Natural Selection 2 Beta Begins

By Jim Rossignol on November 20th, 2010 at 11:55 am.


Hybrid FPS strategy game Natural Selection 2 – which is threatening to be dangerously good – has begun a closed beta. Accessed via Steam, this stage of the beta will be available to the first 10,000 people who preorder. You can do that here, should you be so inclined. I’ve posted the most recent trailer, which features the teleporting “Fade” alien class, below.

Unknown Worlds, if you are reading, you need to make a decent gameplay footage trailer that explains the concept of the game. Thanks!

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103 Comments »

  1. Farkeman says:

    would like to see some gameplay footage before preordering …

    • psycho7005 says:

      There is some Alpha gameplay on youtube. Best you’re gunna get atm ofc.

    • Jim Rossignol says:

      I had a look at the gameplay footage from the alpha, and it doesn’t really seem representative. Unknown Worlds do need to release a decent gameplay trailer, though.

    • psycho7005 says:

      There’s one video where near the end the guy gets into a booth and has control over a little robot which can build things a la an RTS. Do we know if this game is trying to combine an FPS with an RTS lol?

    • Jim Rossignol says:

      Of course – it’s based on the original NS, which was FPS/RTS hybrid.

    • panther says:

      1/2 of a 20 minute gameplay of the latest version

      http://www.youtube.com/user/NaturalSelection2HD#p/u/3/P2FFviGycYE

      bit of fade gameplay (rather then the scripted one at the top)

      http://www.youtube.com/user/NaturalSelection2HD#p/u/4/KS2I0FdlLcs

      NS2HD are doing some great work.

    • psycho7005 says:

      I have never played or even heard of the original, hence my ignorance.

    • Chalky says:

      Well, if you remove the “2″ from the youtube gameplay video search you just did, you can find some footage!

    • JuJuCam says:

      @psycho The original spec of the first NS was an asymmetrical FPS / RTS hybrid.

      The alien team had the advantage of relative independence and the ability to spend resources on mutations and different types of alien spawns.

      The Human team had the advantage of a commader’s booth that allowed one player at a time the opportunity to view the map in overhead RTS style and spend resources allocating construction sites for various types of buildings (they’d have to be physically “built” by other players) as well as set waypoints and objectives for all the non-commander players.

      With a good commander the human team was always lots of fun to play.

    • psycho7005 says:

      Thanks, colour me enlightened.

    • Nick says:

      I have to say I’m impressed by how much the new commander mode is like an actual RTS in terms of UI, plus you have little robots to build for you, which is nice.

      The gun animations are quite bad though, when firing, either lack weight (assault rifle) or bounce oddly (pistol) and no head bobbing gives it a floaty feel. Not a huge fan thus far but its only in a beta stage.

    • PaiSand says:

      For gameplay videos, and some nice comments on the Alpha/Beta release go here:

      http://www.youtube.com/user/NaturalSelection2HD

      Natural Selection is a combination of FPS and RTS. Commanders see the game as an RTS game, all other players as FPS. Check out the videos and you’ll see how it works.

    • thebigJ_A says:

      Thanks for that video, but we still need a video explaining the game to newbies like myself. Every second word was something I’d never heard of, so It was very hard to follow.

  2. Kefren says:

    First bit = Blade Runner.
    Second bit = Aliens.
    Other bits mixed scenes from Starcraft cinematics and Resident Evil 4.
    I suppose if you are going to borrow, you should do so from the best.

    • frenz0rz says:

      God I wish people would stop ripping off that Blade Runner intro.

    • Rich says:

      Now I want to watch Blade Runner again.

    • Fabian says:

      Oh come on. My first thought when the trailer started was: Blade Runner!

    • Kefren says:

      Rich, as well as watching Blade Runner, go and play the PC game. One of the few film-related games that is worth anything. (AvP 1 and 2 are others).

