Molyneux: Minecraft Is Game Of The Decade

By Jim Rossignol on March 19th, 2011 at 9:49 am.


Peter Molyneux, who was speaking to IGN about his BAFTA Fellowship win earlier this week, has said he thinks Minecraft is the game of the decade. More accurately, he said this in response to IGN’s suggestion that Minecraft represent a hallmark of a new golden age of gaming: “I think Minecraft’s the best thing I’ve played in the last ten years, and what’s so brilliant about it – and I’ve met Markus and he’s a real inspirational person – he did everything on his own, and I think how brilliant and inspirational that is, to not need the full force of publishers and marketing people. He did everything on his own. I agree with you about it being a golden age – there’s so much choice, and I feel there’s so many opportunities as well.”

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108 Comments »

  1. pipman3000 says:

    meanwhile: toady one sits in a dark room programming, occasionally he looks at the headlines about minecraft and sighs and begins to weep at what could of been his if he had just spent more time doing unfun things like cleaning up the interface and fixing bugs.

  2. tomnullpointer says:

    Molyneux may be an endless torrent of hyperbole and enthusiasm, but Im glad we have him..

  3. Lightbulb says:

    Hit a high point with Syndicate/Dungeon Keeper?

    Not that I played them but looking on wiki there’s not a lot that great afterwards…

    • c-Row says:

      Go play them please – then you will understand.

    • Eclipse says:

      Molyneaux did some of the best games ever, starting from Populous to yes, Dungeon Keeper, Syndicate, Theme Park, Magic Carpet and Black & White. I’m sad he’s kinda stuck on Fable now

    • Navagon says:

      Both Syndicate and Dungeon Keeper are classics. They both had pretty fundamental oversights, but not ones that adversely affected the gameplay too much. Unfortunately Black & White is where the gameplay started to have a toll taken on it too.

    • Urael says:

      Black and White was awful as a game. It was more of a collection of crazy ideas in a sandbox that kind-of worked but not quite. As a game, it just didn’t hang together well enough. 10/10 for experimentation. 6/10 for an average gaming experience.

      Everything else, though…I’ve lost entire months both Dungeon Keepers and Magic Carpets, and Syndicate Wars (never played the original). Just stunning. ‘Theme’ games just aren’t my cup of lapsang.

    • MikoSquiz says:

      He goes up and down and side to side all the time. Black and White was just wholly rotten. Fable was great fun if not hugely original or innovative, or challenging if it comes to that. The Movies may have been dull but neither was Theme Park anything to write home about. Most of the rest of his work has been excellent if not always something I’m interested in.

      In short, I try not to have any kind of expectations re: Molyneux. What pops out next could be anything.

    • Urael says:

      If he announces Fable 4 we may have to organise ourselves for an intervention: “Cmon’ Peter, shouldn’t ‘From Dust’ really have come from you? Get crazy, man! You’re in a rut!”

    • HexagonalBolts says:

      I loved black and white! But maybe that’s just youthful nostalgia tinting my hindsight. I wish someone would follow up some of those ideas, there were so many original ideas and so much fun in there. Unfortunately there were a lot of long boring bits when you had to slowly and tediously build up your influence until you could reach an enemy town, that mechanic should have been changed… and you had to do all these tedious missions… But the town building, even though it was quite basic, still felt wholesome, and the spells, creatures and characters were excellent.

    • Hanban says:

      I loved Black & White too! I had hours upon hours of fun in it! Teaching my pet to throw villagers on trees, eating poop. Etc. Great game!

    • Lightbulb says:

      c-Row – I know they are regarded as great (and I do own Dungeon Keeper 2 I think – so many unplayed games :( ) but what’s he done after those that was as good?

      I think the answer is: Nothing.

    • karry says:

      “Black and White was awful as a game. It was more of a collection of crazy ideas in a sandbox that kind-of worked but not quite.”

      Kinda describing Minecraft there.

    • DrGonzo says:

      “Black and White was awful as a game. It was more of a collection of crazy ideas in a sandbox that kind-of worked but not quite.”

