Minecraft Seeds For Excellent Terrain

By Jim Rossignol on March 30th, 2011 at 5:07 pm.

PC gaming is all about terrain.
I was just browsing the Minecraft seeds thread over on the forum, when I saw that one enterprising chap has set up a blog dedicated to the cataloguing of the best of the seeds. He’s not alone, as Comrade Nullpointer points out, there’s also a YouTube series dedicated to excellent Minecraft landscapes, and I’ve posted a couple of those videos below for your topological topographical delectation. Lovely. Update: here is another seeds site.

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77 Comments »

  1. Jim Rossignol says:

    Oh no, two Minecraft stories on the front page! That Rossignol character has sold us all out to Notch!

  2. Mike says:

    Hey! I actually am that ‘chap’, thanks for using the word ‘enterprising’ to describe me! It does not happen often.

    The site spawned off a discussion on Reddit, but we weren’t sure on whether it was the best format to continue with. If the blog seems lonely and not updated, it’s just because I haven’t had the time. If you need seeds in the meanwhile though, I highly recommend: http://www.reddit.com/r/minecraftseeds

    It’s a ‘subreddit’ on Reddit dedicated to voting on Minecraft seeds. No pics (which was why I started the blog) but at least you know the top-voted ones are good.

  3. Loix says:

    So, what’s the seed for that picture?

    Because I know exactly what I want to build there…

  4. Consumatopia says:

    This is awesome, Minecraft is awesome.

    …but, it does point to a funny thing about Minecraft exploration. What’s the point of making an infinite number of infinitely sized worlds? I can understand having an infinite number of worlds, I can understand having a single infinitely sized world, but combining those two things seems redundant. I mean, why bother exploring what’s over that hill when you can just type in a new number and get a whole new hill?

    • JohnnyMaverik says:

      I don’t think Minecraft worlds are infinitely sized. I believe they’re all 8 times the size of the earth, whether that means if you keep walking in one direction you’d eventually end up back where you originally spawned I don’t know.

    • DJ Phantoon says:

      No, it just eventually can’t make any more land.

      Granted, you have to teleport (cheat) or literally walk for years to get there, and since the game hasn’t been out that long, we’re in no danger of anyone doing the second one.

      I think the max size was decreased, but you’re still not going to walk that far.

    • Xocrates says:

      I believe the 8 times the size of Earth just means the distance at which the game is supposed to bug out to the point of unplayability

      Some details here: http://notch.tumblr.com/post/3746989361/terrain-generation-part-1

    • Consumatopia says:

      I guess the only reason I was thinking about this is because Inside a Star-filled Sky just switched from every player in their own unique infinite world to all players in the same infinite world (it’s a single player game, but you can stick your flag on certain spots if you’re the first person to do so).

    • Waltorious says:

      While I see your point about an infinite number of infinite worlds being redundant, I think the point is more about how you can modify the seeding to generate worlds that look different from one another. So you can make an infinite world that kind of resembles Earth, with hills and mountains and whatnot, and then make another one that’s full of floating islands and lava flows. So they’re still different, despite both being infinite.

      At least I think that’s how it works, I haven’t really played with seeding at all.

    • Chaz says:

      If you populate it with an infinite number of monkeys, will they write a Shakespeare play?

    • Consumatopia says:

      Maybe my problem isn’t so much the infinity-times-infinity-equals-infinity redundancy of Minecraft, but the relatively shallow apparent End of Minecraft Greatness. If you travel for an hour in a single direction, is that really any different than just inputting a new seed value?

  5. Linfosoma says:

    I simply can’t get into this game. I love the premise of the gameplay and the art style, but I dont like having to check wikis to find out how to craft items (it’s almost impossible to figure out stuff on your own), and I dont like not having anything to do.

    Im sure Im alone in this, but I like having some kind of goal, even if it’s an open ended game I need to know Im actually achieving something.
    Also, tutorials, please.

    • Doesntmeananything says:

      Well, now I know a certain someone who will like the next update.

    • Gundato says:

      That is why Notch is adding achievements and what not.

      As for crafting: That is a bit of a learning curve (that maybe achievements, or at least an in-game “Minecraft-opedia” can resolve), but once you figure out the basics, you are shiny and don’t really need to reference anything.

    • Aero says:

      I’d like some sort of “New World” style exploration/colonization objective. But with monsters and pig people rather than indians.

    • DJ Phantoon says:

      And the best part? You can eat the pig people, rather than moving them to a reservation!

      Really, the analogy is horrific at best.

    • Chaz says:

      At the moment I’m just playing on peaceful and spend my time on big building projects and exploring and getting lost in the massive network of cave systems that my current world seems to be absolutely riddled with.

