The Elders Scrolls V: Skyrim Confirmed

By Jim Rossignol on December 12th, 2010 at 9:15 am.


The fifth Elder Scrolls game was confirmed at last night’s VGAs. The game is, as rumoured, a direct sequel to Oblivion, and will feature enormous dragons. It’s called The Elder Scrolls V: Skyrim, and will be released next November.

Teaser trailer below, courtesy of IGN.

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199 Comments »

  1. PleasingFungus says:

    Rumor also has it that it’ll be using the Doom 4 / RAGE engine, which would be an interesting change.

    • The Kins says:

      Nope! It’s based on ye olde Gamebryo engine. They started this before the Id purchase, IIRC.

    • Jim Rossignol says:

      Yep, it’s Gamebryo.

    • Jimmy Z says:

      Yeap, your rumour has it wrong:

      “Howard wouldn’t be drawn on many details about the game, but said the technology was derived from the engine that powered Fallout 3, albeit with significant modifications. “

      http://www.eurogamer.net/articles/2010-11-23-rumour-elder-scrolls-5-in-the-works

      Yay for more Gamebryo crap. Yay for bad animation, yay for blocky faces and yay for glitchy physyics.

    • Vinraith says:

      Yay for being mod-friendly, which trumps all that other superficial crap.

    • Urael says:

      Yay for Vinraith’s positivity! More of this, please, gamers.

    • Nick says:

      And slightly more decent animations/faces are possible in the engine, just apparently beyond Bethesda.

    • Jimmy Z says:

      Vinraith: if by “mod friendly” you mean it’s easy to make lots of small, mostly superficial mods, then I guess it’s awesome for modding. But tell me, how many mods are there out there that do anything major with the engine? Seems to me most of the stuff is just small scripting fixes, reskins, super-weapons and of course fuckton of various nude mods.

      Take a look at Source or any of the Unreal engines, that is what *I* call mod friendly.

    • neolith says:

      Aw no… not the stupid gamebryo engine again. Can’t they let it die already?

      Does anyone know if they dropped the autolevelling enemies for this title?

    • leeder krenon says:

      Jimmy Zee – guess you haven’t heard of this: http://www.nehrim.de/indexEV.html

    • Nick says:

      Well, there was a mod that had a fuckload of middle earth made, including the white tower and stuff, but it got shitcanned by Tolkiens estate.

    • Jimmy Z says:

      leeder krenon: I was aware of that mod (actually googled it up before saying anything, hehe :P) and whereas the quantity of stuff they’ve done is commendable and would probably qualify as “major”, in the end it still seems to be Oblivion just with some new sword textures and lands.

      When I was talking “major”, I meant where’s the Air Buccaneers, Garry’s Mod, Eternal Silence, Desert Combat or AQ2 equivalents on Gamebryo? Stuff that drastically alters game play and does something completely different. I can answer that for you, they don’t exist, because beyond simple reskins and small scripting stuff, Gamebryo just isn’t that flexible for modding.

    • Ripbeefbone says:

      I can’t take another game in that engine, all during New Vegas I couldn’t stop thinking how great this would all be in a competently designed engine.

    • Cooper says:

      If the environment isn’t capable of casting dynamic shadows in this ‘updated’ engine, I’ll be annoyed.

      It -is- obviously possible in the Gamebryo engine, they had them in the Oblivion E3 trailer way back!

      I don’t like myself for feeling like this, I’m not a graphics snob, but for the Bethesda type games I want immersion. A flat cartoon world does not have that immersion.

    • Heliosicle says:

      yay for mods but NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO for any kind of immersion in the world…

    • 9of9 says:

      Although they are still using the Gamebryo engine, all hope is not lost.

      Shadows:
      I can’t find the link now, but it was in some interview with John Carmack where he was talking about his relationship with Bethesda. He mentioned that they are not developing any new tech specifically for BethSoft, but he would occasionally advise them on the best ways for implementation and his specific example was that they came to him for advice on dynamic shadows.

      Animation:
      This interview with Eurogamer: http://www.eurogamer.net/articles/2010-08-16-bethesdas-todd-howard-interview

      If I had to take a step back, I think our worlds are very good, I think we’re on the cutting edge as far as that goes. When it comes to the characters and the animation, I think there are other people who do it much, much better. That’s something we’ve put a lot of time into – not just technology but people and talent, and how long we spend doing individual elements.

      How other characters behave and look on the screen is the next thing people need to do better. There are people doing it really well, but by and large the environments look good and it’s just getting people to behave in those environments better.

      Sounds like they’re working on improving their animations as well.

      So all hope is not lost. I’m pretty sure that BethSoft do know their weaknesses and wouldn’t stick with Gamebryo if they didn’t know for certain they could address them. There was a big jump from Morrowind to Oblivion and even in the case of Fallout 3 and New Vegas, it’s important to remember that they’re running on a much older version of the engine than the one being developed for TES V.

    • KingCathcart says:

      I just want people to open doors instead of teleporting through them.

      And if they look less like potato people then that would also be good.

    • FCA says:

      Actually, some modders have been able to make some shadows cast by the environment work in Morrowind (!), the oldest game using the engine.
      Take a look:
      http://www.tesnexus.com/downloads/images/26348-1-1281023162.jpg

    • Tei says:

      Gamebryo is already very pretty to me. Betting on Rage is a bad idea, because put “nice graphics” over everything else. In a RPG we want nice story, nice quests, …and In a Elder game we want that and modability. Choosing Rage may result on much simpler quests, a longer develop time, etc.. Gamebryo has already all the tools, so the dev’s can focus on story and quests, the two things we love from RPG’s.
      Who want to play a singleplayer AION?