      Why does a game need to be anything more than a collection of crazy ideas? I think it was brilliant as a game for that exact reason. Whereas something like Deus Ex was terrible as a game, but great as a narrative.

    • Wulf says:

      I thought that Black & White worked brilliantly as a game (2 less so), but that a lot of that had to do with it being exceedingly fun to play, and what’s a game if it isn’t fun? It was entertaining too, and at times it could be genuinely hilarious. It is, perhaps, the only game where you’ll see medieval villagers running and screaming away from gigantic, out of control poop boulders.

      There was so much crazy stuff that one could teach their creatures to do in Black & White 1 though, and this is why I never felt that there was a need for a military, because a well trained creature was as good as any military could be. (Especially if you trained it to be a magic user, which I always did. KABOOM!) So that’s where 2 really failed for me. It added military stuffs, which I felt were just kind of half-arsed and not at all necessary, but it also completely borked the creatures, who weren’t half as intelligent and very buggy. I remember half of the creatures having face/head issues at certain levels of weight and good/evilness.

      But I’ll always have Black & White 1, which was really special. City building and training a gigantic beast of doom to protect the city I’d just built. There was nothing else like it. And it was fun. So I’ll happily defend that Black & White 1 was a fantastic game, and a very enjoyable one to boot, and that Molly’s games didn’t seriously start going downhill until 2. Though I felt like 2 (much like Fable) was trying to make too much mainstream appeal to strategy fans, which is what killed it. Fable was trying to have too broad a base of demographics and appeal too, which is what made those games less for it.

      With Dungeon Keeper and Black & White 1, you could see them being strange for the sake of it, but after that they lost that to try and appeal to the everyman, and their creativity died in the process.

    • xrabohrok says:

      I’m apparently in the minority here but I freaking loved “The Movies.” Making my actors walk around in alien costumes satisfies something.

    • edit says:

      I couldn’t have loved Black & White more when it came out. Of course, I’m a sucker for innovative ideas and am always prepared to invest some effort into a game and overlook minor flaws if there is an interesting conceptual core.. Regardless I thought it worked fantastically.

      IMO Molyneux needs to get over AAA console titles and get back to his strength – unique, forward-thinking ideas, and pump a variety of them out as smaller downloadable (Steam, Steam!) titles. No publisher pressure, no great loss when one title doesn’t succeed, more room for experimentation. We absolutely need him, and people as creatively ambitious as him, in the industry.. but presumably the most beneficial place for him (beneficial for all of us, I mean) is somewhere he is not required to appease Microsoft with commerciality and profit.

    • c-Row says:

      @Lightbulb

      That just shows that after Syndicate and Dungeon Keeper the downward curve was very steep.

    • BobsLawnService says:

      Black and White was a damn good game.

  4. Njordsk says:

    Just like him when he was young, ambitious and had some fresh ideas.
    In the past I mean.

  5. tomnullpointer says:

    I dont really care for his games, I just think we lack eloquent spokespeople in high profile positions.

    (I did love magic carpet though!)

  6. Heliocentric says:

    Ha, digital box quote! Does this association mean that when minecraft comes out half of the features will be missing, there will be a visually evident morality system on a scale from good to evil and everyone will have english accents.

  7. Bodylotion says:

    Peter Molyneux once made some great games but that time is pretty much over.Minecraft is not the greatest game of the decade.

    • Urael says:

      Minecraft IS the greatest game of the decade.

      …See how pointless that gets without any kind of justification or discussion? C’mon, er, Bodylotion, let’s hear your reasons for thinking this. Light the fire of discussion and we’ll all throw some kindling on it. :)

      Minecraft may not be the greatest game of the decade (what does that even mean, anyway?) but it’s certainly one of the most important, for oh so many reasons. I’d love to hear your thoughts on what you think is above it.

    • SuaveMongrel says:

      We’re not that far into the decade, so what Mr. Molyneux is saying may well be correct. In his own opinion, of course.

