Electricky: The Sense Of Connectedness

By Quintin Smith on December 3rd, 2010 at 3:30 pm.

If this were my brain it would just be all subconscious with one tiny corner labelled 'drink'.

Here’s a slice of indie oddness courtesy of the IndieGames blog. The Sense of Connectedness is, mechanically speaking, a breed of Pipemania taking place inside someone’s headmeat. Electrical impulses spew forth from the ego, and by flipping neurones you guide them around the brain, illuminating different areas bit by bit and working your way towards one of the game’s enigmatic endstates. It’s hard on the eyes, but also peculiarly hypnotic and gobbled up 20 of my precious minutes before I knew what had happened. Go play, if your curiosity has been poked and/or piqued.

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11 Comments »

  1. TomSmizzle says:

    I love this game. It’s totally about exploring the mechanics and working your way through without explicit guidance, which is rad. The level design is really tight and clever, once you realise what you’re supposed to be doing.
    Great stuff.

  2. Unaco says:

    As a Neuroscientist, I must complain vociferously about the anatomical inaccuracy of this game. GrumbleGrumbleGrumble.

    That is all.

  3. Sinomatic says:

    Oooo pretty colours! (This is the level that my brain is working at today)

  4. TeeJay says:

    re. “…enigmatic endstates”…

    i’ve been playing quite a while (more than 20 mins?) and things keep changing and popping up but I seem to be stuck with one little corner of my mind / brain unexplored and still in the dark …

    *and in the game*

    ..edit…

    I had another play through and got even further until … “a dream” (with the music building up to a lovely sound of release)… a really nice ending. This last phase was reached by re-routing special glowy things via the soul area, although funnily enough i still didn’t really get to that small unexplored corner.

    nice, definitely worth playing around with :)

  5. KillahMate says:

    Hrm. Psi is really really hard. The one bit I couldn’t get to. Also the temporal lobe is a bastard. (And in the game.) Anyone have any tips? I can’t seem to reach the end state.

  6. Brumisator says:

    ’tis sad, even on RPS, haven of all things wacky and PC, this little indie gem gets 5 comments while Deus ex on GFWL gets over 100

  7. Cronstintein says:

    I gave it a shot but found it somewhat meh.

  8. Sagan says:

    Awesome, thoroughly enjoyed this. It’s just a very smart game.
    Hint for those stuck: You have to find the soul, and then do something with it.

  9. Harlander says:

    It’s pretty interesting and very distinctive, and also rather tricky, I found. The pulsating of ensouled thoughts and lobes makes it very hard to see what’s going on.

    But any game which can elicit the phrase “I want to send thoughts up through the soul into beauty rather than down into memory which I can’t control” is all right in my book.

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