Monday Night Combat Coming To PC

By Jim Rossignol on December 14th, 2010 at 9:26 am.


Splendid shooty arena game Monday Night Combat – which is a characterful Smash TV-like multiplayer game show action game with various different tactical elements thrown in to make it interesting – is coming to PC on 17th January. I guess that was revealed on Monday night, but oh well. Splendid news, anyway, as you can see from the trailer below. It’s a fairly cheap preorder, too.

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56 Comments »

  1. alice says:

    I am really excited about this, have heard a lot of very good things about the console version and was sad we were missing out.

  2. Bhazor says:

    The scout’s sex change was a big success.

  3. Jonathan says:

    I’d perhaps wrongly assumed that MNC was a TF2 clone, and didn’t see the point in it being released on PC. The trailer makes it look like it’s different enough though, and I like its art style.

    • Zhan says:

      It’s more dota than anything but it’s all direct controlled. Very neat game.

    • TCoZ says:

      My thoughts exactly.

    • DrGonzo says:

      yeah, it is VERY TF2 inspired, and also very dota inspired. It’s really excellent fun, can’t wait for it to be released. I read somewhere it’s some of the team that worked on Demigod.

  4. Poet says:

    Give me a hat or no dice!

    SEE what you have done Valve!?%

  5. blunders says:

    Such amazing news! Always makes me happy when a console game I really want to try ends up getting ported, no matter how long it takes. Apparently the MNC beta starts this Thursday, according to the story I read on BigDownload (though who knows where they heard it).

    • blunders says:

      OK, turns out the beta news comes from the developers themselves. See this post.

    • Tei says:

      Console ports of multiplayers games have to change the multiplayer component, make dedicated servers, or host the server thenselves, maybe have a master server and p2p networking. These changes are not simple, are expensive, and a game company can choose to not invest any money in the PC conversion, and release something that you can’t play in LAN, and need Games For Windows Live, or any other lazy “solucion”. How useful is to us a console port where the networking has not ben given a enhancement to work with the PC world?.
      This game is a multiplayer only game, and a cheap (but good) title, so the probability to get a bad port with Games For Windows Live is very high. Try to play a game where none is playing, searching game is slow and frustrating, and the hoster is hosting from his 45K modem from australia.

    • Maykael says:

      It has dedicated servers apparently.:D Says so in on the Steam store page. Maybe we’ve escaped the evil clutches of GFWL.

    • sassy says:

      I had to laugh when they wrote “Dedicated Servers” as one of the big selling points on the trailer. This is P.C, we expect it!

    • Lilliput King says:

      Not any more we don’t, especially from this kind of game.

      We merely hope.

    • rocketman71 says:

      @Lilliput King: we DO expect dedicated servers. Otherwise, playing online is like eating shit. Luckily, not everybody that has his head up his ass is Infinity Ward, and other companies NEED dedicated servers to sell to PC, once it has been demonstrated that the experience is shit otherwise. Even Call of Duty 841 (Black Ops, whatever number it was) came with then.

      LAN is the real big loss for PC. The social shit and the stupid piracy fears have made us lose a very important feature of PC gaming. That, and the Blizzard sons of… with SC2.

    • Lilliput King says:

      Rocketman: I meant that I don’t think we could’ve taken it for granted that MNC would have them. I find the fact that they say they’re going to have dedicated servers heartening, because it means they understand what a PC conversion requires.

    • JohnnyMaverik says:

      @ Tei

      I’m pretty sure it’s using Steamworks not GFWL.

    • rocketman71 says:

      @Lilliput King: Oh, sorry, misunderstood you.

      Totally agree with you. Plus I peeked in Uberent’s forums and I like what this devs are saying. Probably will pick this up. Here’s hoping that editor they’re talking about includes mapping support. For what I’ve seen in the trailers, the maps need some variety.

  6. firzen says:

    its a mix of tf2 and bloodline champions\dota style play, each team has a pack of drones that attack the other team’s base…oh and also persistent levels and such…
    it was fun but none of my friends got into it =( makes a whole lot more sense on pc though!

  7. Stevostin says:

    TPS ? K thx bye.

    • Flappybat says:

      Third person works fine for the pacing and style of the game. The combat isn’t like TF2 or Modern Warfare.

  8. KillahMate says:

    This actually looks pretty polished and fun. Cool. Also a TF2/DotA mix sounds interesting.

  9. Sigma Draconis says:

    Splendid news indeed. MNC already had its share of praise when it showed up on Xbox 360, but they’ll pick up plenty of pre-orders with that Beta access.

  10. deadsexy says:

    I’ve been waiting for this to happen.

  11. Fetthesten says:

    Having actually played this on the 360 I can attest to it being a lot of fun. There are two somewhat different game modes; one where you play against another team of players (and their bots), and one where you all team up to stop the robot onslaught. Monday Night Combat looked hugely derivative before I actually played it, but in fact it’s a varied and deep tactical action game. Highly recommended.

  12. Giant, fussy whingebag says:

    From what I’d heard about this game, I always thought that it belonged on PC and was surprised that it wasn’t. Now, all is right with the world.

    Of course, I’ll probably never play it; my views on multiplayer are aligned with Mr. Walker’s.

  13. Eversor says:

    Aww hell yeah, it’s coming out on PC at last, the platform it rightfully belongs on. Preordered in an instant, because from what I’ve seen of it, it’s amazing fun.