    • leeder krenon says:

      fair enough then Jimmy, but i think you are being way too demanding! :)

    • Wulf says:

      I really despise the Rage engine for how they’ve refused to allow for any sort of modding in it, making it completely impossible, and I really hope the uptake of it is very minimal. Some of the greatest moments of PC gaming history have been mods. The White Wolf of Lokken Mountain, Wesley’s mods for Baldur’s Gate, Ruined-Tail’s Tale, everything Puce Moose has ever done, and so many others… none of this could have happened if not for moddable engines. I’m not the biggest fan of Gamebryo, but I’d take Gamebryo over the Rage engine any day of the week.

    • Basil says:

      No, we don’t want modability at all. We actually want to play the game as it was intended, and we want it to be as perfect and usable as possible on release. We don’t want it to be run on obsolete technology that stutters in high resolutions or can’t support seamless interior-to exterior transitions, forcing a lack of windows in the entire world.

    • Navagon says:

      I’d actually take Gamebyro over Tech 5. TES games live or die by their mod support and mod support for Tech 4 games is low enough as it is. With Tech 5 it will be zero.

    • Urthman says:

      It’s not “mod friendly” in the sense of being a good choice for making a totally different game out of it, but we have plenty of engines available for that sort of thing, so who cares?

      The real important point is that almost no RPG ever made is perfectly balanced, no RPG has all the components or rules or features that everyone wanted, largely because no two people can agree on what that perfect balance or feature set should include.

      But with Oblivion, you can mod every single thing in the game — change the balance, add missing features or spells or items or whatever. Even fix bugs. The fan patch for Oblivion fixes more bugs as any patch Bethesda ever released.

      No, we don’t want modability at all. We actually want to play the game as it was intended, and we want it to be as perfect and usable as possible on release.

      Like which RPG are you thinking of? Which RPG is so fantastic right out of the box that it doesn’t need mod support?

    • Nerd Rage says:

      There are other Gambryo based games that do not have crap animations, it’s not the engine it’s some weird commitment on Bethesda’s part to not put in the time to do better on this perennial fault in their games. I’ve lost hundreds of hours each to every TES game since Daggerfall, so clearly they have plenty of good points going for them, but this is just that one thing everyone always notices and always comments on. In that light, it’s beyond me why they don’t ever put in the effort to improve that. It’s not a deal breaker for me, combine my 15 year long love of TES series with the fact I’ve always played a Nord and I’m sure I will lose a good chunk of my life to this game, but I’d buy it twice if they finally fixed the chunky, jerky animations.

    • Auspex says:

      Hey guys, devs just posted this on twitter:

      “Seeing lots of speculation about #tesv game engine. It’s brand new… and it’s spectacular!”

      https://twitter.com/#!/Bethblog/status/14010984884604929

    • Cole Sabin says:

      According to their twitter the engine is brand new.
      http://twitter.com/Bethblog/status/14010984884604929

    • Zogtee says:

      We went over this in a previous argument over Beth and Gamebryo. lots of devs have produced games with Gamebryo that look perfectly fine and are without the flaws we typically find in Beth’s titles. For whatever peculiar reason, Beth consistently produce sub-standard character art (models, textures, animations) and as far as I know, no one has the balls to ask them what the fuck they’re doing.

    • nanophage says:

      *Breaking News*
      Nick Breckon, Bethesda’s community manager, has released a twitter statement with the following:

      “We can now confirm that the TES V: Skyrim engine is all-new. And it looks fantastic.”

      tweeted at aprox. Noon Central time.

    • Kadayi says:

      @PleasingFungus

      ID5 doesn’t support day/night cycles. That’s not to say they might not use it, but it would be a big departure from the route they’ve gone down previously.

  2. Po0py says:

    Anything is better than that craptacular engine that pollutted some of the best RPG’s of the last four or five years.

    • Doesntmeananything says:

      Well, too bad they know that craptacular engine too well. They worked with it for years, and I guess you can say that they are pretty good with it, as far as you can get with this pile of… code. Extremely disappointed by the fact that they just can’t let Gamebryo die and move on to some, uh, any other engine, but one can only hope that at least some of the critical issues with the previous games that were pointed out countless times will be addressed.

    • Spacewalk says:

      I once managed to play Oblivion for four hours straight and didn’t encounter one game-breaking bug. I tried playing Fallout 3 for that long but it kept quitting to the desktop once every forty minutes. I don’t know what Bethesda managed to do to the engine in between games but Gamebryo just has to go.

    • Nick says:

      I had all sorts of crash issues with Oblivion and then Fallout 3. And only one with Vegas, same computer. Weird how these things manifest differently.

    • Spacewalk says:

      I know. Maybe they should just go for Source, that’s pretty stable across the board isn’t it.

    • noobnob says:

      The current Source iterations can’t handle huge maps, so it’s a no-no.