      I’ll switch the monsters back on at some point but for the time being I found they just got in the way of my building work. It’s nice to have the monsters on when you first start a world and you’re trying to survive and get yourself up and running, adds a bit of excitment and all that, but once you’ve expanded to the point where you want to create grand castles and gardens and huge green houses etc, then the monsters just become a hinderance and a major pain in the arse.

    • Aero says:

      That’s not what I meant. I’m thinking a resource management/exploration game like Heart of Africa/7CoG. Find a city of gold or cross a continent in a given time period. The goal would be exploration, not combat.

  6. karhax says:

    R’lyeh

    is a pretty great seed.

  7. Phoshi says:

    I find it a great pity that most updates will probably result in seeds creating totally different worlds, because some of them make very nice worlds which will be very hard to find again!

  8. Curvespace says:

    I fear the music is not epic enough for me.

  9. Pwnedge says:

    Topographical*

  10. mcwill says:

    Ah, sweet, sweet bait.

  11. kyrieee says:

    Neat, hardly mind blowing

  12. wisnoskij says:

    I don’t know, who wants to play in a world that others are as well? Part of the greatness of Minecraft is that everyone gets different experiences.

    • Tei says:

      Shared experiences are cool too. Like talking about a book with other people that also have read that book, but have a different opinion about the main character.

    • Doesntmeananything says:

      I agree. However, you don’t necessarily have to play in those worlds. You can simply watch videos or start up the game, enter a seed and solely wander about, enjoying the scenery without actually investing anything in that world. It’s just when you discover something amazing, you want to share it with everybody, don’t you?

    • OptionalJoystick says:

      I think the 404 Challenge is/was a really good example of what Seeds can be used for. I enjoyed seeing how people coped (or not) in the same world, and more people took part people there was nothing to download.

  13. Vague-rant says:

    Minecraft made me realize a lot about conservation of the environment (which is odd, because I mostly don’t care). I started building off lots of things but once I started using awesome seeds, I’m reluctant to destroy a lot of the existing world to build, or even mine out a location.

    Of course the solution is to mine/build away from the nice spots, but then the location/view obviously isn’t as good. So I started building underground instead.

  14. Computer Spirit says:

    Wow…those are beautiful worlds. Can someone explain how you get to the locations referred in the videos (x:189 z:245)? Is it possible to view your coordinates in single player or do you have to run a modded multiplayer server?

  15. Doesntmeananything says:

    ваше право … это СНОГСШИБАТЕЛЬНОЕ

  16. gerbillover says:

    So… do you love free open environments with beautiful landscapes to explore or closed-off linear corridor shooter #247 more? Kind of confused after all the dick-riding Crysis 2 got and the anti-rant rant…

  17. Carra says:

    Tree climbing pigs… strange.

  18. citricsquid says:

    We have a section just for seeds on the minecraft forum: http://www.minecraftforum.net/viewforum.php?f=1031 :-D

  19. dangermouse76 says:

    Lego FarCry – minecraft now needs Giraffe, lions etc.

  20. mod the world says:

    And i still see just a pile of blocks where others see a beautiful landscape. I can’t describe how frustrating that is.

    • westyfield says:

      I don’t see a beautiful landscape either. I see an interesting landscape, and if it were real I think it would be beautiful (especially ones involving flying islands), but comparing a Minecraft screenshot to a photo of a real-world geological formation – even something cliché like the Grand Canyon – seems strange to me.
      By Minecraft standards some of those are very pretty though. I mostly end up with small hills and straight coastlines.

    • Pointless Puppies says:

      No imagination, much? Did you not play at all during the NES days? Where literally everything is made of squares?

  21. Computer Spirit says:

    Does anyone know what the seeds are for the first lands shown in the first video?

    All it says is Part 1 and Part 2 with different location indicators but no seed information.

  22. Quine says:

    Nice cave!

    And no bad seeds…

  23. pupsikaso says:

    How is he doing the fly-by camera??

  24. Pointless Puppies says:

    You know what’s infuriating? That mainstream games never do these kinds of landscapes. I mean really, why DON’T they do this? I mean, this is a really primitive representation of geography with enormous blocks making up the world in its entirety, why don’t developers actually work on games that have this kind of geography instead of using their super amazingz technology for generic angry manshoot games?

    This kind of thing is really a no brainer. In fact, the crazier these worlds are, the easier they can be made, because game designers don’t have to worry if the building they’re making would make architectural sense if placed in the real world. Minecraft is a fantastic game, but I really wish we could see this type of landscape using CryEngine 3. At least just to know what it looks like. But no, all we get is generic manshoot games in New York City. Hoo boy, if I wanted New York City I’d hop on a plane and GO THERE.

