Rock, Paper, Shotgun

The Very Important List Of PC Games, Part 1/5

By Jim Rossignol on February 14th, 2011 at 12:30 pm.

Some board games, there.

Here at Rock, Paper, Shotgun we take the business of PC gaming entirely seriously. There is no smiling, or making rude noises at the back of class, there is only important gaming fact. So when it came to compiling an exhaustive list of the greatest, most important PC games of all time, we realised that the only way we could articulate the importance of the various titles was to present them as a five-part series of important lectures, explaining their importance. Over the next four articles and related appendices, you will discover why the various Great Games are great, and what their meaning is to you as a PC gamer. Follow this list, and play these games, and you will find yourself with very little spare time. But also, you will understand what it truly means to be a PC gamer.

Brilliantly, Intel have elected to sponsor this feature as part of their AppUp developer program. So thanks to them! And any developers reading should definitely make some All Time Best Games Ever alongside your apps, because that would just work out for everyone. Now then, let’s make a list. The first lecturer to the podium is Dr Rossignol…

Hello, everyone! What follows should be imagined as a Powerpoint slideshow, or similar, because I am making a presentation of, and an argument for, a bunch of games that I think are critical to the existence of PC gamers. And don’t read this and then say “what about X-Com!”, because that’s in Dr Meer’s lecture, along with a lot of very other important things.

This, as the title suggests, is simply Part One, and is the list of games that I am charged with talking about. By coincidence, I spend a lot of time talking about all the games that I think are important to the First Person Perspective dominance of so much of PC gaming. That really is actually an accident, but it seems like a useful one. And let me stress that these games are split between five essays, and that the full, merged list will be made public at the end of this five-part series. And with that reiterated, let us begin.

PLEASE NOTE: I have listed this group of games by descending importanceness.

Doom
RELEASE DATE: 1993
IMPORTANCENESS: Extremely high.

To start with Doom is not to start at the beginning, but to start at the most important: to climb atop a towering spike in the middle of the great graph of PC gaming development. We had already covered vast distances by the time Doom came along, but the point about Doom is that it is a landmark, a beacon, a waypoint, and a scene of transformation. It was not the first of the first-person games, but it was the point at which the first-person perspective took up its enormous significance within the landscape of PC gaming. Suddenly, our understanding of what kind of experience games were to offer had changed. There was suddenly depth, and zombies, and rocket-launchers, and cyber-demons. There was fear. But there was also co-op networked play, and user-made maps, and shareware versions of an incredible game circulated freely over the internet. If ever there is a triumphal arch through which PC gaming moved into a modern age, then it is the large M at the end of Doom. Does that metaphor work? No.

See also: Doom 2.

Half-Life
RELEASE DATE: 1998
IMPORTANCENESS: So, so incredibly high, basically


In the late Nineties the first-person shooter chewed up its cardboard packaging and combined it with a special saliva to make a chrysalis, into which it then crawled. What emerged from that miraculous tube of transformation was Half-Life, a game which made the world of a shooter game into seamless, dynamic, and intelligent thing. It was a remarkable trick: not diluting the action-element of the FPS, but impregnating every aspect of it with story. It was scripted, it had a script, but it never controlled the character or took the motive out of your hands. Half-Life was a game that made people realise that making interesting moments, staging microscoping dramas amid the carnage, would make games live anew. Things would never be the same again.

Half-Life 2
RELEASE DATE: 2004
IMPORTANCNESS: Very High

This was a good moment
“Things would never be the same again,” seems a bit of a silly thing to say, but I’ve said it now. Surely it’s always literally true? Anyway, Half-Life 2 wasn’t quite the ecosystem-wrecking genesis-meteor that the original was, but instead articulated the mature statement of that previous game’s studio. Using all the same techniques, honed to razor-sharpness, and throwing in a brilliant set of physics-manipulating puzzles, Half-Life 2 broadened the mandate for first person games to include awesome companions, and puzzles that involved more than simply killing lots of similar-but-different enemy zombie-demons. It was also a game that its own exclamation: “Physics!” That is what we would cry.

System Shock
RELEASE DATE: 1994
IMPORTANCENESS: Quite High


Long before the Half-Lives, of course, there were other experiments in first-personess that really meant something. Chief among these in the mid-nineties was, arguably, System Shock. This was one of the games that acts like a landmark at the borders What Is Possible In Games. Lost in the belly of a giant space station and hunted by malignant AI, this game tore at definitions of both RPG and FPS, before either RPG or FPS were really defined. Made more playable today by a mouse-look mod, it remains a kind of masterwork of the balance between complexity and necessity in game design.

Counter-Strike
RELEASE DATE: Various Dates
IMPORTANCENESS: Worringly High


Counter-Strike was practically all that was played in the PC Gamer office when I arrived in 2001. The game has remained consistently popular on the wider internet since that time. As I will argue later, the Quakes represent a higher level of design in terms of multiplayer games, but I believe that Counter-Strike had a greater influence on game design than any other multiplayer shooter. The widespread shift towards pseudo-realism and “real-world” settings for manshooting can, I believe, be traced to this mod. That it was a mod, of course, has been celebrated for years, and as such it remains the ultimate example of how modding on the PC has had a profound influence on the entire culture of game design.

Battlezone
RELEASE DATE: 1998
IMPORTANCENESS: An Austere Martian High


Battlezone was a rare and beautiful creation: a shooter that carried on the tradition of bold vehicular things like Carrier Command and Armageddon, but also sat in its own creative bubble. I regard Battlezone as crucially important because it did so many things that PC games do well: vehicles, terrain, genre-blending, and moving between tactics and strategy in a single engine. It also had an excellent fiction underlying it: of the Cold War extending into space, and then breaking out into violence on Mars. The difference between Russian and American sides still lingers in my imagination.

Also see: Battlezone 2, Hostile Waters.

PlanetSide
RELEASE DATE: 2003
IMPORTANCENESS: High


There has only really been one MMOFPS, and this is it. Whatever happened after the launch – and what happened was a plan of expansion and development that looked like an unhappy ape had been placed at the controls, ultimately ruining the game’s ability to maintain a high population of combatants – it remains a singularity in the landscape of gaming. We’ve written about its capacity to create experiences, and for those experiences to create veterans. It’s a shadow of a former self now, of course, but it’s coming back. For that reason alone it is enormously important. How SOE handle the remake later this year will be one of the most critical and interesting events of the decade. No pressure or anything, guys…

Unreal Tournament 2004
RELEASE DATE: 2003. No wait, it was 2004,
IMPORTANCENESS: Vitally high


Looking back, it’s easy to concentrate on all the mods and things that UT2004 spawned. It was an amazing piece of work for the creative folks among us, and it spawned amazing things like Air Buccaneers. However, it was also an astoundingly well-engineered piece of gaming technology. The Unreal engine was, at this point, as smooth as a marble, and the game that sold it was only slightly less fun to play than its nearest rival, the awesome…

Quake III: Arena
RELEASE DATE: 1999
IMPORTANCENESS: Riding a rocket

Me too!
Yes, my evidence might not be entirely impartial on this one. I was hooked on Quake 3 from the day of its release for almost three years. The pace and precision of it became the most important thing in my life for quite some time, even losing me my job at the time. It remains Id’s greatest work of game design, but its legacy was short, despite the continued life of the thing in Quake Live. Slower paced more “realistic” games quickly smothered the deathmatch future we were promised. Quake 3 is like a velociraptor of game design. Ultimately a dead end, evolutionary speaking, but a killer if you ever have to face it down in the real world. We shall never know its like again.

Arma II
RELEASE DATE: 2009
IMPORTANCENESS: Moderately high

All men, all the time
One of my colleagues will iterate the importance of Operation Flashpoint within the grand scheme of games, but it is down to me to highlight where the arc of soldier simulation, that began with OpFlash, now sits. Arma II – a huge, demanding, unoptimised monstrosity of feature heaviness – is unlike anything else in the gaming landscape. Buggy on release, not ideal for single-player – the problems with it are considerable, and they all pale into nothing against the technical achievement and possibility for military simulation experiences that are disgorged from this game on a daily basis.

STALKER: Shadow Of Chernobyl
RELEASE DATE: 2007
IMPORTANCENESS: Moderate


It would please me to be able to say that Stalker was more important than it actually is, but it sadly remains one of those games that is out in an isolated intellectual region, unencroached by the large trade of ideas from other games. Plenty of games from the West have influenced Stalker, but I’ve yet to see any Western studios mimicking GSC’s achievements. Is that because Stalker is bad or unimportant? No, it’s because most game studios are basically boring, or hideously constrained. The lack of constraint that GSC were under for Call Of Pripyat shows (thankfully) that the brilliance of the original game wasn’t all down to THQ’s money and expert producers.

Quake
RELEASE DATE: 1996
IMPORTANCENESS: Higher than you’d think


Quake did not invent mouse free-look (that was arguably Marathon on the Mac), but it did make it a standard control method. It also spawned the most intense use of the mouse-keyboard control system to date, with the astonishing QuakeWorld multiplayer. That said, I do believe the single-player game to be overlooked at your peril: it remains fiercely playable, and a reminder of how brutal and thrilling things could be before the transformations of Half-Life.

Left 4 Dead 2
RELEASE DATE: 2009
IMPORTANCENESS: Moderately moderate

Are zombies men?
Including this in the list was complicated. A sequel not that different to the original, and not a game that I felt, on its first outing, really changed anything. However, it seems clear that Left 4 Dead 2 was both closer to what was intended for the game, and also a huge move in the direction of pure co-op, which wasn’t something that even seemed possible a few years ago. At the start of the 00s I remember asking developers about their plans to make things co-operative, and the consistent answer was that it was too difficult, or not possible, or whatever. Valve looked at that notion, assumed it was possible, and turned the FPS on its head. And the world is richer for that.

Vampire The Masquerade: Bloodlines
RELEASE DATE: 2004
IMPORTANCENESS: Moderate


There was no greater tragedy in the game world of 2004 than the unfinished state of Bloodlines. This was a game that reached for the stars: a multi-threaded RPG with action elements, brilliant dialogue, a story that made sense and even surprised us at times. What a shame it degraded into a ludicrous meat-grinder at the end of the game, if you hadn’t hit a show-stopping bug before that time. Bloodlines is important because it signposts a direction to a future of games that we were denied. It is a lament, and a warning. It’s also brilliant.

Battlefield 2
RELEASE DATE: 2005
IMPORTANCENESS: Not high enough to avoid the flak


If there was any need to explain the significance of Battlefield 2, then we only need to point to the hype being generated for its sequel, some six years on. Combining squad-based combat across huge maps, with realistic-but-actually-still-silly physics and general handling made this a videogame charged with manshoot satisfaction. It never really seemed to ever hit a perfect balance, either, which somehow seems quintessential of the most profoundly PC games.

Also see: Battlefield 1942

Team Fortress 2
RELEASE DATE: 2007
IMPORTANCENESS: High enough.


That Team Fortress 2 is a sequel and a remake seems almost irrelevant now. But it’s part of what makes the game so important. Valve took years and years to settle upon a model for what has become one of the firmly-entrenched favourites of the PC gaming fraternity, and that they did so allowed it to prove that a multiplayer first-person shooter can be funny, even witty, and that constant experimentation and progression can keep a game alive and evolving long after it should have ground to a halt. Team Fortress 2 felt like an experiment, and it still feels like an experiment, and that experiment was a success.

See also: Team Fortress.

Tribes 2
RELEASE DATE: 2001
IMPORTANCENESS: Depends whether you are into jetpacks.


Tribes 2, I would argue, was the game that made jetpack combat into one of the great trends within the overall current of first-person PC games. It was far from the first game to do it, and arguably games like Terra-Nova were more ambitious. The original Tribes had even defined the model, but it was this sequel that nailed everything down and made people behave as they now do towards anything with multiplayer combat, jetpacks, and some vehicles.

Hidden & Dangerous
RELEASE DATE: 1999
IMPORTANCENESS: Well pretty damned important to me, actually.


It’s at this point in my list that I begin to trundle away from the first-person perspectives and its unfair dominance over the game universe to look at some games that use other perspectives. Hidden & Dangerous, for example, used a third-perspective across a squad of special ops characters conducting clever missions in exciting World War II scenarios. This game is important because it was the subject of the sample review I produced for my interview at PC Gamer magazine, thus getting me through the door of the industry. It was probably a fairly good game, too.

Frontier: Elite 2
RELEASE DATE: 1993
IMPORTANCENESS: Moderate to middling


The dream of being able to just head out into a galaxy of stars, each with its own planets and other satellites. There’s seldom been as strong a vision in all of gaming, and Frontier remains its best realisation on PC. Also: it has remained Frontier than any other space game. Possibly the frontiest space game ever. Ahem. Sorry.

Also see: Freelancer.

Syndicate
RELEASE DATE: 1993
IMPORTANCENESS: Surprisingly moderate, given how good it was.


