By John Walker on February 16th, 2011 at 9:38 pm.

It’s been quite a while since a trailer made me say, “Wow.” And indeed since one made me gasp, “Oh my God.” This CGI teaser for Dead Island – a zombie game originally announced in 2007 – is both stunning and horrendous. Bleak like your puppy dying of tiredness is bleak. The game itself sounds absolutely fascinating. An open-ended sandbox zombie survival game, first-person but with an emphasis on melee combat, where you must try to survive for as long as possible on an infested New Guinea island. We have little more to go on, other than the knowledge that Deep Silver are publishing, and that the people behind it are capable of a trailer as brilliantly morose as the one below.
There’s also word of it containing those infamous “RPG elements”, and oddly for a supposedly open-ended sandbox game, a focus on story. The melee is said to let you pick up almost any object you find, Dead Rising-style. And according to IGN who bring us all this info and lots more, because it’s set on a tourist tropical island, the place isn’t littered with high grade weaponry and ammo caches. Instead it’s about foraging and improvising with what you can find.
There’s to be drop-in four-player co-op should you wish to work together, or it works perfectly well in single player mode for lone survivors. And according to IGN, it’s “disgusting”. They’ve got a ton of screenshots and artwork over there.
It’s set for a 2011 release, but nothing more specific than that. Hopefully we’ll be seeing something from inside the game soon enough. As a concept, it sounds fascinating – just hardcore surviving, improvising, scrabbling to keep going. It’s what zombies were made for.


That’s a brilliant trailer. The game will likely be mediocre, as lots of zombie games are, but at least we’ve been given the best trailer (bordering on short film) for a zombie game ever.
I quite like it when trailers are short films in themselves, it’s something that only the games industry can manage to do, though most miss the mark somewhat.
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It should really also be noted that without the music it’s nowhere near as powerful. I’m a sucker for that sort of music anyway, but whoever composed that piece is very skilled.
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“Short film” – I was thinking the same thing after watching it. Doesn’t even matter that it’s a trailer to a game that may or may not be worthwhile, this little short film definitely left an impression on me.
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Haha, yeah that soft piano is essential to making a good action game trailer these days.
[(Amount of gore * Emotional close-ups) / (Number of instruments * Beats per minute)] ^ (1 + number of sequels) = Epicness
Edit: Had to balance my parantheses…
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That trailer is so good, I’m wondering if they farmed it out of house, or if they did it themselves. If it was produced in-house, this could be more than just the usual zombie game.
Attention: Bioware — this is how you get buzz from a game trailer.
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You know what’s better music for it?
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That actually works. And makes it so much better …
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@cjlr
I see you and raise.
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And here I thought http://www.youtube.com/watch?v=9Ku6gagYh80 was the correct form to advertise your game 2011.
Oh, and the trailer itself is marvellous.
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Ohhhhh, sorry Cjlr, Noom wins this one by a Selleck.
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Lets take the trailer music in a more topical direction:
http://www.youtube.com/watch?v=5HSwfS_dk2Y
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It’s not about what’s the best song – though I could argue.
It’s about an RPS tradition.
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Check and mate my friends.
http://www.youtube.com/watch?v=NOKhQ8ObQ7E
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But if you want perfect…
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you’e doing it wrong.
http://www.youtube.com/watch?v=ZnHmskwqCCQ
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I say we have a winner
http://bit.ly/eLeulW
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Yakety Sax, Summer breeze, it’s 2:45am what am I doing!?
Curse you both! http://www.youtube.com/watch?v=nfWDwLnQAjs
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Anyone tried September?
I hear it goes with anything.
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Amateurs.
http://www.youtube.com/watch?v=ue2-ZVxpVjc
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beat this:
epic
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The song is shorter than the video, but…
http://www.youtube.com/watch?v=hR4FwZeSyYs&feature=player_detailpage#t=21s
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Oh hell yes.
http://www.youtube.com/watch?v=kxjgjgPEK2E
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Stop ruining everything. If Michangelo had completed David shortly after the rise of the internet, it would have been all of fifteen seconds before some cunt drew a digital Tom Selleck mustache on it.
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While that’s true, I can’t believe how good Lux Aeterna skocznymroczny posted fits.
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Needs more milk.
http://www.youtube.com/watch?v=eSi19CKTggc
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I want a go…..
http://www.youtube.com/watch?v=wyz_2DEah4o&NR=1
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I watched this without sound (at work). It was still impressive.
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A shortened version of the Sun’s gone dim would be epic.
http://www.youtube.com/watch?v=PKC_ORM0vpo
Battle: LA pretty sweet as well.
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I know this whole video thing is probably over now but I wanted to post this because I can’t believe nobody has yet:
http://www.youtube.com/watch?v=Add_M-eau8U
Also available here:
http://open.spotify.com/track/3e6pMd60bzt4Kd72qmPRfA
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Way too late to the party, but I thought this one fit very nicely.
http://tubedubber.com/#lZqrG1bdGtg:Uvp2TJPQCWI:0:100:12:0:false
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So, so late, but I woke up this morning thinking about this. So I had to see if it worked or not…
http://tubedubber.com/#lZqrG1bdGtg:srrAm9Eiqcw:0:100:14:63:true
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Last but not least, HERE is the music: http://www.youtube.com/watch?v=ZThquH5t0ow
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agreed. wow.
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Really great trailer. But.
John, that IGN preview you linked to doesn’t say anything about ‘sandbox’ gameplay. It says this:
“Dead Island’s developers call it a “first-person zombie-slasher/action-RPG.” That’s a mouthful, and it’s still unclear what the balance will be among those descriptors. Players will be able to choose from a cast of pre-set characters, including a former rapper named Sam B (the only character revealed so far).”