      I haven’t seen any other game compare to Minecraft in terms of the amount of media hype and appraisal.

      Unless of course, we mistake genuine interest with marketing ploys, ala Blops, DA2, etc.

    • Xocrates says:

      @SuaveMongrel: To be fair, he said “last ten years”

    • SuaveMongrel says:

      My bad, I had only skimmed the article. In which case, he’s wrong.

      Opinions be damned.

    • HPLoveshack says:

      I agree with Bodylotion.

      Minecraft is certainly interesting but at it’s core all it is is fairly lame RPG style exploration and inventory mechanics in a randomly generated world. Combat is abysmal, inventory management and crafting are barebones, and the exploration gameplay peters out in just a few hours as there’s really nothing of interest to find once you’ve encountered a few underground caves, lava/waterfalls, and found all of the block types. The generator is incapable of creating anything truly awe-inspiring or even intriguing.

      The only mildly innovative bit is that the basic materials of the world are items in and of themselves and can be rearranged by the player. Which leads us to the construction side of the game, where things start to get interesting. However, if you play by the book any grand design you hatch will be ruined by the need to personally and tediously mine out loads of materials. (Server commands to the rescue.)

      There are loads of games about constructing things and many that do it far, far better. The obligatory examples being Garry’s Mod and Dwarf Fortress (although I wouldn’t really call it better in Dwarf Fortress.) All of the other RPG bits are easily outdone by practically any installment in the Ultima or TES series’.

      To summarize, Minecraft takes the relatively complex gameplay of western CRPGs, severely retards it and marries it to some basic Lego block construction. The real triumphs of Minecraft are the amount of power over the world accomplished by its simple interface, the relatively shallow learning curve, and its unintimidating image.

    • Wulf says:

      Blargh, I hate hyperbole. I think that’s Molly saying things to try to be popular. Me? I have no aspersions toward being especially popular, so I’ll say that Minecraft was one of the great games of the last 10 years, but there are many games that would be vying for the top spot in my mind, of which Minecraft is simply one. And in my mind, it would have to challenge Uru, which was also released in the last 10 years. And there… there it might fail.

      Of course, this doesn’t apply to everyone, and your mileage may vary. This is true of all opinions. But I really do think that this was just utterly hyperbole. One of the better games of the last ten years? Certainly. But I hate it when people attach ‘the best’ to things, because ‘the best’ is a purely subjective element and that’s going to change from person to person. There is no factual best, such cannot exist, the human mind is incapable of recognising such in an objective way.

      Sorry Molly, I don’t buy the attention-seeking hyperbole.

    • BAReFOOt says:

      It puts the Bodylotion on its site, or it gets the hose again!

    • edit says:

      Re: HPLoveshack ,
      “There are loads of games about constructing things and many that do it far, far better. The obligatory examples being Garry’s Mod and Dwarf Fortress ”

      Garry’s Mod is great but relies entirely on precreated objects, and has no way to manipulate environments. It’s a completely different kind of ‘construction’ game. Dwarf Fortress… It’s like trying to do calligraphy in boxing gloves. It’s great in a lot of ways, but the developer’s inability to create (or insistence on not creating) a functional user-interface is a needless barrier between new players and the game which creates an enormous waste of time.

      Minecraft is clearly a much, much, much better foundation for a “construction game”. Using console commands to get resources kills the game for me, and misses the point. When you’re gathering resources, you’re also transforming the environment. How you create your mines etc is as creative as how you create your castles etc. Sure, the RPG elements are somewhere between casual and non-existent, the combat is ludicrously simplistic, yadda yadda.. but the whole package it creates is compelling and exhiliratingly refreshing for many people, myself included.

      I disagree about the terrain generator being unable to create cool stuff. I’ve seen some wonderous things in the game. As for whether or not it’s the “game of the decade”, such labels are always subjective and pointless to argue about. Different people appreciate different things.