There was one game whose hype took me in completely. It was one of my earliest tastes of a company called Bullfrog. Oh how we laugh when we look back on it. But the truth was that Syndicate was a genuine marvel, a miracle of the technology of the time, and one of the first instances in which a city environment in a game felt more like the protagonist than the people who milled about in it. In my dream world, Syndicate would have spawned half a dozen imitators, while the main series would have produced a new game every couple of years, and not just its solitary sequel, Syndicate Wars. It’s one of those games whose atmosphere, attitude, and even control system (as weird as that now seems, with the all the drugs and stuff) acts as a kind of primitive, basal benchmark for all subsequent game experiences. If you played it when it came out, of course. It’s one of those games that seems less important today. That said, this will be the game that I feel most brutalised over if, when the rumoured sequel emerges, it ends up being a wonky shooter set in the same universe. Anyway, that’s for another rant, and another time. Syndicate is extremely important.

Also see: Syndicate Wars.

Hitman: Blood Money
RELEASE DATE: 2006
IMPORTANCENESS: Moderate.


The Hitman series never quite got its garotte around my neck until this iteration. Suddenly all the cogs of elegant level design, minimal UI, complex, open-ended solutions to busy, NPC-heavy levels, clicked into place. What resulted was a game of assassination that is subtle, funny, technically impressive, even sensitive. It’s that dream action game where a single shot might be fired across several levels, but the intensity of what’s happening never wavers.

Outcast
RELEASE DATE: 1999
IMPORTANCENESS: 57th most important of all time, actually


Until there was Outcast, the only real champion of the 3D pixel, the voxel, was to be found in the dry military duck-shoots of the Novalogic games (Delta Force, Comanche). Then along came a Belgian adventure game with lush, organic valleys, and a vibrant, living world. The all-American protagonist never really made much sense, but it faded into the background when you began to encounter the behaviours of the world’s characters, and to explore a game that spun away from the galaxy of games like a lone supernova into the blackness of space. A bright light, quickly vanishing from the pantheon. Outcast perhaps isn’t so much important as valuable, because there is only one of it.

Sacrifice
RELEASE DATE: 2001
IMPORTANCENESS: Like the importance of the last of a rare species.


The same might be said of Sacrifice, as was said of Outcast: it was a creation whose like we will not see again. An RTS that played like a third-person action game, that looked like a surrealist painting, that spoke like a fantasy game, that used sacrificed souls collected with giant syringes as it is main resource. Sacrifice is made from same precious substance of which there isn’t enough to go around. In fact, there seems to be a genuine possibility that this game might have used it all up.

TIE Fighter
RELEASE DATE: 1994
IMPORTANCENESS: A nerdy high, I guess.


This is the best Star Wars game. Sorry, I can’t think of one that I prefer. You can take your Lego, your Jedi Knights, your old Republics, and your assaulting rebels, and drop them down the tube for things under Bespin. TIE Fighter, which allows you to play through the career of a lowly pilot, working your way up to acting as Vader’s wingman, is the most satisfying Star Wars experience. That’s pretty important. I think any studio in the world could make a good space game, just by copying this.

Neverwinter Nights
RELEASE DATE: 2002
IMPORTANCENESS: Fairly low.


In the big scheme of RPGs, the original Neverwinter Nights really doesn’t register all that profoundly, and my colleagues will no doubt speak of other, far more significant games. What was extraordinary about NWN, however, was that it managed to take the naming scheme from Baywatch Nights and then create an RPG that – finally – was hinged on decent technology. We played a four-player RPG at lunchtimes in the PC Gamer office. This is the only time I can ever remember that happening. Later, we played user-made adventures, which is a vital and wonderful thing. In terms of broad-spectrum importance, this game sits fairly low, but I think its accomplishments merit a tip of the hat to where it sits on my shelf, gathering dust.

Eve Online
RELEASE DATE: 2003
IMPORTANCENESS: Nothing like as important as it should have been.


Whenever I talk about Eve Online, I have to be careful to remember this: it changed nothing. Eve Online can only really be understood on its own terms. That it exists, and has existed, is an amazing thing, because it is the only MMO that is actually a “living world”, or a “virtual world”, in the sense that we were promised when the idea of the MMO was coming to light. Yet, while the vast, war-mongering universe of Eve has generated a symphony of astonishing battles, and a babbling catalogue of controversies and tall tales, it has done almost nothing to influence the trajectory of the MMO genre as a whole. Eve, perhaps, is a brown dwarf somewhere remote on the fringes of the galaxy: warm enough to genuinely support satellites crammed with life and interesting evolution, but ultimately an oddity, and with little influence on the wider constellation, which revolves on one axis: that of World Of Warcraft. It’s been my endless frustration that there is no alternative to Eve. Perhaps its one copy-cat game, Perpetuum Online, can one day be that. Maybe not.

Also see: Ultima Online.

The Typing Of The Dead
RELEASE DATE: 2000
IMPORTANCE: Not that high, but we had to include it somewhere.


The importance of this game is that it made both typing tutor programs and light-gun games actually fun. That means it fixes two entire genres by creating another one. Few games can boast that. Also: the dudes with keyboards strapped to their waists were beautifully weird. Actually, I’ve emailed Sega to ask if they have any plans to bring this minor classic out on any digital distribution networks. They are looking into it. UPDATE: Sega just said “no comment” at the time of going to press.

Flashback
RELEASE DATE: 1992
IMPORTANCE: Some.


The importance of this side-on sci-fi adventure was that it both taught me what rotoscoping was, and allowed me to pass my GCSE French, because I played it in French for some reason. These reasons for importance may not apply to other people playing the game today. However, it taught us that French people can often make amazing videogames, and that platform games don’t have to be about grotesquely-proportioned plumbers. These were, and remain, vitally important lessons.

Also see: Another World.

Please note that this post is but one fragment of a larger list, which in total covers over 100 of what RPS feels is the PC’s most important games (but not all of them). You can find the other parts to date here. More is yet to come.

This feature has been kindly sponsored by:

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330 Comments »

  1. Stevostin says:

    Ultima Underworld is missing at the top of your list.

    • Jim Rossignol says:

      Please note: this is not the complete list.

    • torchedEARTH says:

      You’re not kidding.

    • Stevostin says:

      @ Jim

      Fair enough, I am waiting before cursing anyone for one million year. But remember : at the top ! Everything below that would force me to explain at lenght why there is no serious way to consider even for a second any other game as half the landmark Ultima Underworld was in its time ;-)

    • Zogtee says:

      No shit, I was thinking “WOT ABOUT ULTIMA UNDERWORLD THEN?” the whole time, while reading this.

    • Andy_Panthro says:

      Ha! exactly what I was thinking. Especially since the first lots were all FPS games, and UU was a rather magnificent first-person-RPG from which Oblivion and the like could learn a lot from.

      But there are still four parts to go before I have to make some sort of embarrassing faboy-ish rant.

    • Bassism says:

      I’m watching you, Walker….

    • RegisteredUser says:

      This list would already have fulfilled it’s purpose had it just been for hueg red letters on a even more hueg superslide: DOOM.

      Anything else is really just details.

    • RegisteredUser says:

      This list would already have fulfilled it’s purpose had it just been four hueg red letters on a even more hueg superslide: DOOM.

      Anything else is really just details.

    • Stevostin says:

      Hey, shame on me, I didn’t notice @first System Shock nearly at the top.

      Now I understand the symbol that is Doom and why it’s difficult not to put it on top, but for the few of us here who were PC gamers years before Doom, well sure it was a landmark but not the biggest one. Technically it was beautiful, but not half as ambitious in term of 3D, physics, AI than Ultima Underworld. Yes, UU had gravity pulling down object on the ground, goblins able to flee and regroup, fireballs lignting the walls, you could watch up or down, there could be bridges. And I am not even mentionning half of what was insanely brilliant in that 1992′s game – on year before Doom. I’ve starved for the whole industry trying to follow Ultima Underworld’s step and it seems to me we had to wait for ages before we start to get other games that were just half as good than this gem – apart from the other Looking Glass titles of course ; System Shock is absolutely great oc.

    • unimural says:

      My take on the Ultima Underworld vs Doom issue.

      Doom is the more important, if by important we mean the influence it had. Ultima Underworld is of course more ambitious in just about every regard. And, as pointed out UU came out some 18 months earlier (early 1992 vs Christmas 1993). Get this: Ultima Underworld was released before Wolfenstein 3D. UU truly is the Adam and Eve, the progenitor of modern 3D fps.

      Despite this, there were hardly any games directly inspired by UU. Doom, on the other hand singlehandled spawned the entire fps genre. Doom was a great game that got lucky.

      Even if Doom had never been released, I believe that after both the Wolfenstein 3D and Ultima Underworld (and the Bethesda Terminator games), those ideas would have eventually found their successful culmination in some other game.

      Even if, in a just, better universe, it should have been UU :-)

  2. Meat Circus says:

    You rank Doom as MOAR IMPORTENCE than System Shock?

    PLEASE UNSUBSCRIBE ME FROM YOUR MAILING LIST.

    • Jim Rossignol says:

      Please note: YOU ARE TOTALLY UNSUBSCRIBED.

    • Collic says:

      I noticed there was no ‘see also’ for System Shock 2. I am therefore clinging to the hope, no matter how tenuous, that it will get it’s own listing.

      IT HAD BETTER! *pre-emptive sobs*

    • Starky says:

      Doom was VASTLY more important for gaming than System Shock.

      Nerds of the time may have been overjoyed at System Shock (I was one of them)…
      But Doom got played every lunch break in my schools IT suite by people who’d never played a game on a PC with a mouse and keyboard in their lives. People who probably had never played a game on a console either.

      Hell even some girls would play Doom at lunch too… I know, unbelievable.

    • GoodPatton says:

      I couldn’t applaud your Doom choice more.

    • Baf says:

      Right, the thing is, this isn’t a list of what games we like. Or rather, it is, but it’s more primarily a list of games that are importance. Whatever you think of their relative merits, it’s hard to deny that Doom had far more influence on the games industry than Ultima Underworld did. Thus, it is not only more importance, it is more first on this list.

    • DrGonzo says:

      Well, it totally depends on what you mean by importance. I love Doom as much as the next person. But I see System Shock as far more important, especially now. If they keep churning out generic shooters for too much longer games are going to die a slow death in their own excrement.

  3. Kevin says:

    I should hope that Homeworld and Company of Heroes makes an appearance on your list at some point.

  4. Vrokolos says:

    You pretty much missed a huge period of PC Gaming where the most important games were the point and click adventures such as monkey island, larry and king quests.

    Also I know these are not important to most PC gamers since many haven’t played them but please consider adding these 2 to any “PC GAMES TOP”-like list in the future: Planescape Torment and Grim Fandango

    • Jim Rossignol says:

      Please note: this is not the complete list.

      IS ANYONE READING THE WORDS.

    • Web Cole says:

      Pfffft, reading the words is, like, SO overrated.

    • President Weasel says:

      So what you are saying is that this is not the complete list???

      Frankly I would think you should have put something that important towards the top of the article, not buried it down in the comments like this. Tch.

      I concur with your statement on Tie Fighter. It is the Best Star Wars game, and I wish more developers had been inspired by the excellent way they handled the story and character development. I still remember it fondly, lo even after all these years.

    • El_MUERkO says:

      It’s not a complete list and it can never be, because you’ve listed games that haven’t had the impact you wish they did. Which is subjective, leaving it open for everyone on here who holds a flame for the obscure to call you a cunt for not mentioning their beloved.

      PS: SWAT4 deserves a mention, Irrational need to get onto SWAT5, no one cares about balloons in Columbia Irrational!!! NOBODY!!!

    • Web Cole says:

      @El_MUERkO: I’m pretty sure the Hivemind has never claimed to do anything other than put their thoughts down on virtual paper.

      Also, I’m pretty sure the tone is firmly tongue-in-cheek, so I don’t see it as being a big deal.

    • Kadayi says:

      @Jim Rossignol

      Don’t worry Jim I am. I think the RPS name tag confused people initially, though I now see you’ve wisely changed it.

    • Sarlix says:

      Jim, how did you not expect this? It became obvious the minuet I read the article title. When it comes to PC game lists everyone has an opinion. And you can never truly satisfy.

      That said, if I don’t see Dune II on the lists knuckles will crack.

    • Fitzmogwai says:

      I concur with your statement on Tie Fighter. It is the Best Star Wars game, and I wish more developers had been inspired by the excellent way they handled the story and character development.

      If only George Lucas had been inspired by the excellent way they handled the story and character development as well. Eh? EH?

    • sirdorius says:

      @Jim: That’s what you get for making an ordered list of games: a shitload of comments in the format “X should be (higher) on the list because it’s better than Y”. Please don’t turn this site into GamesRadar!

