Rock, Paper, Shotgun

Archive for November, 2010

Conducting War: Red Orchestra 2 Pics

By John Walker on November 23rd, 2010.

I can see myself in the army if I were allowed to lie down all the time. But not with the guns. In a bed. At home.

Mod-gone-pro Red Orchestra sequel, Heroes of Stalingrad, has released a bunch of new screenshots. The last time we saw such a thing was in June. Some of them show men with guns. Others show completely empty rooms. Why do all developers and publishers, of all sizes, continue to release screenshots of empty rooms despite their being of no use to anyone in the entire universe? (This game looks interesting, but what might it look like if neither I nor anyone else is playing it?) I’ve no idea. I’ve chosen not to include them below, so sorry to those who were desperate to see a big empty blue-ish building. There’s also a swanky trailer below that’s a wee bit old, but I don’t think we’ve posted it before.

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Undeathcon: Atom Zombie Smasher

By Alec Meer on November 22nd, 2010.


Flotilla and Gravity Bone clever-brain Brendon Chung’s taken the lid off Blendo Games’ latest project – and it’s a zombie game. Wait, wait, wait though: Atom Zombie Smasher is marching its horde somewhere enticingly different to the brain-splatting norm. This isn’t about skulking through the streets with a shotgun. This is a strategy game in which you genuinely have the tools to defeat the apocalypse. To put it the other way: nuke the entire site from orbit. It’s the only way to be sure.
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Poker Night At The Inventory Released Today

By Quintin Smith on November 22nd, 2010.

We’ve got mere hours to go until comedy poker sim Poker Night At The Inventory unlocks over at Steam. Have you got it pre-ordered? It’s cheap! A paltry £2.92. That is literally no money.

In case you’ve forgotten, this bizarre camembert-powered dream of a game has you playing cards with Max from Sam & Max, Tycho from Penny Arcade, Strong Bad from Homestar Runner and The Heavy from Team Fortress 2. As a neat extra, beating each of these characters earns you an item of theirs that can be equipped in Team Fortress 2. The latest trailer (which I don’t believe we’ve posted) lies below, and John’s Wot I Think lies in wait at some point in the near future.
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Steam In Psychic Powers Shocker

By Alec Meer on November 22nd, 2010.

Steam knows your innermost thoughts. It knows the nasty little images that flit across your mind when you see a bit of ankle. It knows about that unnecessarily rude thing you said in Comments and then tried to edit out. It knows what John Carmack really did to that cat. It even knows what games you want to play. OR DOES IT?
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Our Ultimate Goal: World Supremacy

By Jim Rossignol on November 22nd, 2010.


That is, coincidentally, also the title of a new turn-based strategy game from the splendidly named Malfador Machinations (Space Empires) and Shrapnel Games. World Supremacy is a turn-based global conflict game powered by randomly generated global maps. A good day for maps, then. It also has 8-person multiplayer and nuclear arsenals, for hot-seat or internet-enabled atom death.

The full game is a princely $30, but fortunately there’s a demo onto which you might drop the H-bombs of your consideration. Get it here… yes, to the right a bit, that’s it. It’s only 98.4mb, which means you are obliged to download it if you have any interest at all in taking the world.

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Eve Online: Incursion, A Trailer

By Jim Rossignol on November 22nd, 2010.


The next Eve expansion, Incursion, is being deployed in three parts, starting November 30th. The titular incursions by cyborg slave horror pirates Sansha’s Nation feature in the latest trailer, which is good for the hyperbolic space biff.

The Incursion expansions feature tonnes of other changes, including more planetary interaction detail and lots of stuff for mission runners and trading types to get their teeth into. CCP also claim that this update will bring in some of the most extensive anti-lag tech they have so far developed. Interesting stuff. So, so tempting…
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Hey Cube: Back To The Cubeture

By Quintin Smith on November 22nd, 2010.

This is actually what pixels look like under a microscope.

This weekend, Andrew Dennis of flash game dev Edible Castle wrote to tell us about their Back to the Cubeture games, which I’m posting about despite Andrew admitting he didn’t read RPS until recently. What could he have been reading before that? What else is there? Soft drink cans and the instructions on parking meters, I suppose.

Back to the Cubeture is, however, pretty great, and will happily gobble up as much time as you choose to give it. It’s an adventure game where you guide spunky protagonist Cu Boy through time and space in order to bring criminal cat Padrino to justice. All of the dialogue’s massively keen to please, the world is cute, and plenty of the music and SFX is done by voice and is generally adorable. Go play! There’s a sequel on the way too, and you can watch the trailer below.
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Bolshy: Revolution Under Siege Demo

By John Walker on November 22nd, 2010.

Where's the gun?

Set in post-World War One Russia, Revolution Under Siege is a strategy game in which you’re challenged to “save Holy Russia from the Red peril”. And it comes out tomorrow. Promising extraordinary realism in its historical detail, upon a very accurate map of Russia, it’s about taking the broken remains of the ruined army and rebuilding them into a powerful force. It’s looking like some hardcore strategy, using the AGEOD engine, and the sort of thing that requires a full-blown Tim Stone to understand. If you want to find out if you’re one of those, there’s a demo right here. The completely uninformative teaser trailer is below.

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Eurogamer Retro: Myst

By John Walker on November 22nd, 2010.

I hate Myst.

A hundred years ago, when I first started out writing reviews for PC Gamer, I was sent the adventure games. This was partly because I knew a lot about adventure games, but mostly because they were far more likely to be awful. And everyone hates me. Which meant I suffered at the hands of Myst. Myst, a game more tedious than being shown someone’s photographs after they’ve been on holiday to Swindon, spawned so many copycat pre-rendered mechanical-puzzled miseryfests. And sure, while they paid my rent, my loathing grew and grew. You may have played Myst when it first game out, and in your youthful naivety mistook it for something not purest evil, but I’ll bet you didn’t play Dracula: Resurrection, Jerusalem: The 3 Roads To The Holy Land, or Arthur’s Knights 2. Or Schizm: The Mysterious Journey. Or The Secret of Nautilus. Or The New Adventures Of The Time Machine. Or The Watchmaker. Anyway, the point being, I’ve written a retro of the original Myst for Eurogamer. Choice quote below.

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Wot I Think – Alien Breed 3: Descent

By Jim Rossignol on November 22nd, 2010.


The recent Alien Breed series, Team 17′s episodic shooter outing based on the venerable 16-bit era titles, rumbles to a close with Alien Breed 3: Descent, which came out last week. I’ve been having a play of Descent and also looking back over the Alien Breed’s long and patchy history. Here’s wot I think…
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Monty Python Facebook Games Inbound

By Quintin Smith on November 22nd, 2010.

Supposedly Holy Grail was a horrible chore to make.

I plucked this odd story off the Edge tree. UK studio Zattikka, creators of, uh, Isoball 2 and mobile phone title Mr Bean: Out Of Control, has announced that it’s acquired the rights to produce “social and browser games” based on Monty Python’s Flying Circus. They’ve also updated their site with a ‘Coming Soon’ header hinting at a ‘Ministry of Silly Games’.

According to Zattikka the surviving members of Monty Python (including animator Terry Gilliam) will be involved in the project, which is described as “a homage to all the characters, settings, sketc hes and comedic approach that has made Monty Python a worldwide phenomenon.” You can read the full announcement from Zattikka CEO Tim Chaney after the jump.
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