mwoody says:
Oh! Yes, this man speaks the truth. Set it to “good” and all the technical problems vanish.
(I’m adding this text in an attempt to get past the Spam-o-tron, which for some reason thinks I’m trying to sell… I dunno, shoes probably.)
15/11/2010 at 22:01 mwoody says:
Well I’ll be dipped, there ya go. Set it to “good” and things work perfectly.
16/11/2010 at 19:36 mwoody says:
*sigh* Damn you, spam-o-tron. Making me look like an idiot.
15/11/2010 at 23:04 Tangy says:
I found one artefact but then kept going round in circles, so I quit. Interesting in terms of how disorienting it is. When I spotted a gap I didn’t want to look away for fear of never finding it again.
15/11/2010 at 23:16 RagingLion says:
I need to go back because I got lost after finding two artifacts pretty much straight away, but that may honestly be one of my favourite gaming experiences of the year. Exactly what I needed before going to bed.
You say sinister, but I found it actually a supremely comforting and warm, fuzzy experience. I love the exploration focus of it and trying to navigate with auditory as well visual senses. I just wanted to stay forever in that quite regular ellipsoid cave which was almost completely silent apart from a soft hum, which was convenient as I got lost in there for quite a while despite the seeming simplicity of it.
15/11/2010 at 23:19 confusing1 says:
Cool game. sad thing is all i could think about was mine craft while playing it…
15/11/2010 at 23:42 Jetsetlemming says:
That was weird. I found all three artifacts but couldn’t find my way out, probably because I had This American Life (how apt!) playing in the background so the audio cues were lost on me. Normally I hate indie games that have escape as a quit game button with no prompt and no save, but this is one of the few where it’s appropriate.
I can’t help but meld this in my mind with Minecraft, as lately I’ve been using extreme fractal settings in the world gen tweak mod and just exploring wild, Dali-esque environments in that game, too.
16/11/2010 at 17:14 KenTWOu says:
My eyes hurt after playing this game. If that was the purpose then they should add 3D anaglyph support in it.
05/12/2010 at 12:11 Cystem Glitch says:
I hate being lost and feeling helpless / trapped, but I had to finish this game! hopefully I get nightmares.