  5. diebroken says:

    Part 2 should at least mention the Thief series and Jurassic Park: Trespasser… or else! (*please*)

    • Urthman says:

      Trespasser is hugely important because:

      1. The savage, hilarious take down of Trespasser was the first big review at Old Man Murray, their first real step to stardom: http://www.oldmanmurray.com/longreviews/726.html

      2. The reason Half Life was revolutionary instead of just pretty good is that after they had the game in a playable, beta state, Gabe Newell asked everyone “What would Old Man Murray say about our game?” and they did an almost complete revision of the game, scrapping lots of what they had and essentially making an improved sequel to the first version of the game.

      3. OMM’s Erik Wolpaw got work writing for Psychonauts.

      4. Gabe hired Wolpaw and OMM’s Chet Faliszek to work for Valve where they became writers for Portal, Left 4 Dead, and all the great TF2 comics, videos, press releases, etc.

      5. The revolutionary awesomeness of Half-Life made possible Counterstrike, Steam, and every other awesome thing Valve has ever done.

      So all the greatness of Half Life, Portal, Left4Dead, Psychonauts, as well as all of Steam and Valve’s contributions to PC gaming can be traced back to the epic terribleness of Tresspasser that allowed Old Man Murray to so successfully make fun of it.

    • diebroken says:

      And the physics aspects of JP Trespasser, which also influenced the development of HL2. Ahh, OMM and those Start to Crate (StC) reviews! :D

      http://www.oldmanmurray.com/features/39.html

  6. Dominic White says:

    Doom remains to be hugely important to this day. New versions of the engine are literally released on a weekly basis, and more levels and I wouldn’t be surprised if more mods and levels were being produced for it today than Half-Life 2.

    It’s a pity that almost no shooter (no, not even Serious Sam, which largely involved holding the fire button and backpedalling) seems to have hit that bizarrely perfect blend of high-agility, high-power combat that Doom created.

  7. John Walker says:

    Wow people, READ THE INTRO!

    The parts are not in order of importance. They’re written by each of us, picking the games we picked. It’s going to be okay. Counsellors are available.

  8. -Spooky- says:

    - Homeworld
    - Ground Control
    - Delta Force
    - Black Hawk Down
    - Joint Operations
    - Spec Op
    - Team Fortress Classic (i hate Counter Shizzle, rly)
    - Unreal
    - Unreal Tournament
    - Total Annihilation

    Oh .. wait .. Where are the cool C64 / Amiga / Atari games .. ? ;)

  9. bill says:

    Battlezone always seemed hugely over-rated to me. Never got what the fuss was about. Hostile waters was great though.

    I think Hidden and Dangerous deserves a lot more credit than it usually gets. It (possibly along with Op:Flash) basically started the whole “realistic WW2 setting” trend that is still with us to this day. It started the CoD! It was a good game too, if you could get anywhere without a bug.

    On a personal note, Tie Fighter is more important than everything! Except Doom!
    And Terminator: Future shock made mouselook cool before Quake. (by about a week!)

    • Gap Gen says:

      Was Battlezone the first FPS where you could jump into tanks? Or is there something before it?

    • bill says:

      It wasn’t really an FPS. It was boring. I don’t know. Help.

      Edit:
      But if it was 1998, and Quake was 1996, that means Terminator Future Shock was 1996. In that you could jump into Jeeps with lazer cannons on the back and hover drones. I think that counts as tanks.

    • Archonsod says:

      Battlezone was the first RTS you could jump into tanks. Or the first FPS you could build a base, whichever.

    • groovychainsaw says:

      Back in the day, i found T:FS a lot more interesting than Quake. More innovative, i feel, at least. I probably/possibly wouldn’t enjoy either now, so am loath to go back. I like my nostalgia where it is :-)

    • skurmedel says:

      BattleZone was awesome. Multiplayer was where it shone though.

    • drewski says:

      One of my friends raved about it, so I was quite excited to try it, but it never clicked at all for me.

    • Hodag says:

      Battlezone 98 had such a fluid interface it made the command and control parts almost instinctive. It really is an amazing game and has been released for free out on the net. If you haven’t tried it yet at least give it a shot. It is really fun.

    • Kadayi says:

      I really liked H&D. It was buggy as hell, but I vividly recall playing it co-op with a friend at Uni on a make shift Lan and we had a blast to the extent that when the sequel came out, we both immediately rushed out to buy it, only to find out that there was no co-op option. Albeit they did add a co-op expansion pack much later, the enthusiasm had died somewhat by then. Still a great game in terms of ambition.

    • wererogue says:

      I definitely agree that Hidden Ampersand Dangerous deserves a lot of credit – it did a lot to define the space that SWAT 2 and Rainbow Six existed in (after the fact.)

      I also find it a bit weird to credit Left 4 Dead 2 – it smacks of saying that L4D wasn’t important because it just wasn’t pretty enough, but really, it was fairly pretty.

      Great list, can’t wait to read the other installments.

  10. Crimsoneer says:

    WTF WHY ISN’T GAME X THERE! THIS LIST IS SO FAIL YOU R T3U NUBSTICK.

    Okay, I’ll go read the words now.

    • NetsukeMonkey says:

      Exactly. My first thought on reading this was ‘he he! wouldn’t it be really funny if I posted here ‘You haven’t got Game X on here!’ like a complete plonker who hasn’t read the words. Then I realised it wouldn’t be that funny, and THEN I realised that there would be people who would probably do this for real. Et voila!

    • Sarkhan Lol says:

      WHY ISNT DOOM ON THERE *flails blindly inside nutrient tank*

  11. Gap Gen says:

    More neologisms. MORE.

  12. Brumisator says:

    “That really actually an accident,”
    4th paragraph, Mr. Rossignol

  13. MrWolf says:

    For fuck’s own sweet sake. No “Postal 2 – More Number 2″? WHAT IS WRONG WITH YOU PEOPLE?!

  14. MikoSquiz says:

    Half-Life 2
    RELEASE DATE: 2004
    IMPORTANCENESS: Not Really, No

    “Things would never be the same again” is a silly thing to say, since it’s a tautology and not relevant here anyway. Half-Life 2 wasn’t quite the ecosystem-wrecking genesis-meteor that the original was, but instead the leftovers of the original reheated. Using all the same techniques, but throwing in a half-arsed set of perfunctory physics puzzles, Half-Life 2 broadened the mandate for first person games to include half-arsed, perfunctory physics puzzles, and much longer and more frequent bits that supposedly aren’t cut-scenes because you can walk around the room while they’re taking place, which conveniently also means they’re unskippable and thus unbearably tedious by the second or third time around.

    S’pose it did directly lead to Portal in more ways than one, mind, so there is that in its favour.

    • Web Cole says:

      Actually, nm. :P

    • MikoSquiz says:

      Holy run-on sentence, Batman. My polly loggies.

    • Mirqy says:

      contextual storytelling.

    • Archonsod says:

      To be fair, the only lesson developers seem to have learned from HL2 is “Include a physics gimmick”.

    • Gap Gen says:

      The see-saw changed everything.

    • Lilliput King says:

      ‘“Things would never be the same again” is a silly thing to say, since it’s a tautology’

      delightfully adolescent

    • Stephen Roberts says:

      I’m in agreemence with MikoSquiz here about Half life 2. It’s levels of groundbreakery weren’t as high as the physics puzzle hype lead us to believe. I don’t think this title matches the others listed in terms of affecting gaming history. Except for physics puzzles. Ah. Crap.

      I can’t be bothered to make two posts (forum bugged out, now I’m two posts) so I’ll add here that I think you’ve stumbled into a well of internet pain RPS. You do so well to avoid those fucking stupid numbers when you review games (much like Sight and Sound don’t use a five star rating to review films and are one of the most well respected authorities on critically assessing cinema) and then you slip into the treacherous quasi-quantative area of lists. I’d remove all the degrees of import from here on in lest the drooling masses die from rage induced aneurisms and you are found guilty as they lay dead at their keyboards.

    • Inglourious Badger says:

      @MikoSquiz

      Half-Life 2 –

      Disliked because of Physics puzzles but liked because it led to Portal?

    • Persus-9 says:

      Also it isn’t a tautology, since it’s at least metaphysically possible that things could be the same again since time could be circular.

      I’ll get my coat.

    • jaheira says:

      @ Persus-9

      Even if time is circular then things couldn’t be the same again. On each occurence of “things” we would be on a different iteration, I think. ie. if we let n=the number of times that “things” have happened before, then each time “things” re-occurred (or appeared to) n would increment, thus with a change in one variable “things” would be different. Am I wrong? I might be wrong.

      Errr … I will also will get my coat.

    • plugmonkey says:

      Am I the only person who remembers Half-Life 2 for the brilliantly constructed set-pieces, rather than the physics puzzles?

      For example, if the team behind Mirror’s Edge had played the opening chase sequence of Half-Life 2 a few more times, it wouldn’t have been shit.

  15. Oozo says:

    Flashback there, Another World in the see also? Heresy!
    Then again, it’s clearly better that you didn’t learn French from Another World. The few words that were spoken were all a bit on the mumble-core side of things. (Maybe that’s how French people talk, though, with their baguette in their mouths and everything, n’est-ce pas?)

    • Acorino says:

      I agree, Another World is a much more important milestone.
      But then, as a milestone, L4D might also be more important than its sequel.

      This goes for lots of the entries.
      It’s hard to make a proper list like this when the criteria tends to be contradictory (importance/influence, quality, uniqueness…)

      Cleary, RPS hasn’t perfected the art of list making yet.

    • juandemarco says:

      Flashback and Another World are HUGELY important in my opinion. Probably Another World more than Flashback (AW did get an anniversary edition a couple of years ago, after all, and it was epic!), but regardless they do not carry just ‘some’ importance. Even though they might have not been defining as Doom, of course, and probably the fact that they made the list is an indication of their importance after all. A game that means “SOME” on this list is still more worthy than all those that didn’t made it to the list at all, am I correct?
      Then again, the TYPING of the dead? Why? :)

    • DrGonzo says:

      You could argue that Another World did most of the things Half Life is credited with doing years before it was released. But I fucking love Half Life so whatever.

  16. Donkeyfumbler says:

    I’m very sorry to be picky (well actually I say that, but I’m really not sorry at all. More mildly regretful, I suppose), but the Battlefield entry should be about 1942 with Battlefield 2 being the ‘also see’ bit.

    BF1942 was a step change for the FPS – massive open environments, controllable vehicles (aircraft carriers!), big teams, conquest mode, etc., etc.

    BF2 simply stuck it in a modern context and added little things like squads and a commander while taking away at least half of the ‘bigness’ of the whole thing. A process carried on by BFBC2 which shrunk it still further. My hopes for BF3 are not high.

    • empfeix says:

      1942 wasnt a huge step in any of those areas, Tribes did it before hand, its even on the list! You have an argument about conquest though.

    • Lacero says:

      Flying a shrike at the flag, jumping out and grabbing the flag then jetpacking into the still moving shrike was awesome. I only managed it once but it was worth it.

      In comparison battlefield was a much messier experience, and I think the series only really defined itself with BF2.

    • Donkeyfumbler says:

      Tribes 2 is on the list, but I see your point. I did play Tribes for a bit but it never really grabbed me, and so my memory of it is hazy. The vehicles from what I remember were fairly limited and I can’t remember them being as integral to the experience, or as varied, as Battlefield 1942. I vividly remember playing the Wake Island demo before the proper game was released and simply being blown away by how different it made the FPS feel.

    • drewski says:

      I’d agree with that. B1942 was a real “whoa!” moment for me in videogames, and I only played it a few times in multiplayer. Just the sheer scale of the maps and the variety of the action was epic. Other games might have done it with more polish since, but I don’t think anything’s captured that epic war feel like 1942.

  17. Monchberter says:

    In 15 years time Team Fortress 2 will still be with us and playable.

    A fair number of the games in this list won’t be.

    CRY SOME MOOOOOAAARRRR!

    • Monchberter says:

      It will also contain more hats than actually exist

    • Brumisator says:

      CS and CS:S are still, day after day, year after year, the most played games on Steam, and by far.

    • Monchberter says:

      @ Brumisator

      Yes, I know CS / CS:S are the most played. But they are mostly preserved in amber and pretty much a snapshot of their time. I’d argue that they now constitute retro gaming.

      TF2, for better or for worse is constantly evolving and even if it had been frozen after birth, it would still be being played today as it is that finely honed.

    • Eclipse says:

      as today, CounterStrike: Source is still more played than Team Fortress 2

    • Monchberter says:

      I haven’t said anywhere that in 15 years TF2 will be played MORE than or INSTEAD of CS.

      Just saying that it will still be around and be being played as it’s evolving with the times.

      CS proves the opposite is also true. But then, it’s also perfect.

    • Sarlix says:

      Yes TF2 will evolve in 15 years, it will be called a Fashion Person Shooter – where people strut around showing off their vast collection of hats.

      You will be mocked for not wearing the right hat with the right level, and forced to wear the dunces hat, while the rest of your team go off and play capture the hat and death hat arena.

