“When Will You Release Counter-Strike 2?”

By Alec Meer on March 8th, 2011 at 9:36 pm.

NOOOOOOOOOOOOOOO nonononono

Aw, bless. I share the below video not because it gives much away in terms of when and if we’ll see Counter-Strike 2 (though it’s certainly not a denial, which is some kind of good news at least), but because of the charming awkwardness of Gabe Newell’s reaction when asked directly in front of THOUSANDS OF PEOPLE whether Valve’s evergreen man-shooter will be sequelised any time soon…

It’s the noise and hand-waving at 10 seconds in that makes it for me. That is one taken-aback game developer.

I’m sure less reputable sites would jump on that as ‘COUNTER-STRIKE 2 CONFIRMED AFTER PORTAL 2 AND DOTA 2″, but it’s quite clearly nothing more than a “woah, I was not expecting that” moment.

The video came from the Intel Extreme Masters pro-gaming tournament, by the way, and the chap asking is Intel VP Shmuel “Mooly” Eden. Shmuel “balls of steel” Eden, I call him.

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154 Comments »

  1. Schmung says:

    Christ. Counter-Strike 2. The horror.

    • BAReFOOt says:

      I’m sorry, WHAT? The Counter-Strike that’s running on the Source engine already IS Counter-Strike 2! Are you all living in some weird parallel reality?

      I distinctively remember playing Counter-Strike 1.5 on the old Half-Life 1 engine, and then reading about Counter-Strike: Source. Which is Counter-Strike 2.

      Oh boy, I wonder what you would have called things if you thought about that there also was a Counter-Strike 0.xx, which was even before Counter-Strike 1 in terms of evolution.

    • Chotta says:

      Counter Strike: Source isn’t Counter Strike 2, it’s Counter Strike: Source. I hate when players are renaming the games, mostly in COD series like Call of Duty: World at War (they call it Call of Duty 5) no it rly isn’t Call of Duty 5.

    • Xmayne says:

      Counter-Strike: Source isn’t Counter-Strike 2. It’s merely an upgraded Counter-Strike 1 that uses the Source engine and it’s graphics with new models, remastered maps, realistic physics, etc. Everything else about CS: Source and CS 1.6 is the same. The maps are, for the most part, the same maps. The guns are the same, the objectives are the same, the counter-terrorists and terrorists are the same. It’s not a sequel.

      Not getting angry at you, I just want you to know why people call it Counter-Strike 2, and not Counter-Strike 3.

  2. Hardtarget says:

    He didn’t mention Episode 3

    :(

  3. Rich says:

    “COUNTER-STRIKE 2 CONFIRMED AFTER PORTAL 2 AND DOTA 2″
    Uh huh, that’s fine. No problems here.

    …oh, there was one thing. EPISODE 3?!?

  4. Sweedums says:

    I’d be more excited about a day of defeat sequel, personally.

    • rocketman71 says:

      Me too, but sadly that’s not going to happen.

      I’d be more excited if they ever released the needed bugfixes that have been completed for TWO… FUCKING… YEARS… Apparently, making hats is so time consuming that they don’t have a day to betatest this and release the excellent CAMP3 that the community guys sent them.

    • Sarlix says:

      Where are the British!!!!!1?????

    • kyrieee says:

      lolbugfixes
      There was a major bug in CS for years and years, which eventually got fixed by a freelance programmer (on his own initiative) hired to work on something completely different. He said he went for a smoke and took 10 minutes to come up with a fix. For a bug that had been around forever, and caused huge controversy in tournaments for massive prize pools. Thnx for that Valve

    • vodkarn says:

      Was that the flashbang under the box in… argh I can’t remember the maps name, but there was a floating box, and you could bounce a flashbang under it and blind the entire room. Was that it?

    • kyrieee says:

      Yes, that’s the one I’m referring to.

    • mrpier says:

      That bug was on de_nuke.

    • kyrieee says:

      It was a bug in the code, it was possible on pretty much any map, it was just easy to do by accident on nuke

  5. Flint says:

    He had prepared all night what to answer if someone were to ask him about Ep 3, and then someone comes and completely confuses him by asking about CS2 instead. Poor Gabe.