And…
“Although Dead Island is a story-based experience, it’s built for co-operative play, and Deep Silver says up to four gamers can drop in and out of the game seamlessly. But if you don’t want to play with friends, you can also play through the game alone… Although the player starts out as a simple tourist with minimal zombie-killing skills, his traits will improve along the way, thanks to a mini role-playing system built into the game. Although Deep Silver isn’t spilling all the details yet, we know there will be a leveling system and a skill tree. As the player progresses, his stats will increase and he’ll gain access to new combat abilities and animations.”
This isn’t a sandbox game, or if it is there’s nothing to that effect in this preview. To me it sounds like something they dropped along the way. IGN is billing Dead Island as a melee-combat-only zombie game. With a leveling system. And the only revealed character so far is a rapper. He has baggy jeans and a skull t-shirt – I think we can see him in one of the screenshots.
Folks, let’s not get too excited yet! Or if you do get excited, be careful what you get excited about!
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Zombie Children. Mark of a good Zombie Game/Film/Apocalypse.
But Yes, Bleak. *sticks game on radar*
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It’s a bit of a shame they poured on the “bad things happening to innocent little girls LOOK LOOK HAPPY FAMILY HOLIDAY FILM BEFORE SHE GOT TURNED AND BIT DADDY”, because it’s just laughable. I’m sorry, this trailer is funny because it’s trying oh so hard.
The good bit is the fancypants backwards-forwards storytelling of it, but the actual OH NO THE CHILDREN is just overwraught ridiculousness.
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Damn.
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Fuck.
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Jiminy Cricket!
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Tabarnak!
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U pičku materinu!
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Sheeeeeeeeit.
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Chuffin’ ‘ell
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Helvetesjävlar!
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Sweet Jeebus!
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Holy cow!
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Crumbs, D.M.!
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God damn punk ass bit*h mothaf*ka.
(I think I win that one /smug mode off)
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Eh ben putain.
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What a shame.
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la naiba!
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Sweet Zombie Jesus
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Alla faccia!
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wow. that’s amazingly well-done.
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Indeed, that is probably the best CGI trailer I’ve seen in quite a while, both animation and mood-wise. Excellent trailer for what I’m hoping will be an excellent game of a somewhat tired genre.
Does anyone else feel like the opening with the girl lying on the grass would be much better if it weren’t for that burning guy diverting the attention in the background? Hm.
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Re: “Somewhat tired genre”.
Really? Name 5 zombie surivival games. Go!
There are hundreds of thousands of zombie twin stick shooters, and they’re all shit as they all completely ignore every single interesting element of the zombie apocalypse scenario.
The more people who make a zombie game, rather than a game with zombies in it, the better. This and Dead State are both very much on my radar. Tired genre? There only about 4 games in it.
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I was more thinking of zombie games, you know. As opposed to zombie SURVIVAL games, which is usually the whole point of there being a zombie apocalypse, surviving. Just because games suck or turn away from this concept, doesn’t mean that zombies are about anything other than trying to survive.
And besides, zombies as a concept are a getting stale. They’ve been used and overused for nearly half a century now. Little of which was fresh, unique or innovative.
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But ‘zombie’ isn’t a genre, anymore than ‘soldier’ is a genre. Call of Duty isn’t the same genre as Company of Heroes. Left 4 Dead isn’t the same genre as Plants vs. Zombies.
A ‘survival’ game isn’t the same as a game in which you ‘survive’, in the same way that everyone who is alive is not a ‘survivalist’.
There has been an overload of crappy, unimaginative zombie blasting games. 99% of zombie fiction isn’t about blasting zombies. It’s about survivalism. That’s what is interesting about the concept of a zombie apocalypse: how you would survive, not how many zombies you would blast.
You say the genre is tired. I say the genre is almost entirely unexplored.
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Yeah, you’re right. We need more zombie FPS games, more zombie puzzlers, zombie driving games, zombie sims games and zombie MMOs.
You can call it a genre, a sort, a category or a science for all I care. I’m tired of seeing zombies and by the looks of it most other gamers would agree. You can have your semantics, I don’t care much for them.
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@ Blaq
It’s not a genre or category. The word your looking for is theme. And the theme has been abused. The beauty of Zombie apocalypses should be survival games. Instead we’ve had puzzlers and shooters (Though I do love me some L4D), which is a horrible misuse of the theme.
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“I’m tired of seeing zombies and by the looks of it most other gamers would agree.”
I don’t know what gamers you are looking at – everybody I know can’t get enough of them (probably because there isn’t enough good ones that represent that survival element).
The whole “zombie games are overdone” kind of attitude seems to occur from some sort of robotic response which seems to think that too much of something quite apparent is a really bad thing. Of course, if nobody talks about it as being overdone, then we don’t think about it as being overdone. The key here is overt, visible overdoneness. Unfortunately, nobody seems to talk about romance movies or Mcdonalds or marriage or automobiles, and whatever else is far too common for people to even realize it’s too common as being overdone. :( what a pitiful society we live in.
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Wow.. hardly ever get past the first 10 seconds of game trailers, but that was awesome. Someone’s been to film school…
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I generally abhor CGI-laden trailers, because they just come across as someone trying to do movie when all I was interested in was game.
But this – this renews my faith in the game trailer. Thank you.
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Looks really well done. I wonder how all that FPS turns out, but video looks really good.
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Haven’t enjoyed a trailer this much since Dawn of War’s opening.
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oh yes! Dawn of war’s opening! Man I loved / love that
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So, it’s like Minecraft but without the building then?
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I think it’s more like Super Meat Boy, but the protagonist isn’t smiling that much.