      Scores will be given in Trilby’s.

  18. Horza says:

    Oh god, I had completely forgotten how much I loved TIE Fighter. Too bad games like I-War sort of ruined the x-wing flight model for me. If only I could some day enjoy Larry Holland’s games and Freespace again :(

    This piece also reminds me that everyone else in the world loves Half-Life 2 but me.

  19. Nomaki says:

    Great read, thanks for putting that together Jim!
    Can’t wait for the next batch.

    Glad Planetside is recognized as a pretty important game for putting the FPS genre into the persistent online world.. world.

    ProTip: Read the *entire* article before posting about lack of games guize.

  20. deanbmmv says:

    Man I’ve only played 7, and most of those not all the way to the end. (nearly 4 years in I’ve yet to complete TF2) Hopefully the other lists allow me to more confidentially say “Yes, I’ve played important games!!”
    I’m just gonna guess it’s a combination of most of these games preceding my career as a gamer, even more as a PC gamer, and most on the fact I’ve only recently started to actively go hunting down FPS games.

    • Sigh says:

      However,

      The games that you played in your own personal history of PC gaming are important to YOU and your understanding of the art form. Don’t let any old subjective list deny your own moments of peering under the lid of PC games and thinking back with nostalgia.

      Lists are nice but quaint. They represent the perspective of one (or a few) individual’s perception of the medium. You don’t need to check off the boxes listed next to each game to enjoy your own rich understanding of the medium.

      Also, sometimes you just can’t go back and rekindle the spark that once blazed for 3-6 months a decade ago. Trust me, I have had moments of weakness where I tried to play some “classic” I missed…they were painful and I lost part of my soul.

      Best regards.

  21. MrMud says:

    QuakeWorld should probably be first or second on this list simply because it introduced online multiplayer.
    I dont think any one single thing has changed the industry more than that.

    • Radiant says:

      Yep.
      Then add Action Quake 2.

      These kids these days and they’re internet lists.
      Back in my day if we wanted to see a couple of lists we had to download it in 14 parts and then decrypt it.
      Only then did we realise that THOSE AREN’T FEMALE NIPPLES.

    • Mungrul says:

      I’d also argue that while they note Quake is more important than I think, I actually think it’s more important than THEY think.
      In addition to its truly revolutionary network game (lest we forget, THIS is where dedicated servers come from), Half Life and all of its derivatives would not have been possible without Quake.
      Team Fortress was born in Quake.
      TRUE 3D was popularised by Quake.
      The 3D graphics card race started with Quake.
      Capture the Flag, later refined by Quake 2, was again, popularised, if not born, in Quake.
      In effect, Call of Duty would not have been possible without Quake.
      Quake should be the second most important game on the list, and this only because it wouldn’t have been possible without Doom.

  22. Kdansky says:

    Thank you for including Sacrifice. It is one of the truly marvellous gems that I found worth playing through (and finishing!) more than once. I would give my left leg for a worthy successor. Note that my left leg is slightly longer than my right leg.

    • drewski says:

      Sacrifice is one of those games that I really, really, really wanted to like, but could never climb over the difficulty wall.

    • Sarkhan Lol says:

      Sacrifice is one of those games that when someone says that ‘there’s never going to be anything like it again ever’ they’re telling the unshakable truth.

  23. psp2roundup says:

    Good to see some of the titles here in our list of old games that should be brought back for NGP/3DS,

    http://psp2roundup.blogspot.com/2011/02/10-bygone-games-that-should-come-back.html

    Hope the others make it into part two, and thanks for the memories!

  24. StingingVelvet says:

    Cool feature! Quake 2 was actually the game that got me into mouselook, I used keys in every FPS before that (and skipped Quake somehow).

    • empfeix says:

      It was similar for me! I played Quake with the keyboard only online for years. Switching was painful but I suppose you could say it was worth it :D

    • My2CENTS says:

      True give Quake 2 what it deserves, that was the first game that i actually played and that hooked me up. Also don’t forget Starcraft/BroodWar as they actually revolutionize the RTS genre allowing a competitive RTS matches, a lot of different units, etc.etc.

  25. Freud says:

    Nice read.

    The shotgun in Doom is probably the single best piece of design in computer gaming history. While arthritic today, back then it was simply perfect. Looked great. Sounded great. Great at killing demonic beings.

  26. mollemannen says:

    would be so fucking nice to se a new battlezone game (pardon the swearing). just hope they keep the “deepness” of the gameplay if this would occur. also, any more news on the new planetside thingy coming up soon?

  27. olemars says:

    What does TIE Fighter have that X-Wing doesn’t? I’m talking the actual games now, no nerding over spacecraft specs please.

    X-Wing was probably my favourite game for several years, I still have the collector’s edition installed.

    • Nick says:

      Being the bad guys.

    • Thirith says:

      Better mission design, more interesting storyline, different take on the universe (you’re working for the bad guys, yet from their perspective it may not be so clear-cut). In many ways X-Wing was the prototype but it was TIE Fighter that made good on the promise of the first game.

    • Horza says:

      Gentler difficulty curve too. X-Wing threw Korolev at you pretty soon in the beginning.

    • Thirith says:

      Definitely. There were some missions in X-Wing that weren’t about player skill but about having played the mission several times and knowing exactly that at 1:22 the transports would arrive here, and at 2:45 the TIE Fighters would attack from there, while at 3:12 a squadron of TIE Bombers would launch missiles from here etc. etc. IMO that is bad design – *requiring* the player to memorise these things so they can beat the mission.

    • Monchberter says:

      @ Thirth
      I found all the X Wing games had the same strategic problems. Unless you’ve played through a few times, you’re not going to know to be in the right spot for the right attack. But then, one of the great things about the whole series was that you were given an objective and expected to meet it. Going off mission in most cases meant failure unless you did do something jammy like take out that tie spamming star destroyer in an YWing.

    • Thirith says:

      @Monchberter: The time windows were bigger with the later games. If you weren’t exactly in the right place at the right time but within reasonable distance, you’d still manage to compensate with good flying and fighting in TIE Fighter and beyond. In X-Wing you were pretty much screwed under the same circumstances.

    • stahlwerk says:

      Gouraud Shading!
      A difficulty curve!
      Doodz in Cloakz!
      A canon wrecking Super-Tie-Fighter AND THEN SOME!

      That said, I played through X-Wing, Imperial Pursuit and B-Wing, having more fun than an 11 year old kid should be legally allowed to in-doors. I don’t remember it as being highly frustrationabling, but that may be nostalgia.

    • Sigh says:

      “Being the bad guys.”

      Maybe they were not as bad as the Rebellion would like us to believe.

    • blind_boy_grunt says:

      god damn propaganda movies!

  28. Teronfel says:

    The list is ok for now,we have to wait and see the other ones before start crying about our favorite game that is not on the list.

    So,where the hell is Deus Ex???

    • Kadayi says:

      I can only assume it’s be skipped so that another Hivemind can comment on it in a later part. DX is a great game (arguably the greatest), but what makes it great isn’t the shooting.

    • frenz0rz says:

      A little too obvious, perhaps? As I read each entry I was thinking the same thing – where is it?! Although I suppose better for it to not be included than to be listed somewhere in the ‘mediocre’ range of importance, since at least in my own personal history of gaming experiences, it is unfathomably important.

      I mean, we all KNOW how important Deus Ex was, dont we? Hmm?

  29. Pew says:

    So many great games and great memories. I’ve always wondered where Uprising and its sequel rank in the Battlezone genre though. The Battlezone “remake” shared more with Uprising than the original Battlezone, although they are still very different beasts at heart.

    Either way, it’s about time for a new vehicle-controlling strategy game in the Battlezone/Wargasm tradition!

    • Fearzone says:

      Big thumbs up for including Battlezone on this list. There may be others I don’t particularly agree with, but this makes up for it. Sad sad day that the hover-tank/strategy/shooter genre didn’t catch on because it was fast, fun, yet you had to think.

  30. bit_crusherrr says:

    Fuck yeah Planetside!

  31. mod the world says:

    You are ranking Left 4 Dead 2 higher than Vampire the Masquerade? What the hell?!!!?!
    The later the best RPG of all times, the other a rip-off expansion for a mediocre multiplayer shooter! This is just madness!

    Readers of RPS, sign here if you think Jim should be expelled from this former fine games blog!!

    • Monchberter says:

      Time to set up a “Boycott Positive RPS Left 4 Dead 2 Coverage” group on steam.

      90% of joiners will have Left 4 Dead 2.

    • Fraser Allison says:

      “Order of importance”! “Importance”, not quality! Is nobody reading the words?!

    • mod the world says:

      @Fraser
      And how is L4D2 more important than Vampire?
      I’m calm now, open for arguments, after squeezing my anti-stress ball for some time.

    • Nick says:

      in fairness I don’t see what is important about L4D2 at all, but maybe thats just me.

    • Sarlix says:

      No, Nick. Not just you.

    • Jad says:

      Vampire is less important because nobody played Vampire.

      No, I’m not being snarky or putting the game down here. I’m just noting that for the purposes of this list, a major facet of being important is being influential, and it’s hard for a game to be influential if it is obscure. (There are influential but obscure games, because game developers might play those obscure games and be inspired. I don’t think that happened with Vampire.)

      I’m not sure if I agree with Jim’s reasoning on L4D here though. He seems to think it’s because of the co-op play. Maybe so for PC games, but co-op is something that consoles have always had, from splitscreen to Sonic & Tails in Sonic 2. Even Gears of War had built-in online co-op for the entire campaign in 2006, two years before L4D (and I’m not pretending that that game was the first to do that, it just springs to mind).

      I think the important thing about L4D is in fact the Director. However, it has yet to be seen exactly how influential it will be, as few games have followed up on the intelligent-randomization idea.

    • DrGonzo says:

      Ok, don’t read this as Vampire is a bad game, because that’s not what I’m trying to say – it was a fun, if tremendously overrated game.

      Vampire is completely and utterly unimportant. It did nothing that hadn’t been done before by Deus Ex. Left 4 Dead 1/2 really did get co op narrative down almost to perfection.

      Also, to the previous comment, games had Gears of War style co op since Doom (possibly longer, but you get my point). But no games managed to let you play a narrative where all the players were truly involved in it and necessary.

  32. Acorino says:

    This is a weird selection. On one hand you apparently chose a few personal favorites and on the other titles you deemed to be most important and influential.
    I would’ve been fine with either, but both, at the same time?

  33. daphne says:

    Well, I’m happy someone resurrected that particular sacred cow. The original slayer was a little bit too… focused on his goal.

  34. ZIGS says:

    I don’t see Deus Ex. What a shame

  35. Jim Reaper says:

    Daikatana
    Release date: 2000
    Importanceness: teh lolz

  36. ShawnClapper says:

    Was Counter-Strike originally influenced by the Rainbow Six series?

  37. Kieron Gillen says:

    Syndicate (and Hunter) stand at the top of the whole open-world GTA-esque genre. JIM UNDER-ESTIMATES ITS IMPORTANCE.

    KG

  38. Blinck says:

    The lack of Company of Heroes disturbs me!
    The inclusion of Arma does not! Nice list!

  39. uzihead says:

    There is no fishing game in the list! And where is Deer Hunter? I know for sure a REAL LIFE hunter in the Bucharest – Brasov train that was evaporatively influenced by Deer Hunter 2004.

  40. Tori says:

    Look at Valve, so many games at top of the list, and still very important in the PC industry. Can’t say that about id or epic sadly :(

    (in terms of games, not engines)

  41. whaleloever says:

    The problem with using made-up words like “IMPORTANCENESS” is that they’re missed by your spell checker, and can come out as “IMPORTANCNESS”.

    I apologise for the horrifically smug nature of this post.

  42. Dakia says:

    I love how any time someone puts out a list, that covers any topic at all really, people immediately jump all over them about not including X or how could Y be ranked over Z?

    Let it be. This is a great list of games.

    Ahh, the sweet memories of Syndicate and TIE fighter!

    • Squirrelfanatic says:

      Man, Z was such a great game.

    • Consumatopia says:

      “I love how any time someone puts out a list, that covers any topic at all really, people immediately jump all over them about not including X or how could Y be ranked over Z?”

      Well, yeah–if you don’t want people to talk about a ranked ordering, why would you bother doing the ranking or the ordering? If you just want to talk about Doom or Syndicate because they’re awesome, then just talk about them–why bother with a list?

      In this case, I guess they got sponsorship to talk about a list, but don’t actually really feel like talking about a list (which inherently includes arguing of why A was included when B wasn’t, even assuming the list isn’t ordered). Thus the awkward partitioning into parts. The partitioning isn’t by category (e.g. FPS then RPG) nor is it by editor (e.g. here are Z’s most important games), nor is it by ranking (e.g. starting with the least important of the X most important games and working up), and the ordering is within group (and maybe only this group–maybe the final list won’t even be ordered). It’s the perfect format for people who have to post a list but don’t actually want to talk about a list.

