Batatat: Arkham City 5x Bigger Than Asylum

By Quintin Smith on February 1st, 2011 at 2:20 pm.

A bat, man.

Last December I told Rocksteady that I wouldn’t be using correct grammar in my Arkham City posts until they released some in-game footage (see here, and here). Today Gamespot published an interview with Sefton Hill, game director at Rocksteady, containing a few new details on Arkham City. But do we have any footage? Do we heck. So, here we go.

Batamn! He moves though the night, like a fart or other invisible thing. But how will you and I be moving down the meanie streets of arkham city? How big will it be? As big as a REAL CITY? Why will we do it? Only batman knows, and hes not telling. But also Sefton Hill knows, and he says.,.

He says that Arkham City will have a “footprint” five times bigger that arkham asylum! I have draw what that is look like.

Why, Sefton? Why did you make your game so big?

“Taking the game onto the Gotham streets has given us the opportunity to significantly increase Batman’s repertoire. Our primary goal is to deliver the “Batman in Gotham” feeling, and this meant completely overhauling the traversal and navigation system. We wanted the player to experience the freedom and exhilaration of gliding down alleyways and soaring above the skyline, and this has meant [adding] nearly twice as many moves and animations as in the original game.”

Fasinating. Do you see? With Arkham Asylum we were all “Oh, oh, it is so fun to feel literally inside the batman” but in truth we were missing the most vital part of batmam, which is the flying around a city and doing a BOO! at a crinimal. Oh, crinimals, when will you learn. How many boos will it take.

“The footprint of Arkham City is about five times bigger than Arkham Island, but our primary intention was never to create a bigger gameworld just for the sake of it. In Batman: Arkham Asylum, we really focused our effort on creating an intense, pressure-cooker atmosphere by locking Batman in the madhouse and allowing The Joker to turn up the heat. In Arkham City, we want to take that attitude to the next level, so we created an experience in which gamers will have a huge amount of navigational freedom, but they will also feel the extreme pressure of the challenges that they face. Players will be able to go anywhere at any time, but we have made sure that players will always have a very clear idea of where they are needed most if they want to just stick to the core narrative path of the game. Explore the streets of Arkham City, and you will find many side missions, secrets, and street brawls, so players won’t find it difficult to get into some trouble if that’s what they are looking for…

…Yes, the decision to take the second game off of Arkham Island was really driven by our desire to set a new creative challenge for the whole team and to give players an even deeper and more authentic Batman experience*. As soon as we had Batman diving off rooftops and gliding between buildings, we knew that we had made the right decision to take the action to the streets.”

Just like Batman, who also makes the right decision to take action to the streets because sitting at home with a television never got anybody henywhere. THis will be a goood game. This is quinns, over and out

* I’m just going to step out of bad grammar mode for a second to ask the audience how on Earth you can provide the “authentic” experience of being an imaginary man.

.

69 Comments »

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  1. Duffin says:

    Gazungas.

    • Premium User Badge

      Diziet Sma says:

      Is that in answer to quinns question? Like batman with breasts for the authentic experience.

  2. DeathHamsterDude says:

    ‘flying around a city and doing a BOO! at a crinimal. Oh, crinimals, when will you learn. How many boos will it take.’

    I lol’d . . . I cried.

    • Premium User Badge

      Gap Gen says:

      I can’t believe I missed this from the previous post:

      “See Batman fight his enemys in the rain. He gets wet. Poor soggy Batamn. Have a towl, soggy Batman. There there.

      Oh no the towl was poisoned! It was the work of Batman’s nenemy, the Joker! A deadly trap.”

    • Urthman says:

      I will be so happy if the game is as entertaining as this post, Quintin.

  3. Wilson says:

    Well it says Batman experience, and since everyone’s experience of Batman will pretty much have been watching him do stuff (whether they had input in what he did or if it was a film or comic) surely it can still be an authentic Batman experience. It never said an ‘authentic feeling of being Batman’.

    • Quintin Smith says:

      But what if the only time somebody watched Batman was this:

    • Bhazor says:

      Then we would have GOTY right there.

    • Wilson says:

      That’s a good point actually. I guess they don’t have the right to claim an authentic Batman experience until they have a surfing contest as a minigame. Or, better, as the final boss battle.

    • markside says:

      That might very well prove to be an improvement on the previous game’s final battle.

    • matty_gibbon says:

      Does imagining being an imaginary character count as authentic?

    • ceriphim says:

      God that clip was awful. The entire country must have been eating lead-based paint chips to enjoy that. Seems like there’s a “jumping the shark” joke in there somewhere…

    • Shadram says:

    • Premium User Badge

      Jubaal says:

      Is that a young Philip Glenister in the background of that Batman clip?

    • sbs says:

      i vote yes for a shark repellent spray.