  6. Angryinternetman says:

    Episode 3? GAAAAABEEEEEE!

  7. juv3nal says:

    Are you going to make Lucas Molyneux sad, Gabe?

    • godgoo says:

      That was the most cringeworthy video I’ve seen in some time; ‘who makes better games Valve orrrrrr…’

      errm, yes, valve.

    • boldoran says:

      daawww

    • Ertard says:

      I do agree with Lucas, and Peter Molyneux seems like a super excellent dad.

    • passingstranger says:

      Peter Molyneux filling the role of Trolldad perfectly.

    • Tatourmi says:

      Peter Molyneux does seem like an excellent dad. Besides he had done some great amazing games, including the wonderful dungeon keeper.

    • Hmm-Hmm. says:

      Seems like a wonderful kid. Props to Peter Molyneux for that.

    • Mister Yuck says:

      I can’t help feeling a bit disappointed by Lucas. I mean, he seems like a perfectly good kid and all, but I was just expecting a lot more from what Peter was saying during the pregnancy.

    • RegisteredUser says:

      That video implies the guy let him play HL1/2 and you guys think that’s a great dad job?

      The kid looks like he’s maybe 10-12..

      Title Publisher Rating Content
      Half-Life 2 Electronic Arts Mature Blood and Gore, Intense Violence
      Half-Life Sierra On-Line Mature Animated Blood, Animated Violence

      I’m all for growing up early and “being a man” about things(I certainly wasn’t 18 when I first played through DOOM), but maybe wait until you’re only 3-4 instead of 6-10 years too young to be legally viewing/playing it?

      Myea.

  8. Kaira- says:

    Oh boy, I can’t wait for EP3… wait. GAAAABEEEEE

  9. Edgar the Peaceful says:

    Gabe needs to play some tennis.

  10. tanith says:

    I would rather see Episode 3 than a sequel to a mediocre “tactical” shooter.
    And if anyone asks: No, I am not trolling. I don’t think much of Counter-Strike, it just wasn’t as fun UT99 or as fast-paced as Quake 3 (I’m not even going to talk about Quake 1).

    • Rich says:

      Never got into CS either. Day of Defeat was fun, and at the time WW2 shooters hadn’t been done to death. Also TF:Classic.

    • Recidivist says:

      HL 2 was meh, so were the episodes. I want HL3 and a new engine from Valve that can be modded to death.

    • tanith says:

      Yes, Day of Defeat was actually pretty nice, didn’t play any of the Team Fortress games, though.
      I never really played Half Life 1 (I think I got one playthrough) but Half Life 2 was genuinely fun for me although I forgot pretty quick about it; that’s why I’ve only just now come around to play Episode 1 and Episode 2 and damn – now I can understand why people want Episode 3 so badly.
      I really like the emotion they put into Alyx (is there something comparable in another fps?) and the game in itself is a fun enough shooter.
      I really cannot understand Valve. They definitely know that Episode 3 would sell well.
      Well, maybe they don’t know how to further develop the story or they want to try something new; the latter cannot be it, though, what’s with Portal 2 and Dota. Wouldn’t call that new or innovative really.
      It’s a mystery.

    • kyrieee says:

      So it’s mediocre because you don’t like it?
      CS 1.6 still has the most players on Steam, every day, followed by CS:S.
      Why do all those people play that mediocre game??

      I’ll let you in on a secret: it’s not the same people who have been playing it for 10 years; the player base is healthy because new kids get into the game, because it’s actually quite good (that’s an understatement).

    • skinlo says:

      Its all opinion. I find CSS quite dull, too repetitive, but I love HL2 + Eps have played it 7 times.

    • MikoSquiz says:

      I agree entirely. Counter-Strike is one of the few games I genuinely regret purchasing because it’s so poor. It’s perfectly geared to appeal to testosterone-flooded 13-year-olds who feel all big and grown up playing something ‘realistic’, and that’s the long and short of its appeal. As a game it’s not worth mentioning.

    • MD says:

      MikoSquiz, that’s just silly. Is it so hard to accept that you don’t get the same enjoyment out of a game as other people, without assuming that your experience of a game is the objectively correct one and everyone else is playing it for an idiotic reason?

