Dead Space 2 Features Screaming, Ghosts

By Jim Rossignol on January 7th, 2011 at 1:07 pm.


If you click below, you can watch a six minute walkthrough of Dead Space 2‘s train station level, narrated by executive producer Steve Papoutsis. The environments are certainly looking a lot busier than the original, but Isaac is now also now hallucinating like a man on the wrong side of the 1960s. There’s also a breath-taking tunnel flight sequence, which might be silly and simple and linear, but it looks oh-so awesome.

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49 Comments »

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  1. TeeJay says:

    I don’t like all the labels – push this button, unlock this door, pick this up, go in this direction – plastered all over the screen. Also while the action sequences are impressive, I still prefer having more control over the camera and my own movements, which makes me feel like I am creating and participating in the action rather than strapped into some kind of electronic ‘baby walker’.

    • Jim Rossignol says:

      “some kind of electronic ‘baby walker’.”

      There’s a phrase.

    • outoffeelinsobad says:

      Yes. Hated this in the first one. Can’t be scary if I’m following a trail of breadcrumbs to my next objective. Sorry.

    • The Great Wayne says:

      Because obviously, it’s the said absence of the trails which would be scary, and not the whole monsters-with-extra-limbs-made-of-corpses stuff.

    • BeamSplashX says:

      I wouldn’t mind if it was an electronic baby John Walker. DS2 will have vehicle sections, right?

    • outoffeelinsobad says:

      @The Great Wayne: Sarcasm noted. Thank you. But it is my opinion that providing an obvious trail to follow destroys immersion, which also destroys any tension or fear. Also, the monsters in that silly game are not inherently scary — they’re like wastepaper-basket versions of the monsters in Silent Hill.

    • The Great Wayne says:

      No offense meant with the sarcasm. Was just pointing at the fact that it’s not the kind of game aiming to be clever enough to scare you out of an ambiance and being powerless in front of the horror – ala Amnesia. It’s the kind of game that’s trying to scare players with wannabe-gruesome monsters, hectoliters of virtual blood and pictures an iconic hero.

      I must admit it does seems to try being the former though, but it definitely ends up falling in the last category. I think it has to do with a lot of reasons already mentioned, from the plot to the game mechanics, but waypoints aren’t one of them, imho.

      It makes sense having futuristic mapping in the future, much more than having a super-engineer repel an invasion by himself. Plus, it looks cool and it indeed helps a lot.

    • BrendanJB says:

      @outoffeelinsobad: So why don’t you just… you know, not use it? Nothing is forcing you to press the “show me where to go” button.

    • aerozol says:

      I find it a bit harsh to rip on the ‘trail’ destroying the immersion, when Dead Space is one of the best survival horrors that’s found a way to implement usually immersion breaking features like health bars, and inventory, in a way I thought brilliant (health has been done well before though, really often, now that I think about it). Changing weapons/ using items really just added to the feeling of pressure, for a change. The ‘trail’ is a little extreme, but let’s be honest, running in circles, lost, through similar looking corriders isn’t the greatest thing in the world. And it’s going to have a lot of those.

    • outoffeelinsobad says:

      @BrendanJB: The fact that you can ignore a game mechanic doesn’t make it not suck, much like not playing a game doesn’t make it not suck.

      @aerozol: I think the immersion-ruining breadcrumb bullshit is especially bad BECAUSE Dead Space had so many other well-done mechanics. It’s such a smack in the face when you look at how they did the other mechanics you listed. I could complain about one specific part of the story being bad, but I don’t simply because the entire script was awful. And if you think you would get lost often enough, then maybe the level design was also horrible, eh?

    • MycoRunner says:

      Well this is hardly news worthy for a *PC* gaming site. Press the “A” button repeatedly when some kind of monster grabs you? Mindless button mashing is below us PC gamers. (I’m only slightly kidding). “That last bit was one of our hero’s bouts of dementia, featuring a flaming subway car.” Oh right, dementia. Like my grandma has. Fun.

      “Now we see that the character is immobile and hanging upside down.” Wow. How innovative. Granted, the graphics are pretty (well, they’re actually horrific, but you know what I mean). Not happy. Will skip this title.

    • Huggster says:

      As much as the first game was average, this footage makes me want to play Dead Space 2. At least it looks like they increased the art budget!
      Shame the weapons, mechanics and aliens all look the same. Ahh well.
      So all in all I guess Dead Space 1 had enough moments to make me remember the atmosphere fondly.

    • Premium User Badge

      Nogo says:

      “outoffeelinsobad: much like not playing a game doesn’t make it not suck.”

      This foil could have used a bit more thought, just sayin.

  2. skyturnedred says:

    Hmm, might have to give the first Dead Space another try, and look around for a way to fix the damn mouse in it. Surely there are numerous possible fixes for it already, right?