    • Wulf says:

      Ultimate Landscapes for Oblivion proves that the Gamebryo engine can do the most amazing fantasy scenes of any game, ever. And that’s a mod. All they really need are proper shorelines and water animations, if they can work on their water a bit, then it’ll be fine. Then they just need to get themselves some decent environment artists. They got themselves some better animators for Fallout 3, and I really appreciate that, but their environment artists still suck. And that’s a lack of creativity rather than any technical limitations.

  3. Adriaan says:

    I have been waiting so long for this moment!

    Now just to wait untill it’s released…

  4. psycho7005 says:

    It’s not letting me submit my birthday and, therefore, i can’t watch it. HALP!

    • psycho7005 says:

      Argh, it was using mm/dd/yyyy format. Who uses that? It’s just silly…

    • Urael says:

      Use another birthday? Some people call this “lying” but it’s generally ok for sites like this. I just told them I was 100 years old. :)

    • Urael says:

      I’m only 97, lol.

      Yes, AmericaniZed dates are wrong. The logical progression of smallest to largest unit of calendar time is simply common sense. I hate getting confused as to when 9/11 actually happened.

    • Rich says:

      Yup, I was born on 1st January 1901. I’m always so amazed at how the world has changed in that time. The widespread introduction of indoor plumbing has been a Godsend.

    • psycho7005 says:

      Lol i am old enough i was just using dd/mm/yyyy like a logical human being would. Yeh i do that on GameTrailer videos lol, they must be amazed at how many people were born on the 1st january over the past century.

    • Dzamir says:

      01/01/1901

  5. JohnArr says:

    Ok, not to detract from the lovely CG, but turning the title into the release date was hot.

    • Rich says:

      Not that I believe that release date one bit.

    • Mithent says:

      How many things are going to be targeted to 11/11/11 next year? It must be the most striking date in the century – no other way to get all the digits the same (with a short-form year, anyway).

    • Brian Manahan says:

      How about 12/12/12?

    • Mithent says:

      It’s notable, certainly (like 01/01/01 to 10/10/10 as well), but only 11/11/11 has only one digit repeated, rather than the same two digits repeated three times.

      Edit: Of course, 11/1/11 is also such a date, as correctly noted below! 9/9/99 would also be, but that was last century, in our lifetimes anyway ;)

    • Christopher M. says:

      Uncharted 3 is on 11/1/11, so it’s not the only memorable date.

      I remember a couple things coming out on 9/9/9 for similar reasons.

  6. Out Reach says:

    Gamebryo made me :\ but I still squealed like a little girl. ^__^

  7. Brumisator says:

    I wish companies didn’t waste money making these terrible CG trailers. They use up time and funds that could be used for making the game better, they piss off people who want to see the engine or even gameplay, and they misrepresent the final product.

    DEATH TO CGI TRAILERS!
    The VGA are bad enough as it is, but this year even all the new announcement trailers are shit? Come on, games industry, man up.

    • Doesntmeananything says:

      Heh, not even sure that they wasted that much time and funds on this one.

    • terry says:

      I honestly couldn’t work out what the voiceover was saying at one point, it sounded like “a hero named dragonballs”. Needless to say, I’m buying this (and naming my guy Dragonballs).

    • Basil says:

      Not really. A game project has some resources allocated to development and some to producing marketing materials. It’s highly unlikely that the time and money allocated to making this short trailer would have been used to improve the game.

      And even if they would, it would make little difference in terms of quality of the final product. It’s far more advantageous for Bethesda to advertise the game in the VGAs and have every major website covering it than to make the trees in the game a bit more realistic.

    • Christopher M. says:

      It really broke immersion when the stone dragon breathed stone fire.

      It should’ve been “fire” fire – that would’ve looked awesome. Stone fire just makes it look like a puppet show.

      Oh, well – the music was awesome. Best rendition of the Elder Scrolls theme I’ve ever heard.

  8. jeremypeel says:

    That voice is very familiar. Who is it, English thesp archivers? Is it Peter O’Toole?

    Sky-rim. Skyrim. SKY RIM. I like it. It’s a big, old 90s adventure of a game name. Telling somebody about ‘Oblivion’ didn’t feel nearly as embarassing as it should have.

    • Rich says:

      It is indeed Peter O’Toole.

      Edit: Silly me, of course it’s Max Von Sydow.
      I even had an image of him as he was speaking.

    • FunkyBadger says:

      Certainly sounds like Max Von Sydow.

      Max Von Sydow = Awesomes.

    • The Hammer says:

      Haha, I thought that exact same thing about the name, too! Skyrim doesn’t sound like it’s trying to be too-cool-for-school.

    • Stuart Walton says:

      “The power of Akatosh compells you!”

  9. Bas says:

    Gamebryo = enthusiasm down 50%.

  10. Fenryz says:

    http://www.imdb.com/name/nm0001884/
    The one and only, real swedish quality

    • Fenryz says:

      and, yeah, that was meant as a reply to jeremypeel regarding the voiceactor – Max Von Sydow is the one you are looking for.

    • Premium User Badge

      AlliterateA says:

      My money’s on Brian Blessed for ES6

  11. Nersh says:

    One word:

    YYEEEEAAAAAAHHHHHHHHH!!!!!

  12. CakeAddict says:

    *Glee*
    I just hope it’s more like morrowind then oblivion but I’m probably just getting my hopes up for nothing.

  13. Nighthood says:

    The Elder Scrolls series is dull in the first place, if they’re using Gamebryo again I feel I have no reason to play this. Regardless, nutters will go MAD for it.

