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Clockwork In Progress: No Time To Explain

Another day, another fun-looking project on the IndieGames Blog. Where do they find all these games? In much the same way as Streets of Rage characters could kick bins to reveal cooked chickens, so I imagine the staff of the IndieGames blog punching the internet only for innovative platformers to come tumbling out.

No Time To Explain is one such platformer based around (1) time travel, (2) propelling yourself around with a high-powered futuregun, and (1) time travel. Do you see what I did there? You can check out the design blog here, play the original flash game here and watch an awesome trailer below.

Play the flash game and I'm sure, like me, you'll come away hoping they tighten up those jumping mechanics for the finished game's release, but I'm optimistic. If it hadn't ended so soon I'd have kept playing.

Cover image for YouTube video

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No Time To Explain

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About the Author
Quintin Smith avatar

Quintin Smith

Former Staff Writer

Quinns was one of the first writers to join Rock Paper Shotgun after its founding in 2007, and he stayed with the site until 2011 (though he carried on writing freelance articles well beyond that). These days, you can find him talking about tabletop board games over on Shut Up And Sit Down, or doing proper grown-up journalism with the folks at People Make Games.

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