Rock, Paper, Shotgun

Archive for January, 2011

Lo-Tech: Bulletstorm Specs Friendly

By John Walker on January 11th, 2011.

A man with a gun on a Thursday.

There was a time when a new game from Epic meant saving up the thousand or so pounds it would cost to get a machine that could play it. That sounds so alien now, so ludicrous, that people were upgrading at such vast expenses just to play the latest, greatest PC game. But of course it was an investment in the many dozens of games that would follow, until the next time id released something. But now, thanks to cross-platform publishing, the PC is idling. We’re already so far ahead of the current gen console tech that we can spin our wheels and enjoy our latest games on two-year-old rigs, with the graphics card we bought at the time. Madness. And to prove this point, the Bulletstorm specs look positively pedestrian. They’re below.

Read the rest of this entry »

, , , , .

51 Comments »

Some Thoughts On Starpoint Gemini

By Jim Rossignol on January 11th, 2011.


Little Green Men Games’ tactical space RPG Starpoint Gemini has been out for a few weeks now, and it’s been high on my list of priorities for examination. I don’t feel like I’ve played anything like enough of this (just a few hours) to warrant a full on verdict, but I still wanted to get some impressions down, because it’s a fairly interesting game. Read on for some thoughts on this space oddity.
Read the rest of this entry »

, , .

28 Comments »

New Minecraft Gubbins Includes Cake

By John Walker on January 10th, 2011.

Anyone who makes any

There’s a hodgepodge of new Minecraft news released by Markus “Notch” Perrson today, including a potential release date. Which seems such an odd thing to say about a game I’ve been playing worryingly often for the last few months. I mean, sure, I could go to bed, or I could continue hollowing out underground caverns of their dirt and gravel in order to discover more ore that I will only ever use to make more tools to continue hollowing out underground caverns, endlessly wondering why I’m doing it but completely unable to stop. It’s later this year. There’s other things too, including cake.

Read the rest of this entry »

.

77 Comments »

Bloody Hell

By Alec Meer on January 10th, 2011.

It feels lovely, getting to say stuff like “Recettear has sold 100,000 copies” and “Amnesia has sold 200,000 copies.” Those figures mean that small groups of people’s lives have changed, improved, had nice sofas and bigger TVs added to them. Truly, it warms the cockles of EARTH_MAMMAL_HUMAN_ORGAN_HEART.

Then Blizzard announce that they’ve sold 4.7 million copies of World of Warcraft: Cataclysm and you just think “God, that’s a lot of goblins.”
Read the rest of this entry »

, , .

96 Comments »

Jurassic Park Game Inspired By Heavy Rain

By Quintin Smith on January 10th, 2011.

I really hope somebody out there gets this joke.

Telltale has told Game Informer that its upcoming episodic Jurassic Park game will be a more tense, slower-paced experience than its usual adventures games, and that the team are taking an inspiration from David Cage’s PS3-exclusive Heavy Rain. Specifically, the interview states that Telltale is “going above and beyond to develop something new for Jurassic Park: Episode 1.” The game is set partially during and partially after the first Jurassic Park film, so, mm.

Is that interesting? I thought that might be interesting. More importantly, have you guys all played Trespasser yet? Look, I’ll put a video of the beginning of the game beneath the jump. This 1997 FPS was light-years ahead of its time.
Read the rest of this entry »

, , .

81 Comments »

Is It SUPPOSED To Be Stick Dudes?

By Alec Meer on January 10th, 2011.

The only reson im giving this a 1 is beacuase the voices where pretty good. but thats it!

Essential viewing, folks. (Via half the bloody world on Twitter).

Oh, and while strict RPS policy is that we don’t accept freelance submissions – axman13, if you’re listening, please would you review something for us?

, , .

96 Comments »

Ship Simulator Extremes v1.3 Patch & Editor

By Quintin Smith on January 10th, 2011.

I've never been to Australia. Gotta go. Got to. Maybe I could tour the homes of RPS fans, eh?

Developers VSTEP are hard at working improving Ship Simulator Extremes, and the new 1.3 patch adds a collection of new features including a mission editor, nine new misions, a cinematic camera and improvements to the game’s visuals and multiplayer. It is a boat bonanza! If we have any proud virtual sailor boys reading this who haven’t heard of Ship Simulator Extremes, I’d included the latest trailer after the jump. My experience with it was mired by bugs, but hopefully they’re alllll gone now.
Read the rest of this entry »

, .

24 Comments »

APB: Re-beta’d, The Sign Up

By Jim Rossignol on January 10th, 2011.


The APB: Reloaded blog has come up with some details about how to join the closed beta. Sign up and create a GamersFirst account is the first step, but later there’s information and DxDiag and things. They’re just warning you that it’s going to get involved, or something. Apparently 20,000 people have already registered, which sounds like a decent number, but I wonder how many of you lot will? How many of you want to go back? How many of you feel excited that this game is relaunching? I have some hopes that GamersFirst will be able to fix some elements of what made APB wonky, but it’s tough to know if they can really make the big changes that would bring the game into the state it should have been at launch.

That said, if it’s eventually going to be free to play, we’ll all end up having another look, won’t we?

, .

30 Comments »

Wot I Think: SpaceChem

By Quintin Smith on January 10th, 2011.

Don't worry! It is, on occassion, not quite as complicated as it looks.

When I posted about indie puzzler SpaceChem last week, I wondered if we already had one of the year’s best indie games on out hands. Since then I’ve lost many hours to its incredible chemical conundrums, and I’m very excited to tell you Wot I Think.
Read the rest of this entry »

, , , .

102 Comments »

Top Selling PC Games 2010 Are Predictable

By John Walker on January 10th, 2011.

This is what you want, is it? IS IT?

We spend our days deep in the mines, swinging mighty pickaxes against the hard rocks of gaming, trying to find those precious jewels for you to enjoy. And what do you go and buy? Well, you lot reading this, you go and buy excellent things like Amnesia and Minecraft and Neptune’s Pride. Because you’re brilliant. But the rest of the UK are spoiling it, meaning the top five PC games of last year are… well, they’re not that bad really. It’s just that number 1 and number 2 are the same flipping game. But then, at least none of them is another Who Wants To Be A Millionaire. The list is below.

Read the rest of this entry »

, .

58 Comments »

Minecraft + Kinect = Internet Glory

By John Walker on January 10th, 2011.

Yeah, well I built a rollercoaster yesterday. By HAND.

It’s hard to see how we’re going to top this story in 2011. Unless Bethesda announces that Skyrim will have always-on DRM to prevent the game causing addiction to BioShock 2, this has to be the ultimate in RPS. It’s Minecraft and Kinect.

Kotaku spots that Nathan Viniconis has figured out a way to take a depth image with the 360′s Kinect and then have Minecraft translate this into its world. Pow!

Read the rest of this entry »

, , .

41 Comments »

Search

Respond to our gibber

Browse the archive