    • Etho says:

      Then why would you click through, read the article, and go to the trouble of commenting? Isn’t that a colossal waste of your time for something you have no interest in?

      Or are you just starting shit to start shit?

    • Nighthood says:

      Are people not allowed to comment on things they don’t like now? I dislike the Elder Scrolls games, and I dislike Gamebryo, I was commenting on the fact that I have those opinions.

    • Hidden_7 says:

      You’re allowed to, it just seems like a bizarre use of time.

      It’s a discussion thread, not a poll to gauge interest in a product. “I’m not interested in this” doesn’t really add much to the discussion.

    • D says:

      Thats a ridiculous argument. People post “DO WANT” here all the time.

    • Hidden_7 says:

      They don’t really add much either, do they? Personally I find posting simply to say “I want this” a bit bizarre also. If that’s all you’re going to say, why take the time? But that’s just me. Different strokes.

      What I will say, however, makes the two instances different is that 1) Personally I’ll take unsophisticated optimism over unsophisticated cynicism when discussing entertainment products and 2) Taking the time to post something to say that you are interested in something is at least consistent. Taking the time to post something to say you AREN’T interested in something seems to betray your point a little.

    • The Great Wayne says:

      Cool story bro.

    • DJ Phantoon says:

      I, myself, refrained from posting in the new wow topics, because I have nothing but vitriol for a game I view as productive as heroin. It’s not that “if you have nothing to say nice, say nothing at all” it’s “if your argument doesn’t make any sense or isn’t convincing at all, don’t bother”.

  14. Urael says:

    Ok, I’m excited to finally see something of a game we all knew was coming, even if it’s yet-another-CGI-trailer. I genuinely am.

    However…

    The bar has been set fairly high in my expectations, Bethesda. It’s probably too late for you now, this late in development, but for the love of god check this out:

    http://www.youtube.com/watch?v=rkoi6WCCJHY

    (NB: This project is probably why Dragon age’s visuals disappointed me so terribly. ME WANT.)

    • Stephen Roberts says:

      Stunning. The Engine and rendering used make the whole thing look like a film. World of Warcraft should have looked like this a long time ago.

    • Krimson says:

      Uh… Wasn’t Project Offset cancelled? I’m fairly sure Intel disbanded the Offset team in mid 2010.

    • Premium User Badge

      UW says:

      Unfortunately that company was purchased by Intel who then cancelled the project, the original devs have now moved to a company called Fractiv LLC.

    • Urael says:

      Yes, it’s cancelled. The team broken up and various assets cannibalised by Intel. My point was that the graphical look of Project Offset was far superior to anything we’ve seen to date and those videos were made YEARS ago. Recent examples? Dragon Age looked like it was made in 2004. Oblivion suffered from a variety of well-documented problems. Even The Witcher suffers by comparison.

      I want to star in my own version of the LOTR films, not BBC’s Merlin.

    • Christopher M. says:

      And the only way they’re able to get it looking this good is by making it static. Set levels, no free-roam. Gamebryo is useful because it supports free-roaming – paged terrain, lots of LOD optimizations, etc. This lets them make the world as large as they want, and add as much stuff as they want to it.

  15. Bob says:

    As long as they open up the cities (which modders were able to do in oblivion) and change the terrible, terrible leveling system then I’m on board. Seriously, why do they think its a good idea to make people sit for hours getting hit by rats just to have a decent well balanced character?

    I’d also like to see a return to the complexity of Daggerfall which, in many many ways, has been gradually lost as the series progressed. (Thanks to consoles no doubt.)

    • Nick says:

      I’d like to see stuff like languages from Daggerfall only actually implemented (iirc they mostly didn’t do a hell of a lot in Daggerfall). A return of climbing would be awesome and levitation coming back would be nice too, I’m guessing climbing is beyond Gamebryo.

    • Paul says:

      Cities will be closed up and the world will be divided into thousand little loading screens, because their shitty engine cannot handle anything better on current generation of consoles, and they are too lazy to start learning new engine.Can you imagine if it ran on something like Rage engine from RDR ? Oh man.

    • Doesntmeananything says:

      Well, there’s so much potential for anything, not just bringing Daggerfall elemets back which would be great if also combined with new ideas (like, and this is an obvious one, make climbing actually useful for thievery or assassination purposes). Latest TES games were so overwhelming at first but in the end I was always a bit disappointed that most of the aspects of these games are made so superficially. With that being said, it’d be interesting to see what they are doing with gameplay formulae this time.

    • Nick says:

      Eh, the actual world in all their games had no loading, just when you went inside.

    • reiver says:

      I reckon they’ll probably do away with the Oblivion skill system because that was far too complicated. Surely we can streamline all weapons into just one skill now, maybe call it “hitting things”.

    • reiver says:

      I reckon they’ll probably do away with the Oblivion skill system because that was far too complicated. Surely we can streamline all weapons into just one skill now, maybe call it “hitting things”.

      Oh and there was loading if you ran too fast across the cells. It could be modded to increase preloading and avoid that but Oblivion was pretty badly optimised for PCs out the box.

    • Doesntmeananything says:

      And then the skill system would be further simplified to just one skill called “Playing the game” where all your actions would increase it, and you will gain levels based on that. Thus, game would become a standard RPG where you’d get XP for doing various things, and the series would once and for all lose its originality and finally wither.

      Yes, it all comes to me now.

