IGF Student Showcase Finalists!

By Jim Rossignol on January 10th, 2011 at 7:53 am.


GameSetWatch has posted the list of finalist for the IGF Student showcase, and like everything else in the IGF this year it is STRONG. Nominees include the resplendent Octodad and the stylish Fract. Full linky list below, for your pleasure.

e7 (Gymnasium Koniz Lerbermatt)
Fract (University of Montreal)
GLiD (Bournemouth University)
Octodad (DePaul University)
PaperPlane (ENJMIN)
Solace (DigiPen Institute of Technology)
Tiny and Big (School of Arts and Design Kassel)
Toys (Future Games Academy)

I can’t wait to get all these played up. The IGF is going to be splendid for 2011. Well done to all.

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24 Comments »

  1. Mike says:

    Bournemouth! REPRESENT.

    EDIT – Looks suitably creepy too. Digipen’s showing looks good as usual too.

    • bill says:

      Bournemouth has a pretty darn good video games and computer graphics school. Wish i had studied harder!

    • Samwise says:

      YES.

      I’m in my final year at bournemouth, never knew about this awesome to see that bournemouth can put out something that looks pretty good, and liking the fact there’s other game devs down here.

  2. RagingLion says:

    Some of these we’ve seen on RPS before, of course. I quite liked the look of the French game, PaperPlane. I don’t feel I can judge how good and effective Solace is without playing it. If it literally just ends up being a bullet hell game with a nice aesthetic then I’m not interested. If the combination with the music actually lends itself to the game feeling different then that’s very interesting. Basically, is the ‘unique perspective on five stages of grief’ wishy-washy nonsense and just tenuous narrative justification of a different art style for each level or does it actually successfully convey something through the game.

    • Sagan says:

      The perspective on the five stages of grief is mostly wishy washy nonsense. But the game is quite good. The way the music interacts with the gameplay is just pretty.
      And it is only mostly wishy washy nonsense, not entirely. It is actually a little effective at conveying different moods, even though it is done a little shallowly.
      Definitely worth playing.

  3. Dinger says:

    The nice thing about the student entries is that you can actually download them and play them.

    http://solacegame.com/

    Now, we just need someone to give them all a spin and give us the digest. The European entries just get stronger every year.

    • RagingLion says:

      Ah, thanks, I hadn’t realised. Probably got used to the IGF main often being made up of early builds that aren’t available for play.

  4. espy says:

    Tiny and Big looks great, nice style and atmosphere, and the music seems good (provided the in-game music resembles the trailer music).

  5. Navagon says:

    Some pretty damn fine offerings there; but to me Tiny and Big is looking like a possible winner.

  6. Dinger says:

    bad form, dude. If that’s an extreme insult, get ready for a lifetime of disappointment.

    In the future, if you’re gonna rag on one of the entries:
    A. Don’t link to your failed entry in your username.
    B. Question its merits in themselves, not for what they say about your failure.
    C. Be precise. “Better sex games in the 80s”. Really? which ones?
    D. Better yet, go for the controversy. I mean, this is a game where the player is, according to the rules, instructed to seduce (among others) a fourteen-year old boy, complete with graphic visuals and audio (although both rather crude). And “One of the worst games I’ve ever seen” is all you can come up with?

    • Dinger says:

      In short, is the IGF asking us to find honor in child pornography?
      I should add (actually I did add, but musta screwed up in posting, that my 30-second test (up to the 14 year old. I’m not sure what the laws are in this country about that, and I don’t want to find out) suggested that there is artistic merit here. Viewed as a sex game, it’s lousy, but as a commentary on the archetypal male fantasy driving many VG portrayals of women,, it might have merit. Or it could just be pedophilic crap.

    • kwyjibo says:

      What are you talking about?

    • Dinger says:

      Re: IGF student showcase and “Child Porn”

      Icemann’s complaint was about a game, Ute that received an honorable mention. The game, marketed as “adult”, consists of a 2D map with your (female) character and 11 male NPCs walking around. Your job is to pick up the men, drag them off to a corner, and have sex with them (via a rhythm-matching game), finishing before another man walks past. A second window contains a line-drawing of the sex act (with possibly some surreal elements, and definitely genitalia), along with the name, age and profession of the target, and sound effects that are what you’d expect. At least one of the characters is a 14-year-old “pupil”.

  7. Skull says:

    Loving the space rock in Tiny and Big, I’d play just to hear more of that tune

  8. PTibz says:

    Octodad represent. All of the competition is great this year. I’ve played them all and I think it’s going to be a close one. Excited to hang out with you all at GDC!

  9. Gnurf says:

    Paperplane represent. I only played Octodad for the moment and loved it. All the other ones look gorgeous, I’m really proud to see a game I worked on selected among such great productions. And to have the chance to see the GDC this year… that’s just plain amazing.

    • PTibz says:

      Paperplane is seriously gorgeous! I played for about 45 minutes yesterday and really like the exploration portion of the game.

    • Henke says:

      I am loving Paperplane. But how do you know when you’ve “beaten” it? I’m pretty sure I’ve colored everything in now but I’d like to know for certain. Oh sure, I know this game isn’t about highscores and “winning”, but more about just… being, man. But the gamer-part of my brain nonetheless wants confirmation that I’m at 100% completion.

    • Gnurf says:

      You “finish” it by unlocking all the stories (look in the album inside the menu by hitting”RB” and then “A”). You know you unlocked a story when you have all the elements of it colored and an animation starts. Then you can “unlock 100 % of it major achievement omg U roXXor” by coloring everything but we don’t have a feedback for it. When you are satisfied with your result, go in the Exit window inside the menu (“LB” then “A”) and enjoy.

      Edit : the menu = the treehouse ^^

  10. kwyjibo says:

    Some great trailers for interesting games there.

    I hope the entrants carry on working on these games, and flesh out the ideas into a complete whole. I hope that some of these will make retail.

    • PTibz says:

      Octodad is bringing some new content to GDC and should be releasing it online around the same time. Expect an entire new area and a conclusion to our little storyline. We have a few semi-secret announcements up our sleeves also. There might be future adventures as well so keep a look out!

  11. Subjective Effect says:

    Hey, Paperplane, Flower is on the phone and it wants it’s idea back!

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