      Say and think what you like about CS, but there is clearly something about the meat of the game that gives it an intense and long-lasting appeal to a lot of people. Presentation and youth and power-fantasies and testosterone can only go so far, and that far is not 10+ years.

      (For the record, I didn’t play CS until Source, never got particularly serious about it, and haven’t played more than a few rounds for years. I much prefer the Quake family of multiplayer FPS games. So I’m not coming from a particularly biased perspective.)

    • tanith says:

      Many people play Counter Strike and that’s fine.
      My biggest problem is that people tell me it’s “realistic” and “tactical” and sorry – but I really don’t see that.
      Another problem is that most of the weapons you can buy are pretty much useless when it comes to competitive gameplay, they’re just there for looks.
      The Half Life mod that I really loved is Natural Selection and I find it a little bit sad that it gets so little credit. Yes, they were not the first ones to do that. There was a Quake 2 mod which did it and Tremulous, a Quake 3 mod which did something similar. Then there was Savage but they came after Natural Selection. The problem with Natural Selection was that the learning curve is VERY steep so I understand that many people couldn’t get it into it but it’s just so much more innovative and fun than Counter Strike.

      Modern Warfare 2 is similar. Now to be honest: I never played Modern Warfare 2, I only watched some videos on youtube about it to see what all the fuss is about and it’s practically the same, slow-paced, dull shooting. I cannot comment on everything else, though.

    • Eolirin says:

      It’s called networking effects. A game does not need to be particularly good to get really popular, it just needs to be good enough, accessible enough, and have a relatively empty playing field in which to initially attract fans. Once a fairly large population has been established, that population will be very sticky, as long as there aren’t things actively driving people away from the game. Your friends play it, and so you do too. CS’s population is also pretty hardcore, all things considered, and that further increases the stickiness of that population and it’s ability to recruit members, but also says nothing about it’s design. An incredibly engaged sub-niche is a big fish in a small pond. It doesn’t make it decent in comparison to everything else in the ocean. (That CS1.6 has a larger player base than CS:S should legitimately strike you as odd, other than graphical improvements there hasn’t been much in the way of changes to CS that are particularly noticeable to anyone other than incredibly dedicated players. This points to something *other* than gameplay being the primary motivator in player numbers – new players coming in blind wouldn’t be able to recognize the difference except in graphics so there’s no reason to pick the older game outside of networking effects or deep familiarity)

      We can definitely talk about design in CS in a more objective fashion (though, most people here seem not to be), and there are *definitely* a ton of issues. Design is a craft, and while experince may be subjective, design most definitely is not. That aside, It’s extremely dated mechanically whatever you want to say about it – newer, better, things have come out in the 11 years since it’s been around. The biggest difference is that newer games came into a world with vastly more competition, across many more platforms, targeting bigger market demographics. And so their initial populations, being either smaller or comprised of less engaged members, are not going to sustain in the same way. Weaker networking effects, less hardcore engagement.

    • Butler says:

      MikoSquiz, it’s easy to shun CS as such, but I’d wager you don’t really understand the nuances of its design.

    • kyrieee says:

      @Eolirin
      CS 1.6 and CS:S play quite differently. Sure, they’re conceptually similar but the concept of the demolition gametype, for example, isn’t what makes CS good anyway. People come back to it because of the feel of the gameplay. Compare Super Meat Boy with the original flash game; if you were to describe them then they’d sound the same, but one plays much better than the other.

      Also, you say that it’s extremely dated mechanically and that better things have come out. Name something and explain why it’s better. If we take CoD and Battlefield as examples they have more features, but their gameplay isn’t an improvement over CS, they’re in fact just catching up. CS 1.6 has much more depth and nuance in its weapon handling than any other ‘tactical shooter’ on the market, no cone fire for you.

      Do you think the hardcore CS players don’t play other games? They do, but they keep coming back to CS. And new players, they start playing despite the game being somewhat impenetrable. Are you really coughing that up to social networking? I imagine it’s a lot less hip for highschoolers to play CS than CoD.