    • GameOverMan says:

      Rubber shark is rubbery (or should I say rubbish?)

    • Tetragrammaton says:

      Im struggling to think of a situation when you would need “Whale repellent”

    • Talorc says:

      It wouldn’t be a truly authentic experience until they had special pre-order DLC bonuses consisting of shark repellent and different colour swim trunks to wear depending in which retailer you purchased from.

  4. Cooper says:

    * I’m just going to step out of bad grammar mode for a second to ask the audience how on Earth you can provide the “authentic” experience of being an imaginary man.

    Shit just got POSTMODERN

    • Premium User Badge

      skalpadda says:

      Bat suit peripheral.

    • Premium User Badge

      AndrewC says:

      Spend a day, Quinns, having all your actions controlled by a small number of socially awkward but extrememely vociferous nerds on the internet. This will give a fairly authentic impression of being Batman!

      If you feel that’s too close to being a PC game blogger, try to punch someone.

    • Premium User Badge

      AndrewC says:

      And if that’s still too close to being a PC game blogger, do it in fetish gear.

      And if that’s sti

    • Bhazor says:

      That didn’t work out too well for David Blaine

    • Premium User Badge

      AndrewC says:

      Yep that seems a lot like modern Batman comics.

    • DeathHamsterDude says:

      Robin peripheral.

  5. Unaco says:

    Is the ‘n’ silent in Batamn?

    • DeathHamsterDude says:

      Well, I’ve been pronouncing it like backgammon. And if this game is anything like backgammon then it’s got my vote.

    • Inglourious Badger says:

      Batgammon? I’m sold!

  6. Premium User Badge

    sonofsanta says:

    I hope that Rocksteady never, ever release in-game footage of the game, even after it’s released and available for £10 as part of a classics range far i the future or something. Because then I will never have to go without what is clearly the greatest preview writing ever commited to silicon.

    ALSO: by God they need to snap out of buzzword mode for a moment. This game will sell itself. It categorically does not need the “assistance” of words such as “attitude” or “extreme”.

    INFACT: they should clearly just get Quinns to write the press releases because the idea of doing a BOO! to a criminal sounds far more interesting than whatever else they are blathering on about in that release.

    And now I should stop editing this post and do something productive in my day job. Good day.

  7. Triangulon says:

    This post is kill or cure for any grammar nazis lurking around.

  8. Chunga says:

    Games journalism at an all time high-point of blubbery wonderfulness, batamn it!

  9. .backslash says:

    Wait, Jeanette from VtM:Bloodlines is that you?

    • Quintin Smith says:

      I think Arkham Asylum’s interpretation of Harley Quinn was less “The finger down your spine when all the lights are out” and more “The finger up your ass when you’re trying to do something really important.”

    • Premium User Badge

      AndrewC says:

      What could be more important?

    • Vorrin says:

      hah, great, you stumbled on an italian how to say, ‘finger up your ass’ as in, someone (or even something) extremely annoying and kind of hard to cast away.
      Spot on for my own description of her, in italian, too.

  10. terry says:

    klook im posing on gamefaqs

    Edited to remove punctuation

  11. Alistair says:

    The first game was received with universal acclaim as far as I know, so why do they need the images of Harley Quinn’s tits to sell it this time?

    • BooleanBob says:

      Even when you already have a huge and enthusiastic fan-base awaiting your game’s sequel with baited breath, it still makes sense to use the lowest common denominator (sex) to sell it to the remainder of the male gaming population that isn’t a part of the former demographic.

      Also, five times larger than an asylum? More like Arkham Village, am I right guys? :L

    • DeathHamsterDude says:

      Because the only (ONLY!) reason Batman: Arkham Asylum met with universal acclaim is because of the boobies. They were everywhere!

      /Sarcasm

    • Brumisator says:

      Sorry, did you say something? I wastittiestittiestitties.

      Damnit, it’s happening to me agai-titties!

    • nuh uh no way says:

      u r so rite

    • Urthman says:

      Yes, having Batman cleaning up a neighborhood instead of an entire city might be more like Daredevil & Hell’s Kitchen than the usual Batman story, but that doesn’t mean it’s not a good idea for a game. Confining Batman to a single building was a little unusual too, but that worked well.

    • Hunam says:

      <3 harley xxxxxXXXx

  12. Njordsk says:

    Epic draw.

  13. trjp says:

    I’ve no idea why you’d want a game 5x bigger than AA was – in fact I thought AA was pretty-much perfect in gameplay terms, didn’t outstay it’s welcome but contained a tonne of replayable bits etc. etc.

