That’s Rad: New Vegas DLC Is PC-Bound

By Alec Meer on February 4th, 2011 at 5:12 pm.

It’s hard not to feel at least slightly :( when a series that began on PC apparently gives this old platform short thrift. Such was the case in December, when it appeared Fallout: New Vegas’ DLC Dead Money had been greedily exclusivorised by the dark beast that is the Three Hundred And Sixtieth Xbox. Fortunately, such punishment of the faithful was only temporary.

Gentlethings, further post-apocalyptic adventuring awaits us after all. In which case, I shall rescind my earlier :( and replace it with a :)

God, I hate smilies. I regret using them now, to be honest. Oh well, too late now.

So yes: Dead Money is turning up on PC on February 22, which is a mere 12 and three-quarter months from now. Seems a long time to wait but… oh, this year? Right, that does make more sense. Yeah.

Dead Money will be released for the Steam and Direct2Drive versions of New Vegas right about then, and sees you held captive by some nutter who wants you to rob a casino for him. Like Ocean’s 11, but with more jumpsuits, then? Anyone play it? How does it compared to Fallout 3′s DLC?

Following that, there’ll be at least three more DLChunks. We don’t have names and dates, but I’m willing to bet they’ll involve quests, guns and VATS. A bold assertion I know. I’m wild like that.

Finally, here’s a Dead Money trailer to watch while you wait these 18 long days.

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48 Comments »

  1. DrazharLn says:

    :D

  2. Phoshi says:

    About darn time, not that I’ve finished the game yet. The biggest problem with a large upgrade is I have too many games to play(!)

  3. Mashakosha says:

    Good news, I suppose. Doubt I’ll be getting it though.

  4. Qjuad says:

    Excellent stuff. I loved New Vegas, and will no doubt love this – even when I’m crashing to desktop or launching through walls/floor/the sky.

  5. Duffin says:

    “the Three Hundred And Sixtieth Xbox” made me laugh, yes I’m easily pleased.

  6. Kryopsis says:

    Is this one actually any good? I nothing positive about Dead Money so far.

  7. Paul says:

    Next three DLCs will be called:
    Honest Hearts, Lonesome Road and Old World Blues.

    Yes, I have that information from The Vault.

    • Dave says:

      Those names have really nice flow.

      Compare to Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta.

    • Premium User Badge thestjohn says:

      Given those names, and considering I’m not a massive country music fan, I’m actually hoping for some more tunes on the in-game radios. Maybe I just didn’t listen at the right times, but if I end up singing “he’s got spurs that jingle-jangle” to myself at Tesco’s again I don’t know what I’ll do.

    • Reiver says:

      If you’re playing the PC version then there are several excellent mods that extend the radio stations or add new ones.
      My personal favourite is the conelrad station (which was also a mod for FO3)
      http://www.newvegasnexus.com/downloads/file.php?id=35061

      With songs like this how can you say no?

    • DoucheMullet says:

      A visitor of RPS who plays on the PC?

      Madness.

    • MattM says:

      So many good mods, I ended the game running over 30 mods. My favorite was the conelrad radio pack too.

    • Martha Stuart says:

      I’m not sure if they have made this mod for new vagas yet, but there was a mod for Fallout 3 that allowed you to put in any mp3s in the audio folder and it would play them on the radio stations.

  8. omicron1 says:

    Ah, good. Because after being spit upon by all concerned for months, the first thing I want to do is lend my monetary support to their Xbox patronage policy.

    Try treating me with respect next time, Obsidian and MS.

    • Bureaucrat says:

      As the publisher, Bethesda would be the party making the call on exclusivity, not Obsidian.

    • Mattressi says:

      I’m sure someone will come on and say we’re overreacting or something similar, but I have to agree omicron: I will never buy this DLC nor any others which give preferential treatment to Xboxers. Some people defend it saying that the business is about making money and that’s how Bethesda makes more. I say we should stop buying the DLCs in that case; that way it won’t make them more money to shaft us.

    • Martha Stuart says:

      you guys do realize that MS probably walked into Bethesdas office whipped out their huge checkbook and cut them a huge check to make this exclusive right? im sorry but i cant fault Bethesda for takeing the money. Every man/women/company has his or her price. everyone has a price.

    • Mattressi says:

      Martha, that’s exactly what I’m talking about. Everyone has their price. I can’t blame them for going where the money is. I can, however, be irritated by them for shafting us. So, I (and hopefully others) will withhold my money by electing to not purchase the DLC. If enough people do that it will mean that accepting bribes from MS will no longer be ‘where the money is’.

  9. Bureaucrat says:

    From what I’ve read, it’s pretty much a pure Chris-Avellone-fest. Features prominently a cast of eccentric characters with deep backstories and large vulnerabilities forced to work together by circumstances to achieve a goal involving their personal survival (rather than any heroic achievement). That gets my Torment sense tingling.

    Also, fist-based weapons made out of beartraps. Yes.

    • Qjuad says:

      He apparently wrote every character, which makes me giddy.