      Also, all this talk about hackers and l33t sp33k is a relic from 10 years ago. It was true then, but it’s not true now, it’s only perpetuated by people who don’t play

    • PoLLeNSKi says:

      + 1 for Ep3 rather than CS2 info.

      I can’t believe the nerd-rage over this though.

      Surely though the popularity of CS comes from the relatively easy learning curve compared to the twitch shooters of the time like Quake where your movement, weapon selection and item control are just as important as your aim.

      For me I found CS incredibly boring in the repetitiveness of each playthrough of maps with players camping the same spots waiting for a split-second snipe. To a lesser extent the same is true of TF2 but you have the hugely varying abilities of the classes and their ability to counter each others which makes it more fun.

      Also for whoever said about CS drawing in the new kids, kids are most definitely not the connoiseurs of gaming, they might be the masses who make up the majority of the playerbase, but the masses control the charts in music as well. Popularity does not equal greatness.

    • kyrieee says:

      It’s most popular fps in the history of gaming, it was praised by critics and fans and your argument against it is “popularity does not equal quality”? Get the fuck out
      Seriously

      WoW sucks too right?

    • Eolirin says:

      @kyrieee

      Feel is not something that can be understood without playing the game; on the surface, the difference between CS:S and CS1.6 is so minimal as to be non-existent, so from a marketing perspective, the *only* thing that explains CS1.6 remaining more popular is networking effects; i.e. word of mouth and/or superior retention. This *only* tells us that CS1.6 is popular and/or sticky. And I never said anything about hackers or l33tspeak? Hardcore is a sign of dedication. CS is an unfriendly game. That’s going to attract a certain set of players, simply because it’s like that, and regardless of any of the merits of being like that.

      CS is very one note in terms of it’s mechanics, weapon balance is horrific, to the point that the vast majority of weapons are not viable in competitive matches, the UI is dated, the graphics are dated, physics are dated, gameplay style (and I’m not talking in terms of player skill, just in terms of the structure of a match) is extremely simplistic (and don’t get me wrong, this is not an inherently bad thing, it’s mostly a sign of it’s age.) TF2 is better at being a team based game – there are cross player dynamics that actually *work* in a way that they don’t in CS, coordination is vastly more important, and the core divisions in classes provide inherently interesting gameplay on a much more diverse level; Enemy Territory is better at being an objective based shooter – the objectives matter quite a bit more than they do in CS, coordination is required in a much different way, tactics are consequently more interesting.

      Weapon handling is a legitimate thing to talk about in terms of design, but it’s also not intrinsically important; to the extent that one style is preferable over another either comes down to how it serves the overall design, in which case we can only speak of it relative to other design goals, or to player preference. Player preference has no bearing on design quality; only coherency does. CS is very good at doing *one* thing, very well. That does not mean that it’s well designed outside of that one thing.

      And no, WoW does not suck, but it’s also not particularly interesting or amazing design wise; it’s very highly polished, but the design is mediocre at best other than that they really nailed the spacing between rewards.

    • ScubaMonster says:

      I’m not a Counter Strike fanboy but it was definitely enjoyable during the brief time I spent with the game. The thing for me is the tension. There are no respawns (well til the end of the round at least) and it doesn’t take a whole lot to get killed. Pop around a corner at the wrong time, bam you’re dead. So that is what is realistic about it. It’s not that the entire game is a realistic tactical shooter. It’s realistic in the sense of no respawns and dying fairly easy to a gunshot, which let’s face it, is going to happen in real life. The realism comes in when you compare it to something like UT or Quake. In those games you hop around and take a ton of damage, and respawn over and over. Nobody is saying CS is on the same level as Arma or what have you.

    • THEiNTERNETS says:

      For those of you saying there’s no substantial difference between CSS and 1.6…

      There’s a reason this exists:

      http://cspromod.com/

      and it’s precisely because there is such a disparity between the two. The most competitive aspects of the game were completely hamstrung by Source. Now the community is recoding the entirety of the 1.6 physics, weapon handling, movement, and map design into the new engine in order to modernize the 1.6 experience.

      Stuff like that doesn’t happen when there’s no substantial difference between the two. And this disparity is also the reason 1.6 continues to remain popular along side the newer, sleeker incarnation. Many people who actually reached a competitive level of play in the original game rejected the Source version because it was immediately obvious that Valve had produced a game with a lower skill ceiling and weaker controls, resulting in a much more loose, lackluster game experience.

