Dungeon Peeker: Dungeons Trailer

By Jim Rossignol on December 10th, 2010 at 11:26 am.

A dungeon.
Dungeon-keeping dungeon-based dungeon game Dungeons has a new trailer out. We’ve put in the dungeon, below. Dungeon! Dungeoning aside, it’s looking pretty good. If they can get that oh-so-knife-edge balance right to produce the kind of continuous challenge we came to expect from… other games in a similar genre, then it could be good. Hell, you could help that happen, if you sign up for the ongoing beta test. Why wouldn’t you do that?

We also have a release dungeon: February 2011.

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61 Comments »

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  1. DukeBG says:

    This looks extremely like DK itself. Is it the same guys or am i missing something?

    • Babs says:

      Shh!

    • Navagon says:

      An elephant you say? Preposterous!

    • shrk says:

      This looks nothing like dungeon keeper, and as such no legal action should be directed towards this totally new and unique game

      LALALALA I CAN’T HEAR YOU

    • DukeBG says:

      If i recall correctly there was a “some giant horned demon is behind you” scene in the original DK intro video, right?..

      I mean… err… fun game. yeah. so cool to fight for the evil guys. so new. so awesome.

      Is there no chicken?

    • Clovis says:

      “You’ve played scenes like this many times before …”

  2. Giant, fussy whingebag says:

    dungeons!

    EDIT: I have a slight worry that this might be too derivative… Is there a reason to play this instead of digging out either DK, graphics aside?

    • Gunnar says:

      I have not been able to get DKII to run un XP or later :( None of the tutorials did help… Yes, I’m one of the few people that actually liked DKII more than DK, because you could “convert” the enemys troups and then send them against their old masters… there’s nothing as delicious as a twisted fairy kicking knight butt >:)

    • shrk says:

      @Gunnar, you can do that in the first one too! I remember converting a lord of the land in DK1, and then using that spell to bring them to the next level with you.. he’s a tough nut to crack and much less hostile to your own dungeon than a horned reaper ;D

    • UK_John says:

      I have had DK and DK II running on my XP PC with no problem. for DK I am sure there’s an unofficial patch. If this offers something new i’ll probably get it, but it has to offer something, or why not go back to games you still own? Money’s tight to buy games you already have to all intents and purposes!

    • Corrupt_Tiki says:

      @ shrk,
      I read that as ‘Horned Raper’, My mistake, quite amusing nonetheless >.<

    • Fionny says:

      Eh? Im playing DK2 again atm on Windows 7 x64 with no probs, just turned on compatibility mode to windows xp sp3 and run as admin… nothing more complicated then that.

    • Sassenach says:

      I did manage to get DK2 to run on XP, but it crashed frequently no matter what I did. It got to a point where it crashed inevitably upon loading a game or completing a level making it completely impossible to progress, which was annoying.

      However, DK1 does work. Hurray! Or at least KeeperFX does, not that such a thing as KeeperFX exists, of course.

  3. Navagon says:

    Looks finger clicking good!

  4. Eclipse says:

    looks way worse than DK2

    • geldonyetich says:

      Yeah, the trailer did not impress. Looks like the machine doing the recording had some severe frame rate issues and the cutscene videos reminded me of something out of the dawn of CDROM drives.

      On the other hand, those grid of placable units looked fairly extensive… it’s possible they expanded on the oriignal formula somewhat. Even deviated from it, perhaps favorably.

  5. Premium User Badge

    Schaulustiger says:

    Ok, the trailer itself is pretty bad, but the game looks very promising. I suppose there is an NDA on the beta so we probably won’t be able to hear some first-hand experiences from testers?

  6. Bodge says:

    Ho ho, one of the beta sign up questions is “have you played dungeon keeper before?”

  7. MrThingy says:

    Will there be dominatrixes? o_O

  8. alh_p says:

    The focus of the video at least seems to be on protecting your dungeon from heroes. What i remember more about DK was the fights with other dungeon masters. I’m actually all for a game more focussed on defence against silly elves and slapstic dwarves.

    Dwarf fortress mod anyone?