      I do, however, feel that minecraft is an enormously important game, both because of its success and because of its focus on player creativity. I believe the future of multiplayer games is in creating immersive and flexible platforms for players to express their creativity (or enjoy other peoples’ creativity) in. Procedural and user-created content FTW.

    • TillEulenspiegel says:

      This is the first time I’ve ever seen someone use “Minecraft” and “RPG” in the same sentence. It really, really isn’t one. At all.

      Minecraft takes everything that was awesome about playing with Legos as a kid and puts it into a computer game. It’s a sandbox for creativity and exploration. The combat isn’t the point at all, it’s just there to give you a vague objective of self-defence.

      Best game of the decade? Maybe. It’s up there. Almost certainly the best game with unique gameplay, which is the kind of thing Peter Molyneux cares about.

  8. SuaveMongrel says:

    “YOU CAN DO ANYTHING!”

    I can see why he likes this game.

  9. Zoonp says:

    More like the most overrated game of the decade.

    • Urael says:

      Why? Please elaborate.

    • poop says:

      I think at this point except for a few fans most people just play minecraft for a couple weeks and get bored of it and move on or start actively loathing notch.

      either way you should never call something the best [thing] ever because it is such a stupid statement that makes all future praise from you seem meaningless because you throw around exagerrated terms

    • Chris D says:

      From some of the comments we’ve had it’s probably worth pointing out that what he actually said was:

      “I think Minecraft’s the best thing I’ve played in the last ten years.”

      Which strikes me as not being the same thing as “Minecraft is the game of the decade” but more a fairly reasonable expression of opinion instead of a statement of fact.

      I may not necessarily agree about minecraft but I’d like to think I’d still be allowed to describe something as the best thing I’ve played in ten years without drawing universal derision.

    • Archonsod says:

      In which case it would be traditional to imply Minecraft was still over-rated by making a joke about Molyneux having not played any good games in the past ten years and linking this to a perceived lack of quality in Lionhead games.

      I can’t be arsed though, can we just pretend that’s what I did?

    • Wulf says:

      Minecraft isn’t the best nor by far the worst thing I’ve played in the last 10 years.

      What it is is a very good game!

    • BAReFOOt says:

      Guys, I don’t know how to say this in a better way: You’re a bunch of egocentric idiots. ;)
      You should know that there is no such thing as a absolute “best” of any kind of art. Because you know that the impression one has of art is entirely relative. As it depends on how it resonates with oneself.
      So arguing about it, is like running in the “Special” Olympics: Even if you win, you’re still a retard. ;)

      Also, nobody said that Molyneux didn’t solely play Sims and Barbie’s Pony Farm for the last 10 years. ;)

      Now I order you to solely use reasoning from Pierce’s cycle of scientific knowledge development in your discussions. Thank you. :)

    • Weylund The Second says:

      @Barefoot: ‘So arguing about it, is like running in the “Special” Olympics: Even if you win, you’re still a retard. ;)’

      I’m not sure if you’re just trolling, but if not this part of your comment was neither funny nor clever. Please, if you have a decent bone in your body, consider that the men and women (and kids) you call “retards”, and the athletes who train and play in the Special Olympics (you realize they train for years, yes?), are people too.

    • Huggster says:

      Amnesia is the best game I played in the last 10 years, without a doubt.

    • DJ Phantoon says:

      Don’t mind barefoot-

      He does this in every single thread.

  10. Paul says:

    I agree with him and I still haven’t even properly played it (waiting for final version) : ).

  11. Navagon says:

    In many ways Minecraft is the game Molyneux probably now realises he wanted to create all along.

    • stahlwerk says:

      I don’t know, P.M.’s oeuvre tends to be more inclined towards indirect control of the game state via AI agents. Except maybe when you possess an imp in Dungeon Keeper to dig out some tunnels, something as direct and constructivist as Minecraft isn’t his style at all, so if that indeed was his aim, it never really showed.

      I bet he’ll dig them wolves, though.

    • Navagon says:

      Yeah, I suppose you’re right. Molyneux would have us managing a team of minecrafters or something instead. A bit like Minecraft meets Dungeon Keeper.