      The ironic thing is that those who still play 1.6 could probably care less about CS2 because they understand how badly Valve bungled their first attempt at reimagining the game in the source engine.

    • Anonymous Coward says:

      I think the proplem most people have with counter strike isnt that its a bad game but the people who play it. i have a god share of online shooters and in no other game have i been bugged by players grooving on their headshot count or whatever as much as in counter strike.
      Seriously every time i thought i could get into cs i logged on to a server and was instantly put off by all the kids jerking off to their kill counts.

      im not saying everyone who plays cs is a 12 year old kid overloading with testosterone but i never seen a game with an even close to equal amount of annoying “internet kiddies” playing it

    • Reeses says:

      I like CS 1.6. It’s a shame they aren’t working with Goldsrc anymore. Nothing like the feel of playing TFC CS1.6 and Deathmatch. I can only wish that if they’d make a CS2, that it would have the same physics and mechanics as 1.6 and not CSS.

  11. Zogtee says:

    Portal 2, DOTA, yes, yes, and Episode 3, Gabe. EPISODE 3, WHAT? NO!

  12. Vandelay says:

    I’m guessing this being at a pro-gaming tournament is probably why CS2 was asked about and not Ep3. But still, there aren’t that many people that would rather see CS2 over Ep3, right?

    • Recidivist says:

      I would much rather see CS2 over Ep3 :/

    • patricij says:

      me too, I don’t really care for Ep. 3 all that much – Valve made it into a farce anyway, they are just trying to out-wait the fans…

    • noobnob says:

      Half-Life fans might be louder in general, but Counter-Strike is the game that truly stood the test of time. CS2 would be a pretty big deal compared to HL2Ep3.

    • skinlo says:

      I disagree entirely, I would be highly disappointed if CS2 came out. Its just going to be copy and paste CSS with better graphics and a few new guns (or thats what the fans want).

      HL2 for me is a much better game, and I really want to see how the story continues!

    • DJ Phantoon says:

      When did Counter Strike get a gravity gun so this argument began to make sense?

      Wait, it didn’t?

      This argument makes no sense.

    • Tetragrammaton says:

      Well, it takes all sorts…..

  13. Phinor says:

    This just reminds me that Valve has many excellent games they need to release sequels to. A proper Day of Defeat sequel? Yes please.

    But we all know that there’s only one game they should concentrate all their effort and resources into: Episode 3.

    • iniudan says:

      The proper Day of Defeat sequel is Red Orchestra if you ask me.

      I had a lot of fun with the original DoD, but would never go back to it after playing RO.

  14. Stupoider says:

    Aaaah, everything Gabe does makes him more and more of an idol. GAAAABE

  15. Trousers says:

    While were on requests how bout some kind of reward points (a la gamersgate?) for shopping on steam? Retroactive ones would be even better, as I’ve spent more money on games from Steam than I’d care to think about.

    • patricij says:

      and a bloody loyalty discount-o-matic gamersgate-style also. It’s a great idea to give a greater discount to frequent buyers…it makes me tad sad everytime I see the big 80 percent star next to a loyalty promotion as I’m always in the lowest tier of 50 percent :/

    • Malibu Stacey says:

      They have those already, they’re called Steam sales where you get awesome games for ridiculously low prices (Super Meat Boy for £3 only 2 months after release? yes please!).

  16. Hoaxfish says:

    is that a white french Samuel L Jackson on the left?

  17. Srekel says:

    CS2! Wow, I hadn’t even thought the thought. Fuck yeah. CS has always been one of my favorite games since I started playing it when it was version… 1…..something. Back when the colt had a silencer on de_docks. There’s still nothing quite like it (CS/CSS).

  18. Sarlix says:

    lol just noticed at exactly 10s he sounds just like Peter Griffin from family guy. Press play and keep hitting 3

  19. x25killa says:

    Gabe seems rather giddy at these events. Can’t blame the fella what with all these sequels popping out like no tomorrow.