    • KillahMate says:

      Say what? The whole fight sequence with the Fade is a clear rip off of the opening Nightcrawler fight sequence from X-Men 2, which was incidentally the best action scene in the movie, and also better than this one. So Blade Runner, Aliens, X-Men 2.

      It’s just a trailer. I don’t care as long as the game is good.

  3. Heliocentric says:

    I certainly want the game, but now its price has leaped up and its on steam i’ll be waiting for the post release sale.

    • DrGonzo says:

      Same here, I’m a bit shocked by how expensive it is. They need to learn to keep it cheap as they can. Otherwise they end up like Shattered Horizon or Lead and Gold. Great games, but the community is too small for it to be fun.

  4. airtekh says:

    I wonder if the fade now actually teleports? It seems to in the video.

    In the original NS it was more like a super speed boost, to give the illusion of teleportation. Maybe had something to do with the limitations of the Half-Life engine.

    • panther says:

      So when you right click you enter blink (teleport), from here where your mouse is you see a ‘ghost’ of yourself, and when you click again you move to the point where your ghost is. It also does some cool stuff like automatically face the closest marine for easy swiping :D

    • kwyjibo says:

      In version 1 of NS, the Fade did actually teleport. It would instantly jump to where your cursor was aimed.

      But because people kept on getting trapped on stuff etc, it was switched to super fast movement, which was pretty funny.

    • Sigma Draconis says:

      @ kwyjibo: Yeah, I almost wish I could’ve been around for the earlier versions of NS to see that old Fade Teleport in action.

    • Zombat says:

      I actually wished they’d kept the version 1.0 blink.

      Getting stuck in objects gave alot of character to the fade, whereas the 2.0 blink basically turned the fade into a bigger, deadlier, faster lerk.

    • airtekh says:

      @panther

      Thanks, that actually sounds awesome; almost like the ‘ghost’ buildings you get before construction, as an engineer in TF2.

      I was rubbish as a fade back in the days of NS1. I would always get stuck on corners and railings and inevitably get gunned down, wasting 50 resources.

      ‘Paperfade’ indeed. :(

    • Heliocentric says:

      I was always a ‘battle gorge’ we’d move in a pack and lure ‘rines out of cover and hit then with a barrage of spit balls.

    • D says:

      On a related note: That space marine. It takes some serious balls to see a huge monster like that disappear right in front of you, and then turn around to face it’s next expected attack vector. I hope he won.

  5. Pod says:

    I used to be a big fan of NS. But this trailer certainly wouldn’t make me buy the game. Infact it’s doing the opposite — it makes me think that the Fade is clearly OP now ;)

    • starclaws says:

      Not really a trailer… Just a reveal for the fade…

    • Zacsi says:

      I like how everyone is complaining that the Fade is going to be OP.
      Clearly, you just need to back up into a corner so it has to attack you head on and not stand in the open with a big “please stab me in the back” sign on your head.
      Also you have GUNS that shoot BULLETS at an enemy that has none of those things.
      Obviously, you are at a dissadvantage if you suffer from braindamage.

  6. Premium User Badge

    Vandelay says:

    Is the beta worth the pre-order? I don’t particularly want to spend a little over £20 and only get the chance to play a very rough version up until the actual release date, which could be any time.

    What do you actually get in the beta?

    • panther says:

      Like any beta, early access to a game that is still being tested. If you want a non-compromised experience I would wait for the game to be released.

    • Premium User Badge

      Vandelay says:

      Except that isn’t really what beta always means. If I remember correctly, the actual definition is that it is feature complete and simply testing for bugs and balance. I doubt this beta means we get access to everything the full game has to offer, particularly as they aren’t even able to come up with any kind of vague release date; it is still a “when it is done.”

      If we only get access to one map and if it is barely playable, much like the reports I heard from the Alpha, then it really isn’t worth it. If the game is in a perfectly playable state, with reasonable netcode and is actually in a state that is enjoyable to play then, obviously, I wouldn’t mind spending the money now.

      Basically, just looking for reports from anyone that has actually played it.