    • Mark says:

      You have to modify a file to push the sensitivity above its max. Once you do this the game is very playable using a mouse. You have to change a variable in the settings.txt file from 1.000 to 2.000, AFAIK.

      Apparently they’re looking to better the awful controls this time around for the PC:

      http://www.escapistmagazine.com/news/view/101347-Visceral-Promises-Better-PC-Controls-in-Dead-Space-2

    • swagger says:

      I’m playing it using a USB 360 controller at the moment and that works very well,
      No idea about fixes etc for K+M controlls though…

    • skyturnedred says:

      Hmm, guess I should use my 360 pad too. I’m pretty terrible in shooty games with it, but I guess it will just add to the atmosphere in this game.

    • Optimaximal says:

      The broken PC controls were caused by their broken implementation of VSync. If you turned that off, the game was massively playable, albeit full of screen tearing.

      Of course, if this solved the problem whilst allowing VSync, cool.

    • jonfitt says:

      I found that the problem was indeed caused by vsync, but in an odd way.
      Apparently the game’s vsync locks it to a paltry 30fps. I enable vsync in the NV control panel which seems to set it to 60.fps.

    • Urael says:

      “The broken PC controls were caused by their broken implementation of VSync. If you turned that off, the game was massively playable, albeit full of screen tearing.

      Of course, if this solved the problem whilst allowing VSync, cool.”

      No, vsync wasn’t the only issue. No matter how I set that on my machine the game still struggled to deal with the mouse properly. I hadn’t seen that tip to tweak the file settings, though. And I now have a gamepad so looks like either way I can revisit the first game at some point. :)

    • RegisteredUser says:

      I have tried both and you do not even get remotely close to a comfortable control feeling (AMD/ATI card here) no matter what you do. It’s so bad / clunky feeling that you just really want to stop playing lest you get so annoyed you end your relaxing gaming day with tension and a headache instead of enjoyment and release.

      Yea, that’s what you want to pay for as a gamer.

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    heretic says:

    the first one just made me feel like a handy man, oh no more power to train must fix, must fix the array, must fix the blablabla, and it always involved me going by myself and the others, I mean the ONLY two other characters just staying in their control rooms.

    BORING

    the plot wasn’t even interesting and didn’t really keep me going at all.

    the world was always really detailed, shame they couldn’t make a nice story out of it or at least make the puzzles varied.

    • Optimaximal says:

      Well, Isaac was the engineer…

    • The Great Wayne says:

      Actually, Isaac is the best engineer in the world. Kinda like a futuristic mario on steroids. Cause he fixes a whole station all by himself, all the while eradicating a horde of monsters which killed the whole population of the ship (**spoiler** one of the creatures even clearing a military vessel, sorry for flushing that one out in space mates, no hard feelings **/spoiler**)

      Shit, if only our plummers were 1/100 as efficient as he is ! They can’t even change a pipe without charging you a three month salary fee.

    • Premium User Badge

      heretic says:

      @Optimaximal

      Granted, but he wasn’t a marine (was the black dude one?), though I remember they tried to make him useful towards the end he’s absolutely crap for most of the game!

      The only time that black dude does anything useful he gets killed.

      Though I seem to remember it was interesting how the girl kept blaming the black dude for being “one of them”, I think they should have pushed this further just to make you really paranoid. Having more than 2 characters that talk to you frequently might have helped.

    • The Great Wayne says:

      You forgot the fantastic captain obvious moments of the black dude.

      Also, don’t forget spoiler tags when you talk about the plot. Don’t care personnally and the game’s plot is deep as a glass of water, but still.

  4. JackShandy says:

    The train sequence looks awesome, but I can’t help but wish for The Last Welder.

  5. CaLe says:

    I think it looks great! I enjoyed the first one a lot. The atmosphere they create is among the best of any game world out there.

  6. Magrippinho says:

    Is it just me, or is “The Wrong Side of the 1960s” a great name for a rock band?

  7. RadioactiveMan says:

    This looks awesome. I love the way they play with the 3rd person perspective in this video. I don’t know what to think about that freeze gun- from what I remember, the first weapon you get in the original deadspace was the best. Taking off limbs and all that…

    The first was genuinely spooky, although it was pretty linear and there were a lot of “go here, repair this” as mentioned by heretic.

    My wishlist for Dead Space 2: More choice about what to do or how to do it, some allies to work with occasionally, get rid of the magnet-boot zero gravity but keep the outer space bits (i liked the change in feeling when you went outside- dead quiet, but you are constantly worried about oxygen).

    Anyway, looking forward to it- could definitely be a sale buy on steam!

    • thebigJ_A says:

      The “freeze gun” isn’t a gun, it’s the Stasis power. It’s the first one you get in Dead Space 1.