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Yes, its like Minecraft but there is an actual GAME.
/snark
Looks cool. Could do without the zombie setting, but it would actually be a new kind of game, which is interesting.
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I’d love to see Minecraft’s building and open-worldness combined with the hilariousness and variability of Dead Rising 2…I’d play the shit out of such game
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The trailer was excellent, at least. They even managed to avoid the uncanny valley for the most part, despite all those close-up shots. As for the game itself, it might be just the thing I was looking forward to. This looks something like what I hoped Dead State would be when I first heard about it.
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Hopefully this game will be what I thought L4D would be.
L4D was cool, and Valve is my favorite company, but L4D was only about surviving zombies during a select few sections. It was mostly run forward while killing zombies.
I want to play games where your goal is just to survive the zombies. Guns tend to make surviving zombies easier, which is why this sounds very interesting.
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@Ninja: heard about Zombie Panic:Source? It`s not so easy even with guns :)
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@rapchee ZPS is still about running around and shooting things though. It’s true, a slower-paced zombie-themed game would be just the thing.
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Big hopes for this, Techland is a quite unknown but good developer. Go check Call of Juarez 2: Bound in blood if you want to see their best work. A bit clunky gameplay, but a solid wild west shooter with stunning graphics.
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could somebody with the adequate knowledge reverse this (so it goes forwards?) if its not too much effort? (and post link :p)
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@SOAD
Somebody already has: http://www.youtube.com/watch?v=1BoIqVn-qB4
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I had to watch it three times to get everything chronologically correct in my head. Great trailer – can’t say the multiple views bothered me one bit.
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Liking the trailer but have to say someone has been watching “The Scientist” by Coldplay recently
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Hadn’t seen that music video before. Almost as disturbing as this trailer, at the halfway mark when he’s wandering around London Underground tracks without an orange high-vis vest, ear defenders or a hard hat!!
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Nah there was more feeling in that music than anything Coldplay shat out. Well, maybe except the first album…
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Awesome. I’m glad this is still happening. Great concept.
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Would’ve punched a bit harder if the soundtrack had been Justin Bieber’s “Baby” instead. Not joking.
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I’m crying now. Well done John. You ruined my make-up.
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The Spent game made me cry too. Damn you RPS.
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*Sniff* Not me, I… have something in my eyes. Pepper spray, maybe.
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Awwwwww. Sniff.
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A story focused zombie sandbox game with “pre-set” characters…does this mean I can’t gear up my guy with a sundress and giant foam mascot head?!?
I’m going to show everyone I know that trailer, though…damn nice.
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Wow, will have to watch how this turns out. They should really get their site up running asap though.
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Wow. Zombie survival coop. Ticks all my boxes.
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It made me sad.
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IT UNLIVES AGAIN!
I’ve been checking back on their “under construction” site every few months for about 2 years now.
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Easily the best trailer of any kind I’ve seen in awhile. Anyone have any idea what song is used in it? Is it an original piece?
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Isn’t it “I am glad to be finally coming home” by Edward Khil?
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Trolololo etc.
Awesome song in the trailer though.
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Oh this is cute!
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Well, I’ll certainly remember the trailer, if not the name of the game. Excellent stuff.
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Wow. I am without words. (these ones don’t count)
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Also: it needs Staring Eyes tag.
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I’m hoping the melee combat is similar to Condemed’s. Great trailer. The end where the father is reaching for his daughter is heartbreaking.
According to their facebook page, the website goes back up tomorrow.
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Wow. I have watched twice, is great. Is double great, because if you play it the normal way, it looks like the children is abandoned to the zombies. But if you play it in reverse (in cronological order) is the other thing that dooms everybody. In any way you see it, is a master piece. Bravo!.
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Pretty epic trailer they have there, I’m quite impressed to be honest. CGI trailers are all nice and stuff but they are no good at demonstrating what the game actualy is which is what gamers want, they want to be convinced that the game is awesome and they are the only ones not playing it. Give me a good gameplay video and I’ll buy it no problem, the concept is good.
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Jesus.
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Someone nominate this for something.
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A few years on, accidental Oscar. You heard it here first.
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Techland also did Chrome didn’t they?
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actually in 2006 when Dead Island first appeared they also showed off Chrome 2. and Warhound, a hardcore military game (arma style). hopefully both those other projects are still alive on the backburner.
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Both are officially “frozen” at the moment aparently
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Fantastic trailer, who says things had to be fun.
Also, it causes rape.
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Rape and child defenestration.
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Technically the child was a zombie, therefore okay to defenestrate.
Even more technically she magically flew upwards towards the fighting and, er, re-fenestrated herself…
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Though I can’t help but wonder how many people actually know what defenestration means without having to look it up *did, thanks to reading Sparhawk books many years ago*
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I tend to look up a lot of words to make sure I correctly understand their usage; and this one was no exception. This has lead to the admittedly annoying habit of correcting common misconceptions.
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Fans of Garth Ennis’ Hitman will also recognise defenestration
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Also the Czechs.
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Wow indeed. I feel a little choked up after that.
This could be a pioneering game if it truly lives up to the level of emotion that the trailer has wrought into it.
I do feel a little apprehensive though. The setting and tone may be too bleak for a game like this. Zombie survival games are more often than not about the fun of culling the zombie hordes and the visceral combat. Marrying that kind of fun with the deep emotional depths of losing a child in such a horrible way could really either ruin the fun, or make a mockery of the heavy subject matter.
A film like The Shining or 28 Days Later is not fun to watch, entertaining but not fun. Games really always have to be fun, or up until now it has always been considered so and nothing around right now suggests that a game can be not fun to play yet still entertain and be considered a good game.