    • Bob says:

      It is not the variety of skills where the problem lies. Its the need to drop everything, put on your suit of heavy armour, and stand next to a rat or scrib for 20 minutes just to get you 5x on Endurance before you can level up. It ruins the immersion of the game and makes leveling a pain in the ass generally. I long to just be able to play the game and level up naturally, without being penalised for not painstakingly managing my skill progression. If I made a game that sent someone round your house to slap you in the face each time you leveled up, that would be unique too, and while I’m sure there would be some who enjoy such a feature (i.e. the same people that like the current leveling) it doesn’t make it a good idea nor enjoyable for the majority of us.

    • Uhm says:

      I never micro-managed my levelling that way in any Elder Scrolls game and they were still easy enough. It just sounds like gaming the system and purposefully avoiding playing naturally.

    • Peter says:

      Regarding climbing: I’d love love love to see some climbing/parkour movement incorporated into TES–but even without it, they can do better than they did in Oblivion. Morrowind didn’t have climbing (maybe acrobatics affected how quickly you can scale slopes? I don’t remember) but provided alternate routes to those with the jumps/magic to reach them. Oblivion didn’t let you jump all that high, didn’t have levitation/jumping magic, and didn’t provide those types of alternate routes. So I’ll be satisfied if they just think about those things in the level design.

      Regarding the skill/level system: I don’t want to see them cut back on the skills, just change how the skill progression affects experience level and attribute progression. If some people don’t particularly notice it, fine, but those of us who do notice it think it’s very obnoxious, and it’s not like there are huge technical challenges to fixing it. Just some thoughtful tweaks could really help take the grind out of the game.

    • Eschatos says:

      There’s one incredibly simple fix to the levelling system that many mods do. Instead of saving up multipliers as you increase skills and getting to spend some of them when you level up, every time you increase skills governed by a specific attribute by 2-3 points you get one point in that attribute. You get no multipliers whatsoever when you level up. It’s optimized so that you wind up having the same number of attribute points as if you had worked for x5 multipliers, but it’s much less annoying.

  16. Jesus says:

    Bullseye

  17. Thelonious says:

    I hope they retain the mental interpretation of dragons in TES lore, where their job is to maintain the timeline and devour any historical events that don’t accord with divine plans. There’s potential for a far more interesting story in that.

  18. i dunno says:

    The Elder Scrolls: Dragon Age

  19. Doesntmeananything says:

    And the team of thousands of professional game testers, for that matter.

  20. Sobric says:

    They need a fantastic storyline – who wrote Morrowind? Bring that guy back.

  21. Perkelnik says:

    Did they really say “DRAGON BOY!” or did I misunderstood?

  22. Premium User Badge

    Cross says:

    How i wish they’d scrap that shitty Gamebryo engine.

  23. Guildenstern says:

    Bad animations and blocky faces have what to do with game engine exactly?

    • Noumenon says:

      I downloaded the Better Heads mod for Morrowind, which proves the Gamebryo engine can display faces pretty enough to make me just stop and stare at some of the women I meet.

  24. Etho says:

    I’ve never had a problem with Gamebryo. It’s not the strongest engine, graphically speaking, but graphics are not really my main interest, and the games are always fun to play, so whatever.

    I’m excited. I have yet to play a Bethesda RPG that didn’t keep me entertained for quite some time.

  25. Ripbeefbone says:

    Dragons sound impressive until you remember what playing a Gamebryo engine game is like.

  26. Gurrah says:

    It’s just a shame I lost all interest in The Elder Scroll’s after the horror that is Oblivion. I gave the game a couple of shots, I believe I made 4 or 5 new characters in 2 years but every time I lost interest after a couple of days. I couldn’t really say why, just that it should be a sequel to Morrowind but it damn sure wasn’t.

  27. Guildenstern says:

    When did this place turn into Escapist forums?…

  28. Gritz says:

    For all of the complaining about Gamebryo, I’m much more worried about the writing. After the fantastic writing in Morrowind and Redguard, Oblivion was a huge, bland, cliche stinker.

    On the other hand, The Infernal City was okay for a video game novel and did some interesting things to spruce up the setting, and hopefully the second book is better.

    • Rich says:

      Yup, better writers on the main quest please. Also, more than three voice actors would be nice, plus character animation that at least attempts to emulate human movement and facial expressions.

      Actually, regarding the main quest, some sense of drama would be good.
      “Oh no the king is dead and the world is going to end, you’d better go have tea with the old chap in the monastery who’ll show about as much emotion as someone discussing the occasional problems with the local education system.”
      “The old chap says you must find the heir to the throne who’s stuck in the middle of city that is being torn down by demons as we speak. So, feel free to go off and train to be a wizard for a few months.”
      I get around this problem by only stopping to do other stuff when the story seems to allow it, but still, actually drawing (not forcing) the player into the drama would add a lot for immersion.

    • MikoSquiz says:

      For all that I’ve spent probably over two hundred hours playing Oblivion, in retrospect I can’t really think of anything I liked about it. It just seems like a huge regrettable waste of time now. Dungeon crawling was the most fun you could have in it, while also essentially being nothing more than a really bad FPS with an inventory screen.

  29. pakoito says:

    @kobzon

    Obsidian, the experts on making not-so-good-full-of-bugs second parts? yeah sure.

    @Doesntmeananything

    a.k.a Closed Beta.