    • Baka says:

      Well, I played a few rounds and while – as a former NS1 player – I found it very fun, some lagging and stuttering was noticable despite <50 ping plus from time to time there are nasty framedrops, preferably midfight. Have no idea if that's the game's problem or mine though, I just jumped onto a server the instant I heard about beta opening up.

      There a three maps to play right now. Mechanics seem to be in order. Couldn't play commander until now though and I have absolutely no idea how Aliens work now. Could read myself in, but stumbling around online with guys who have as much clue as I do is really fun.

      PS.: There’s no NDA or somesuch, is there? :S

    • Panther says:

      Well for me it is in a playable state, but for others there are still problems. Be assured the devs are basically killing themselves to get it to a playable state for everyone however. Look up further for some gameplay vids, that will give you an idea of where the game is currently at (the beta release).

    • Premium User Badge

      Vandelay says:

      Well, I went ahead and ordered it after watching the gameplay video posted a little way up and also due to the promise of weekly updates. If I understand correctly, we should be getting content added to the beta as time goes on, so I don’t feel quite so bad about putting the money down now.

      Weirdly though, they seem to have sent me 5 different keys.

    • MrEvilGuy says:

      send one of those keys my way ;)

  7. DevilSShadoW says:

    I remember stumbling upon the NS2 website some 2 years ago. Seeing as how i never played the 1st one, I was intrigued by what i saw on said website. Two years later… well… it’s a bit underwhelming now.

  8. Tei says:

    This type of games feel more “alien” wen you can wallwalks, and the camera follows your position, so you see the view rotated. This feel weird (can I say “alien”?) but is the very point of the aliens.

    I don’t see me playing a aliens game where the aliens can’t wallwalk properly and do enormeous jumps.

    These videos looks too conventional to my liking.

    • Premium User Badge

      Hideous says:

      You can wallwalk. At least, you’ve been able to in the first Natural Selection, so I don’t see why not.

    • airtekh says:

      Wallwalking and enormous leaps were part of the skulk’s arsenal in NS1. As Hideous says, there’s no reason why they shouldn’t be in NS2.

      The aliens are class-based, so not all of them can do huge jumps. Skulk is a scout, Gorge is a builder, Lerk is support, Fade is assault and the Onos is a siege/tank class.

      I remember reading somewhere that they took out the view-rotation for wallwalking (a la Alien vs Predator) as it confused players. I don’t know if they will be putting it back in for NS2.

    • Panther says:

      Tei it was play tested and by all accounts, not fun and quite disorientating. The original had a steep learning curve as is, and it didn’t need an additional hurdle such as a vomit inducing camera style.

      This game is far from conventional, if you want conventional go play codblops..

    • Jake says:

      In the excellent videos posted in the comments above, it is mentioned that the skulk (I believe this is the basic small alien that you can start with) has a “mini-leap,” then later in the game (through research) you can acquire a big jump ability. But if you watch the videos (and if you know about the old NS) then you would know there are a whole bunch of different aliens, some of them are too big to fit on walls!

      After watching the two videos posted (there are actually a WHOLE bunch at http://www.youtube.com/user/NaturalSelection2HD ), this looks spectacular and this game was so much fun back in the day!

      For those unsure of whether to pick up the beta, DO IT! I don’t have a computer to run it but from the beta videos I watched, it sounds like it definitely is feature complete despite lacking more than three maps. But there is so much replayability in this game that I guarantee this will entertain you until more maps launch.

    • Tei says:

      With walkwalking I mean this:

      And yes, is disorienting, thats the POINT of it. You are a alien, and you walk, walls. What you see doing that is different what normal games see.

      I don’t mean “NS2 must work like this”. Is not my game. I just mean that looks dull to me and unappealing.

      Ceiling cat dissaprove this.

