By Quintin Smith on February 9th, 2011 at 5:07 pm.
The sequel to shimmeringly competent action RPG Torchlight is going to take a little longer than expected to achieve its predecessor’s blinding polish, Runic CEO Max Schaefer has told Digital Spy. Rather than arriving in May or June it’s now scheduled for July, and do you know what? It’s none other than the fiendish console toyboxes that are to blame.
Here’s what Schaefer had to say-
“I’d say that the Xbox project, having to do the extra work with the interface, has pushed us back a little bit, so we’re probably talking July right now for Torchlight II.”
Max, you fiend! This series started on PC! Oh, how quick you are to abandon the platform that gave you your start! For shame, Max Schaefer! For shame, you rotten and cackling son of a lady of the night! Readers, visualise, if you will, Max Schaefer’s mother. See how she is speckled with warts and boils, like barnacles upon a whale. Do you have anything else to say for yourself, Max?
“It’s going great, however. We’ve actually got some optimisations and technical improvements that went into making the Xbox version that we’ve been able to go back and implement into Torchlight II for PC.”
I… ah. Well, I guess that’s OK. Sorry. Sorry I said that stuff about your mother being a whale. I’ll just post the Torchlight 2 trailer again, shall I? And I’ll remind our readers that Torchlight II will have co-op, a new interface, four classes and new overworld areas, as well as lots of other improvements. And we’ll just call it even? Okay, Max? Sorry.