    • Sassenach says:

      A bit like Dwarf Fortress, then?

    • Navagon says:

      Yeah, maybe. But with actual graphics. :P

  12. Njordsk says:

    I want minecraft on steam. And I want it without that stupid 128 block height limitation.

    My moria needs MOAR than 128 block. Dig dig dwarf, dig.

    • Urael says:

      Hear hear on the 128 block limitation. But why does it need to be on Steam? What possible benefits could that bring?

    • pakoito says:

      They tried both to hire Notch and to put Minecraft in steam and he said no to both.

      @urael: Friend chat, who’s online, savegames on the cloud.

    • Hmm-Hmm. says:

      Pakoito: Are those really that important? And if so, why do you really feel you need Steam for that?

    • Njordsk says:

      I like steam that’s it.
      Hour tracking, screenshots, friends, cloud and so on. I don’t mean it has to be ONLY on steam, but having the option would be cool in my book. I’m not even trying to convince you guys, just a personnal choice.

    • Kaira- says:

      @pakoito
      You can have those in MC already, just add Minecraft to your non-Steam games list and launch via Steam (except savegames, but it doesn’t bother me). Voila.
      Edit: Fixed

    • pakoito says:

      I’m ok with the system as-is, I was just answering OP.
      Protip: dropbox for savegames in the cloud ;)

    • Njordsk says:

      Ok I’m busted. I’m a steam addict :(

      Can’t be cured me think.

  13. Fwiffo says:

    I predict that sometime in the next 12 months Peter will make an announcement for Fable 4, saying “Fable 3 was shit, yes, but we’ll do better this time!”

  14. Corrupt_Tiki says:

    Yay for so many reasons; boo he’s chained to the Fat Fable beast, #1 was ok, something a little different but c’mon 2/3, this is getting like CoD – ( I will defend CoD 1,2,4 to the death but)

    I agree there have been quite a few months in recent years where I actually had to stop looking/reading about games because I was just spending all my disposable income, plus some on games…

    I need food before videogames
    Unfortunately.

  15. Delusibeta says:

    Mass Effect 2 got the GotY gong.

  16. poop says:

    ugh christ this is starting to get embarassing

  17. New Player says:

    Minecraft might be good if you like that sort of thing. It’s certainly a meaningless game, and since I like games to have meaning or at least simulate some sort of suspense, it’s nothing to me. It’s even too much bother to download and install for me.

    • Navagon says:

      No sense of suspense? Yes, it’s obvious you’ve never played the game.

    • poop says:

      “oh no a creeper appeared behind me!”

      “fuck! skeletons!!”

      “look at this crazy shit the world generator produced” *posts about it on the internet*

      once those things happen to you the sense of surprise sorta goes

    • Navagon says:

      What? Like it does in every game ever made you mean? Even Amnesia isn’t quite as scary near the end as it is nearer the start when it really starts to pick up the pace.

    • Hoaxfish says:

      but generally the “hits” of “oh wow/wtf/oh yeah!” would probably be worth about 3 levels in another game…

      I know it’s against the “spirit” of the game, but I’d love to see some random “goals” generated by the game which don’t require you to sit around until you can think of something to do. (e.g. you see a meteor crash in the night, placing some rare metal on the map, and it gives you 1 or 2 days to reach it before it disappears).

    • New Player says:

      Oh, you probably mean those monster spawns I’ve heard about. This might be suspenseful if I would care about the task… but I stopped playing Lego years before I started playing videogames. Playing Minecraft would be like an anticlimax to I what I ever hoped games could become. Like… Minesweeper 3D!!!! (Amazing. It exists.)

  18. Om says:

    So now Molyneux is over-hyping other peoples’ games? This cannot end well

    • Grygus says:

      Is it over-hyping a game to say it’s the best you’ve played in a long time? That statement is clearly both subjective and relative; he’s not necessarily even making a very strong statement. We’d have to know what he’s played in the last ten years, for starters. I think people are just quick to bash Molyneux, and Minecraft is experiencing that backlash that most things suffer when they get too popular. He didn’t actually say anything controversial.