  43. James G says:

    I’m always alarmed when it comes to ‘most important games of all time’ lists, at just how many I’ve played. I hit ten on this list, although far fewer if you take those I’ve played to completion, or for an extended period of time. I imagine the percentage will be higher on Professor Walker’s list, as we seem to share a similar taste in games.

    When it comes to books I’m usually lower, and am lower still when it comes to films. Music is a tricky one, as the nature of the beast means that it is easy to consume music passively, however if you actually look at tracks I own, it probably scores lower than film.

  44. Josh04 says:

    So would that be your Hidden and Dangerous review I read so many years ago?

  45. Fraser Allison says:

    A delightful list. I dispute it not at all, because I READ THE WORDS.

    (I honestly thought you were taking those disclaimers to a humorous extreme. I forgot about people.)

  46. empty_other says:

    A shame Deus Ex isn’t there.

    And UT2004? Wasnt UT2003 the beginning of the fall of Unreal? The first step towards the crap that is Gears of War? UT2004 engine was smooth as a marble, but that was because they had removed every eye-candy in there. The engine looked outdated at release. But it was a fun game, just both ugly and shallow.

  47. rocketman71 says:

    Battlezone and Tribes!. Hell yeah!!!!

  48. Kikimaru024 says:

    Well, at least Typing of the Dead will forever remain abandonware, so you can freely download it.

    And regarding TIE Fighter: Yes.
    This game formed my childhood.
    Never before, and never since, have I been able to understand the control systems of a game where you end up using over half the keyboard just to navigate your surroundings.
    Nor have I felt the tenseness in a flight sim that comes from knowing that you have no shields, the enemy has shields, and oh yes you’re flying into a battery of turbolasers.

  49. tomnullpointer says:

    OMGZORSZ whur is WARFACE!
    this is rubbish list, you have memory of things beyond sis months ago, who r u!

  50. Luomu says:

    That’s a whole lot of first person shooting.

  51. aerozol says:

    Haha, game lists = nerd rage. Without fail.

    High five for Typing of the Dead, raaage over games I think should be there.
    Jokes.

  52. Sardaukar says:

    This obviously complete and finished list doesn’t have Independence War 2 or Jade Empire or Tron 2.0. I demand satisfaction!

  53. drewski says:

    I hope that System Shock 2′s failure to be included as a “See Also” means it’s going to pop up on one of the others’ lists.

  54. Rond says:

    Doom, Quake, Half-life, System shock! Yay!

  55. Iain B says:

    Typing of the Dead, being an arcade/Dreamcast port, seems a bit out of place here.

  56. Risingson says:

    Lots of 3D here I see. Nice list.

  57. Cinek says:

    Wow… I’m kinda surprised by the list.
    IF that’s the top of most important games than… well: LOL is all I can say, ;)

    Few big objections, I’ll skip the “why HW isn’t on the list” or other games. Let’s just say what is there and shouldn’t be:
    1) Half-Life 2 – in top 3? ORLY? It was as creative game as random new COD sequel. Yea, Yea, it had some puzzles in game but…. gash, that’s seriously nothing new. Maybe the new thing is using physics in puzzles… but nope, that’s also nothing new… than maybe the new thing is using the physics is puzzles in FPS game? Ok, that would work but… the importance of this event is huge enough to place it somewhere on the bottom of 100-most-important-games ever.
    2) Battlezone – I loved this game but it wasn’t really so much important due to it being it’s own unique type of game, kinda like the X-series is. It doesn’t make it more important than precursors of dozens similar games, such as for example the Frontier. Actually – few other games on the list fall into this category – Outcast, TF, NwN.
    3) Typing Of The Dead – What the heck is that? And in what this is important, cause after reading your text I still don’t get it.
    4) Flashback – Another World is actually far more important game, and for far more important reasons than being French ;)
    5) PlanetSide as a most important MMORPG – weird choice, considering that there’s only one game that jumps into memory when someone says MMORPG – the WoW. Or if you hate this title as much as I do – write about Ultima Online. This game was HUGE thing comparing to what PlanetSide was and it made dozens of breakthroughs in the gaming through it’s whole long history.

    Oh yea, and I demand Homeworld, a game that changed the face of RTS forever, and the Independence War 2, the master of Intro movies, something thanks to what we can now watch stuff as Starcraft 2 cutscenes, and the game that as one of first got good 3D combat physics!

    • mbp says:

      Flashback was hugely important for some technical reason that I can’t remember. I think it was the first game to prove you could have smoothly scrolling graphics on the PC or something like that. I know this because I actually played it way back when thanks to a chap who opened a PC game library in my local town that allowed to to rent (nudge nudge wink wink) brand new PC games for a fiver a week. You actually got to keep the box with the original floppies for a week after which you returned them and scouts honour deleted the game from your hard drive.

    • CMaster says:

      Planetside is an MMOFPS, not an MMORPG.
      It makes no pretence to any RPG elements in any sense that matters.
      Yeah, there are MMOFPSRPGs out there (Neocron, Fallen Earth, Darkfall, but so far they all have big issues). But that isn’t what we’re talking about. Planetside (and World War II Online) are the only games out there that have tried to simulate a war with combined arms, massive battles and territory control.

      Oh, and Homeworld changed nothing as far as I can tell. Everybody just ignored it and carried on pumping out C&C/SC clones for years after.

    • thenagus says:

      I though it was a shame Planetfall was mentioned as `the only MMOFPS.` WWIIOL certainly is, and actually came first. (Unless you want to call it an MMO Sim, I guess.)

    • Nick says:

      learn to read.

    • Cinek says:

      Oh, and Homeworld changed nothing as far as I can tell. ” – first full 3D strategy game. And full 3d meaning full 3d, not just 3D units. GOTY 1999, a game that created the Relic studios later resposible for dozens of well known titles, as DoW or COH. It was also one of a very few strategy games having in-depth storyline behind them back in ’99s. Even though we have almost 12 years passed since the release there’s almost no space strategies keeping quality level of the Homeworld series so… you’d better learn the history a bit. ;)

      Planetside is an MMOFPS, not an MMORPG.” – ok, so it falls into point 2 – Something that was made though noone really tried to repeat. Same crap. ;)

      Flashback was hugely important for some technical reason that I can’t remember. I think it was the first game to prove you could have smoothly scrolling graphics on the PC or something like that.” – yea, I was playing it too, though I don’t recall it being a breakthrough in that matter. Nice catch, maybe the post author should add it to the list :) Though still I’d place AW instead of this one.

    • CMaster says:

      No, you misunderstand me about Homeworld. I think it was a fantastic, foward-looking, clever game. I’m just saying that it wasn’t in any way influential. Other RTS developers just ignored it and carried on churning out the same old stuff as they had before. You say it changed the face of RTS forever – I’m saying that it’s just like Planetside, Battlezone etc. It stands alone as a high point.

    • Jad says:

      “Oh, and Homeworld changed nothing as far as I can tell. ”
      Even though we have almost 12 years passed since the release there’s almost no space strategies keeping quality level of the Homeworld series so… you’d better learn the history a bit. ;)

      So in other words it changed nothing? If RPS created a reverse version of this list, “Games That Should Have Been Important But Weren’t”, I would but Homeworld near the top of that list. But in this list, it doesn’t belong at all. Remember, this list is not about quality, it’s about importance. They are different things.

    • CMaster says:

      @Jad
      But then Jim listed several games that led nowhere. That were notable for being the high point in what they tried to do (Planetside (a depressingly low high point honestly, MMOFPS could be so much more than what Planetside will ever be), Battlezone, Syndicate etc). Remember that other members of the hivemind might be more suitable to bring up some of these games later, but I think you have to consider this article as “games that Jim thinks are important” rather than “list of most influential PC games” or “list of best PC games”.

    • Urthman says:

      Half-Life 2 is one of the most important games in PC history, but not for any of the reasons listed in the article.

      It’s important because it made everyone sign up for Steam.

      If you buy more games over the internet now than you do in boxes at the stores, you have Half-Life 2 to thank.

    • Jad says:

      @CMaster

      Very good point — there are a number of games on this list that also really belong on a “Not Important But Should Be” list, really. It’s a rather idiosyncratic list. But isn’t that why we love RPS?

  58. adonf says:

    Elite 2 was TOO HARD! Stupid Newton and his invention of motion ruined it for me.

    • stahlwerk says:

      It was not easy to master the controls, but when you made your first successful sling-shot flyby of Saturn you started to see the appeal of it.

    • adonf says:

      I was thinking more about the space dogfight. Since it took light-years to slow down it was almost impossible to attack an enemy (yet the AI seemed perfectly able to pick you in the middle of space and destroy your ship)

      As I was typing this I realized that the key was probably to aim for a spot behind your target and then change your trajectory progressively to follow their trajectory. Basically you had to solve differential equations in real-time. Not my idea of fun.

    • stahlwerk says:

      Oh yes, space combat… I also never “got” it. I just sat there like a sitting duck and aimed at the enemies with my twin turreted Panther 1000MW DETHRAYS.
      Thinking back now, it must have been possible to use the thruster to accelerate towards the enemy ship, since it is already on the same trajectory – the same inertial system, if you will – that you are, strafing you. When you change velocity relative to the flight path you should be able to maneuver around as if both combatants were standing still in the beginning.
      Damn i’d like to give 12 year old me a heads up about that.

    • plugmonkey says:

      Newtonian physics was the death of the space shooter.

  59. SLeigher says:

    i think the problem with this list is that rather than it is clearly just a list of not necessarily the most important games in history but rather the games you that Jim and so on think you have to play because they were brilliant, genre defining or just signifcant. this is not clear in the intro

    i tend to agree with most things on this first person shooter list, l4d2 is definitely more significant than l4d, playing l4d now it just feels unfinished

    • Collic says:

      If you mean that the list is governed by their personal opinions, I would tend to agree. Oddly, this is like every piece of journalism ever written on RPS. Who’d have thought, eh? :)

      I don’t really see there is much difference between your interpretation of what the list is, and how it’s presented, either. Those things are not mutually exclusive in my mind.

      None of this matters of course, whatever you get out of the article is wholly personal.

    • mod the world says:

      Saying that L4D2 is more significant than the original because the overall gaming experience is better, is like saying Doom 2 was more important for gaming than Doom 1 because it had more beautiful maps.

  60. Berzee says:

    Jim, some games I like aren’t on this list.

  61. mcnostril says:

    Tribes 2 over Tribes?

    ASLKHDASDKHLAKHALKSHDKHA
    RAGE.

    Also confusion.

  62. frenz0rz says:

    I must continue to profess my sublime love for the word ‘manshoot’. Heres hoping the efforts of RPS do not go unrewarded, and the word eventually settles itself into the everyday gaming lexicon. If I were ever permitted to supervise the development of an FPS game, Manshoot would most definately be it’s name.

  63. mbp says:

    What a bullshit list. How can you include forgettable titles such as Quake 3 and leave out the seminal 1989 title “Barbie Princess Dress Up” the game that launched a million flash games for girls websites. Want proof:
    Google “Quake 3″: 7,890,000 results
    Google “Dress up games”: 24,200,000 hits

    In fact let me state right here right now that Rock Paper Shotgun is abysmally failing in its mission to represent PC gaming by entirely neglecting to cover the enormous market segment that is dress up games.

    Apart from that unforgiveable oversight though respect for including “Sacrifice”. I thought Kieron was the only games reviewer who understood how brilliant that game really was but I am delighted to see that is not the case.

  64. Acosta says:

    YOUR LIST IS WRONG, WRONG I SAY.

    Ehem, is Kieron going to write on this?, Planescape: Torment needs a champion that can defend the SUPREME IMPORTANCE of Black Isle magnus opus.

  65. vodka and cookies says:

    Good list played most of those games over the years.

    I loved the style of Another World but Flashback was the more fun game to play plus it has a neat sci-fi style of it’s own, such a shame the French game industry isn’t more well developed.

    Outcast another great title that fell by the wayside, one of the first proper movie games that did their homework on action/adventure movies then applied that to a game, way before the current Uncharted franchise which does the same.

  66. AndrewC says:

    Oh Hidden & Dangerous! How I love thee! And how I weep at your very mention! For being the first PC game I played after years of console games! For the cruel lack of you being mentioned more on RPS! And because it took me a fucking week to get off your first level! Bastard Germans. Stupid train. Bloody rain.

    Hidden & Dangerous – it’s great, and it’s free: http://www.gamershell.com/download_3644.shtml

  67. stahlwerk says:

    I just noticed there is some degree of correlation between size of guns / count of guns in screenshot and importanceness, but the results are not conclusive. We need to extend the sample size, get to it, Prof. Walker!