  20. Monchberter says:

    Hmmm

    If only they remove all the guns save for the TMP, pump shotty and five-seven

  21. pakoito says:

    Is that DOTA2 on the pcs behind him? Fuck counter-strike, I need to know about DOTA2.

  22. stahlwerk says:

    Half-Life 3 / Episode 3 will be announced the same time Source 2.0 will be announced, which will be later this year, believe me that.
    here’s my rationale for that bold claim: Source is getting incredibly long in the tooth, and even with its updates made for L4D2 et al. it’s baking-based workflow of “build map in editor > calculate bsp > calculate vis > calculate lighting > compile” just isn’t up to the other contemporary engines. Look at the CryEngine3 video (the one with the trees): CryTek aim to sell their engine tech to hollywood studios as a real time effect or pre-viz platform. Both Frostbite 2 and Unreal 4 will feature the “Enlighten” middleware that allows global illumination calculation during run-time.
    Source may still sing in the hands of an artist, but the competition didn’t sleep in the last 8 years. And I really don’t believe Valve ignored that, but that they are just waiting for the buzz surrounding the other big engine players to die down before making announcements of their own.

    And you know what? Maybe they’ll announce and release Ep3 and HL3 on the same day, with Ep3 as a short freebie/cheapie using Source and HL3 using Source 2.0.

    • Ultimanecat says:

      This assumes that valve feel compelled to compete directly in the engine business. I’m not sure their history and their current portfolio bear that out.

    • Tom says:

      RIP Source, long live Source, RIP Source, long live Source, RIP Source, long live Source, RIP Source, long live Source,

    • stahlwerk says:

      When source was released it was quite heavily licensed by 2nd and 3rd parties. From the top of my head: Vampire Bloodlines, dark wotsface of Might and Magic, Sin Episodes (haha), CS:Source, later Zeno Clash, and of course the whole modding scene thing. Granted, its no Unreal 3, but Source as an engine has a lot of mindshare, even despite it holding itself back with its quake-1-derived toolchain.

    • skinlo says:

      Yet Valve consistently produce better games than those companies! Just shows graphics ain’t everything. Also, Source engine is an iteratively upgraded engine, in a sense the Portal 2 version of Source (which in case you haven’t seen has fully dynamic shadows and other improvements) is actually version 7.

    • Picklesworth says:

      There’s a big down-side to doing the lighting simulation in real time, though, and that is where Source offers a considerably better ratio of graphics quality to hardware requirements. It’s also a lot less complicated; a highly optimised real time lighting engine is going to have some special needs as well, and you can expect that complexity to take away from an artist’s workflow. I agree, Source would certainly do well converging its light baking with the real time stuff so the two work better in unison (real time shadows beside baked ones irk me to no end), but it isn’t sane to abandon pre-calculated lighting for a game engine unless you have a very good reason. For a linear shooter like Half-Life, there is not a good reason.

  23. Bodylotion says:

    Half Life Episode 3 is just a scam of valve really they should release it free of charge.

    • Navagon says:

      Or just admit that the Half-Life series was canned a long time ago and there won’t be an Ep3 / HL3 because they make more money from hats than they did the previous two episodes.

  24. Duffin says:

    Imagine the absolute and total nerd rage if they anounced L4D3 next.

  25. Navagon says:

    Good old Gabe. He managed to hold out a whole 27 seconds before making a dive for the cheeseburgers.

  26. Gabe McGrath says:

    Huh? Look… I know it’s a specialised crowd there, but… huh?

    Using “your 1 question” to ask Gabe about Counterstrike 2
    is up there with asking Christopher Nolan when “Momento 2″ is coming out!

  27. My2CENTS says:

    Uhmm i expect a next-gen engine with HL3, nothing else can intrigue me VALVE.

  28. Zwebbie says:

    Could anyone explain to me why it is exactly that we’re looking forward to Episode 3?
    I thought HL2 was an excellent manshoot, but it’s nothing more than that – click on dudes until they die. The Episodes then added much more of the same, with the same puzzles (create a path out of junk!) and the same events (zombies attack while you wait for an elevator!). I’ve found the games rather… unremarkable. Compared to Portal’s unique puzzling, some interesting class interactions in TF2 (especially the Spy) and Left 4 Dead’s focus on teamplay, HL2 appears to me to be one of the more boring things Valve has.