So treading this line of serious story with strong emotional depth and yet remaining “a game” with all that that entails is quite a challenge. Would I enjoy playing a game in which my character has to kill his own 7 year old daughter in order to survive? I don’t know.
Intriguing.
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I think that, while you’re right in that it may not be fun, if a game manages to evoke that sense of survival in me, I’d be impressed.
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An interesting point. Throught the trailer I was somewhat conflicted. You’ve got the zombie element that has been trivialised to the point of satire, ad infinitum, and then there is this heart-wrenching tale of loss, and absolute nihilism as you survive to survive, without the solid hope of rescue. I suppose the zombies will simply be a device, as they were in 28 Days Later, and it will simply be a marriage of concepts. But to say it is too bleak?
I suppose that something that was utterly depressing and draining would lose its public appeal, simply because it was unpleasant to play, but there is not nearly enough to be known about the story to reflect this. After all, if people desire, they could simply shut off from the story and just bash some zombie skulls in.
Also, I am still waiting for something that matches the intellectual and emotional provocation of The Road..
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@Kazang
Not to mention you may be playing coop and trying to immerse yourself in the story. I would be annoyed to have to play though single player first just to avoid people dropping into the game and manically hopping everywhere stabbing furniture while I’m holding my daughter for a few precious moments before she turns.
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“Up until now”? Do you mean this trailer or do you mean recently?
I have played games that aren’t “fun” but still bloody good. I am thinking of one game in particular, Amnesia. That game wasn’t “fun” for me but it is still bloody good. Definitely on my top 3 of games last year. Same with the Penumbra games, although I only played Black Plague.
I really don’t think games have to be “fun” for them to be able to give worthwhile experiences. Sure, games haven’t really wandered far off the “fun” parts in the past but that is because very few have tried to do something which has its focus on something else than “fun”.
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@ lonesock
You’ll regret those sentiments when your second daughter is killed by undead furniture.
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I was just going to mention Amnesia. That is a game that is not “fun” at all, and really emotionally draining. And it is excellent. It’s important to remember, though, that Amnesia pulled it off so well because it was designed with such a tight focus on creating its emotional response of fear; it was short and very simple in gameplay design. If Frictional had been going for a big blockbuster game with all sorts of gameplay gimmicks I don’t think it could have ever been as successful in what it did. But it does show that games don’t need to be fun to be good, and that they are capable of being more than just fun or exciting. I was also going to the mention The Road, which is a simply amazing novel and probably the bleakest thing I have ever read, and how I hope that someday a game could do something like that. Now that I think of it, The Road was also remarkably minimalist sort of like Amnesia was; the whole story consisted of not much more than two unnamed characters and the unrelentingly harsh world they inhabit. It was so powerful because of deeply it characterized those things, and how brilliant its prose was. If Dead Island can maintain the emotional bleakness in this trailer in the context of the big, detailed, open world zombie survival game it seems to be, it would be quite an achievement. I really, really hope it does.
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We’ve not had a single zombie game yet except Dead State (which is still not out; curse you normal passage of time!) – but this looks like it might be a contender. Of course, I’m only going off that trailer rather than any concrete info but whoever made it seems to understand half of what makes zombie films.
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I hope this finally gets to do the open world survival zombie game well. It needs to be bleak, to have an interesting world, to give you that impression of sudden change of rules (The Walking Dead-like). I don’t think anyone has done that in the recent history of games.
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Sounds kinda like that Double Bear (some former Obsidian guys) game Dead State.
Of course zombies don’t really work as a concept.
http://www.qwantz.com/index.php?comic=915
Also how exactly can one guy/gang of plucky teens armed with blunt instruments kill dozens of zombies whilst completely surrounded but the combined military and civilian police force can’t contain them when they still outnumber the zombies thousands to one.
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Correct, except it has a better trailer and will probably be not as awesome as Dead State.
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Maybe humans are just really filling and all it takes is one bite and the zombie has to go sit in front of the TV for the rest of the afternoon, slowly nodding off.
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Maybe the zombies are only interested in eating you while you are human. Once you zombify then the zombies no longer want to devour you. Assuming the zombification process is relatively quick.
Take that, Dinosaur Comics!
Also, why does my spellcheck recognize neither zombify or zombification. Get with the times, spellcheck.
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Looks about as fun as the hit PC game A Long Slow Death from Rectal Cancer.
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Yeah- man do you remember that bit where you had to use the stethoscope on the extending donkey apparatus… oh the laughs… oh… wait
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Aww, don’t be sad – think of it as an alternate universe where the dead are turned back into living humans – kind of like a zombie version of Martin Amis’s “Time’s Arrow”. Sod the second law of thermodynamics.
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Hmm, yeah. That’s quite a trailer. :) Well done. Also, Dead Island is now on my radar.
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The trailer is made by Blur, I presume?
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This needs the “history will be made” music dubbed over it.
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I thought the same thing and immediately felt bad for doing so for some reason.
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What if they had never taken a vacation on a zombie infested island? History will be made.
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Wow – that hit me right where it hurts. Got to go hug my little girl now…
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Ditto. I feel pretty bad overall. I’ll tell some buddies about that trailer, but personally I won’t be watching it again. Where’s my kid…
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That actually made me sad.
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The start reminded me of that dvla advert where the girl gets hit by a car.
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That was the first thing I thought of too
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I’m going to go out on a limb here and say that the only thing this trailer does for me is demonstrate how inadequate and shallow most videogame narrative is; this trailer is strangely moving, and yet it leans on a visual grammar that’s the result of more than a century of artistic development in a medium that is intrinsically passive and whose limits are demarcated by the attention span of its viewers – not by the simulation of a rule-set, or graphical or physical fidelity, or a series of interlocking systems, spread across countless hours of play. Videogames are difficult. They can’t – or haven’t yet learned how to – unravel narrative in a compact, elegant manner, as apparently even an advertisement can.