    • Corrupt_Tiki says:

      Dwarf fortress, god I tried with that game, I really did.. well for about 2 hours, but, I eventually figured, that since it lacked a ‘go’ button, and I didn’t really like spending 3 weeks studying a wiki to learn how make it ‘go’, I decided to just go sit in my closet and cut myself instead :P

    • Ozymandias says:

      Corrupt_Tiki:

      It’s not a “go” button, it’s a “generate world now” and “play now!” button.

  9. Brumisator says:

    I was refused in the beta :'(

    EDIT: As in, they auto-mailed me when I sent my application and told me I’d be notified by November 4th. They didn’t actually tell me “no”.

    • Diziet says:

      Did you say you’d played the previous games or not? Being the paranoid soul that I am I registered twice with different answers.

    • Brumisator says:

      Of course I’ve played the old games, why would anyone who hasn’t played them want to play the beta?
      And why would I lie?

    • Premium User Badge

      Rinox says:

      The games are more than old enough (97 and 99) to not have been played by the younger generation, so I wouldn’t assume that nearly everyone in the beta has played them…just all the old farts like us, perhaps. ;-)

    • Fionny says:

      Refused? You mean they actually emailed you to say no? If so that’s weird!

      I only applied to the beta earlier in the week and have had nothing bar a confirm your email.

    • Brumisator says:

      Edited my original post for clarity.

  10. Inigo says:

    If you actually read the Q&A thread in Kalypso’s forums, you get the distinct impression that Dungeons is more like Theme Park than Dungeon Keeper. And that drives me to drink.

    • SapientWolf says:

      Yes, heroes are like customers now :/

    • Hmm says:

      It says DUNGEONS in the title. NOT, I repeat, NOT Dungeon Keeper 3. Don’t expect this game to be something the devs have no intention to create. It’s inspired by DK. Don’t set up yourself to be disappointed by expecting this to play exactly like DK.

  11. Red Avatar says:

    Oo well I loved Theme Park. My favorite Bullfrog game because it had great strategy, let you be creative, had a wonderful atmosphere, tons of detail and a real huge ass SOUL. You hear that, modern games? SOUL. That which thou lackest!

    • Michael says:

      Shall I fetch you your walking rack?

      Ofcourse, all modern-day games lack soul. And back in those days, all games had SOUL like Theme Hospital. Right.

  12. Zinic says:

    Eh… most of the footage looks to be taken directly from Dungeon Keeper 2. Pretty sure I recognize those cutscenes.

  13. Xercies says:

    Definitly looks like a 90s game with that certain style of CG FMV scenes ;)

  14. K says:

    I hope it’s not a total carbon-copy though. There are many things that could be improved upon.

  15. Michael says:

    I can honestly say, with a straight face, that this looks hideous when compared to the original dk. And that’s from quite a while back. Seeing screenshots of this makes me sad I wasn’t able to work on this and… de-uglify it.
    Ah well, if they get the gameplay absolutely right there can’t be a soul who’d fault them for the graphics I suppose.

  16. noobnob says:

    Looks like the same first DK. Which had a lack of vertical dungeoneering, if I recall.

    Is a Dungeon Lord not entitled to have FLOORS in his dungeons?

  17. Chris says:

    I won’t be interested unless they have Peppa Pig’s Dad doing a voiceover.

  18. Premium User Badge

    Cross says:

    The game looks way better than this awful, awful trailer.

  19. Premium User Badge

    Flimgoblin says:

    Most importantly, if it doesn’t have “Daddy Pig” doing the voiceovers it’s just not Dungeon Keeper… so they can’t sue.

  20. Inigo says:

    “Hey, this isn’t running too good on my Pentium II. Should we really be using this to record the trailer footage?”
    “Ah, don’t worry – nobody’ll notice.”

  21. frenz0rz says:

    NEED. NEED.

    NEEEEEEEED.

  22. damn says:

    I doubt they are getting 20fps on whatever computer they are using.

  23. Angryinternetman says:

    I hope I can command a pack of angry lvl 1 rats.

  24. Legionary says:

    Not impressed at all with this idea of having to “entertain” people! I don’t want to juggle for them, I want to tie them to a rack and torture them until they obey my will.