    • Panther says:

      Right, I knew what you meant, and like I said it was Q&A’d and they decided that it wasn’t working. In this kind of game, gameplay is king. Also the reason of wall walking is not so it is disorientating, where did you get that from? It’s a gameplay mechanic so one specific alien class (the skulk) can ambush and travel quicker (via vents etc).

      But hey if you want to call a game dull and boring on face value of disagreeing with 1 camera style on 1 alien class that is a part of a much larger game, go ahead. Your entitled to your opinion. Reminds me why lots off good books don’t sell, but the ones with good covers do.

  9. FluffyM says:

    Buy it, they need funding.
    Game looks pretty nice.

  10. Fringe says:

    Yay! NS2 coverage on RPS. I’m following this one closely and want everybody else to too :o)

  11. ZIGS says:

    Wish this was single player :(

    • Rich says:

      Me too. Not really had a good single-player FPS/RTS hybrid. There have been a few attempts, but none were that good.

    • Oddtwang of Dork says:

      BattleZone. That is all.

  12. Chalky says:

    For those of you considering getting this, be aware that it is VERY beta. As in barely playable. I’m sure it will get better in future patches, but right now it seems unlikely that you’ll be able to get a game at all.

    • eoy says:

      I agree with Chalky, the game is not really playable at the moment, but I’m sure it will be in future patches. I’ve been testing it since the first alpha, and they’ve gone a long way from back then already.

      One of my major issues with the game besides lag etc is the interface that doesn’t really tell you anything at the moment, and in the few places it does, it does a poor job of doing so. Then there’s also a bug that makes everything I type come out as “2″ :)

    • Hallgrim says:

      Thanks for the heads up.

    • Premium User Badge

      Vandelay says:

      Just tried my first game and had a similar experience. I attempted to join about 6 games, each one either saying “server is full”, “unable to establish connection” or timing out. When I eventually did join a server, it was really laggy, despite only having a ping of about 60. There was also only one other person in the game (whose ping was up at about 200,) whilst a third seemed to be stuck in the lobby area where you select your team. I only stayed for a few minutes, as the guy on the alien team kept killing me in the starting area, whilst my view was jumping around.

      Outside of the actual game things are definitely lacking. Everything is very much boiled down to the bare bones, with join, create, options and quit being the only choices when you first enter the game. Going into the options just gives you access to changing your name, mouse sensitivity, resolution, graphics quality (high, medium, low and nothing more,) windowed mode, sound volume and music volume. That’s it. There is also absolutely no way to filter servers. You just get presented with a list of servers ordered by ping. There doesn’t seem to be any indication as to whether these servers are full or not, just leaving you to attempt to join and hope.

      Obviously, I can’t comment on the gameplay, as I never got a chance to see any. I will try again and hopefully get some more positive impressions, but so far it doesn’t really seem to be in a fit state to present to people. Hopefully, the updates will resolve most of the technical problems and add a few more customisation options as well.

  13. kwyjibo says:

    A gameplay trailer that explains the concept of the game? Would take at least 15 minutes.

  14. Artist says:

    NS is a veteran of the FPS+RTS Hybrid games and it was/is a blast! The recent swamp of military styled railshooters is so boring that I cant await to see this indie pearl go public! Finally FPS with brainz again!

  15. vanarbulax says:

    This is rather unrelated but what is with space aliens/marines settings and copious amounts of ventilation. How many fans and vents does one corridor need?

    • airtekh says:

      From an NS perspective, the alien classes can actually use the vents as alternate routes to get to/from places on the map, so they’re not purely background scenery.

      For the trailer, I’d say they just like having them because they add atmosphere.

    • Artist says:

      Not to forget the jetpackers can use them too – once JPs are researched.

  16. Andrige says:

    This is the YouTube-channel to visit if you want to see gameplay and the evolution of the game: NaturalSelection2HD

    I recommend buying the game; it’s promising and will help them out to actually make this happen.
    But playing it from the get-go might take a while longer since they’re battling with connection issues as of now but I believe it’ll be sorted out asap.

