APB Reloaded Beta “Late February”

By Jim Rossignol on January 4th, 2011 at 11:10 pm.


That’s according to this tweet from the company that now owns the game. Last year’s biggest disaster is being transformed into a free-to-play title by the chaps at GamersFirst, who picked up the dead game for a bargain price when RealTime Worlds collapsed in September. For more details – and to keep an eye out on beta details promised for later in the week – you can check out this blog.

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22 Comments »

  1. Schmung says:

    Fair play to them – they actually seem to be making a real effort to turn APB into what it could have been. I’ve been following the blog and it’s all been pretty interesting stuff so far. Fingers crossed.

    • Jim Rossignol says:

      Yes, kind of a special project. I really hope they do something interesting with it.

    • The Tupper says:

      Oops – I think I might’ve single-handedly broken the comments system. Ignore or delete if poss…

  2. The Tupper says:

    I really do wish them well.

    I have, however, never found a thorough explanation of what differentiates APB from multiplayer GTA.

    Can anyone here tell me what makes APB a cause worth caring about?

    • Schmung says:

      It depends who you talk to TBH. A lot of people argued wanted APB to be one thing or another. I wanted a compelling, skill based action game with RPG elements and an awesome character customisation system that would in the long run turn into some sort of push/pull giganto gang war if you invested into it. I think a lot of people wanted a far more RPG like system with combat outcomes more dependent on stats/party numbers and whatnot. The resultant product didn’t really fall into either of these camps and pissed a lot of people off. Many arguments were had. I think most people did agree that there was an absolute, shedload of potential in there and that’s why people want it to work. The character creation stuff is immense and the U3 engine is capable of doing everything people want of the game, but the missions were dull, the car handling broken, the combat unfulfilling and many baffling design decisions were made. There’s a good game in there, but someone needs to take a really strong stance on what that is and push teh game in that direction and resolve some of the more obtuse technical issues that plagued the game.

    • The Tupper says:

      I can understand that making a car that hits a pedestrian stats-based could pose some problems unless, of course, the pedestrian is Chuck Norris or somesuch.

      Come to think of it: When Chuck Norris creates an Action/RPG/MMO hybrid, people don’t play *it*: IT plays THEM!

      Sorry…

    • shitflap says:

      Check the linked blog, there’s a bit that starts; “Let’s talk a moment about the fundamental concept of APB, and how it is NOT like a multi-player Grand Theft Auto game (aka how it is NOT “GTA Online”), at least not yet”, but I ain’t read it any further yet..

    • Jim Rossignol says:

      i like the blunt obscenity of one of our readers being called “shitflap”. Here’s a conversation me and John had about that:

      Jim: I like the blunt obscenity of one of our readers being called “shitflap”.
      John: Maybe that’s his real name.
      Jim: I’m okay with it.
      Jim: If he wants to be called that, okay.
      Jim: It’s a bold choice.
      John: I’m proud of him.
      Jim: Me too.

    • The Tupper says:

      Oh please don’t. I’ve had a few drinks and I’m *this* close to registering ‘rustysheriffsbadge’ as my new ID.

      As for the APB blog that Mr Flap refers to, I did read it when it was linked from here a coupla weeks ago, but it didn’t answer the question posed in its first paragraph.

    • shitflap says:

      When I saw The Tupper, I immediately thought of Sheeps having sex, so all is not lost, I quite like it at the very least. Pity about the article, it seemed like the ticket, but it had a white-noise type quality to it & I still ain’t got round to reading it.

      Thanks Jim, I was quite fond of the term when I first heard it many moons ago, evocative & insulting as it is. I knew RPS was the something special when I saw it randomly spouted when Robo-Tom went mental in the Neptune’s Pride saga, but your and John’s kind words have made my day ;)

    • The Tupper says:

      shitflap: “When I saw The Tupper, I immediately thought of Sheeps having sex”

      Oh I just don’t know. I really don’t…

      I share my thoughts freely and without prejudice on the world’s finest PC gaming blog…
      I submit a prize-winning entry to the Operation Arrowhead competition…
      Music I composed is used as the intro for one of the Hivemind’s podcasts…

      …but I fuck ONE SHEEP!!!

    • The Tupper says:

      shitflap: “When I saw The Tupper, I immediately thought of Sheeps having sex”

      Oh I just don’t know. I really don’t…

      I share my thoughts freely and without prejudice on the world’s finest PC gaming blog…
      I submit a prize-winning entry to the Operation Arrowhead competition…
      Music I composed is used as the intro for one of the Hivemind’s podcasts…

      …but I fuck ONE SHEEP!

    • shitflap says:

      Love you, man…

  3. Diabolico says:

    What about the hackers –

    back in the day, I used to really enjoy playing WarRock,

    however the game was plagued with hackers, to the point that it made it impossible to enjoy most of the public lobbies (not password protected)

    I hope they do something about that in APB :S

  4. Navagon says:

    This game’s development has been as interesting as DNF’s. Only in about half the time scale. I don’t know if they intend to offer anything to those who subscribed to the game before it was shut down. But it would be a nice gesture and one that would get the game off on the right foot.

  5. Rive says:

    Ive run that corner. It was mine. Right down to Veronikas Shop it was all our turf. And it will be our turf. Because it is all our turf.

  6. James says:

    Shitflap! I needed to write it, too.

  7. Bungle says:

    It failed before, but it will be something really special as a free game. This is light years ahead of any free game I’ve ever seen. My only question is how they’ll handle hackers. The game had hacks before going under. How do you ban people from a free-to-play game?

  8. Flappybat says:

    I can’t see how they have had enough time to turn it around in time for the beta, unless they really are throwing a lot of money at it. The last patch might have been good enough for a free to play game (not very high standards) but it won’t help their review scores.

  9. Mashakosha says:

    I like how the above spam site sounds like something the Priest used to say in AoE.

    Anyway onto more important business. Personally I can’t say what one thing went wrong with APB. Was there even just one thing or was it a combination of factors? I could probably write an essay akin to what I used to write for GCSE History, with all the contributing factors and then what I personally think the main one was.
    Still, if the new devs really find out what it was that went wrong and fix it, then fair play to them.

    Also, shitflap. That’s a fun word to type. Thank you for bringing it to light!