  68. Wulf says:

    Hm. You cannot have experienced Neverwinter Nights unless you’ve played it with mods. It has so many things that can make so many people happy about it, and this is why I keep coming back to it time and time again. Never for the original campaigns though, because unlike NWN2 and its expansions, the original couldn’t really stand on the strength of its story and characters, but the mods… oh my gosh, the mods. The mods were glorious.

    There were the simple things, to start off, such as the ability to play anything I wanted and there were mods out there that made it all work in a balanced way. I have trouble associating myself with a human avatar and that’s something I absolutely cannot help – I suppose it’s not unlike when a person of another ethnicity might get fed up of constantly playing Caucasian heroes all the time. And Neverwinter Nights gave me options of the likes that I hadn’t seen before and have rarely seen since.

    One of my favourite examples was a Half-Dragon by a bloke named Ryuujin. I connected with that creature and he and I went through all our adventures together, as one. When I think of NWN1, I didn’t have any other characters really despite the choice. I tried, but I kept coming back to him, as there was something special. He was like a real hero, his appearance didn’t change constantly, and he was a constant in a world that kept changing around him. He was crazy, chaotic, and ethical himself, but yet still an anchor which I appreciated.

    And then there were the modules. There were some truly brilliant examples of story modules, I could just tell you to hit up the Neverwinter Vault and look at the top rated stuff, it’s all brilliant. It’s bloody marvelous even. I can guarantee that you’d have fun with any of it. But again, there was one set of memories in NWN that was special for me, it was something I kept going back to as well. The man didn’t know how to do combat and his mods were a little unbalanced but… oh, worldcrafting. Oh could Gagne worldcraft.

    He could do it like Pratchett in a way that was charming, and didn’t takke itself too seriously, with dangers that also didn’t care to be too serious, it was something that had a sense of joy and wonder threaded through it, backed up by great humour. This was triply true of his second series. But I have not named it yet, have I? I shall do so – Penultima. Penultima and Penultima II were perhaps one of the most important reasons one could own NWN. And the characters of Penultima II were some of the best I’d seen of any game.

    Man could write. And how.

    I will always have fond memories of Neverwinter Nights, not as a game, but as a toolset that enabled people like Ryuujin and Gagne to expunge their imagination toward the vault for the general consumption of all.

    • Lilliput King says:

      “I have trouble associating myself with a human avatar and that’s something I absolutely cannot help – I suppose it’s not unlike when a person of another ethnicity might get fed up of constantly playing Caucasian heroes all the time.”

      Are you saying you’re not human?

      I’d always suspected.

    • Sarlix says:

      Welcome back Wulf. You must of sniffed out this article or something.

    • jeremypeel says:

      Firstly – that slip, Wulf, is exactly the kind of thing NWN trained me to look for in potential were-people. Grab your long-poled gardening implements, boys, the weeds will have to wait!

      I’m not really into spitting vitriol over lists (an odd flaw that makes me feel as disconnected from the majority as my at-best documentarianist link to foot-to-ball) and wouldn’t disagree with the importance of lots of the lovingly-big-boxed games Jim’s highlighted. But the relative importance he gives to Quake 3 over something like Neverwinter Nights speaks of the myriad, utterly different pathways towards gaming nirvana I guess we’ve all taken, even if we all eventually agree on Deus Ex as a Rather Wonderful Thing.

      Neverwinter Nights was of at least Very High Importanence I’d wager, at least to a large sect of PC gamers including me. At the time of release, I couldn’t understand the strange transparent UI decisions and generic, repeated dungeon kits in the single player game, things that felt like regressions after the peak in form of Baldur’s Gate 2.

      All of these decisions though turned out to be in aid of multiplayer, in the most expensive sense of the word. I see NWN as an early ambassador for the type of gaming Clint Hocking posits in his lectures; games which link between players on a number of different levels, which don’t force group interaction but enable an incredible experience for those who seek it out. Games which grow in the public imagination after release rather than diminish.

      The NWNVault modding scene has been amazing to watch, producing single player ambitious melodramas, abstract experiments and spoofs, alongside persistent worlds with constant playerbases and deathmatch-type scenarios. Taking all of these into account, I’ve spent more time with NWN than any other game. Like, ever.

      Oh, and Wulf – did you persist with the single player until Hordes of the Underdark? There was story and character there to match any RPG you could name.

  69. kyrieee says:

    You missed my favourite game

    WHERE IS MY FAVOURITE GAME?

  70. BurningPet says:

    I will be extremely dissapointed not to see Dune2 in this list.

    • Butler says:

      Of course it will be. Dune 2, Total Annihilation, original C&C, WC2/3! These lists are predictable, but fun!

    • Sarlix says:

      Disappointed!? If Dune II isn’t on the list I will burn down Castle Shotgun. It defined the genre, and you don’t get much more important than that.

  71. Teronfel says:

    The problem with this list is that we don’t know what to expect.I mean part 1 has a lot of FPS but not only fps,so the problem is will there be any other fps in the other parts and if there are how are we gonna compare them with the ones on this list?That’s why people complaining about games which are not on the list.

    And when we have all five parts how can we say which game is the most important?,are you gonna create a list with all the games of all five parts?

  72. cpeninja says:

    That’s weird – you forgot to include the greatest PC game of all time: Freespace 2.

    I’ll forgive the oversight, as the greatness of this game obviously deserves its own entire article to truly express its quality.

  73. baconismidog says:

    I didn’t read the list (words, blah, words, whatevs) but I came here for the YELLING and the “OMFefferG, wherz muh gAme you basticheges!!”

    As always, RPS never disappoints. I’m super pumped for the next 3 installments. There’s gonna be massive rage. Yay!

    Carry on, carry on.

  74. Bureaucrat says:

    Oddly enough, I started playing Half-Life over the weekend, for the first time ever. I don’t generally enjoy shooters (being scared and/or rushed usually means I’m not having fun), but I can take them in small doses. And I had picked the game up for a couple bucks in a Steam sale awhile back.

    I saw a lot of cleverness there, but, much like the only other Valve game I’ve played (Portal), it gave me motion sickness after about 45 minutes.

    Anyhow, I look forward to other contributors’ lists that aren’t so focused on click-on-the-man-and-he-fall-down gameplay.

  75. Binman88 says:

    I know this isn’t your final list, so I’m gonna chance my arm and nominate one of my favourite games as being *important*.

    To this day I haven’t played a more fair and balanced multiplayer game than Raven Shield. I won’t elaborate too much, because to “get it” you really have to have played it in its prime, but it had everything you could want for a challenging multiplayer experience. The map design (bar one or two porkers) was fantastic. The sound design made for some thrilling “last man” moments as you swept the quiet map using your ears to either hunt down the final member of the opposition, or as the last man, try to avoid and silently dispatch 4 or 5 members of the other team. Every weapon was available to every player, so it was a very level playing field, and it generally only took two bullets to kill someone (or one headshot). All of this contributed to a game that rewarded things like player skill, accuracy, reflexes, and map knowledge, which are key, in my opinion, to make a multiplayer game fair, challenging and rewarding. The fact that no other developer really took those aspects of the game as any sort of divine inspiration may preclude the ability to put it in this list, but hey, I tried.

    • Nick says:

      Great game indeed, sadly the closest thing to it is probably SWAT 4 and neither have a sequel that I’m aware of (the other rainbow 6 games don’t count.. although I enjoyed them for what they were).

    • Binman88 says:

      I really enjoyed SWAT4 but never got heavily into the adversarial multiplayer aspect. As a coop game though, SWAT4 was pretty intense. Perhaps too intense by today’s standards, and may alienate people looking for a slightly quicker (and less punishing) thrill. Lockdown, the game right after Raven Shield, was truly dire, but the Vegas games were much better (than Lockdown). Unfortunately they completely lost the solidity, if you will, and straightforwardness of Raven Shield’s multiplayer in the Vegas games.

  76. Symbul says:

    Why did you link UT2k4 with Quake 3? UT(99) was its counterpart.

  77. frymaster says:

    can we point out more games not on the list until Jim has a mental breakdown? As an internet commentator, that’s pretty much the pinnnacle of achievement.

  78. Porkolt says:

    I think NWN should register with a bit more importance on the count of it being so extremely customizable.

    I’ll be frank. I bought NWN and all its expansions in the week each one came out, and it’s been on my playlist ever since.

    NWN provides such an excellent base to make modifications on. PvP, hardcore roleplay, hack’n'slash, persistent worlds, crafting, total conversions. It may not exactly have a huge playerbase, but it’s capable of providing every experience any other RPG could.

    Granted, the original content was pretty much rubbish. The game campaigns weren’t interesting (though they did manage to get the formula down by the second expansion pack and their DLC), and the graphics were pretty dated by the time it came onto the market, but I still can’t think of an RPG I enjoy more. I put down Dragon Age pretty quickly on the count of its controls being so much clunkier than what I was used to with NWN, for example.

    An undeservedly low valuation of a game that stands so very very high on the RPG scale!

    • Bureaucrat says:

      I think that goes in a category of “very important for a very small population.” Sometime after its release, Bioware did some research and realized that a sizeable majority of people who bought the game didn’t touch the multiplayer or the construction tools more than once. I’m a pretty serious RPG fan, and I never bought the game at all, based on how mailed-in everyone said the single-player aspect was.

    • malkav11 says:

      You should buy it, then. Sure, the original campaign is rubbish, completely and utterly the worst thing Bioware has ever done (though the expansions are better). And the engine’s pretty naff too. But the game is nonetheless a platform for hundreds of hours of excellent fan-made RPGing.

  79. Hideous says:

    RPS has previously called Chase Goose 2 “best game ever”, yet it is not on this list. I am disappoint.

  80. CrazyBaldhead says:

    Sponsored by Intel? Congratulations are in order, RPS.

  81. ColOfNature says:

    I suspect you played Flashback in French for the same reason I did – you had the cracked copy (you naughty boy, you) and no-one told you you could replace the French text with the English by copying the English dialogue file over the French one. I didn’t figure that out until after I’d completed the game.

  82. hamster says:

    CS needs to be higher. It paved the way for hitscan-only FPS without doing away with the skill aspect (recoil control; headshots etc.) It probably also spawned the modern (and unjustified) hatred for sniper rifles.

    CS was also damn fun.

    What else. TF1 should be put before TF2 to understand how it constituted a changing of the guards. Namely, lowering the skill floor and making the game accessible without dumbing things down substantially.

    Q3: I actually thought it was a heck of a lot more fun when played as Team Deathmatch or CTF rather than the insane 1v1 mode where you had to memorize maps, spawn times, bhopping and everything else to be even remotely competitive. Nothing like seeing some guy skipping across the level like Bambi on crack and grabbing all the goodies. Then you hit him twice with a railgun, he chuckles, and blows your unarmored ass to giblets with a single rocket.

    UT2k3/4: Felt like i was shooting nerf guns. Too damn hard to kill people. 2k4 had the vehicles which gave it a bit of battlefield vibe but IMO not enough depth. It also made all the projectile weapons kind of useless since the maps got way bigger.

  83. TheTourist314 says:

    A few years ago, my first girlfriend broke up with me. I spent the “dark ages” afterward alone in my room playing Doom, Doom 2, and Final Doom for several months. It allowed me to really explore the ingenious method id created and mastered. It truly changed the game, something id likes to do with each new installation into PC gaming (although it’s mostly technical now, with Carmack inventing some new programming whatsit each new Tech engine).

    • TheTourist314 says:

      Also, when I emerged, I was the very best Doom player the world has seen. Just thought I’d throw that in there too.

  84. Whitmore says:

    Deus Ex’ll bring home the gold.

  85. HunterZ says:

    Wolfenstein 3-D was more instrumental in creating the FPS genre than Doom, although Doom was more fun and had multiplayer.

    BattleZone should be a See Also for MechWarrior 2.

    Vampire Bloodlines doesn’t belong on any list that Deus Ex isn’t on, and Deus Ex should always be at the top.

    Neverwinter Nights? Seriously? It had pretty much the worst RPG campaign that Bioware ever made (I barely played it because it was so mediocre). The only cool thing about it was also its downfall: it was meant to be an RPG engine for users to make campaigns with, so Bioware didn’t spend enough time on the default campaign.

    I don’t get this list. It’s not focused, and it’s clearly highly subjective. If the rest of the articles in the series are like this then I will be very disappointed.

  86. Turin Turambar says:

    i agree mostly with all the games put here! woah!

  87. shoptroll says:

    5 Parts? I only see 4 authors in the About!

    Should we start a betting pool on whether or not Part 5 will be a surprise Kieron list or that new guy (Lewie Corbett?) they brought in off the street?

  88. whitebrice says:

    Jim lost his job over Quake 3?

    I cannot be the only one who would like to hear the story behind that.

  89. dampgnat says:

    The first ELITE was suuuuurely the most important. This pioneered the genre!!! And opened up trading in other game genres.

    Elite 2 was nowhere near as important in this respect. I don’t think it was even as good as a game.