    • Zenicetus says:

      I dunno… if the premise is that you’ve been captured and forced to work with other no-goods to rob a casino… how does that work if you’ve already completed the game’s main plot line?

      Hopefully without spoilering too much here… by the end of the main storyline, you’ve become a powerful force on the local New Vegas scene. You’re not exactly the lone wanderer that could be easily captured, so maybe this works better if you haven’t completed the game yet. I’m curious to see if any of the following DLC actually hooks into the alternate endings for the main plot.

    • laikapants says:

      From the Fallout Wiki: “From a gameplay standpoint, Dead Money is accessed by loading a save file from any point in Fallout: New Vegas prior to the endgame sequence, in the same way as Operation Anchorage, Point Lookout, The Pitt or Mothership Zeta were triggered in Fallout 3 without the Broken Steel DLC.”

  10. Premium User Badge JayG says:

    Meh, as someone who brought every black isle game, and every obsidian game, the fact that DLC that actually increases the level cap was Xbox exclusive means I’ve had it with them. I don’t actually mind console exclusives, and i don’t normally buy DLC, this was a rare time i would have. WTF is with that anyway, can’t be arsed buying a console exclusive, grab the DLC they shove down your throats instead, and make the poor sods who brought your game but don’t have the whatever format that won’t buy the main game as a exclusive, but no any expansion type thing has to be XBOXXXXXXXXX, AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH, and i got a xbox but prefer mouse and keyboard and want to scream a lot. I know that’s totally incoherent, but way i feel.

  11. Hunam says:

    What’s the price on the DLC? Well.. to be honest I’ll just wait for a sale on Steam for the DLC anyway as I want the game to be patched up a bit more before I spend any more money on it.

    • Stevostin says:

      Why ? The game is already working pretty well. No bad experience with bugs in my recollection of the ride I had two month ago when playing it. Maybe there was some, but not memorable !

  12. Navagon says:

    Good news. Despite the fact that I’ve heard it’s not exactly spectacular, it’s the principal of the thing.

    For some reason I still don’t have any motivation to get this game, despite – or perhaps because of – spending a couple of hundred hours playing Fallout 3.

  13. Premium User Badge heretic says:

    Watched the trailer, isn’t it obvious that you get killed in the end?

    Dude asks you to steal stuff and he’ll let you go, if you steal said stuff, what motivation does he have to let you go? Might as well make you go boom boom and be done with it.

    In this situation your only chance really is to pretend you are doing your task all the while trying to get the collars off / kill the guy who’s manipulating you.

    • Soon says:

      “In this situation your only chance really is to pretend you are doing your task all the while trying to get the collars off / kill the guy who’s manipulating you.”

      I suspect they would have thought of that.

      But I also suspect you’ll discover things about your captor regarding his history and motivations which may lead you to sympathise with him, despite what’s he done to you. Then you test your judgement of character on whether you trust him at his word. And so forth.

  14. dethtoll says:

    I knew it was coming to PC eventually, so this is vindication over the doomsayers who swore it was going to be another Minerva (nevermind that Minerva’s coming to PC too now.)

    • Hunam says:

      Ironically, Minerva will probably be out after Duke Nukem Forever.

    • dethtoll says:

      There’s a lot of games coming out after Duke Nukem Forever…

  15. sjjs says:

    I got a very heavy Ghost Ship vibe from the track alone, which is a Good Thing.

  16. Freud says:

    If they want to feed PC gamers with crumbs from the Xbox table, they’ll probably lose a few customers here and there. Personally I feel done with New Vegas. Pretty good game but no urge to play any DLC. Didn’t play any for F3 either.

  17. harrumph says:

    I thought it was excellent, personally, and although it’s a probably not for everyone, I think it’s more likely to please the RPS crowd than it would your average Xbox 360 reviewer. To put my biases on the table: I was one of those die-hard old Fallout fans who scorned Fallout 3 when it came out; I only played it after my housemate got New Vegas, which completely charmed me. F3 was okay. The Pitt was almost great; I thought most of the other DLC was pretty lousy.

    Dead Money is a strange creature—as in The Pitt and Mothership Zeta, you start with almost all of your possessions removed, but here, you don’t get them back until you finish the DLC. You can’t leave the Sierra Madre until the heist is over; once you do, you can never return. It’s its own little self-contained world, with almost-all-new weapons and enemies. The gameplay is a little wobbly: certain skills make things very, very easy (90+ sneak and 50+ melee or unarmed will make almost all of the combat a breeze and kill a lot of the early tension; very high lockpick and science skills will allow to bypass pretty big chunks of exploration and combat), and lacking certain skills and stats will shut you out of a LOT of the story and some of the better endings (you’ll want 6 perception, 7 intelligence, and I don’t know how much speech, probably something pretty high). Pretty fun, though, if you don’t have your heart set on just running everywhere and shooting everybody. If you’re observant and not in too much of a hurry, most of what reviewers complained about won’t bother you; you might not even notice it. There’s one “fight” towards the end (which you can avoid, but only by your choices much earlier) that was pretty horrendous for me, but one out of a hundred (or whatever) ain’t bad.