  30. bagga says:

    While we’re throwing around ideas, I reckon they should fire that Dialogue Editor Riter and Plotter 2000 and hire a human writer. Gigantic, half-sentient metal colossi are all well and good for invading third world countries and orchestrating the world’s economy, but they can’t write for shit.

    Hello! I am [GENERIC CHARACTER] known for [DISTINGUISHING FEATURE]. Did you hear about the [STANDARD BABBLE]? I need you to go to [LOCATION] and shoot [THINGS].

  31. Hidden_7 says:

    I’m pretty excited about the setting in Skyrim. Hopefully going provincial again will let the aesthetics be a bit more distinct ala Morrowind. Sure, Skyrim’s “basically Norse” isn’t as inventive as Morrowind’s “man, what IS going on HERE?” but I really enjoyed Bloodmoon, and Bruma was architecturally my favorite town in Oblivion.

    Really though, I’m a huge Bethesda fan, and adore the style of game they’ve cultivated. That I get New Vegas this year, and Skyrim next year seems like an embarrassment of riches.

  32. The Colonel says:

    Oh Em Gee, the Darkspawn are BAAAAAAAAAAAAAACKKKKKKKKKKK!!!!!!!!!!!!!!!!!!!!

  33. Premium User Badge

    phuzz says:

    Dragons are the new zombies.

  34. MindFukr says:

    Game engines can be updated, you know, they’re just shitloads of code basically. Just because Bethesda is still using Gamebryo doesn’t necessary mean the game will look outdated and shitty.

    I’m sure they’ve made the animations better and so forth, although art assets aren’t usually limited by game engines only by people making that art. And like some people said, all the stupid little bugs and glitches can be eventually modded out. Or maybe this will be the first perfect and bug-free Bethesda game… LOL

  35. Premium User Badge

    Chaz says:

    Guess I’d better actually try and complete Oblivion then. Just a shame I keep getting stuck on the whole auto leveling system thing and end up getting attacked and beaten up by magical creatures that need magic weapons to kill them, which in turn need to be recharged using that bloody awkward soul gem system.

    • Rich says:

      Never bothered with weapons that needed charging. For active magic, I just cast spells, mostly of my own design.

    • Frosty says:

      If I were you I’d do the following:
      -Do the quest to get Umbra and use it as your main weapon-more powerful then most and kills anything magical
      -Get the mod (Francesco’s mod maybe?) that fixes the levelling

  36. Binho says:

    Why does everyone hate on the Gamebryo engine?

    There is no other engine out there that let’s you create such large worlds in such detail. Of course, the Mod tools could use a LOT of work, and be made a lot more user-friendly (Hear that Bethesda?). The terrain editing functions could use some updating (Supporting splat maps for object and terrain type placement would be great!) The editor crashes every 5 minutes, and making distant terrain visible takes some crazy, complex work around. But theoretically, it’s a lot better than the tools provided by any other engine.

    And if anything, graphical quality on Oblivion and Fallout has been limited by the fact they need to run on shitty console hardware. Dynamic shadows and screen space AO would be a nice touch, though the HDR lighting in Oblivion isn’t bad. Least I think so.

    • Stevostin says:

      Ah, at least someone who’s making sens. Engine are’n't only about displaying latest tech. I am always impresse with FNV on how things seems to remain consistent on the whole map even when you’re not there. Like if you say to a compagnon to go home and there’s no way to do it, you’ll find him/her/it stuck where it should be.

    • reticulate says:

      Games such as Assassin’s Creed or Red Dead Redemption disagree with your assertion that large sandbox worlds have to look shitty to run on console hardware.

      Both of those engines have far superior animation, lighting, shadows and are pretty goddamn big.

      After seeing what other games can do with the hardware, I don’t get why anyone would defend Gamebryo. As much as I loved New Vegas, I really wanted it to be the last gasp of that horribly outdated engine.

    • Torgen says:

      Has Rockstar said if they’re bringing RDR to the PC? I want to play that game so badly, but there’s really no money in the budget for a console (though I *have* been “prepping the field” so to speak, by letting The Wife know that she could use it to stream Netflix to the TV in the living room.)

  37. sinister agent says:

    Why is everyone so obsessed with which engine they’re using? They could be using an engine from 4,000 years in the future, and it still wouldn’t fix 95% of the flaws of the previous games. Priorities, people!

  38. Stuart Walton says:

    The only problem I have with the engine is that they still haven’t stopped the game randomly crashing when it’s loading in data and other crashes associated with the cache system. Even a fully patched Morrowind or Oblivion still does it. I haven’t played FO:NV yet but I can be damn sure it will hang on a load screen at least 4 times on my first playthrough.

  39. Zhan says:

    Was really hopung for a new engine. Mostly just to see how the next Fallout game would look but hey a least we’ll have a ton of very weird sex mods for it.

  40. Text_Fish says:

    I don’t mind waking up in a dungeon with no memory, but do I REALLY have to be the chosen one again? Jesus Christ. Literally.

    • Hidden_7 says:

      You weren’t REALLY the chosen one in Oblivion. You were pretty damn instrumental in assisting the chosen one, however. Daggerfall, similar, you were a behind the scenes guy making big moves, but nothing about you was special, except that you got things done. Really, Morrowind is the anomaly, with you being all prophetically important. Though even there I seem to recall some ambiguity over whether you were actually inherently special, or if it was one of those self-fulfilling prophecies of people thinking you were special, so you were put in a position to be special.

