Rod Humble Takes Over Second Life

By Jim Rossignol on December 24th, 2010 at 12:19 am.


Rod Humble, you might recall, has been at the controls of EA’s The Sims projects for the past few years. But no more. Linden Lab have just issued a statement, full of comments about “growth” and “exciting opportunities”, saying that Humble (pictured in his previous state) is taking over as CEO. Not much more than that at the moment, but this is the first thing Linden has done for a while that has made me sit up and take notice. I’ll be intrigued to find out more. Maybe you’ll tell us more, eh Rod?

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35 Comments »

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  1. The Hammer says:

    Does the statement pursue an agenda of informing you that Second Life is a PC game on every third line?

    Because if it did, that’d be ace.

    EDIT: Congratulations to, Rod, too!

    • purrpleheyse says:

      A game where you have to make up your own games when you’re in-game. And where you’re not born with a penis or vagina.

    • purrpleheyse says:

      A game where you make up the game when you’re in-game. And where you’re born without a penis or vagina.

  2. Spinoza says:

    frankly.
    I am not sure what is all about
    I do care thought

  3. rod humble says:

    Will drop by in January Jim! I am headed off for the hols!

    Hope all of of the RPS crew and readers have a good one!

  4. geldonyetich says:

    For his sake, I hope he’s the stomach to endure the depths of human depravity that make up a significant amount of Second Life content.

  5. Tei says:

    Well… Second Life is the limbo of a idea, one as old as internet, a not very good one.
    Good luck, I say. You never knows where the old dragon end, and the new dragon start.

    • Jockie says:

      I disagree entirely, 2nd life in ingenius in its simplicity. It could have been the wordls biggest chatroom/social gaming experience. It’s somehow ended up as a place for weirdo;s,

      Brilliant idea, poorly executed.

    • Tei says:

      The value of a idea is based on what it enable to produce. What has a “virtual 3D internet” has given us? Nothing or almost nothing of value, only Second Life. While the idea of progressivelly more high resolution and more 3D videogames have give us photorealistic images, and a wide range of experiences.

      The idea of a “internet 3D virtual world” is very old. A *lot* of people tried at the same time to create virtual world, in the early internet, and all failed. Others have tried recently, like Google, and have failed too. In internet terms, 2D is superior to 3D. Because 3D is hard and expensive, and you never have enough horsepower on the client end to produce something decent comparable with what the clients already have (like games), and because 2D and text are a superior interface, a 3D filemanager would never be superior to something like a console command window, or a windows desktop.

      A protocol was created to make pages in 3D, this is VRML. about all the websited created in VRML are now 404. Even the pages that contains specifications about the standard, have a lot of links dead and the examples don’t work anymore. Internet has moved past the idea to “become 3D”.

      No, is not a good idea, is expensive and hard, and what produce is (anyway) of lower quality. It was the wrong idea, and this is why it failed.

    • thecat17 says:

      Tei, I get the feeling that you’ve never even tried Second Life.

    • DXN says:

      @Tei:

      Yeah, but Second Life isn’t meant to be a way to present the WWW or other sorts of data — it’s a shared 3D sandbox world (with chat/browsing capabilities on top). It may not be as popular as William Gibson might have led us to believe it should be, but it’s still fairly humming, and putting it in the same bin as VRML is a bit unfair.

    • purrpleheyse says:

      DXN,

      With the newest version of the official viewer you can rez an object and use it as a screen to browse the web. Doesn’t have Flash-compatibility, but you can watch the YouTubes.

      The interface is like it is with Doom 3’s computer terminals.

  6. RakeShark says:

    Does this qualify as a Indie Humble Bundle?

  7. Torgen says:

    Shift change in the Chinese spam sweatshops!

  8. Thants says:

    No “Sad Pleading Eyes” tag?

  9. Will Tomas says:

    How the hell did that spam get through?! Also, new direction for Second Life? Interesting. If ever a “game” was in need of an update…

  10. steggieav says:

    People still give a crap about Second Life? I didn’t know that was still around.

  11. Flaringo says:

    is a shopping web like a shopping bag for spiders? what are you hiding from us?

  12. ScubaMonster says:

    I’ve always wanted to buy a Puma Slipper Woman. Now it can be mine for $30!!

  13. DJ Phantoon says:

    I ain’t sure what an AF Tank Woman is, but for $17 I’ll buy it!

    Also, do these bots not know the British don’t use dollars?

  14. Premium User Badge

    lurkalisk says:

    These bots just get weirder and weirder…

    There has to be humans behind this, but they don’t seem to exhibit any evidence of a sentient creator.

  15. Ricc says:

    Wow, that’s… cool. Now that I think of it, this sounds like a great fit. It’s going to be intresting to see what a man with a vision can do with SL at this (late) point.

  16. terry says:

    I’d guess all that working on a game based around people vomiting and pissing themselves has paid off.

  17. Hmm-Hmm. says:

    People still care about this nonsense? Oh, yes, the idea behind it is interesting.. but the application is entirely wrong.

  18. Flappybat says:

    They’re held back by building things on top of an original design that was thrown together in a short time by a small company with little money. Land is limited to 256×256 plots with region crossings that pause clients for a two to six seconds, theres no hierarchies for objects, theres no engine calls for ray casts (forget npc navigation), theres no 3D models yet and when they arrive they wont have skeletons (forget npcs). Even the avatars have an amateur UV wrap making texturing them a chore and all the sizing options mess up fitting, accessories and animations dont fit every persons slightly different skeleton.

    • Faxmachinen says:

      Flappybat: That’s 256×256 metres. And yes, most 256×256 plot is hosted on its own server, because that’s as much load as one server can take. Also, you forgot to mention that it’s actually 256x256x4096.

      As for raytracing, will this do?

  19. Unaco says:

    I thought Rod Humble fell off his roof, trying to adjust a TV aerial, and died? I guess not. Does he still shove his arm up inside that Emu puppet and molest celebrities? Or did he give that up when he started working on the Sims? I could imagine EA probably didn’t appreciate an Emu with no appreciation for personal space/boundaries around the office.

  20. pilouuuu says:

    I am worried about the state of The Sims franchise now. Mr. Humble was the guy that put some of the best, more strategic and sim-like ideas in The Sims, like Open for Business. Without him I’m not so confident we’ll get many deep gameplay based expansion packs for The Sims 3. Hopefully TS3 won’t be doomed by his departure.

    Good luck in his move anyways and Merry Christmas to him and everyone related to RPS!

  21. Premium User Badge

    Sagan says:

    So I have always pitied Linden Labs because they kept on pretending that their game was something other than the porn game that it is. Well turns out that they actually want it to be something different. And I shall be very interested to see what Mr. Humble adds to Second Life. But then again their money comes from them being the porn game.

  22. Nesetalis says:

    as a regular content creator and general all in all pervert.. secondlife is great.

    there are only two problems with secondlife is human nature.. and flawed design decisions early in its development.

    for the former, anywhere you make a world where people can do what they want… there will be genitalia smeared from corner to corner. atleast LindenLabs didn’t try to fight human nature like so many others do, they just shrug and try to keep the kids away from it :p
    as for the latter, maybe Humble can send them in the right direction, they are just starting to figure out what should have been done years ago.. COLLADA mesh/rig importing is a good example.. get actual models and skeletal animation. The old Sculpty concept was so stupid and broken to begin with.

    Secondlife is still relevant, with around a quarter million people connecting each day to the main server.. and a few tens of thousands on open servers.

  23. thecat17 says:

    Spamma lamma ding dong!