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Haven’t played ‘Today I Die’ I suppose? To me, it was as moving as this trailer and had an equal amount of genre platitudes/clichés.
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99.999% of the history of narrative does not center around audience participation. Shit be hard, dawg. Imagine if War and Peace was a choose-your-own-adventure.
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Disagree: http://www.necessarygames.com/my-games/freedom-bridge/flash
They haven’t learned how to unravel complex linear narrative sure, but that’s really not something they *need* to do. And relying on complex systems is probably not the right way to go if you want to be expressive. Simple systems work best there. Complex systems are great for teaching complex lessons, but narratives, at least the powerful ones, are typically very *simple* at their core. I really think that’s a large part of why most games don’t manage to be emotionally engaging; there’s too much simulation and not enough raw interactivity. Agency requires immersion, and rules just get in the way of that.
If you want to split hairs over the definition of ‘game’, then you’re probably right though; anything that’s fundamentally about winning is going to be hard to use to express anything meaningful unless you subvert that motive like with Train. Mechanical systems cannot inherently provide context. If the focus is entirely on the mechanics there’s no way to get a message across. So the only time messages are going to get across is when the player no longer cares about optimizing for the mechanical system you’ve put together. Train breaks if players try to win it; the emotional impact is robbed if players don’t connect what they’ve been doing with the horror of the concepts underlying it and want to stop. And allowing players any incentive of any kind to optimize for your mechanical systems is going to shift the focus in that direction, so you have to subvert that desire in some way, or remove it entirely. It’s unclear if you’re still talking about a game once you do that.
If we’re talking interactive media though? You absolutely can do something really compelling.
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I’m feeling unexpectedly and unquestionably owned by that trailer, for some reason.
I’m shallow enough that I think my general expectations for game trailers have dramatically increased in the space of three minutes.
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Hope they go all Eastern European on us and focus on the surviving over hitting things on the head. A less scary Zombie-Amniesia where you have a slight chance of putting up a fight.
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I think this is a great moment to bring back the ‘videogames don’t have to be fun’ debate. (see Pathologic)
Also. Great trailer. I cried. A little.
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Someone likes Coldplay
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LIES!
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Just because there is a piano playing something other than show tunes or Ben Folds doesn’t mean it’s a Coldplay rip off.
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I think he was reffering to this: http://www.youtube.com/watch?v=EqWLpTKBFcU&feature=related
Actually I was thinking more of the 2002 film Irreversible.
http://www.imdb.com/title/tt0290673/
But the two combined would seem to fit.
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i had exactly the same thought, irreversible. But i actually think that 2 minute game trailer was better than that 2 hour movie.
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I haven’t seen Irreversible since 2003, do you have a link to said piece?
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Irreversible played it’s scenes backwards, the footage itself wasn’t reversed.
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Actually it’s like Memento (2000) by Christopher Nolan: “One story line moves forward in time while the other tells the story backwards revealing more each time.” Then two stories meet each other.
http://www.imdb.com/title/tt0209144/
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If you throw me through a plate glass window 6 stories up there is and 80% chance I will die. Throw me through a plate glass window 4 stories up and there is an 80% chance that I will live.
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Splice cat genes into me and it goes up to 90%.
Dead Island 2 maybe? Aiming at the furry and zombie market?
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Awesome. Nothing like family to get a zombie story moving. I hope this game is as deep and sentimental as its trailer.
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Wow. Really impressive. Can RPS create a fake award so we can give it to these guys.
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Yeah, well played – but making really, really, really big promises for the game.
KG
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I’m appreciating the trailer as PR and deciding not to read too much into it on the game front.
Down that road, there be many broken hearts.
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I agree with Kieron that they are saying a hell of a lot with this trailer, even if unintentionally. I don’t expect them to be making a game in which you actually play a member of this family (who would play the little girl in the four player co-op mode would surely end up in many a fight amongst gamers,) but they are suggesting a tone that is commonly not seen in most zombie games. In general, mowing down hordes of enemies is what you expecting, not struggling to survive and protect the lives of those closest to you.
It would have been easy for them to just splice together cuts of shuffling figures wondering around a sandy beach, getting stuck on sun loungers, as some steel drum music plays in the background. Then, suddenly, one of them looks up; all of them start charging after four guys hacking and slashing their way through the hordes. One of them grabs a pistol a shoots the head off a snarling zombie. High fives all round. Dead Island! That would say nothing about the game, but trying to inject a little bit of emotion is telling us that this might be different.
If it doesn’t deliver on what this trailer proposes, then it could be disappointing (although, even if they just make a good survival game out of this, it would be unique.)
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it is writing a big check, but i figure this: the games industry, like most industries, is rife with copycat trend-riding. maybe this’ll catch on? it’s unlike any other game trailer out there. it’s not just michael baysplosions and dudes stone cold killing everything like a giant erection made out of guns*.
maybe it’ll be part of a change towards adding a little bit of genuine art to the glossy artifice of games publicity.
or not. but still.
* don’t get me wrong – that’s my favorite genre, but variety is the spice of life.
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@Vandelay
How did you get the idea of a coop game where you play man/wife/child?
Clearly you’d only play the man in that family after all his family turn into zombies.
Then the other characters will be a misfit, ragtag group of strangers forced to work together to survive or at least find that the best way to look out for themselves involves staying in a group.
Because, as we all know, you don’t need to be faster than a zombie, just faster than your neighbour.