    • Shadram says:

      That doesn’t mean the next episode has to be. With the exception of maybe Portal (which has different mechanics), none of the games you list is very story driven. And while the stories themselves in the HL games may not be incredible, the storytelling can be. If this is the focus of the next HL game (be it ep3 or HL3), it could be fantastic.

    • Pantsman says:

      “I thought HL2 was an excellent manshoot” – You just answered your own question!

    • skinlo says:

      Because it has a great storyline, and I found makes me feel involved with the characters. I was very sad at the end of Ep2.

  29. Jakkar says:

    I don’t know whether he reminds me more of Peter Griffin or Fred Flintstone.

  30. Javier-de-Ass says:

    I can’t even begin to imagine how poor of a job valve would make of a counterstrike 2. just look what they’ve done to counterstrike source.

    • Josh04 says:

      Yes, it’s the most played game on Steam a mere 7 years after it was released.

    • kyrieee says:

      Yeah, they screwed up CS:S without making it for consoles, whereas I’m sure that if they do make a CS2 it will be multiplatform, but there’s no way to make a faithful sequel to CS multiplatform without it turning into CoD or some shit with simplified combat. Not that I think Valve would know to preserve what people like in CS even if they do make it PC only.

    • Pantsman says:

      Indeed. It’s not like it would be hard to improve on CS1.6′s formula (hint: change anything, that will make it better) but instead of doing that they just made a perfect clone of it with better graphics.

      (ok yeah I’m trolling a little)

    • skinlo says:

      lol nerd rage.

    • Butler says:

      Josh04, and popularity denotes technical & design superiority, right?

    • Starky says:

      CS:S is great, it’s not the same, it’s not as competitive and mechanical – but it is very much fun.
      Slicker, faster and enjoyable.

      It’s like having an arcadey version of CS, which is fine by me.

    • ChangSifon says:

      NO , consoles suck , makin a CS for a PS whoud be their biggest fail !

  31. GeorgeB says:

    I’d like to see a leaner meaner Gabe pitching Episode 4 at us in a couple years.

    And if one old shooter needs a light shone on it it is Enemy Territory, the best mp game EVER!!!

    Need more Enemy Territory fuzzy memories stories on RPS.

    <3<3

    Fingers crossed

  32. Mister_Bubbles says:

    The way Eden smiles and licks his lips at the end got me.

    “Tastes like…confirmation… >:)”

  33. geldonyetich says:

    What, the hundreds of Counter Strike clones weren’t enough for you?

  34. Tizoc says:

    So… when are you going to release Portal 3 ?

  35. madbird-valian says:

    He really is the fattest, ugliest wanker ever.

    Though, I’m sure it’s hard to be more successful and wealthy than a 20 year old who works part time, so I will give him credit for that.

    • destx says:

      You are a bad person.

    • skinlo says:

      Wow , you sound like a nice person. Btw, he owns half of Valve, so is worth over a billion dollars. How much will you earn in your entire life? Plus, he’s around 50x more intelligent than you.

    • MD says:

      Guys, surely nasty troll comments deserve either to be ignored, or to be refuted without diving into the ugly old “rich people are better than you” (monetary worth = human worth) hole.

  36. noclip says:

    It’s sad — at this point Valve is basically a publisher with an in-house studio. They still make phenomenal stuff, but it seems more and more like it’s only to promote Steam. I suppose it should have been obvious from Gabe’s past with Microsoft that he was more interested in building software platforms than games.