    • Urael says:

      Did you forget a ‘T’, Tei? :D

    • Temple to Tei says:

      Watt?
      Hmmm, think I was going with the ‘who will create an art that fails’

      ‘Who will create an art that acknowledges the inacessibility of the object, that admits chaos and in doing so ‘fails’, that grants the the unavailability of ultimate answers?’

      who may tell the tale
      of the old man?
      weigh absence in a scale?
      mete want with a span?
      the sum assess
      of the world’s woes?
      nothingness
      in words enclose?

  19. bill says:

    Probably true. I really should play – but i can’t buy any games unless they are in a weekend sale.

  20. c-Row says:

    It might be for the gaming press and critics in their own little bubble, but it totally lacks the genre-defining or pop culture attention that other games got. In my opinion, World Of Warcraft – as much as I dislike it – and The Sims did more for video game culture and its integration into everyday life than Minecraft.

    • Fiatil says:

      Um? It’s certainly no World of Warcraft or The Sims in terms of widespread cultural notoriety (neither are many other games not named WoW or The Sims), but Minecraft was about as much of an internet memetastic phenomenon as you can get. To say that its noteworthy only within the gaming elite would be ignoring the whole point of it being a tiny tiny indie game made by one guy that sold millions of copies. You don’t sell that much to game critics and the hardcore. When I can link my Star Trek nerd roommate a video of someone building a scale model of the Enterprise in Minecraft and have him be amazed and interested despite not being anything close to a “gamer”, I’ve got a little bit of cultural impact on my hands.

  21. Flakfizer says:

    ‘I think how brilliant and inspirational that is, to not need the full force of publishers and marketing people. He did everything on his own.’

    Did anyone else read this as a cry for help? In an ‘Oh God, get these leeches away from me so i can go back to making games’ kinda way?

  22. Freud says:

    He is a windbag. When he was able to back up his talk with good games back in the Bullfrog days it was tolerable, but these days it is mostly tedious.

    He is right about Minecraft of course. There is no rule that says windbags are wrong about everything.

  23. Legionary says:

    I like Peter Molyneux. He might have stopped being actively important in terms of game development, but he’s still gaming royalty in my opinion and an historically important guy. And also I think he’s one of gaming’s most eloquent and inspirational advocates.

  24. drewski says:

    It’s certainly better than anything he’s made in the last decade.

  25. Hoaxfish says:

    Okay.. the games not finished yet, but I guess it’ll take longer than a decade to do so.

  26. vash47 says:

    If that’s true than we must be close to a new videogame crash.

  27. Pinky G says:

    I really want to know what people think, why is notch a millionaire and eskil steenburg isnt?

    • terry says:

      Because people can play Minecraft.

    • Urthman says:

      Because I can play Minecraft single-player offline? Because Minecraft has a demo? Because I can mod Minecraft? Because people can make videos of Minecraft where you can see well enough to tell what’s going on?

      Or most importantly? Because I can Google “Minecraft” and find links to the game on the first page?

    • Pinky G says:

      Thanks for the replies

  28. Daniel Klein says:

    Minecraft is heading to a strange place for me, kind of like Dwarf Fortress. As in, I was absolutely in love with it when I first played, and I got excited every time there was the smallest of updates, but I hardly play it anymore. It’s in this strange place where I’m waiting for SOMETHING, completely certain that I’ll return to it some day when that SOMETHING has been added, but I’m not sure what it is. At first it was hit points in SMP, but I guess they’ve got that sorted now?

    It was the same with DF. Loved, loved, loved the madness of it, played it for countless hours, swapped savegames back and forth with a friend, and then kinda said, “well this is all fun and great, but I guess I’ll wait for the next major patch before I play again.” And I never did. I guess I should. I had a lot of fun, but I guess I’m ultimately in that camp of people that need a bit more purpose to their gaming. If there was a TINY bit more structure to DF, a meaningful scoring mechanism, trading that couldn’t be trivially exploited (sit crafts dwarf down, have him produce rock crafts 24/7, and you’ll always be able to afford whatever you want by your second year or so)–I don’t know.