  17. Dominic White says:

    I’ll have to give this a spin later. I got a copy of NS2 for free – thrown n as a bonus after I preordered Overgrowth ages back. The early alpha builds were pretty wonky, but it looks like they’re a lot closer to having a full, working game here now.

    One particularly impressive thing: It’s all their own in-house engine, developed from scratch.

  18. CMaster says:

    While I loved, loved Natural Selection (although feel that the devs lost sight of some of the best parts of the game later into the 3.0 cycle) I have to say I’m very disappointed that nobody ever called UWE out on their blatant lies, 18 months ago. They claimed the game was almost ready, and should be out in 5-6 months or so at the most, despite knowing damn well they were nowhere near. This was to try and secure preorders, and nobody seem to really question it at the time, nobody commented at all when a fairly ropey engine test appeared at the same time as release would supposedly happen. It isn’t the first time Flayra & co have shown a lack of respect for their community/players either.

    That said, I am really, really looking forward to this, especially having seen that gameplay video showing things really have changed since NS. I’m just not prepared to stump up the cash until I’m getting an actual game from it.

    • Artist says:

      Well, want to see when you will develop/release a game of that complexity with your own engine, a small team and without proper funding! Till that happens youre the only one who lost respect, mate! ;)
      But maybe you got an idea why thing went this way….

    • uh no says:

      They never said the game was close to being ready. It has always been in a when its ready state.

      The preorder was quite clear about what was being offered and what was nearing ready status – the engine tools…aka scripting, map making etc.

    • Lee Griffin says:

      Well, the UWE guys already said they had basically given up on putting out a final game with all the bits they wanted, but the response on pre-orders re-opened the possibilities for making the game what they wanted. What was meant to be a 9 month pre-release period suddenly got thrown out the window because now they could build the game they really wanted to build.

  19. BarerRudeROC says:

    I’d highly recommend this game to anyone.

  20. measurements says:

    it was before the days of these things being recorded so I can only postulate that Natural Selection is the game I have put the most hours into aside from World of Warcraft. I flipping love Natural Selection. It was my bread and butter of Multiplayer gaming in some ways (Quake Three would have been better, maybe). Having established my NS history to the two people still reading this rablomatic post, I’d have to say I’m worried about NS2. It looks like a laborious graphical overhaul to make a game not much different from what it was before. But if I like what it was before what’s the problem, right?

    I think the games engine looks great. The lightning, textures and overall environments were part of what drew me to Natural Selection in the first place. It looks like the maps have to roughly behave like Doom in not having levels stacked ontop of one another for Commander visibility. I’m excited at how much more alive the environments might be in this new engine.

    I think the model animations look a little uncomfortable and seeing that makes me wonder if they are going to rush a ‘finished’ product rather than take time to get the immpeccably high degree of polish they achieved on NS. It would be a travesty if they had to compromise on the quality of the game for the sake of some extraneous detail like finances.

    I don’t like some of the visual changes to all the marine/alien motives. Aliens looked fine before, now they all look like boxy fades. While I can see that the tougher, more octagonal motive looks pretty suitable for the game, there was an effciency in the gear marines had in the first game that doesn’t seem to have been copied over. The Infantry Portals are needlessly blocky and have a big spikey bit that doesn’t seem visually or practically appealing.

    Of course I’ll be buying this game on it’s proper release day, but I’m not holding my breath (I am holding my breath).

    • Flayra says:

      Thanks for the kind words everyone!

      Regarding polish: we definitely are going to polish this baby. The only caveat is that we’re going to let the beta players see the unpolished stuff as well – we’re want to keep refining the game over a long period of time, but we can’t wait until v1.0 before we let people play it (and the game wouldn’t be very good if we did that anyways!).

    • Andrew says:

      It’s also worth mentioning that much of the polish seen in NS1 happened after v1.0 was released. The same constant tweaking and polishing that happened to NS1 will happen to NS2 as well.