    Sorry if it sounds like an angry rant (it pretty much is) but it irks me that nobody in the mainstream gaming industry can be arsed to make a game that’s purely fantastical in nature. It’s actually HARDER while being simultaneously more boring to make realistic games. I mean, WTF?

    • CTRL-ALT-DESTROY says:

      “But no, all we get is generic manshoot games in New York City. Hoo boy, if I wanted New York City I’d hop on a plane and GO THERE.”

      As far as linear shooters go, I thought Crysis 2′s destroyed New York backdrop was pretty cool. And if you didn’t like that you’ve got Bioshock, Bioshock Inifinity, etc. These may be outliers in a genre dominated by realistic, military settings, but you can’t condemn all manshoots for not being whimsical and what not. They have their place.

      Where you should be focusing your anger is at open world rpgs. That’s the genre where I share your anger. Perfect example is Morrowind vs. Oblivion. The relative blandness of Oblivion was confusing. In general, the lack of creativity and ambition in the average fantasy rpg setting is where I get angry. Lord of the Rings was cool, but it doesn’t have to be the template for every gd fantasy rpg.

    • Pointless Puppies says:

      When 90% of all new releases consist of angry manshoot games, I pretty much DO have a right to bitch when every game follows the same formula of being the same genericness. Has there ever been a fantasy FPS? No? So we mean to say we’ve exhausted every single possibility of uber realisticz shooting game and not one person has thought about making an FPS that’s entirely based on crazy-shit fantasy? I really don’t think non-generic games oughta be an “outlier” as you describe it. I do like BioShock quite a bit, but I just find it remarkable that it’s one of the very few FPS’s that are actually creative. Like, at all. I can count these types of games in one hand.

      I share the same boringness of Oblivion, but not nearly as much as the boringness of angry manshoot games. Even if Oblivion is the 483,284,436,783th time we see a LoTR-type setting, it’s still not a game that touts to be “realistic” when it’s only “realistic” by superficial aesthetic design and practically nothing else. As long as generic FPS’s continue to relentlessly dominate the market, I will direct my anger squarely at them thankyouverymuch.

    • TheAntiHick says:

      There was a little game that came out in 1998 that may interest you…I believe it was called “Unreal.”

      While that may sound sassy and sarcastic, I do generally agree with you. Why can’t something like the original Unreal exist this generation, with a ridiculous environment system like minecraft?

      Actually, I kinda hate you now for making me think that, and realize it will never happen. I’m depressed now :/

    • wu wei says:

      Has there ever been a fantasy FPS? No?

      Actually, yes. The Heretic/Hexen series, Dark Messiah of Might & Magic, hell, I’m not even sure why Oblivion et al. wouldn’t count.

    • Oozo says:

      And the Wheel of Time-game, which wasn’t half bad either.

    • Malibu Stacey says:

      When 90% of all new releases consist of angry manshoot games, I pretty much DO have a right to bitch when every game follows the same formula of being the same genericness. Has there ever been a fantasy FPS? No? So we mean to say we’ve exhausted every single possibility of uber realisticz shooting game and not one person has thought about making an FPS that’s entirely based on crazy-shit fantasy?

      S.T.A.L.K.E.R: Shadow of Chernobyl & Call of Pripyat?
      Metro 2033?
      Zeno Clash?
      The Ball?
      Twin Sector?
      Penumbra: Overture, Requiem & Black Plague followed by Amnesia: Dark Descent?
      Hell even Serious Sam: The First Encounter & The Second Encounter (HD updates or not) would apply.
      Just because you’re too lazy to look for these games doesn’t mean they don’t exist. It’s not even as if they’re that hard to find as all 12 of those above are on my Steam account all of which I bought during sales (even though I have Shadow of Chernobyl & the original versions of the Serious Sam games on DVD). If you want to go a bit further back in time there’s the Thief & Deux Ex series.

  25. Zakski says:

    I have a cool seed, but while playing, it wiped my level.dat due to power failure so i have the original chunks, but it has a different seed now

  26. caesarbear says:

    There’s also a DIY database of Minecraft seeds at http://www.mineseeds.net
    w w w.minecraftseeds.xxx is probably still available.

  27. Spacewalk says:

    I was hoping that inputting “Blashyrkh” as the seed would put me in a land that was eternally grim and frostbitten but that was not to be.

  28. Maldomel says:

    All those seeds are quite badass. Now I just need to settle on one and explore it.

  29. minecraft seeds says:

    you can find some more really great seeds here: minecraft seeds

  30. glassofbear says:

    Many great new youtubers giving out free cool seeds, should update with em! here’s also a nice collection of the most popular seeds http://seeds.minepick.com/

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