    What I don’t want is the franchise getting “GTA-itis” – the symptoms of which are the needless collection of large amounts of shit, endless commuting instead of playing the fucking game and a total removal of anything which could actually be viewed as innovative or fun…

    • Urthman says:

      Not every game should try to be an open-world GTA-style game, but Batman is a better property for it than most superheroes.

      I mean c’mon. Batmobiles, Bat-Cycles, Bat-Copters, Bat-Boats. Can’t you just see the Batcave garages and hangers and docks filling up as the game progresses? Tell me that wouldn’t make an awesome game.

  14. Stranglove says:

    I think Quinns should write all pieces in this style. It really gives an insight into the workings of his mind…

  15. nuh uh no way says:

    Wat a sham,

  16. fallingmagpie says:

    5x bigger is better so batamn can fly longer and shoot wire and pull hismelf up and fly mor

  17. ReV_VAdAUL says:

    The name Sefton Hill reminds me of Jamie Sefton, former editor of former magazine PCZone. I wonder what hes up to nowadays.

  18. Vorrin says:

    Uhm… so, am I the only one in the whole internet, who didn’t actually like Arkham Asylum, and found it quite polished and well done, but really boring once all the mechanics had been introduced?

    Seemed like the game was hand-holding the player way too much, and yeh, it was a lot of BOOs and then smash-kapow to generic beef-criminals, it all looked good, but it felt like a chore to me, and then I stopped.

    This guy’s comments, suitably sound as soul-less and generic as I found the first game (which admittedly, was indeed received with universal acclaim, that I don’t get, more so that RPS should have liked it so much), so, yeh, I won’t lose any sleep over this game :)

    • Brumisator says:

      Nobody can please everyone.

      As long as you don’t go into batshit insane fanboy mode and start claiming that the sequel shouldn’t be made because you didn’t like the first game, I think we’re okay with that.

    • skinlo says:

      Surprisingly people can have different opinions. Every game feels like a chore to finish, its just how fun it is in the process, and beating up baddies in Batman is fun for the majority.

    • trjp says:

      You’re entitled not to like it – but you can’t say it wasn’t innovative, well made and deserving of a sequel.

      You also don’t get to say that because you didn’t like it, the sequel should be different – that’s silly.

    • Vorrin says:

      I didn’t get to say neither of those things, I said it was polished and well made (and yes, combat at least, was fairly innovative), and criticized the guy’s (Sefton Hill) PR talk, then asked if I was the only one not liking that game at all (which is apparently the case).

      Then of course, if the second game turned out to be something I enjoy playing, I personally would be happier than if it turns out more like the first, which I didn’t like.

  19. DestructibleEnvironments says:

    I thoroughly enjoyed Battermang: Arkham Asylum, it was one finely crafted game.

    But wait! Does this mean Arkham City will have quintuple as many collectibles, and even more Bat upgrades? This can’t be good for my gaming OCD, no siree. :(

  20. empty_other says:

    The game needs stronger colored costumes. Batman is fine, he is supposed to dress black, but the rest should dress like something of a fashion designers nightmare, not like a fetish fashion designers dream…

  21. WJonathan says:

    Quenten theseupdates are making me laugh, SO HARD! My faverite part of the RSVP webazine. DEFINITALY! Thank you, quentin. ! .

  22. Oneironaut says:

    I saw the picture for this story and immediately thought “New Vampire: The Masquerade game?” I was disappointed.

  23. dan. says:

    “In Batman: Arkham Asylum, we really focused our effort on creating an intense, pressure-cooker atmosphere by locking Batman in the madhouse and allowing The Joker to turn up the heat. In Arkham City, we want to take that attitude to the next level…”

    By locking Batman inside an actual pressure-cooker and allowing The Joker to turn up the heat?

    • Chunga says:

      Co-starring Jamie Oliver of course – what else? It is going to be Hells Kitchen. Dessert: chili-sprinkled apple pie and roasted Batamn.

    • Dougal McFrugal says:

      but then it would have to be done in 30 minutes!

      Including prep time!

  24. Emperor_Jimmu says:

    They should just use the Fuel map.

  25. DXN says:

    Quinz0r: “I’m just going to step out of bad grammar mode for a second to ask the audience how on Earth you can provide the “authentic” experience of being an imaginary man.”

    Via hyperreality.

    • DXN says:

      Being more specific, we can feel like we’re receiving an ‘authentic’, real-feeling representation of something even if what we’re seeing doesn’t/has never existed. Styles of artifice from films like Saving Private Ryan and Children of Men were taken into Gears of War to give a feeling of ‘realness’ even though the subject matter is fictional. There was a good article about this floating around a while back that I’ll try and dig up…

  26. The Dude says:

    I gezz you gayz jizz dint tink of the possibletes of whoring from roofopts into Babs roomsz coz dats wot Bamtan doz.

    Edit: corretced som typoz like doz and doze.