  21. Navagon says:

    So the five year beta begins…

    Seriously though, this game has been in development so long whenever someone mentions it I have to dredge it back up out of my long term memory.

  22. Mad Doc MacRae says:

    Wouldn’t it be easier for the fade to kill people by just teleporting inside of the marines? Like instant chest-burst! :P

    • Artist says:

      Technically I think a fade can only port to a location that it can actually see. I guess thats the reason why marines wear helmets…. else it could indeed hurt when a fade could look into your ears or nose….

  23. Tauers says:

    I’ve paid and I didn’t receive my key. :(

    They set auto-response to their store email:

    “If we believe that your answer should have been solved by the links
    above, we may not write you back (we are a very small, very busy
    company!). Otherwise, we should get back to you within a few days.”

    WTF!

    • Panther says:

      email charlie@unknownworlds.com, but I’m sure they will get back to you within 24 hours (they are a small team and from all accounts end up working on weekends anyway).

    • Comprox says:

      We stuck this auto responder on as during the alpha release, we were literally getting thousands of emails and I could not keep up. Don’t worry, I check the email daily and respond right now. I just got up so let me go see which email is yours :)

    • Tauers says:

      Problem solved! :)

  24. dethtoll says:

    I want to be interested in this game, but I got in on NS1 after the playerbase had already gone retarded and there’s nothing that tells me the NS2 playerbase won’t have a healthy starting dose of stupid as well.

  25. Vodkarn says:

    “Except that isn’t really what beta always means. If I remember correctly, the actual definition is that it is feature complete and simply testing for bugs and balance.”

    In the industry, feature complete is Alpha. Balance is the entire dev time until gold master, sometimes, though it is essentially a pre-beta thing. Post-beta means polish.

    What people forget though is that for a multiplayer only game, you pretty much have to use the players to test it. There is literally no way to test how tens of thousands (or hundreds, depending) playing your game will affect it. Also, in-house testers (in this case likely engineers, artists, designers, etc) tend to get ‘used’ to the game, so balance is much harder. God, counter-strike is how old and people still actually believe an AWP is ‘OP’ compared to an AK?

  26. luce says:

    NS 1.4beta (I believe it was) was my favoritest MP experience EVER. So much fun, terror, and hijinks. I was also preternaturally good at it in a way I’ve never been with an MP game since. My true calling in that game was that of a “gorge hunter”, which is a euphemism for the paraphilia that I bestowed upon the lucky marine I inhabited.

    This involved me running out of the marine base on my own–often to the initial chagrin of my commander until he recognized my aptitude and realized that it was my true calling–as I deftly sneaked my way past patrolling skulks to find that sexy, sexy gorge. A voyeur in the shadows, I’d stalk it as it bounded over to a node and wait for it to sexfully regurgitate a resource tower. In a violent climax, I’d then proceed to pump both with hot, sexy lead until they were destroyed and then I carried my dead prize back into the shadows. This act would not only cripple the aliens’ morale, but also their resource gathering to a point where they’d almost invariably lose the round.

    I won’t even get into jetpacks!

    I eventually stopped playing when user-scripting became too prevalent. I was mostly alright with leap-biting skulks because that actually seemed to make some sense, but when people started making scripting fades who could just warp around and attack constantly without taking hardly any damage, I begrudgingly left the game and its sexy gorges.

    • measurements says:

      Brb I just need to change my pants.

    • Baldrick says:

      Gorges! Sexy gorge attack! Trying to solo the marine base with invisible Offensive and Defensive towers was fun! Especially when the marines worked out what you where doing. Happy days…

      As for NS2. If you fancy the idea of the game, played NS1 or are just in a good mood. Please buy a copy. I bought early and pop in every month or so to see how it’s progressing.

      With our support UWE will produce for us an absolutely kick a$$ game. Yes they are not EA so things will take a while and there will be bugs.