    I’m going to do something horrible here and use a somewhat discredited theory of roleplaying games and apply it to computer games. Namely the trifecta of gamist, narrativist and simulationist approaches to rpgs. (Read the essays here: http://www.indie-rpgs.com/articles/). What I’m saying is that both DF and Minecraft scratch my simulationist itch to no end, but I’d like them to be just a little bit more gamist, with just a little bit more meaningful, balanced challenge etc.

    Also I once saw Peter Molyneux give a very conceited talk here in Dublin about how Fable 3 would be the mostest amazingestest thing ever on the face of the planet and don’t like him very much for that, but I’m also aware of how stupid I am for judging a guy by the marketing activities he partakes in. (Not that that stops me.)

    • terry says:

      I’m in sort of the same boat. I abandoned DF when it switched to 3d because the new rules didn’t make my play experience any more fun. I still play the last 2d version occasionally. I sort of fear the same thing happening to Minecraft in a way, that the more focused and organized it becomes, it’ll lose the ineffable weirdness that attracts me to it.

    • Reapy says:

      I’m on slightly different time frames, meaning I played df finally in the last major version since it took me a bit to find time to invest in learning to play it, and I didn’t get to minecraft till about just when it was gaining huge publicity.

      In any event, what you basically said about them is 100% how I feel. In both games, you need to set self goals to drive yourself forward, or you get bored playing with all the toys. At first, I did set a lot of self goals, but then I felt that a lot of them felt pointless. I think if I could get on a multiplayer server that might add some purpose to sandbox stuff, but ultimately, I felt like I was just looking around at some neat toys with no drive to play them.

      Minecraft is on my desktop, dwarf fortress is on my computer. I regularly check both dev pages for updates, waiting for ‘the one’ which I know is out there, but just hasn’t broken yet.

    • Wisq says:

      The wolves (upcoming beta 1.4) might be what gets me back in the game, at least for a while. Building a giant fort to keep yourself safe is all well and good, but for regular activities like exploring and resource gathering, the loneliness and vulnerability always started to get a bit oppressive after a while.

      Having some friendlies travelling with me, even AI ones, might be the thing that turns exploration from a necessity (“I need stuff”) to a fun thing (“I want to see new stuff”).

      Also, I hear there’s talk that beds might change your spawn point. That’s a pretty big one too, since it makes the nomadic lifestyle possible, rather than having to strike out further and further from your single real sanctuary next to your immutable spawn point.

      But then, I just finished yet another game of Dwarf Fortress (killed all the HFS, woo!), so …

  29. Jimbo says:

    Now back to making Fable 8.

    Bullfrog Molyneux was the best of us. What a shame.

  30. P3RF3CT D3ATH says:

    It’s funny because him saying that about Minecraft is the only way he can be affiliated with a good game.

  31. Pijama says:

    Molyneux, get your balls back, kick Microsoft’s arse and get back in doing awesome again.

    No need for a DK, but something like a Syndicate would be pretty damn great.

  32. SuperNashwan says:

    If I were Peter Molyneux playing Minecraft I expect I’d start to wonder what the hell I was doing making yet another Fable too. Just imagine if Lionhead started working on lots of mini-projects like Double Fine, leveraging all their technical expertise and creativity, it’d be glorious.

  33. patricij says:

    I can’t decide which photo is creepier – Molyneux sweating or Roehrer showing the USB….decisions

  34. Joni says:

    me looking at Molyneux :
    HAHAHAHAHAHAHHAHAHAHA

  35. BobsLawnService says:

    I think the phenomenon of Minecraft is more interesting than the game itself. That is not to say it is a bad game though, just nowhere near the best game of the last ten years.

  36. DestructibleEnvironments says:

    I have no idea what would compel a man to make that kind of facial expression. Is that his poker face?

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