Weight Watchers: Heavy Hogur

By John Walker on December 9th, 2010 at 10:01 am.

He's not heavy, he's just big-bearded.

Here’s a classic bit of puzzling. Heavy Hogur, from Swedish indies, Spelagon, is the sort of puzzler that would have fit in well during the Amiga days. And indeed today. You play a fiery dwarf who’s somewhat over-familiar with gravity, who must mine all the crystals from a level before reaching the exit door. However, the majority of the tiles he walks across will crumble down a level after Hogur’s stepped upon them. Since he can’t climb, it’s about figuring the correct route that won’t leave him stranded.

This is a pretty generous demo, too. There are a hefty 27 levels available, of what must be around 100 in the full game, but you have to get to them quickly. There’s about an hour of free play time. And the overly-easy ones don’t last long – you’re quickly being challenged.

The game itself looks relatively pretty. It’s in isometric 3D, with some cute animations. However, it’s also a tad glitchy – nothing game-breaking, but it flashes and pops occasionally. But importantly, it offers an old-fashioned collection of puzzles, which are pretty satisfying to solve. It’s Spelagon’s second game, their first being Mulver. You can get the full game for a mere $10.

Here’s the trailer, and you can get the demo here.

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15 Comments »

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  1. Dominic says:

    So like the puzzles in the pokemon ice gyms? Awesome!

    • Coins says:

      Oh please no. The Ice Gym puzzles were horrible, fiendish things. Or I’m bad at puzzles, that’s possible too. This looks nice, though.

    • Xercies says:

      Even though they were horrible and nearly made me break my Gameboy, they were very satisfying to complete. Though the most annoying thing is getting to a leader in an ice gym and through all that puzzle crap and losing to the gym member and then having to do the whole thing again.

  2. K says:

    Needs a double jump, certainly!

  3. KillahMate says:

    The Traveling Salesman Problem in game form. Interesting.

    • Bob Bobson says:

      The fact that the connectedness dynamically changes in response to your moves, and that it has a (probably unique) correct solution on each level, rather than being an optimization problem, makes this not the travelling salesman problem. And a better game for it.

    • KillahMate says:

      True, it isn’t really, but I get the impression that’s what they started with before they gamed it up. For the better, of course.

  4. JayDee says:

    Scarborough Fair? Doesn’t seem particularly Dwarven.

  5. Dyst says:

    I have had access to the (private) beta of Heavy Hogur for some months now and it’s A LOT of fun. I’d easily pay £10 for it.

  6. pilouuuu says:

    Heimdall anyone?

  7. fallingmagpie says:

    Demo crashes on start up for me, Windows 7 x64. Anyone got round this?

  8. Jolima says:

    Hex-a-Hop is another game with similar mechanics but simpler graphics from a few years back.

    Get it free from here: http://hexahop.sourceforge.net/downloads.html