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@SpinalJack
Quite sure the dad becomes a zombie too, at one point the little girl takes off a chunk of his neck or something right before he throws her out the window. So no dad for you.
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@dhex this trailer reminds me of those terrible horrors of war w/ sad music trailers they put out before every gears of war game, it isnt exactly original but it is pretty well executed.
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Quite sure the dad becomes a zombie too, at one point the little girl takes off a chunk of his neck or something right before he throws her out the window. So no dad for you.
The wife isn’t bitten at any point though, is she?
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Yeah, you see the wife is pushed to the floor and set upon by a bunch of zombies.
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Considering so many games don’t include children at all, or make them unkillable, having a child get bit, turned, and thrown out a window in the trailer is certainly making a statement.
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I was planning to bitch about how CG trailers for games traditionally gloss over the most important features of the game in question (in-game graphics, playability etc) and that as a benchmark of game quality they’re entirely useless.
This is just way too fine to shrug off. Glad to hear Dead Island is still going ahead – here’s hoping the spirit of the trailer ends up alive in the game because they’ve set expectations damn high with this.
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Worst resort commercial ever. I HATE those pushy bellhops. If you give me good service, you get a tip, but don’t coerce me like that.
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And someone should do something about those fat yellow Hawaiian shirt wearing American tourists. They’re always eating something!
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Oh cool… I thought this had been canned. Nice to be wrong.
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Wow. Incredibly moving trailer. Kudos to them for that, that was intense.
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“RPG elements”
Guessing that means mindless grinding, ugh.
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thats some wild supposition right there.
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I wonder if they have the guts to make a game this unflinchingly hopeless. What makes the concept of zombies really interesting, I think, is the fact that it’s about survival at its very core. It is a mindless, ever-encroaching danger that has no concept of friendship or compassion or nobility in the face of adversity. It just kills. It kills everyone.
I assumed the pitch for this game would be something along the lines of “Dead Rising, except, you know, on an island. Palm trees!” But this hints at a greater realization of the genre’s potential than any other game, or any medium, I’ve seen.
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“It is a mindless, ever-encroaching danger that has no concept of friendship or compassion or nobility in the face of adversity. It just kills. It kills everyone.”
The kids or the zombies?
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“It is a mindless, ever-encroaching danger that has no concept of friendship or compassion or nobility in the face of adversity. It just kills. It kills everyone.”
This reminds me of Space Invaders. Games used to be all about that kind of ever-encroaching, hopeless threat – zombie games might be a way to bring that back in a gaming world that increasingly craves endings and completion.
Was Space Invaders the first ever zombie shooter?
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I thought the zombie genre had reached its climax with Left 4 Head, but it seems there is still some spark left in its rotting corpse. As this is RPS, all puns intended, of course.
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Left 4 Head? Is that the porno version?
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Well, the porn version would always make you look at spitters in a different way.
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Unfortunately, it is. I’m sorry for bringing it up.
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I’ve uploaded the reversed trailer to: http://www.mediafire.com/?29tg8b5jtt555p3
What really got me was the bit where the dad sees the mum raise the knife, sees the daughter, steps IN FRONT of daughter to protect her from the mum before being distracted by the fat zombie. It’s…far too thought out.
EDIT – nuts, seems like I’m very late to this party. This is interesting, someone has put it in the right order, albeit at the cost of the sound
http://www.youtube.com/watch?v=waQCMfVebCA
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I like the concept – it’s something that I’ve felt has yet to be done in a good way.
Hope it turns out good!
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I was sad before I watched this so now I’m booking passage to New Guinea.
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Wow. Excellent CGI work and a very moving scene. Kieron’s right, though: it promises a lot, and I now have very high hopes for the game, but also expect to be disappointed. Wait, does that mean my hopes aren’t really that high? I’m confused now.
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PEGI 18! some developer has grown some ball at last.
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^ This.
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Just the one then?
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One > none, right?
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This trailer really looks like my sort of thing, as I love zombies and don’t like children.
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Too bad there isn’t a game where you play a zombie stranded on an island trying to hide from hordes of children.
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@Rhin have some money i would like to purchase your game.
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I am once again proud of gaming. Similar moments for me were while watching the World in Conflict trailers.
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Thank god for reverse-time matrix zombies!
without them that family wouldn’t have had their daughter back, and wouldn’t be able to enjoy their sunny tropical vacation!
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I remember reading about this in an ages old PCGamer (their ‘zombie issue’), and thought it had dropped off the face of the Earth. That trailer, oh god that trailer; makes me glad it did not.
I just hope I’m not a one-person zombie slaughtering machine and there is some attempt at strategy/evasion as acceptable tactic in dealing with the zombies
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Some of those screen shots on IGN when looked at in high resolution suggest LoD issues in the distance. It’ll be interesting to see how aspirational the game is.
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Holy fucking shit! This guy isn’t kidding!! Click on the link (Oh wait)!!!
Spiders would shit silk strands if they saw how good this web was!
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Very effective trailer. The game is probably heading for a ban in Australia, but I hope I’ll be able to play it.
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I can’t help but think the overexposure to zombies we’re getting is the worst thing that could happen to them. The original concept is brilliant, since they’re a bunch of opposites brought together; they’re dead, but they also live. They’re mindless, but they were once human beings. It’s a very surreal threat in a very common coat, that of your next door neighbour.
Unfortunately, the situation has been shown so often now that it loses its effectiveness. You’re not looking at a mindless threat in the guise that was once familiar and trusted, even loved maybe. You’re not looking at a human, you’re looking at a zombie.
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The worst part is that the overexposure hasn’t yet led to a truely great zombie game in the vein of Dawn of the Dead (original). Yet.