      Really though, Elder Scrolls games haven’t been about you being the big bad chosen one. You’re the right person at the right time to make big things happen, but most of the specialness comes from your accomplishments.

  41. Wulf says:

    I’m confused. I’m really very confused.

    According to Elder Scrolls lore, the dragons are usually pacifists, noble, and really nice guys, the Imperials are on good terms with them, and view them as vassals of the gods. I actually liked that, because it least it wasn’t another instance of pretty humans attack ugly monsters because gamers are anti-intellectual morons who’re entrapped in binary thinking and wouldn’t be able to possibly even begin to see dragons as the good guys. That was one thing I always loved about Elder Scrolls.

    But… now the dragons are the bad guys? Doesn’t that kind of directly contradict their own lore? I guess I’ll have to wait and see, but it’ll be rather depressing if they’ve gone from more D&D intelligent dragons, to the idiocy of the dragons in Dragon Age. I can’t understand why they’d do that, I really can’t. Unless dragon slaying really does sell, and they’re interested in selling their game so much that they’d throw their own well-established lore out of the window. If that’s the case, then I’m depressed by this.

    But more than depressed, I’m really, really confused. This makes it sound like the dragons were sleeping bad guys, b-bu-but… that’s in direct contradiction of Oblivion, and all past Elder Scrolls lore. Why? Gah.

    • Hidden_7 says:

      There’s also a bad egg in every basket, Wulf. It is entirely consistent to have the dragons be largely good, benevolent, wise folks, but have a couple nasty ones. Really, it would be just as two-dimensional to have ALL the dragons be these wise benevolent god-creatures as to have ALL the dragons be nasty giant lizards. It may transpire that you need to seek the aid of the nice dragons to deal with the bad dragons.

      Basically, I wouldn’t start fretting too much yet, they may have some interesting tricks up their sleeve yet.

      Also, you can be Orcs, Argonians, or Kajiit in TES (the recent ones, anyway) so you don’t have to be a pretty human if you don’t want.

    • Wulf says:

      Seriously. Please Bethesda, no more black & white moralistic trash. I was sick of that by the end of Fallout 3 with its Universal karma metre, which was so black & white it wasn’t even funny. If this is going to be good, pure, and good humans versus, big, ugly, evil dragons, then I’m striking this game off my list purely on that count. I’m so tired of moralistic pap. Why can’t the ones who seem to be big, ugly, and evil actually turn out to not be for once, and vice versa? You know, 1 can be 0, 0 can be 1, the very bane of binary thinking and moralistic white-washing.

      Blargh. I really, really hope this isn’t just going to be more of the same a la Fallout 3. Oh well, maybe they’ll get Obsidian to do a sub-sequel for them, and I’ll be interested in that.

    • Wulf says:

      @Hidden_7

      Yes, I realise there’s a bad egg in every basket, but having a group of perfect humans, all good, all with the correct motivations, versus a group of dragons, all bad, all with evil in their hearts, is just moralistic pap. I know it would be two dimensional, but to be honest, I want it to be more than just moralistic black & white nonsense, which is exactly what this looks like. I mean, even the more two-dimensional approach of having all dragons being good would be better than that. This is a step back from that, even.

      (Also, Novatine is clearly human. And this is very likely going to revolve around the Nords. So, yes. Blargh… I was hoping for something where dragons could be good/bad, people could be good/bad, and the divide was in regards to motivations rather than appearances. …next time, I hope they get Obsidian to write for them.)

      (And I think I’ll step away from this thread now before I get a massive backlash coming my way. Gamers are one of the biggest groups of people entrapped by binary thinking, and to the average gamer, moralistic storylines where good and evil are divided by appearance and very simple, moralistic outlooks rather than more complicated motivations is completely acceptable and par the course. I doubt I’d have any luck convincing anyone otherwise. I might be wrong about this, but… looking at the trailer, I kind of doubt it. :C)

    • Hidden_7 says:

      Also, Imperials are the ones who are down with dragons. They have the draconic crest, the dragonborn lineage etc.

      But we’re in Skyrim, land of the Nords, who it’s been established have an entirely different mythology. It could be that dragons are really these massive, primeval, unknowable, near cosmic beings, that defy classification under the conceptions of “good” or “evil” that are held by Man or Mer. Basically, elder god type situations. In that case, maybe the Imperials have chosen to view these things as wise and benevolent, adopting them totemically, while the Nord mythology sees them as these malevolent destructive beasts. Both views are incomplete and demonstrate the lack of the “human” understanding to comprehend these overwhelming forces. Basically I’m thinking this: http://tvtropes.org/pmwiki/pmwiki.php/Main/BlueAndOrangeMorality

    • Thelonious says:

      In the cosmology of the Nords, the dragon god of time Akatosh (he who appears briefly in Oblivion) is known as Alduin the World-Eater, and he periodically devours spacetime in order to start things over. Not bad, as such, but more like a dragon-shaped force of nature, and potentially pretty unpleasant if you happen to live in the designated End Times.

    • Pockets says:

      To be honest like you guys say what concerns me is that its going to be quite dull in its writing & plot – for all its flaws, Morrowind managed to pull off an incredible sense of place and was both inventive and well written for the most part and if that background just gets glossed over and its all bland I’d be more underwhelmed by the game than if they’ve not fixed rather well documented ropey animation and character models and AI faults.

