
What is a Sunday? For some it is a day for considering how best to invent underwater weapons. For others it is a day to lament the inevitability of the future being very much like the present, only more expensive. For others still it is a day for worshipping a bossy giant named Gawd. For us, though – the unwitting minions of a vast, subterranean brain that has spent three decades using videogames to control our behaviour – it is a day for compiling and then browsing the words written regarding our special interactive lexicon. These here are some examples of that.
- We’ll have more of our own breakdown of Dragon Age II next week, but in the meantime a really strong take on the game has tumbled from the fingers of Richard “Who Also Writes For RPS Sometimes” Cobbett. His big critique basically hangs on the role and delivery of magic in the game, but here’s a bit where he just poke it with words: “Much of Dragon Age II feels like every team working on it did so in complete isolation, only communicating via Chinese Whispers. I’ll say this up front – I enjoyed playing it. I don’t pump 22 hours into a game I’m not enjoying. However, it’s one of the most fragmented, half-baked fun RPGs I’ve ever played. In terms of world design, it’s a game where an elf member of your party is horrified at the cramped, poverty-stricken conditions of her peoples’ part of town, despite the fact that the level designers have given her nothing short of a mansion to live in. It’s a game where you, as a refugee in a city that doesn’t want any of your kind in the first place, can walk into a brothel, kill a hooker (it’s okay, she’s evil) and just walk out without anyone even noticing or caring.” He thinks it’s rushed and sloppy. What do you think, readers?