      Balders

  27. HCDE says:

    Pre-ordered with a decent system (above the min spec) but the game is totally fucking unplayable. I mean almost slideshow bad, if you can get into a game at all. IT’S MORE LIKE A FREAKING PRE-ALPHA, IF THAT!!!!!!!!!!!!!!!!!!!!!!

    I’m totally bummed. If you are thinking about this, save your money. I would have if I had been smart enough to read up on the completely unplayable alpha — the current “beta” it’s barely any better at all.

    • Revi says:

      Hi, the beta literally just started on friday. They’ve got some updates already in the works to sort out the server issues where-by they’d crash / memory leak. It’s not helpful to anyone if you simply /caps-lock and rage out about something that will be fixed.

      UWE needs money at the moment folks hence why they’ve gone beta, please support an indie dev team that clearly deserves your help!

  28. mod the world says:

    If you buy NS2 at this moment it is more like an investment or a donation to some VERY talented indie devs, DON’T buy it if you expect an almost finished product, like the BC2 beta.

    Also the system requierments on their page are very optimistic, it will probably take months of optimization to get Natural Selection 2 running on those machines.

  29. Tasloi says:

    I had my doubts ever since they announced the switch from an established engine (Source in this case) to building their own. There’s a reason not many (if any) very small studios go this route for an fps game. I understand why they chose to do this but having certain specialized features like dynamic lighting means nothing if the fundamentals aren’t working optimally. After all this time the game is barely playable in 3v3 matches (even that crashes when hydras, etc start popping up left & right), shaky netcode, severe lag, insane resource use, very low fps, etc etc.

    Their recent patches have improved things somewhat but nowhere near enough to call it “playable”. It’s clear this sudden and unexpected move to beta was done for financial reasons only and that brings me back to my doubts about the engine switch. Eventually they might be able to solve all these problems but will their financial situation allow them to get to that point? The game is certainly nowhere near it at the moment.

  30. Premium User Badge

    Cheeetar says:

    For some reason, it’s telling me I can’t pre-order if I’m in Australia. Is this a real thing or is the site just wonky?

  31. Gl3n says:

    A bit terrible sadly. Seems like they are desperate for funding, it’s more akin to an alpha than anything playable.

    I rarely regret donations to indie devs, but this sort of feels like a doomed $35 spent considering how much work there is to be done for a mere 3 coders.

    • Revi says:

      Look at how much they’ve achieved with 3 coders and then tell me you think it’s a doomed 35 dollars.

      Entire working engine / netcode / LUA debugger / model viewer / Level editor and game-play. They are probably about a month away from having a completely playable experience with small bugs and general optimisation left to do.

      UWE have made absolutely enormous strides with the game in the last few weeks it’s gone from being something totally unplayable to an actual experience.

  32. A-Scale says:

    No one noticed that their helmets say TSA? Pretty topical, no?

  33. Breaker Morant's Ghost says:

    I miss the zzZZZZzzzz sound from the NS1 Fades.

  34. Alansonit says:

    I used to play the original NS when i was younger. Fantastic game and many hours of fun. I pre-ordered the special edition mostly because I think that the concept is great and the work that the UWE does is incredible for an indie company.

    I initially checked it out last night on a local server, used the command “cheats 1″ and then proceeded to test “Fade” (what you also type in console). The trailer is actually dead true to experience, you do teleport around like nightcrawler, that coupled with you being able to take out the power to the room to allow for the dynamic lighting affects to dim the lights in the room is brilliant!

    A lot of people have said that its unplayable. I would say yes and no. I got onto my first game earlier tonight. For the 10/15 minutes i played it was so much better than the alpha. I got a couple of kills, i was luring marines into carefully laid traps with hydras and i really enjoyed it. But then BAM lag. A technical post was entered in NS2′s blog saying that this problem has already been fixed and they are just waiting to patch.

    I don’t want to ramble but quite frankly if you don’t get onto this now, at the pace this is developing at…you will kick yourself later if you don’t get onto the beta. I certainly am not saying the sun shines out of it’s a*** but it’s going to be a fantastic end product.