  42. Premium User Badge

    Joshua says:

    Somehow, I never found the Elder Scrolls series (IE, just Oblivion and a tiny bit of Morrowind) to be particulary engaging. Perhaps because they made the world a bit too open ended. You could do a lot, but … why?

  43. BarerRudeROC says:

    “insert engine hate here*

  44. DJ Phantoon says:

    Well, at least we don’t have to be in the freakin’ elf area.

    Still, though. I would’ve taken more waiting if it meant the new Elder Scrolls game’s engine was a bit more dynamic, which it is not. Remember how the siege of Bruma was like 20 dudes and 8 monsters at a time? Not exactly epic, guys!

    • Doesntmeananything says:

      Exactly! But it’s like almost everything in that game was schematic, and I thought that games have well passed the stage when players had had to use their imagination to make visual representation more plausible.

  45. Jack says:

    Mm. Not incredibly impressed by the trailer, here. Voice actor drones on about how the prophecies warned us but we didn’t listen (damn our selfish, blind human hides etc!) and then a dragon lumbers around and vomits up some leeches. But don’t worry! Prophecy says that one man will rise up and etc etc blah blah blah.

    Speaking of which: surely you can choose your sex in the game? Why does it have to be “In their tongue, HE is called” etc? It’s Mass effect all over again, they let you choose any sex or race you want to play but advertise it with a bald white space marine. There’s not even any reason for it here. Not hard to say “They” instead of “He”.

    Hmph. Anyway. Hardly managed to make me feel like throwing my cash at them in irrational light-headed glee/arousal. Suppose it doesn’t mean anything in the end, of course.

    • DJ Phantoon says:

      Considering how all their games have been pretty vague about the gender of the player character, I’d assume that Skyrim is a tad sexist and the legend will remember the person as a man, despite possible other gender.

      See how I pulled that out of my ass? Now, a mattress!

    • Taillefer says:

      Maybe He isn’t the player character? Rather you have to find/help/oppose him as you uncover the secret history of the prophecy and the roles of those involved.

      Now, a mattress.

  46. xeno says:

    I’ll be in my bunk.

  47. Nutter says:

    I really, really hope Jeremy Soule is scoring this game as well.

    The music for TES has always been one of the best parts of the games.

  48. Wizlah says:

    I’m not quite sure what I want from a new Elder Scrolls Game. I was deep in morrowind and loving it when oblivion came out, so I just shelled out for it quickly (Man, I was bummed when I found out I couldn’t enchant my own items). Then both games got put on hold. They’re still on hold. I’m thinking of going back to oblivion but using that mod where you’re not the one dumped in jail, you’re just traveling through cyrodiil.

    I’d almost go back to daggerfall before I wanted to play a new Elder Scrolls game. I’m struggling to think why I even need to play one. I guess if Skyrim’s setting isn’t too generic. Me, I would have liked to have seen the crazy woods where the khajit and wood elves are going at it all the time. That woulda been cool.

    Their biggest challenge is how they handle dialogue. I can live with the engine and all that, but I’d much rather you were walking round populated cities where you could chat to fewer people but had more text-based chats. And I would like to make spells and items again.

    People opening and closing doors would also be good.

    • Doesntmeananything says:

      Wait a second, you can enchant items (by using either a Sigil stone or a soul gem at an altar) and make your own spells in Oblivion.

      That, or I’m confused.

    • Nehacoo says:

      @Wizlah
      A bit late now maybe, but you can enchant items and make spells in Oblivion, but you have to join the mages guild and go through a pretty annoying series of quests before you can access the arcane university (where the spellmaking/enchanting stuff is). Pretty sure there are mods for being able to do it at other places as well.

      Regarding dialogue, I too would like more text, like in Morrowind. That way repetitive dialogue gets less noticeable as you’ll simply not read through something when you recognise it. I guess you can also fit a lot more in text-based dialogue than voiced. I doubt this will happen though, so let’s just hope for better voice actors this time, Oblivion’s voices were horrible (I can’t believe what they did to the dark elf voices!). It’s probably mostly the shitty voice acting that makes me long for text again.

      Still, I’m not sure whether I’d prefer an Elder Scrolls game set in the Sumurset Isles instead, that would open up for a lot more weirdness a la Morrowind. And then they’d also be forced to make high elves suck less.

  49. pilouuuu says:

    Great! But we have to wait almost for an year!

    OK, yeah the engine is quite hideous, but it does somethings well, like displaying amazing open landscapes. They need to seriously update it though, because it is already terribly dated! How dated will it be in one year? I can only hope Carmack et al will be giving serious help to them here. And it’s not so much the graphics that really need to be improved. It is the stupid AI, fighting mechanics and animations (well, animations are part of the graphics).

    But Bethesda seems to take notice of their mistakes. They made Fallout 3 a much better game than the terrible Oblivion. I have hope here as soon as this doesn’t look like Fallout 3 with swords.

    • DJ Phantoon says:

      Already waited five or so years since TES 4, mate. Unlike Episode 3, which has been delayed so long I have no expectations for it (or that it’ll ever materialize), the waiting doesn’t affect my excitement for the next game. They do enjoy packing it full of things.

  50. The Great Wayne says:

    Shit, this bloody music still does the trick, gave me the goosebumps. Yeah, I’m a big geek and I’m totally fine with that.