    • Xanadu says:

      I agree – Elite > Elite 2 in importanceness. Then again, with the list being written by a young whippersnapper (French GCSE in 1992 indeed) he can perhaps be forgiven for not spending swathes of the mid-1980s playing the original.

    • Chris D says:

      I’d also go with Elite being more important but I’m wondering if it counts as a PC game. Wasn’t the original platform the BBC Micro?

    • plugmonkey says:

      It depends on whether you limit your definition of a PC to an IBM / MS-DOS based machine?

    • dampgnat says:

      ah of course, i doubt the original Elite was on the PC, that’s true. Damn, I’m starting to show my age. I must be an 80′s boy.

  90. Blackw0lf says:

    Considering Valve has said Ultima Underworld and System Shock were more influential to Half-Life than Doom, I think this puts System Shock ahead of Half-Life in terms of importance :)

    Or put it this way, without Ultima Underworld and System Shock, would we have seen Half-Life as we know it?

  91. Resin says:

    This list needs to be re-labeled as important to First Person Shooters.
    This would not be my list at all.
    It will be interesting to see what some of the other authors around here include…and why, I feel like the explanations in this article started out strong and sort of devolved along the way.

  92. enshak says:

    Can someone explain why I should play Quake single player as I am someone who found Quake 2 polished but a bit bland, fantastic audio experence and weapon feel thougth.

    • Metonymy says:

      The four military bases (e1m1, e2m1, e3m1, e4m1) were well designed, and I believe three were made by Romero. There is some great level design in episode 1. It’s exactly like Doom, in that the shareware levels were a little more consistent and polished than retail levels. Episode 4 was basically all made by the same person, and it remains some of the worst, and most boring level design ever to appear in a FPS. Flat, square, endless corridors with insufficient lighting. It’s like Deus Ex, with more instant death, and no cyberpunk.

      Quake 1 is exceptionally dated now, and strangely, even more so than Doom. Doom2 still has breathtaking gameplay, as seen in user-made levels like ‘Nullspace/NS Junior.’ The best Quake 1 has to offer is shambler dancing and backpedaling.

    • enshak says:

      Thanks I might give it a try. The thing about quake 2 level design is that I found their wasn’t much to differentiate from say the comm center to the command center and all that concrete, might explains all that CO2 on Mars. Does it have the machine gun that was in quake 2 as I would play it for that reason alone.

    • Herzog says:

      http://own-age.com/vids/15219/mirrors/

      Watch this video, then play some singleplayer :)

    • enshak says:

      Wow colour and dogs. Sold.

  93. Plazmataz says:

    Frontier: Elite 2 may have been the best space exploration game, but this is also worth noting, even if it may not be technically a game.

    http://orbit.medphys.ucl.ac.uk/home.php

    Space travel is a beautiful thing, to be sure.

  94. Grape Flavor says:

    WELL. Now that both bit-tech and RPS have sung the praises of Hitman: Blood Money, I am roundly confused.

    I played the demo, over and over to make sure I wasn’t missing something. I thought the game was totally mediocre. The graphics were poor, and poorer performing. The control was “off” and imprecise. The voice acting and characterization were cheesy as hell.

    But the worst thing is it utterly failed as a stealth game. Just for kicks I tested what happened if you ignored the “stealth” altogether. I run&gunned my way through the level with appalling ease. Not only could you play it as an action game, it was an incredibly easy, shallow, and linear action game. No use of cover, no sneaking, not even ducking behind a wall to reload. Call of Duty requires more stealth than this.

    So it completely baffles me that sites routinely mention Blood Money over any of the Splinter Cell games, which seem better in every possible way: graphically, audibly, plot, control, gameplay, balance, level design.

    Is the amusement park level totally unrepresentative of the full game? What’s the deal? Why on earth are respected websites including Blood Money in their “essential PC games” lists at the expense of Splinter Cell or Thief? plz explain.

    • Chris D says:

      The amusement park level isn’t greatly representative of the game, it’s much more of a tutorial than anything else.

      Sure, you can play it as an action game if you want, but that’s not the point. It’s really about making the perfect assassination, taking the target out without anyone else even knowing you were there.

    • Oak says:

      Is the amusement park level totally unrepresentative of the full game?

      Not in the least bit representative. To this day, its inclusion and use as a demo baffle me.

      Five years of consistent, unanimous praise didn’t sell you on the game, but please take a moment to listen to some schlub on the internet: Every single mission in Hitman: Blood Money is a masterpiece of atmosphere and open-ended gameplay that inspires improvisation and countless repeat playthroughs. It’s the result of a very smart developer actually learning from their mistakes and improving on their original idea with every iteration. And if you don’t buy it right now, I’m going to yell at you.

    • Lilliput King says:

      “Look at the photograph, Mr. Clarence”

      It’s a pretty bizarre choice for a demo, yeah. It’s pretty much a tutorial, and a naff one at that. Almost put me off the game, but I stuck with it, and I’m glad I did.

    • Nurse Edna says:

      Hitman isn’t really about the kind of stealth you’re thinking of though. It isn’t about hiding in shadows and ducking behind corners. You can sneak up behind people to do your dirty business, but mostly it’s about hiding in plain sight and blending in with the crowd while trying to get to your (usually guarded) target without raising suspicions. And yes it can be a bloodbath if you want it to be, or you can plan everything so meticulously that no one will know you were there. Or anything in between.

      It would be hard to see that just from the demo though, the Hitman series seems to have a habit of making the first level one of the most tedious.

  95. Metonymy says:

    The best part of this article is that you didn’t mention call of duty anywhere. Thumbs up, buddy. Thumbs up.

    One niggling disagreement. Quakeworld, and it’s prediction model, online competition explosion, LPBs, and CTF, was quite a bit more important than Quake 3. The gameplay of quake 3 was already a “dinosaur” when it was released, to use your example. Quake 1 had already been played so extensively, and for so many years, that Quake 3 was little more than a graphics upgrade when it was released.

    • Herzog says:

      Partly true. Still the duel mode in Q3 was a vast improvement over QW and still is. Both games have evolved immensly in playing style (you cant really compare QW multiplayer from 99 with todays) and I think both games deserve to be mentioned. For my part even Q2 is missing from this list ;) Yes.. I am a Quake fan :(

  96. Jahandar says:

    I think Team Fortress (the original Quake 1 mod) deserves more than a “See Also.” This is the game that set the mold for class-based objective-oriented multiplayer FPS.

    • Metonymy says:

      I was sad that ‘Future vs Fantasy’ never took off. Team Fortress basically took the original quake weapons, and distributed them randomly to particular classes, and then made some run slower and some faster. There weren’t any legitimate “new” classes. People just liked it because you started with your weapons already available.

      FvF wasn’t a stellar mod, but it had a lot of imagination in the design. If it had been a little more accessible, it might have replaced TF.

    • Jahandar says:

      TF had no new classes and weapons? What about the engineer, sniper rifles, flame throwers, medics, gattling guns, caltrops, grenades (of many varieties), tranq darts, etc, etc.

      Even if all they was distribute the weapons, that still doesn’t change the fact that class-based teamplay was brand new.

  97. bobdisgea says:

    i mean is this the most important games and the rest will be continuing to descend or is this just part 1 of a random assortment of important games?

  98. Recidivist says:

    Just as an FYI, if I don’t see CoD 1 & 2 in this list I will…be…sad…However, If I see any other CoD in this list I will be sure that the RPS staff are Kottick’s private rent boys.

    Also, BF2 should have waaaaaaaaay more importance on this list, just for being so amazingly awesomely awesome.

    Other than that, a fairly agreeable list. Moar plx.

  99. de5me7 says:

    Unreal 2004 Vitally high?

    I always felt UT 2003/04 was just the first game with better graphics and less maps. How can a game that was essentially a remake/update but so highly influential. Unless of course your saying it was purely the engine that was so influential. I know it had a fair few mods, and several games were built on the UT03 engine, but that can be said for alot of engines in the post 2000 era (maybe before too)

  100. Sander Bos says:

    “Flashback: that it [...] taught me what rotoscoping was”
    Yeah, if you didn’t play Prince of Persia 3 years before… (and Karateka before that, but let’s face it PoP was a 100 times more popular)
    I think the most important game is Modern Warfare 2. Since I never played any FPS before that game, I now claim that it introduced 3D first person shooters.

    Prince of Persia should definetely be on the list. What is kind of troubling for a list of PC games is that neither Prince of Persia or Flashback started life on a PC, they were ports.

    Thinking back now, I think Indianapolis 500 should also be on the list, I am sure it showed many programmer what the PC could accomplish 3D visuals wise (there was nothing like it at the time, Falcon was a bad joke compared to it).

    • Sander Bos says:

      Ooh and Wing Commander. Very influential in having extremely high production values that add little to the actual gameplay, a feature since copied by most of today’s games.

    • Recidivist says:

      “I think the most important game is Modern Warfare 2″

      Please tell me this was some sort of sick, sick joke….

    • de5me7 says:

      Modern Warfare 2, was important in confirming that the ‘creative’ part of the creativity process is thoroughly dead in mainstream shooters

  101. deuterium. says:

    Freaking brilliant list. Good job.

  102. Droniac says:

    I really like a lot of the games Jim picked. It’s great to see games like Outcast, Sacrifice and Bloodlines at least mentioned in passing, even if they didn’t influence the games industry all that much.

    As always with this kind of list there are some games that I think should’ve been included. Freelancer for its brilliant introduction of mouse-movement in a space simulator, even if it never actually managed to revive the (best) gaming genre. Return to Castle Wolfenstein for introducing the concept of objective-based multiplayer with classes that has effectively become a requirement in every modern multiplayer shooter. Omikron: The Nomad Soul might have been mentioned along with Outcast for providing a (somewhat) similar gameplay experience. Deus Ex… and there are probably a fair few more.

    What stood out to me the most, however, was the inclusion of Unreal Tournament 2004 in this list.

    I would certainly replace that with its ultimate predecessor. After all, Unreal Tournament was the game that sparked a massive and prolific mod scene that completely overshadowed the modding communities in any other game at the time (even Half Life). It was this enormous mod scene and the popularity of these mods then inspired Epic to expand the modding capabilities in their future games, not the other way around. It was also the first multiplayer shooter to successfully compete with an ID Software shooter in terms of popularity and it dominated LAN parties for years. In fact, it’s still by far the most popular game in the entire Unreal franchise to this day, with well in excess of a thousand consecutive players still fragging it up in the vanilla game every night at European prime time. UT2004 is lucky to hit a couple hundred players if you also count the players of its most popular mod (Team Arena Master) at prime time.

    So why bother to mention UT2004? Both UT and UT3 are much better recommendations today, and UT2004 never really rivaled the former in any regard.

  103. moxpearl says:

    FPS bias much ??? :P :P

    gosh…. no civs ?? no age of empires ?? no total wars ?? no homeworld ??

    (partially tongue and cheek.. since I know this is Part 1 of 5 .. but still.. 99% FPS :P)

  104. Lambchops says:

    Hmm, I’m late to the comment train on this one but I seem to remember when asked what would be on our lists I said that I was easily pleased and would be happy if the 57th greatest/most important game of all time and Little Big Adventure 2 were mentioned.

    That’s one down, only one more to go or else I’ll be put into a state of frightful apoplexy.

  105. BobsLawnService says:

    Your list is roughlt two point five months too late and does not compute.

  106. Xanadu says:

    Glad to see NWN getting some recognition on the list, and in the comments. For me the importance wasn’t the technology (the 3D was nice but not as pretty as the isometric adventures that had preceded it), or the multiplayer, but the mods – user created adventures were coming out almost daily and the quality of many far exceeded the original campaign (which was pants, to be fair) – it recreated my PnP D&D playing youth in a form that nothing has since.
    Even if only a tiny fraction of those who bought the game created content, a far more sizeable number played user created mods. For the best part of 2 years NWN was basically the only game I played. With NWN2 the content was harder to create, and by the time Dragon Age came along the complexity of the game had far exceeded the ability of most to create a decent adventure.
    I doubt we’ll see an RPG this easy to create content for again – NWN wasn’t a game, it was thousands of them.

  107. passingstranger says:

    I’m very much looking forward to this series. For several reasons, not the least of which is receiving an education on some of the important games that were slightly before my time. It seems like a nice mix of mainstream and obscure, vital and simply influential.

    I do hope that Bioshock gets its own listing as proving a game can be a commercial success without sacrificing original (and good) story is fairly important, I’d say.

  108. El Stevo says:

    Is this the complete list?

  109. jonfitt says:

    There are very few games on there I didn’t play at the time, and even fewer that I didn’t like. Good list.

    That being said….

    THE GAME WOT I LIKE IS NOT ON THE LIST, THIS IS A TERRIBLE LIST!!!

  110. rapchee says:

    ooh syndicate … i used to play it on amiga
    it has infected my mind :) there should be an eve-like mmo set in that world

    • Navagon says:

      Starbreeze (Riddick games) are working on a new Syndicate based game. I’m hoping it’s not an MMO, personally and Starbreeze aren’t really a large enough studio to handle a game of that nature anyway. I agree that the setting would be good for an MMO though. It’s just not something I’d be all that interested in personally.