  35. Nethlem says:

    As somebody who has spent nearly 2 years of his life playing only the original mod i want to leave a word of warning around here:

    The so called “beta” they sell right now is faar faar away from what people expect from a “beta”. This is not even close to beta’s like MoH/BC2, it’s by far more unfinished, buggy and laggy.

    While this might sound bad at first glance, you have to remember that UWE are an indie companie with high goals. The original Natural Selection mod delivered gameplay that has been addicting and deep without compraisson to anything out there even on the AAA market. The forumlar they have WORKS, the problem is the beta/alpha right now is in a really rough shape. Don’t expect to get much fun out of it. Most people will end up running into a brickwall of performance/lag issues, but once it works it’s an unique experience.

    Personaly i think it’s a bad move of them to sell this as an beta, but they need the funding right now. Even thoe they have an really hardcore community that would probably donate like crazy to get this game done. Give this game a chance, if you buy it don’t expect a fully working/balanced experience from the get-go. Rather see it as an investement into an title that has the potential to reinvent the FPS genre as we know it. If you even remotley love Starcraft/AvP you gonna LOVE this as soon as this gets into a playable state. I just hope they get to the point where the game can truely play to it’s strength’s instead of beeing stuck in alpha state where hardly anything works.

    • Dominic White says:

      “The so called “beta” they sell right now is faar faar away from what people expect from a “beta”. This is not even close to beta’s like MoH/BC2, it’s by far more unfinished, buggy and laggy.”

      This is because 95% of beta builds are internal-only, and usually only get a public showing during the Release Candidate phase.

      The problem with developers being open and honest here, and letting players see the development process, is that a lot of their audience are gibbering reactionary idiots who will turn hostile the moment there’s the slightest whiff of blood in the water.

  36. Jermm says:

    There’s a whole bunch of NS2 gameplay on youtube on the ‘NaturalSelection2HD’ channel, including a 15 minute game recorded from first person perspective.

  37. pupsikaso says:

    The original fade was hard enough to freaking hit, and I love how it actually “blinks” now instead of just looking like a puppet being yanked hard on it’s strings, but unless they severely limit how much it can blink around it’s going to be as imbalanced as it was in the original. Basically a good fade player was invincible anywhere in the early/middle stages of the game.

  38. Bloop says:

    They’re just using the starcraft II advertising technique. 30 seconds of pre-rendered footage thats not even in the game. 0 seconds of gameplay or anything remotely descriptive of the game.

    • Greg Wild says:

      @Bloop. It’s most definitely in game, using the cinematic editor that they’ve already given people access to in the tools.

      Granted, it’s not game play, but credit where credit’s due and all that.

  39. Addi says:

    I used to play NS a lot, tremendous fun. Hope they get this stable and out soon.

  40. F O X says:

    I wasted my life on NS1 (not a joke), about 4 years or more, and I hope NS2 will be as fun and addictive. This is very important for my future life because without that I will be bored to death :S

    NS1 is the best FPS ever.

  41. Kurgol says:

    It looks like I’m actually going to have to buy a new PC to play this :S NS was probably my favorite game ever made so naturally I pre-ordered at the earliest opportunity. The min spec is a bit misleading as I have a dual core 2.2 processor, 3gb of ram and a 256mb nvidia 7800gt and it’s totally unplayable :(

  42. DaFish says:

    Hi new to this website. however i am an old hand in this game. i have to say i haven’t pre-ordered it yet but i am considering it. right now, it seems to be more of an alpha stage rather than beta. half the marine structures and gear upgrade don’t seem available yet, while lerks and ono’s are not even available on alien side.

    however, having said that, this is an indie studio with 3 programmers. DAMN!

    If you are doubtful about whether or not it is worth spending money on what is essentially an alpha, go play the ns1 mod for halflife and see what you think. i wasted 4 or 5 yrs of my life playing this damn game and don’t regret it one bit… ok maybe a little on my GPA….