    Also this is true for this game.

  25. apricotsoup says:

    Quite dubious about the fact that your minions are just pointless hero distractions which can’t be fed, armed, etc.

    It seems to be 100% about luring in adventurers with practically no management of your own dudes

  26. Premium User Badge

    Gabbo says:

    The miner at the 40 second mark is going to be chipping away at that same piece of wall for ages if it’s just going to regenerate like that.
    I have high hopes for this game, this sort of gameplay is woefully under utilized. That trailer does look like DK2 a lot, but at least they’re aiming high.

  27. sinister agent says:

    Eh, I dunno, not convinced. Are there dungeons in it?

  28. kinda disappointed with the DK games. says:

    I just assumed you would create a dungeon, with traps and monsters etc and then watch an AI controlled party try and get through it.

  29. The Head Geek says:

    The narrator just needed to start the video with…

    “Eversmile. Set in the realm of joy. The people of Eversmile are plagued only by aching facial muscles, and not like anthrax as we had hoped.”

    God I loved Dungeon Keeper.

  30. TooNu says:

    If it’s Dungeony Evil Genius then I am sold, HOWEVER, February is Deus Ex: Human Revolution, month.

  31. the blueprint project says:

    this is a great site full of great content

  32. Josh W says:

    Actually seems a bit like overlord to me; overtones of evil, but basically being an anti-hero at most:

    Your trying to entertain these heroes, so you can eat them. In fact why not lure them and their whole family into the dungeon, so that you can set up a small community dedicated to self sufficiency, personal fullfilment and killing monsters. And after a long life of fulfilled hopes and overcome challenges they can look round at their family and feel proud, dying peacefully in their sleep. After which you harvest their soul energy, Muhahaha.

    Not massively bothered about that, sounds like a “game design the game” kind of game, with a lot of potential for strange variations on traps and room arrangements, which could keep you guessing on what is best, rather than a perfect array of 9×9 boxes (or whatever the optimum was) surrounded by spirals of defences that you got in dungeon keeper.

    Of course everyone set up the most masochistic trap network they could, or tried to capture people or whatever else, but the thing was that you didn’t need to, it was part of the toy bit more than the game, and the way they increased difficulty was by giving you malformed existing walls and ludicrously tough heroes, not by directly challenging the sort of “aha you thought you were going to win, no sorry that way leads to a lighting trap and these secret doors revealing snipering dark elves” hero manipulation that a lot of people did. The expression and the difficutly went in different directions.

    For this game to work like I imagine, then your soul energy should be powered best by soul crushing disapointment; by thinking your going to win and suddenly loosing. In other words you should be designing dungeons that increase the satisfaction of the heroes coming in, only to suddenly shift the difficulty and put them in some rediculous/humiliating situation. To make it really satisfying as that kind of game you need the drop.

    Make the heroes get more and more arrogent as they win, make the humiliations hillarious, and you’ve got a game that screams “it’s good to be bad”. (And one that teaches some lessons about game design both with positive and negative examples)

    By the sound of it at the moment, this game isn’t that, you focus on causing satisfaction rather than pain (or destruction of bunnies), and that could make a cool game, but not something that takes forward the spirit of dungeon keeper.

    • Torgen says:

      Josh, according to the description on GamersGate, you get more soul power from crushing the heros right when they think they’ve “won”, than grinding them down before exterminating them.

      Ah, here we go:

      Heroes will visit your dungeon in search of battle and treasure. Naturally, you could always just annihilate them with a snap of your fingers. But isn’t it more entertaining and deliciously evil to watch them attain their heart’s desire – and then take take it ALL away?

      So throw them a few treasures and some equipment, give them a couple of fights for entertainment and cherish and look after them. And once they are finally happy enough – it’s time for the “harvest”. For happy heroes have more valuable soul energy for you to gleefully extract from them in your prison or torture chamber!

  33. Araxiel says:

    Those graphics look horrible, compared to 2011 standarts…

    …then again, that really adds to the nostalgia factor.

  34. mbourgon says:

    Ditto on the “graphics look horrid”. When you get down to it, though, isn’t this just a more detailed take on the whole Tower Defense genre?