    So the strength of the whole thing, unsurprisingly, is in the atmosphere and the writing. The companion characters are really, really excellent, and the dialogue is absolutely packed to the gills with skill-, stat-, and even perk-specific options (Christine, in particular, is a straight-outta-Torment joy, if you’ve got the perception and intelligence to understand her). There are plenty of interesting diaries and letters and such lying around to fill in the creepy details of the main plot (also, delicious hints about what’s to come in the DLC to follow). The main plot, though it isn’t remarkably clever, original, or surprising, is actually thought-provoking. Dead Money is a bit of a fable, and (very much unlike most games) rewards the application of a liberal arts education. It’s full of symbols and metaphors and allegory! Fun! I played it twice!

    • Ryn Taylor says:

      @ harrumph

      Thanks for your opinion, I wasn’t really interested, but hearing what you had to say got me interested in it.

      I’ll have to see how much it is first though. DLC is always way too expensive for my opinion.

    • Zenicetus says:

      Good review, thanks! I put a lot of points into the conversation stuff, almost none into melee combat. This could be interesting.

  18. Qjuad says:

    Thanks Harrumph

    EDIT: Reply fail :(

  19. Zinic says:

    On a related note, they have also announced that all future DLCs will be released at the same time for all platforms, instead of releasing exclusively for the 360 first.

    • malkav11 says:

      Which is really the only sensible or acceptable policy as far as DLC goes. Do it for every platform you release for and do it at the same time, unless for whatever godforsaken reason you decide to delay one or more platform’s release of the original game (you shouldn’t do this either, but if you -do-), in which case that release should come with all the DLC to date at no additional cost. Like, for example, how Bioware did the Mass Effect 2 PS3 version.

  20. NotGodot says:

    NMA reckons they’ve got the subsequent DLCs all sussed out based on Graffiti from New Vegas.

    Graffiti textures found under the name nvgraffitihonesthearts in the folder nvdlcgraffiti talk about New Canaan and Joshua Graham/The Burned Man. Ringo, one of the Crimson Caravaneers, talks about the company opening up a new route to new Canaan.

    Old World Blues has no attached Graffiti but they figure, owing to a lot of references to The Big Empty in Dead Money, that it’s going to revolve around pillaging it.

    Lastly Lonesome Road has a bunch of Graffiti at the northern edge of the map about the player. Stuff like “You Can Go Home Now, Courier”, along with references to “The Divide” and Lonesome Road. They reckon that, going off of Dog’s endings from Dead Money, Lonesome Road will be the one where The Courier comes face to face with Ulysses.

  21. delialli says:

    it’s short SHRIFT, not thrift. i don’t know what a shrift is, or why a short one is worse than a long one, but i still demand you respect it or in 500 years nobody will be giving anyone any length of shrift which would be a tragedy

  22. delialli says:

    p.s. this game should have corner cover

    JOKE

  23. Wednesday says:

    Is Vegas worth a spin? I found Alpha Protocol, a game I was pretty excieted about, more or less rubbish.

    Fallout 3, however, I loved.

    • Fiatil says:

      I would say it’s worth a spin. I’ve beaten Fallout 3 and some of the DLC, but I love New Vegas a lot more. The camps seem to be divided on whether it’s awesome or not, but I don’t really see where the division comes from. The writing is vastly superior all around, the gameplay is tweaked to be a bit tighter (ironsights does wonders), and if it ever was buggy it doesn’t seem to be now. The only thing I can see some people being upset with is that the world design isn’t quite as motivated, but that’s a side effect of being set in the Mojave Desert vs. a city with some of the most recognizable landmarks in the world.

    • eclipse mattaru says:

      Personally, I found the quests in New Vegas to be mind numbingly boring for the most part, it barely has any moments worth remembering (no Button Gwinnett, no Liberty Prime –in fact the last showdown is quite anticlimactic), and the world is so empty it makes you wanna cry (and I /do/ know it’s a desert, but it’s also a game, as in: “I’m supposed to be enjoying my time with it”). And somehow they managed to break a bunch of things that used to work just fine in Fallout 3 (a game that was pretty broken already, so that’s quite a feat). Also, it feels a lot less like a post-apocalyptic RPG and a lot more like a futuristic western.

      Oh, and the “hardcore mode” is a joke, especially if you played FO3 with the FWE mod. Hell, Metro 2033 does a much better job at implementing a “survival” aspect to the gameplay.

      All that said, it’s still an RPG without dragons, which is quite something alone; and it is a great game all around, certainly one of my top 5 games for 2010. Even for 2009-2010.

      I still like FO3 a lot more, but like Fiatil up there said, opinions are rather divided in that aspect. In a way, comparing FO3 to NV is not a lot unlike comparing FO1 to FO2; and much as it happens there, no matter which one you prefer, they’re both very very good (or at least you’re bound to like both if you like either one).

  24. SgtCB says:

    Haha thats funny, on the fallout wiki site i posted that Dead money was like Oceans Eleven, cept after like 5 or 10 minutes it was removed :(