By Jim Rossignol on March 8th, 2011 at 5:10 pm.

Ah, the sweet smell of tower defence in the afternoon. Paradox’s Defenders of Ardania is a fancy-lookin’ take on the genre with one of those “you can also be the attacker” type spins on proceedings that bestrides both a single-player game and 4-player multimangaming. It’s set in the world of Majesty, with all its characteristic overwrought fantasy silliness, and is looking pretty slick. Take a look at the first trailer below.



08/03/2011 at 18:02 Commisar says:
interesting, a tower defense game with majesty’s humor
08/03/2011 at 19:30 karry says:
Isnt Majesty _already_ a tower defence game ?
08/03/2011 at 18:05 satsui says:
Looks like it’s running the same engine as Majesty. I can’t see standalone tower games ever being successful.
08/03/2011 at 18:20 TotalBiscuit says:
“I can’t see standalone tower games ever being successful.”
They already have been. See Defence Grid and Plants vs Zombies.
08/03/2011 at 18:22 Carra says:
Defense Grid is awesome and sold well. And of course, desktop tower defense brought its maker quite a few bags of money too.
08/03/2011 at 18:47 roy7 says:
I bought Harvest: Massive Encounter, Defense Grid, Plants vs Zombies. Also a couple lesser known ones, hmm, Creeper World and something else. Didn’t regret any of the purchases.
08/03/2011 at 18:56 DrGonzo says:
Creeper World was excellent. Would love a sequel to that.
08/03/2011 at 19:47 robrps says:
@DrGonzo – something like this perhaps? http://knucklecracker.com/blog/index.php/tag/creeper-world-2/
09/03/2011 at 03:48 wu wei says:
I don’t know how well it did but Immortal Defence was another fun TD release from a few years back.
Circuit Defenders is a Unity-based TD I’ve only tried the demo of, but its cylindrical and curved play areas were a nice touch. Pretty too.
I’d love to see Evil Genius redone as a TD :)
09/03/2011 at 14:21 princec says:
And we sold 250,000 copies of Revenge of the Titans. Admittedly mostly at about a buck a pop.
08/03/2011 at 18:09 Lars Westergren says:
I thought it was set in the silly fantasy world of Magicka. Seems I was wrong.
08/03/2011 at 18:38 alice says:
Maybe I just am used to seeing the name all the time now, but have Paradox always been this busy with the releases or is this a new thing?
08/03/2011 at 19:16 Archonsod says:
They’ve always had a fairly solid output. Actually marketing them is new though. They used to be like JoWood, steady stream of releases and zero advertising.
08/03/2011 at 18:54 Plivesey says:
I am pretty disappointed at how little it looks like a Majesty game.
08/03/2011 at 19:01 CrazyBaldhead says:
Right.
08/03/2011 at 19:42 Shadram says:
Since I can’t comment on the front page…
“Better than a bag full of dicks.” Really? That’s Quintin’s work, surely?
08/03/2011 at 21:12 Man Raised by Puffins says:
I’ll just put this here: http://www.youtube.com/watch?v=CzbURUrgQao
08/03/2011 at 21:37 Shadram says:
*reads Bulletstorm verdict*
Now I see. And also, I was wrong. Apologies, Quinns, for accusing you of such puerile nonsense. I probably could have guessed it would be Kieron’s fault.
08/03/2011 at 20:06 geldonyetich says:
Looks a lot like a re-skinned Defense Grid: The Awakening to me. Probably isn’t, though, since I’m pretty sure Hidden Path isn’t in Paradox’s pocket.
08/03/2011 at 21:15 Man Raised by Puffins says:
Indeed, although I quite liked the Defence Grid approach to tower defence so seeing it cloned isn’t entirely bad news in my eyes.
09/03/2011 at 07:46 MrEvilGuy says:
I don’t like the music – it sounds just like the music in Majesty 2. And I didn’t like the music in Majesty 2.
I hope they have that Sean Connery sound-alike playing some role in this game.
09/03/2011 at 11:04 Tokamak says:
I’m not one to normally bitch at graphics, but the attack/effects animations look extremely amateurish. When the core of the game is so simple, you’d thin they’d at least try to make it a bit more polished, no?
10/03/2011 at 03:39 MrEvilGuy says:
that seems to be in the style with Majesty 2 as well