  8. The Great Wayne says:

    Hmmm, seriously, those “attack cutscenes” when you’re hit or grabbed are a bit over the top for a proper immersive experience. Look, Isaac is stabbed, bitten and I don’t know what, but he’s fine and his suit is still a-ok. Also, lots of blood.

    Seriously, trying to be gruesome just for the sake of it tends to be boring along the game, it was the same stuff in the first. You see so much you grow used to it pretty quick, and therefore nothing feels scary anymore.

    And I’m pretty glad to see that in the far future, hacking terminals looks to be as easy as lockpicking a car from the sixties. I can’t wait for that far future.

    PS: I might actually sound negative, but I found the first kinda good, just not scary at all and taking itself a little too seriously for something that turns out to be more of a good laugh than a scary game – not unlike a slasher movie.

    • Urael says:

      I’m with you on this – how many times have we watched some foul creature maul a human ragdoll behind a window or locked door, gore splashing everywhere, before it is then released to come after the player? It’s become so much of a trope that its power to scare is massively diminished. You just ready yourself to shoot it as soon as you can.

      And I fully agree with you about the fact that the monsters seem to do so much visceral damage to you but actually don’t affect you all that much beyond shaving off a few hitpoints.

      However like you I did enjoy the first one (for as long as I could stand to wrestle with the controls) thanks to some great art direction, some decent world-building and a decent gameplay experience. I’ll probably get this at some point. :)

    • RegisteredUser says:

      You need to play Metro 2033.

    • Urael says:

      i really do. It’s on my to-buy list. :)

  9. Tizoc says:

    I LOVE ragdoll ! By the way is there no gravity or do those necromorphs (stupid name) suddenly become really really light when they die? Nice trailer, apart from that annoying “press that button” thing.
    Edit : Maybe they are filled
    with helium? That would explain their explosivousness !

    • thebigJ_A says:

      Helium is inert. It doesn’t explode.

      You are thinking of hydrogen.

  10. technivore says:

    I feel like the first Dead Space was like a decent B-movie: fun and enjoyable if you keep your expectations low, but ultimately not all that good. Personally I didn’t finish it; I got like 7 or 8 “sections” in and just got tired of fixing up that damn ship. And even with the V-sync off and mouse sensitivity cranked up I found the combat frustrating at times. Still there were some pretty neat set pieces in it and the zero-G and vacuum sections were very entertaining.

    This one pretty much looks like a gory sci-fi QTE-fest. Honestly I think Dead Space 2 would make a better movie than a game.

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  12. jonfitt says:

    I’m just playing the first one now and it’s not bad. I’ve solved the minor mouse problem I had and things are trucking along nicely.

    The “go here, get something bring it back”, is an acceptable way to reuse environments to me since he is supposed to be an engineer on a broken ship; and let me tell you, engineering is not all new exotic locations and novel tasks.

    Really when you think about it, when you walk forwards through a level you miss the view looking the other way, so a well designed map can provide something in both directions.

    We’ll see if it gets old though. Currently I’m more worried about the combat getting too difficult, as I’m not too good in this over-the-shoulder view.

    • The Great Wayne says:

      At one point you’ll get a circular saw thingy to use as a weapon. After that, the game pretty much turns into a weird variation of carmageddon.

    • jonfitt says:

      Awesome! What’s not to like!

    • thebigJ_A says:

      You thought the saw made it too easy? I thought the saw was useless and barely used it. Not as useless as the flamethrower, though.

      Two pieces of advice to new players: upgrade your starting weapon, it stays useful the whole game, and always use those little cube things to unlock doors, what’s inside is almost always worth using one up.

    • The Great Wayne says:

      Save for the flamethrower, every weapon is enough to go through the game once properly upgraded. Just pick the one you like using most. The saw did the trick for me.

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    jaheira says:

    The guy is awful at the game. You often see this in promo vids. Y?

  14. Serenegoose says:

    Looked fun – more dead space is absolutely fine by me, since it’s a horror game scary enough to make me jump and feel tense, but not so scary that I just stop playing and never return. So many games are too good at being horror games (Amnesia, etc) and as such, I never have the guts to actually finish them.

  15. Handsome Dead says:

    This is the least scary game.

    Also, tourette’s stomp is the best stomp ever.

  16. 1stGear says:

    I’m looking forward to this game in the same way I look forward to watching Aliens. Dead Space 1 had some creepy moments, mostly involving the completely insane survivors, but I didn’t find it that scary over all and felt it suffered for trying too hard to be a horror game.

    Glad that Visceral decided to opt for more of an action game with an icing of horror.

  17. RegisteredUser says:

    Sure, but will they be able to make a just as crappy, incompetent and never cared for or supported port with save points instead of anytime saves, and utterly unplayable mouse controls?
    Will the forum and post-release support be just as nonexistant and gamers that paid for their purchase just as thoroughly snubbed?

    We can but hope.