  111. reginald says:

    does anyone else find it depressing that 90% of these games are “War Man 2: The Shootening ” even the screen shots and cover art are all the same. a big machine-thing or soldier holding a big gun on a battlefield.

  112. Daniel Klein says:

    I remember the day a friend brought me the original Doom on a bunch of disks. I felt dirty, installing it, because I’d heard things. You know. Horrible things. The violence, the satanism, all that. I was 13, but I knew I wasn’t that kind of gamer. I liked Railroad Tycoon and Prince of Persia and Civilization. You know, wholesome games. (Except for the part where there’s a fight in Prince of Persia that you can basically only win by making a fat man step into a guillotine, which then graphically turns him into two half-as-fat men)

    Turns out when id said 4MB RAM required, they meant 4MB RAM required. My weak 386SX with 2MB RAM wouldn’t run the game. I was kind of relieved, actually. I wouldn’t need to find out if I was that kind of gamer.

    Fast forward a year and I had finally convinced my dad to buy me a 486 DX2-66 (66 megahertz!) DooM II was now the game of the hour. I installed it at a LAN party a friend was hosting in his parents’ living room. The rest, as they say, is history.

    I was a gamer before I played DooM II. DooM II is what turned me into a PC Gamer. DooM II is the game that made me a person who couldn’t think of a better way to spend his Easter holidays than sitting in a smelly room with five good friends and pretty much play LAN games all day and all night. It made me into the person who, come autumn holidays, set out to do the same thing again, but this time ended up sitting in a smelly room with his best friends working on Duke3D maps. We’d all sit there with Build loaded up, building silly things (first rule of BUILDing–your first level must be your parents’ house) (second rule of BUILDing–you must get the dimensions horribly, amusingly wrong). Actually the others would build, and then hand their .MAP files over to me, so I could put the explosions in. I was the explosions guy, shrinking gas canisters to zero width so they wouldn’t show up in game, and rigging them up to certain explosion triggers, setting explosion delays manually so they’d paint pretty spirals as they went off into the sky.

    I’m still that guy. I would probably never have been that guy had it not been for DooM (II, in my case), or I would have been a less intense version of him, later-on in life. PC Gaming is special. This is the game that made it special for me.

  113. mgreenhaw says:

    Bah! A list without Wing Commander, Duke Nukem, Civilization, Leisure Suit Larry OR Space Quest?!?!?! Heresy!!!!!!! You should have your PC gamer card revoked! :-P LOL

  114. Spliter says:

    Funny how 5 of those games belong to Valve and still I’m wondering where the hell is Portal on that list

  115. Fathom says:

    Doom is the most important game ever made for pretty obvious reasons, most of them listed in the article here. It paved the way for first person shooters of all types, and the general gameplay is still a staple of today’s games. We can look in three dimensions instead of two, we have stories, the guns fire different things, but in the end every FPS owes much of it’s heart to id software. That’s why I’ll always have a lot of love for that company, and I’ll be giddy as a schoolgirl when Doom 4 is announced.

  116. sinister agent says:

    I played it in French for some reason

    Piratage occasionnel? Good old The Early-90s. WINKY FACE.

    Some interesting choices in there so far. Obviously the whole list is WRONG and BAD, and I am physically sickened by your choices, but I’m probably the 57th person to tell you that.

    There does need to be some kind of “PLAY AND UNDERSTAND THESE, YOU DOLTS” catalogue for games developers. Even though I don’t like some of the games on here, and disagree that some should be on there, if I were a games developer, I should be looking them up and giving them a damn good playing anyway.

  117. phenom_x8 says:

    a lot of game I’ve been missed here! Will try it soon,jim!

  118. Duke Nukem says:

    I don’t see Duke Nukem 3d there :(

  119. wiper says:

    RPS? FPS more like, amirite!?!!!!!!one

    *runs around, whooping and waving his arms around like a madman*

    Incidentally, I hope that John’s list is made up entirely of strategy games. And that there’s a final ultra-list, made up of Deus Ex fifty times. Each one of which’s description is simply “I spill my drink!”.

  120. Lambchops says:

    Hmm, until I saw this thread i’d forgotten all about Battlezone. I remember really enjoying the demo of it when I was a lad but never getting a hold of the full game (I was a bit rubbish at it as well, truth be told).

    I wnnder if it’s on GOG . . . hmm sadly not.

  121. DethFiesta says:

    Good list — hard to disagree with DOOM being that important, as I have powerful memories of the first time I played it and how blown away we all were. Remember a friend calling me on the phone breathless — “Dude, you’ve GOT to see this game!”

    However, my list would I’d have to include: Ultima IV, Ultima VI, Ultima VII, Ultima Underworld, X-COM, Civilization, SimCity, The Elder Scrolls: Arena, and Diablo. Yeah, I’m old school.

  122. Tetragrammaton says:

    The fact that Sacrifice hasn’t launched a thousand gold-encrusted sequels is testament to the smelly world we live in.

  123. RagePoon says:

    Wheres Jill of the Jungle; Crystal Caves; Full Throttle; Warcraft 1/2?

    Don’t pretend they weren’t our entry way into the awesomeness of PC gaming.

  124. unclejoe says:

    DESCENT !! Six degrees of Freedom!! What can be more important than that. No gravity! No friction! Just like our lives!

  125. Jim9137 says:

    Dear Jim,

    I hate you for clearly unquantifiable reasons.

    Jim

  126. Resin says:

    Some uppity museum that thinks they no how to list most important videogames:
    http://www.artofvideogames.org/

    What I want to see is kind of a three-dimensional map threading out different genres and scaling them to size based on awesomeness, innovation and some stuff like that – with little pop-up ballons for actual comentary – like a 3D version of this plot only with genres instead of characters (and 3dishness dunno what the z axis is for but I’m sure we need it):
    http://xkcd.com/657/

  127. dawnmane says:

    good read. I especially enjoyed the mention of Battlezone! That game left my 13-year old self completely awestruck back when it came out.

  128. Genki says:

    Please note: I am a banana

  129. malkav11 says:

    Some quibbles:

    I suppose Half-Life is important in that everyone ever seems to think it’s the greatest thing since sliced bread, but I really feel like the only thing it does that is all but unquestionably original to it is the use of scripted in-game events instead of the more traditional model of cutscene. And while that has some undoubted benefits for immersion, I’m inclined to regard it as neutral to negative overall, at least when used exclusively. They pretty much are still cutscenes, after all. It’s just that they’re permanently unskippable ones that don’t even do you the favor of focusing on the cool stuff. As a method of enhancing atmosphere in brief, small doses (i.e., like in Dead Space), they’re an improvement. As a primary method of story delivery, they suck. Perhaps one day developers will figure out how to make them genuinely interactive. -Then- they’d be something.

    Quake:
    A franchise that, like most of id’s games, is really primarily important for the engine that was delivered to be used in other, much better games. Ugly, bland, simplistic, and far behind other concurrent or even previous games in the genre (Marathon, System Shock, the better Build Engine games) in terms of genuine gameplay coolness. Sure, it introduced 3D, but 3D is in itself just a technical achievement. Quake failed to make it -interesting-.

    Left 4 Dead 2:
    I certainly approve of the listing of the sequel rather than the dramatically inferior original title in the franchise, but it’s tough for me to call Left 4 Dead a “huge move in the direction of pure co-op” when the most played mode by far is the competitive Versus mode.

    NWN:
    The thing NWN most definitely -wasn’t- is decent technology. The Aurora engine is aggressively rubbish in many ways. Terrible UI, terrible and very limited graphics, bizarre implementation of the D&D ruleset, etc etc etc. And the main campaign itself was also terrible. NWN is important because it has to be the game for which the single most fan-made singleplayer content has ever been released, much of it far better than the game as shipped.

    • Urthman says:

      Malkav, your comments about Quake only apply to the single-player campaigns.

      For straight-up multi-player deathmatch, Quake was revolutionary and Quake and Quake 3 remain some of the finest implementations of that game.

    • malkav11 says:

      I fail to see why I should care about deathmatch. Or indeed competitive multiplayer in general.

      Besides, the article specifically calls out Quake’s singleplayer as good, which is nonsense.

  130. Frank says:

    I think everything from Battlezone on down — except Unreal/Quake — is questionable if you’re ordering in terms of importance/impact. I’d like to think L4D2 and TF2 are important, but it’s too soon to say if co-op and wacky experimentation will catch on.

  131. Ganj says:

    Whilst I agree the tail end of the game became far too orientated towards combat, (bugs I was thankfully uneffected by) no gaming experience has been as much pure joy as playing a malkavian in Bloodlines.

    Troika’s death shortly after release was probably the darkest hour of gaming history. To know it unlikely a sequel will ever make an appearance is a tragedy.

    I hold out hopes that CCP’s forthcoming World of Darkness MMO is heavily influenced by it, but fear I’ll be disappointed – but I’ll continue to dream!

    As for the Quakes, 2 was obviously the best of the series – everything from ID since has been pap.

    My mind has gone, my body follows.

  132. Robsoie says:

    Very good list, i agree on several of them

    I’d like to mention one that will certainly not make it as despite it was breakgrounding, it stayed unfortunately only played by a very small niche.

    While it was originally a mod for the old Unreal , its evolution as a total conversion for the old Unreal Tournament made it something very important in my gaming “career” : Infiltration, because it influenced a lot my taste in games.
    It was basically a game in itself, just using the unreal engine without nothing else in common with the parent game.

    There was a before and an after Infiltration for any game that was advertised as “realistic” , “infantry simulation”, Infiltration was the milestone to judge their claims.
    It was so brillantly ahead of its time that once you spent time in Infiltration it was very difficult to take those advertised “realistic infantry games” seriously after that.

    I always recommend this article to those that unfortunately missed this golden age of infantry simulation game, the one that was done right :
    http://dslyecxi.com/botg_infiltration.html

  133. jalf says:

    I have to say I think Planetside’s importance is overrated. I’m not denying its positive qualities, but I think it belongs in the same bin as Eve: “great game, which had absolutely no influence on other games”.

    Of course, both games *should* have been very influential. But they weren’t.

  134. The Dude says:

    If the following games are not on the list by the time it is done, I will label you all console whores/just not cool people. And forward your website to Eric Cartman, Duke Nukem, and the grand poobah huzzah of kochonland:

    1. Max Payne 2.
    2. Grim Fandango.
    3. Sid Meier’s Alpha Centauri.
    4. Thief.

    There are others, but they’ll be on the list, I’m sure (System Shock 2, The Longest Journey etc).

  135. RegisteredUser says:

    Although I know from experince you could argue about a lot of the details and despite disapproving of a couple of titles – for more personal than importance reasons I guess – I am quite okay with the list, but only because DOOM is NUMBAH ONE, NUMBAH ONE, NUMBAH ONE!!111

    And because I know that I played more of the games listed than not, so it can’t be THAT bad.

  136. GallonOfAlan says:

    Outcast disnae use voxels man!

  137. EBass says:

    Come on, Half Life 2 that important? It was of above average importance in the realm of character animation and physics and IF we include the episodes “buddy AI”. In all other steps it hardly takes any steps forward. Its a fine game but hardly “important”.

  138. phertiker says:

    I can’t believe I’m doing the “OMG you forgot…” thing, but OMG you forgot:

    World War 2 Online (aka Battleground Europe). Planetside was not the only MMOFPS; wasn’t even first as WW2OL came out in 2001. It sucked then, just like Planetside, but it didn’t take long to become a wicked combined arms shooter and it keeps getting better all the time.

  139. Dwarden says:

    i’m surprised by absence of Terminator : The Future Shock
    which was quite important imo in terms how FPS and freeview mouse control was introduced to PC …
    also Homeworld deserve it’s spot there
    but then i can think of dozens of excelent PC games which deserve to be here because of something genre shaping :)

  140. Axez D. Nyde says:

    ‘Quake 3 is like a velociraptor of game design. Ultimately a dead end, evolutionary speaking, but a killer if you ever have to face it down in the real world. We shall never know its like again.’

    - Sad but true!
    so true, … so sad.

  141. Eljay says:

    Battlezone has remained one of my favorite games ever since I first played it so many years ago. It is unfortunate so few games have come out in the last thirteen years that have tried to improve upon melding the world of vehicle combat and RTS so well. Sure, the AI sucked and the command interface was clunky, but the ambition Activision had back then was simply amazing.

  142. toxic8 says:

    Great list, I will read the other 4 (5?)

    Halfway down I was thinking to myself “Will this include …”

    and then a rare remark:

    “Sacrifice is made from same precious substance of which there isn’t enough to go around. In fact, there seems to be a genuine possibility that this game might have used it all up.”

    I couldn’t have said it better.

    I expect to see Planescape: Torment on that list!

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