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I don’t think we can have anything great now that we’re all desensitised. Look at how far this trailer has to go to pull at your heartstrings: you’ve got a little girl, transformed into a zombie, then defenestrated by her father, in reverse, with sad music, with flashbacks. That’s how much you need to make them tragic again! When, IRL, I’d have a lot of emotional trouble hitting a human being with an axe, even if he or she isn’t behaving like a human.
Bloody walking corpses aren’t categorised as humans, but as zombies. They’re their own category, and therefore you don’t see the tragic twist from what it should be.
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It’s no so much the overexposure, it’s the fact that zombie movies/games/series are almost exclusively made in a fashion that would make lovers of the zombie genre throw up a little in their mouths. It’s just not quality stuff we’re given.
Sure, Dead Rising might be fun, but it’s not a zombie game, it’s just stupid.
We’ll probably get OK zombie games whenever mainstream gaming grows up (again).
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@Nick: The original Dawn of the Dead is so completely overrated. Yeah, it was decent for it’s time, but it suffers from so many terrible design decisions and drawn out, often poorly directed, scenes. Don’t get me wrong. It’s still one of my favorite movies. But I don’t understand people heralding it as some kind of zombie defining epoch. It’s a fairly average movie, and has been outdone many times over.
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@BrendanJB if you want to be taken seriously, don’t say stuff like ‘x is so overrated.’
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@ Nick
If you want to be taken seriously don’t act like a twat. Someone saying something’s crap without qualification is silly, yes, but he gave plenty of valid reasons why the excellent Dawn of the Dead isn’t perfect. Funnily enough decrying something without reason is exactly what you did, and makes you sound a condescending prat.
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To me, the father’s face looks more realistic from 1:40-1:52 than anything I saw in the L.A. Noir trailers. I assume it was heavily touched up for the trailer, but it’s still impressive to look at. Looks real to me in a few shots. You can even see sunlight through his ears.
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I would sneer at the thought of another zombie game coming out – being today’s most over-subscribed and arbitrary idea for a game, even when that game has nothing to do with zombies – but watching this trailer, I’m actually kind of impressed and cannot wait to see where they are going with it.
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That…was amazing. Granted, it’s not a good idea of what the game will be, but as an independent piece of work, it’s just great.
That music, too. Oh. Man. I’m guessing it’s probably in-house/commissioned for the game. I want it.
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That’s a seriously good trailer.
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Wouldn’t it be hilarious if this is a Kalypso-like copy of L2D?
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Nothing to say that hasnt been said by someone earlier in the comments. GJ
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Wow that was intense…. great video although now I have to try and go to bed… probably shouldn’t have watched that so late at night, wonder what kind of dreams I’ll have tonight!
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YES! I had been dying (har har har) to play this when it was announced way back when, I even checked the website a few months back to see if there was anything new.
I had pretty much given up on it.
Also that trailer is amazing.
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I feel a little embarrassed sitting at work going *sniff* and all, but wow… that was beautiful. Sad and beautiful.
Now I must rapekill something.
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Let’s see how it does at avoiding RE4-style problems when it’s revealed the New Guinea is not primarily populated by white tourists. Or worse yet, if it’s revealed that it is.
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Dont get overexited. Just check some of those screenshots over at IGN. It will chill you out. Guaranteed.
Nice trailer tho.
Here’s some high-res screens, if you are too lazy
(WARNING! Those are really disturbing. And i dont mean the gore):
http://i15.fastpic.ru/big/2011/0216/f3/7cf881acb1b32a1386d8069f88ee61f3.jpg
http://i15.fastpic.ru/big/2011/0216/fc/a8e6e601fea0a0b9dd1b8dcdf1caa4fc.jpg
http://i15.fastpic.ru/big/2011/0216/82/ca1bb6900307ea84b63186db7c64f482.jpg
http://i15.fastpic.ru/big/2011/0216/d2/2539e08eea246b3aa2c7529fa25f5ed2.jpg
http://i15.fastpic.ru/big/2011/0216/67/685d7da977a511ed463f49921d846e67.jpg
http://i15.fastpic.ru/big/2011/0216/c6/_fa7e7f35641b1a8809e998ed037319c6.jpg?noht=1
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I’d also given up hope of this game ever creeping up out of its grave, it’s been so, so long since any mention was made of it.
Interestingly, this trailer is even capturing the attention of non-gaming press – there’s an article up about it on film site Dark Horizons today. And a positive one at that.
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This is an expertly made trailer, no question about it. However using the death of a child to promote your videogame is just not an option in my opinion. I’m jaded, but I will never be jaded enough to accept this. Will be staying away.
Maybe it has something to do with being a parent. Reading The Road was one of the most difficult things I’ve done in my life.
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It’s not the fact that the child is dead that lends itself to the actual promotion of the game. It doesn’t celebrate the death of a child.
What they are using is your relationship with children. You’re angry that they’re using your personality to be engaged in a product. You’re angry at your own engagement, which is only a problem if you think the product is problematic.
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Loved it. Whether the game lives up to the promises is another matter, but still an effective and well crafted trailer, and as others noted not too terrible on the uncanny valley front.
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“Maybe it has something to do with being a parent. Reading The Road was one of the most difficult things I’ve done in my life.”
I’m a parent of a 16 month old. I find things like this trailer and books like the Road to be almost unbearably difficult to watch (or read) after he arrived, but I don’t think it’s an off limit or taboo subject.
Excellent trailer. I’ve just watched it twice in a row and I’m sitting here feeling absolutely shell shocked.
Yeah, I’m a pussy.
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The Road is still one of the best books I’ve ever read. I do however feel that they stepped over a line with this trailer.