    • Commisar says:

      ouch, yes their last big game was basically a map pack for left 4 dead and half life is approaching Duke Nukem Forever status. Also, the Source engine is getting OLD, considering the tools that come with the UDK and Cryengine 3 and its ancient development tools, I doubt a new CS or Half life will be announced before the Source engine is revamped to 2.0 status. also, TF2 and its stupid hats can go F!@# itself

  37. Lord Byte says:

    Counter-strike 2… Why?
    Isn’t the franchise exactly where it needs to be? I cannot find anything that could “improve it” without radically changing it, just look at how many loathe source, even though imho it’s a huge improvement (finally fixed the “sticking” in bullets, much deadlier handguns, awesome balance). About the only “change” that ever stuck was the DE game-mode :)
    As long as they don’t start Xping away like some COD clone…

  38. punkrockrocks says:

    Wow, so many ignorant people bashing Counter-Strike. This is the #1 ONLINE SHOOTER for many years in a row. This is the game that popularized the words noob, camper, etc. the list goes on… Every multiplayer shooter you play now is based on Counter-Strike. There’s no denying it. It is a seminal masterpiece with the strongest player base you will find. People will still be playing 1.6, the pre-Source version, 5 years from now.

  39. terry says:

    To be fair, if I was in a room full of CS players and had to get out alive I’d probably surrender awkwardly too. Maybe someone was camping up the back.

  40. Kevin says:

    Well this was at an E-sports event, and Counter Strike in both its 1.6 and Source iterations is *the* FPS in these circles.

    And you have to admit, for a lot of PC gamers despite Counter-Strike’s sometimes vitriolic community, rampant cheating in some servers, and the fact that 50% of the servers were 24/7 de_dust, it was one of those “Gaming made me” moments for a lot of us even if the game didn’t rank on our “Top 10″ list. There’s absolutely no denying that it had a lot of pull on a great deal of us until other FPSes like Team Fortress 2, ArmA, and Battlefield showed up.

  41. hamster says:

    Source wasn’t quite the upgrade to 1.6 as everyone thought it would be… so really i think they’ll be stepping v. gingerly for CS 2.

  42. P4p3Rc1iP says:

    CS 2 is basically what Starcraft 2 is for Blizzard. It’s a sport, and you can’t just go and “change” a sport. This path needs to be threaded very carefully.

    Personally, CS “made me”. It was the first game I seriously played back in, what was it, late 1999? I played since Beta 3.1 or whatever, when the guns looked differently and there were no bomb maps and cs_siege still had the APC. I played it for a good few years, until I kinds grew out of it. I remember the clan matches with all those weird people online you could talk with through Teamspeak. Great times!

    Still, my love goes to Half Life more. CS was something great from my childhood, like climbing trees and stuff. Half Life to me is more “mature” and I can’t wait for EP3/HL3

    I’m hoping to find out a little more about it in Portal 2. Borealis, anyone?

    Also, Dog = GLADos (Upside down with some bits welded to it…)

  43. Juiceman says:

    Aside from updated graphics, what exactly would Counter Strike 2 bring to the table that isn’t already here? Between Counter Strike 1.6, source, etc. and any one of a thousand other multiplayer fps, I’d say the field is pretty much covered.

  44. TheTingler says:

    I think it’s pretty obvious that Valve are working on a new Source 2.0 graphics engine, and the first two games to take advantage of it will be Half-Life 3 and Counter-Strike 2.

  45. RegisteredUser says:

    “This video is not available in your country”

    FFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

  46. mikejames says:

    i bet when they release a new cs it will be more like cs:cz in that i will have single player mission style game play as well as regular cs.

  47. gen6k says:

    the source engine reminds me of his anatomy.

  48. ChangSifon says:

    Wow, again…nothing about Ep3 …i think Gabe is hiding something that gonna shock the gaming world again .

  49. summy says:

    cs 1.6 is so much different than cs source – think of 1.6 being golf, now source is minigolf (dont tell me you like minigolf that’s not the point!).
    It’s a competitive game – a game where legends are born, legendary players and teams.
    Teams like SK,Team-3D,mTw,Mousesports or players like HeatoN, Walle, Destrukt(dkt) and so on… Games like cs source or half-life don’t create legends, they are no games that are going to last, just some fastfood for the mainstream nerds. sorry if i heart your noobfeelings but you can’t compare those games – 1.6 = sport – hl/cs:s = entertainment

    So what new could cs 2.0 bring? Screw it ffs. You don’t go and change football/tennis etc.
    Better graphics will do 90% of the job. They will mainly attract sponsors which are a great deal of a competitive game. Small changes like changing the funweapons into something more usefull or simply removing them so at least you don’t misclick buy em and some other minor changes will do the rest.

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