  14. Dominic White says:

    Heard nothing but good things about MNC. Great that it’s getting a PC version – hope it sells well enough to keep afloat. Multiplayer games can sink without a trace if the initial sales spike isn’t strong enough.

    • DK says:

      PC Multiplayer Games don’t. Even the most outdated or “failed” multiplayer modes are still played as long as they have dedicated servers. Fire up Call of Duty 1 or Dark Messiah of Might and Magic. You’ll always find some servers running.

    • Lilliput King says:

      Indie multiplayer games do, though. Plain Sight and Shattered Horizon both deserved better than what they got.

    • Dominic White says:

      Yeah, Shattered Horizon is a great example. They tried relaunching that SO many times, and nobody played. Yeah, there’s some games that have survived far longer than anyone could have expected, but there’s also a lot of games where nobody is playing, and the ability to find a populated game dissapeared within weeks of launch.

    • Gnoupi says:

      It really depends on the game.

      For example, a “little game” which looks very simple on first sight and which is living well with a community is Altitude (http://altitudegame.com/).

      A year and a half after release, you will always find players on it, any time of the day.

      I recommend by the way to anyone to give it a try and see the very pleasant gameplay and feel of the game. Don’t get fooled by the tutorial and the “emptiness” of the deathmatch modes. The heart of the game is in ball mode (and in destroy the base too, a bit).

    • SapphireBullets says:

      Yeah, indie shooter games on Steam have a bad record of maintaining any lasting multiplayer presence. Over the years, I’ve picked up a bunch on sale, including Plain Sight, Shattered Horizon, Madballs: Babo Invasion, Lead & Gold, ThreadSpace: Hyperbol, Dogfighter and Altitude.

      Of those, only Altitude still has a strong multiplayer community.

    • mcnostril says:

      SH is a very special case though.
      Bad combination of steep learning curve and high system requirements. Most of my friends didn’t even consider trying it because of the DX10 requirement. That, and a rather closed community (to their credit, they do try to open up, they just fail miserably) makes it a game that is very unfriendly to new players. A lot of matches are over in a matter of seconds if someone knows what they’re doing, preceded by long loading times and followed by more loading times. Every time I go back to play, I have a good time, but it also reminds me why it doesn’t quite pull me in.

      Damn shame. It’s got the kind of learning curve that hasn’t been seen since the original tribes.

  15. Andrew says:

    Wow, Dominic, I can’t wait for the PC version! I didn’t know they were planning to to that! Thanks for the great news!

  16. Lewie Procter says:

    This game is great, and I generally dislike multiplayer.

  17. 65 says:

    “This item is currently unavailable in your region”

    Every time I read this sentence something inside of me dies.

    • ulix says:

      Yeah, me too…

      SO how much is it? And why is it unavailable in my region?

    • noobnob says:

      Fifty US dollars. $13,49 with pre-order discount. A good price for a MP game.

    • ulix says:

      Fifty? 50? You surely jest, or did you mean fifteen?

      Cause as an Xbox-Live Arcade game I think it costs about 15ā‚¬.

    • squidlarkin says:

      Yeah, it’s $15. The discount’s only 10%.

  18. ddthesm says:

    Sweet! Another way I can dodge having to get xbox live gold :-)

  19. MadTinkerer says:

    Ah, MNC is finally coming home to Steam, where it really belongs. Nothing wrong with bringing out a multiplayer DOTA/TF2 hybrid on a console… except when essential patches get delayed by months thanks to the way Xbox Live works. Oh, and the fact that the Xbox 360 is the XBox 360.

  20. Delusibeta says:

    “-Fully customizable games including Dedicated Server support
    -Editor support (coming in January)
    -new content (coming in January)”

    Hmmm…

    Sounds like Uber knows what PC gamers want.

    • DJ Phantoon says:

      Yes. They want updates…

      In January!

    • Delusibeta says:

      To be fair, that is the same month the PC version is released in (which is more than could be said for the Xbox release. 3 months? Microsoft be trollin’)

  21. Mad Doc MacRae says:

    Pre-ordered, though TF2 is going to make me sleep on the couch for a month (by which time MNC will be out and I expect to be served divorce papers).

  22. Lucas says:

    From the FAQ:

    Q. What’s with the bacon?

    A. Bacon makes you better at everything. Just like real bacon!

  23. valru says:

    MNC is so good.

  24. Wulf says:

    Anything I can say that hasn’t been? It does look delightful though, cartoony, it doesn’t take itself seriously (thank goodness!), and it has some real character there.

    I’m all up for a bit of this.

  25. kwyjibo says:

    Yeah, but does it have hats?

  26. ghostwriter says:

    I just pre-ordered the game. This game is so much fun and a single player component with bots is being added. I could probably play that if no one else is online. Glad this game finally came to the PC. I hope it is welcomed and enjoyed by many.

  27. Qwentle says:

    MNC is pretty great. Will be interesting to see how the PC version changes things, I can imagine snipers becoming pretty damn nasty with mouse support (even more so, they’re pretty insane on the 360)

  28. puked says:

    Wow, I was really skeptical of the game for having such a derivative art style and gameplay mechanics that could so easily get butchered, but after playing the beta I’m sold. I mean, they mixed Demigod and TF2 and fucking nailed it.

    This is great fun, especially for ~$15.

  29. mda says:

    After seeing the trailer I was really excited… but people are saying it’s like DoTA?

    I SUCK at and (probably therefore) dislike HoN & LoL (the two DoTA-likes I’ve played) … can anyone still recommend I buy this?

    Hmm I wonder if there’s a demo.