By Alec Meer on January 4th, 2011 at 12:14 pm.
While we all settle in for the torturous wait for Skyrim, why not return to Bethesda’s finest hour, The Elder Scrolls III: Morrowind? I spent a good chunk of 2009 knee-deep in its bleak, strange, often crazed world for the Fool In Morrowind diary series – something I dearly wish I could have continued, but the need to make a real-life living rather got in the way. The news that there’s an updated compendium of graphically mondernising mods for this deep’n'dark RPG threatens to bring me back, however.
The Morrowind 2011 Graphical Project more builds upon established mod-highlights rather than introduces anything new, but it aims to be very much the definitive pack. Perhaps even more usefully, its compiler has come up with a complete guide to get everything working, in both retail and Steam versions of the game. As I discovered when modding Morrowind to the hilt for the diary, there’s an awful lot of scope to get things wrong.
(Update – So some mod-makers are apparently unhappy about their work appearing in this pack. More details on the politics involved here. Your call, of course, whether that affects your decision to download it or not.)
Here’s what it looks like, by the way – but c’mon, be a love and show us your own screenshots, won’t you?
(Darkness and juddering are FRAPS’ fault rather than the mod’s, apparently.)
And here’s Morrowind’s original 2002 trailer, for a little compar-o-nostalgia:
Important update! As noted by August in comments below, the below is a far superior mod collection. A wonderful video, too…