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Father of two girls here, and I disagree re: crossing a line. Like The Walking Dead, I think having children involved makes it more realistic. They are everywhere after all.
I also understand that it’s not going to be to everyone’s liking, just wanted to put in my 2p worth.
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I was thinking about this issue. Not a parent, but even hanging around with friends’ kids last weekend and thinking about them in context with this was that big stab through the heart. I was thinking “Christ, what would a parent make of this?”
KG
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Oh goodness yes, it’s heart-rending. But that’s good sometimes. I re-read The Road regularly, and that’s not the most enjoyable experience I’ve ever had, but it’s a bloody brilliant book.
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Male-Genre stuff, like zombies, horror and action, creates its entertainment through violence. Trangressive acts, unrestrained responses – these are the things the genre stuff is designed to deliver. It relies on a slight disassociative relationship between viewer and content. The audience is not there to have an emotional reaction, but a visceral one, and descriptions of what they have seen tend towards words like ‘intense’ or ‘awesome’ instead of ‘sad’ or ‘happy’. The characters tend towards the bland or the caricatured, thus making it easier not to have emotional responses to them, the situations and venues tend towards the similar, like a child coming back again and again to the same play-set. It isn’t, completely, an accident.
So no wonder that people who start approaching this content from an emotional perspective (like having recently had a child) would become offended or shocked by the imagery. It wasn’t designed to be responded to emotionally. The image of a dead person can be the same in a ‘horror’ movie and a ‘drama’, but their content is entirely different.
So it is not so much a ‘crossing of a line’ in terms of content but a ‘muddling of a message’ or how it wants the content seen.
Thus, you can not just shove a plangent piano score on top of gory action and hope for the best, as you will confuse the messages. Certainly to me, when the music was mixed with the OTT gore shots of the second half of the trailer, the result was a slight ridiculousness.
Umm, other than that, I thought the trailer was very good!
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I’m a parent and i have to say the trailer is all the more effective because of it. It’s cliched, but you can never really understand the horror (around the thought) of not being able to protect your child, until you have a kid.
It hits you in square in the gut and REALLY affects you. I’m not ashamed to say that i was moved by the trailer and as mentioned by someone above (though for his little girl) I desperatley want to give my son a hug right now :-)
I think it’s a frankly brilliant trailer and was clearly designed to effect the parents among us more (the part where the father reaches for his injured child is heartbreaking) and i don’t think this is a bad thing; it would be great for games to become a bit more grown up.
Granted, the trailer will probably not be representative of the game (though a truley bleak survival zombie game would be epic) but that’s not really the point. Take it as a ‘short film’ and it’s simply stunning.
More of this sort of thing
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That’s how you do a trailer.
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About damn time we got something from this.
They released the original Call of Juarez and I loved it. They announced this and it looked interesting. AND THEN NOTHING.
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Whats wrong with me I cant stop my eyes from leaking.
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Golly that was an intense trailer.
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Bloody kids, always wanting pocket money, going off to the arcade, getting chewed on by the undead, they’ll be the death of me…
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Reply fail.
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Holy fuc*ing sh*t this looks promising.
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A terrible trailer, sad to see people falling for this base manipulative crap.
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Here, let me improve this turd for you: http://tubedubber.com/#52oPsO_RX2c:3EdkUyZMZfo:0:100:0:0:true
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This must be the year of resurrected games. First the Duke and now this. As stated in previous comments, this game was announced back in 2007. After that there was no word of it, except an old teaser (be carefull at 0:20 a zombie jumps out– you are warned). I never expected that they still work on it. Along Dead Island there were another two games that were announced (and maybe be resurrected as well?): Warhound and Chrome 2, all three of them powered by chrome 4 engine. (search the teasers in youtube)
Lets hope.
Very nice trailer btw.
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It’s perfect. It shows a very deep understanding about what makes zombies horrifying and adds a low-key note that doesn’t come off nearly as tacked-on as Gears of War 3′s did (though I do like Sun Kil Moon).
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Yes, it’s a zombie game … but we haven’t had a good zombie sandbox game yet. I’m also intrigued by the promise of focus on FPS-based melee combat. I can’t really remember a game which has done that satisfactorily.
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This is an awesome short movie, in so many ways… concept, execution, direction, production, etc.
Also, I’m a parent (I have a 11-month old boy) and I must confess I cried during the trailer, when I realized what it was really about. I don’t know if the trailer would have the same emotional impact if I was not a parent, but still, what it does, it does brilliantly. And most of its impact is in the little things – the tone of the music, the deliberately slow pacing of the “reverse” scenes, the horror in the eyes of the mother when she sees her little girl turned into a zombie, the father’s instinct to protect her regardless, the little clips in the end… it’s brilliant, simply brilliant.
In fact, it is so awesome that, as a trailer, it might backfire, because, honestly… there’s no way the game will be even half as good as the trailer was in concept, execution, direction, production, etc.
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Do fucking want.
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This reminds me of the ending of one 30 rock ep where they made fun of how just doing dopey gestures into the camera and running pretentious music will emotionally move the audience.
This trailer had no gameplay and was simply a “let’s run it backwards and do sob story/sob music” combo.
I completely failed to be impressed by this in any way and was quite frankly simply once more reminded of how annoying it is that people try to sell a game via cinematics that have nothing to do with how the game plays or _IS_ (well, unless it’s wing commander, which ended up being a movie being interrupted by a arcrade space-flight-shooter) whatsoever.
I personally feel that cinematics advertising for gaming should come to an end finally and we should instead get more dev diaries, interviews, background and actual gameplay footage. Especially more actual gameplay footage. And without over 9000 cuts and 5000 zoom factor to make it look awesome when it really never is played like that.
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