Rock, Paper, Shotgun

Archive for March, 2011

Scroll Through This: First Scrolls Artwork

By John Walker on March 2nd, 2011.

This really does feel old-school.

While we may have the best information on Scrolls on the internet, what we don’t know much about is what it looks like. At this early stage, what we’ve got is some concept art by their resident artist, Junkboy. If you want to see it full size, just click on any of the images below. It’s also the first four cards of the game revealed, giving you an idea of what sort of characters you’ll have in your deck.

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A Steal: Indie Fund Invest In Monaco

By Jim Rossignol on March 1st, 2011.


The happiest person I’ve met at GDC so far has been last year’s IGF winner, Andy Schatz, the creator of 4-player heist game, Monaco. Why so happy? Well, the Indie Fund – an investment group set up by the World Of Goo creators 2D Boy and others – is funding his game, allowing him to hire a level designer and to focus on getting the game just right. “It’s coming together so fast that we might go beyond the twenty levels of the story mode,” Schatz told me. “We could end up having a bunch more multiplayer maps.” And, having played some of that both with the rest of RPS, and yesterday with Schatz, I can confirm that this is Good News. The game will also ship with online multiplayer and an editor – an editor whose maps are miraculously encoded into the side-on loading screen images of the game. Magic.

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Meatspace Gaming: B.U.T.T.O.N.

By Alec Meer on March 1st, 2011.

I'm doing this right now. Honestly, you should see me

It is a fine week for PC game releases. As well as Bit.Trip Runner we have Trion’s glossy MMO Rift arriving today, and at last the chaotic local multiplayer minigame collection B.U.T.T.O.N. (Brutally Unfair Tactics Totally OK Now) is also available for download. Described as a party game, it’s also very close to a literal fighting game. I witnessed a collective of RPS contributors warring over it at the EG expo last year, which resulted in the likes of Kieron, Quinns and LewieP quickly devolving from curious onlookers to a mass of flailing limbs, crushed spectacles and guttural screaming. The video below demonstrates how it goes, but picture it with ungainly bespectacled men and you’ll have some sense of the true wonder/horror of this keyboard-mangler.
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Repentance: Sins of a Solar Empire Returns

By Alec Meer on March 1st, 2011.

This isn't a Rebellion screenshot. But let's all pretend it is, so I don't look so bad

Stardock might have broken a few hearts with the whole Elemental launch fiasco (for which they recently offered a remarkably earnest mea culpa), but it’s clear they’re still well aware what’s important. Specifically, an epic comeback for Sins of a Solar Empire, the space strategy game that got RPS’s hive-heart all a-flutter back in 2007. It is to return, in the form of standalone expansion pack Rebellion. Immediately standing out in the list of planned features is “New Titan-class ships: Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.”

Massive. Dwarf. Deadly. Monsters. Single-handedly. These are all mighty promising words. These, truly, are words of space war.
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Announcing Magicka: Vietnam

By Quintin Smith on March 1st, 2011.

(5:12:42 PM) Kieron: OMFG
(5:12:44 PM) Kieron: OMFG
(5:12:50 PM) Kieron: The new magicka trailer!
(5:12:59 PM) Kieron: I don’t know here to start
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Beefy: Super Meat Boy PC Outsells 360

By John Walker on March 1st, 2011.

Come home to the PC. We forgive you.

Last night at GDC, Team Meat took the stage to let out some of the frustrations that accompanied releasing Super Meat Boy. And those frustrations were Microsoft. Seemingly screwed over on a number of occasions, the independent dev team did not receive the promotion they were promised in return for the month-long XBLA exclusivity. Eurogamer have all the details about this screwery here. But there’s another aspect to this story. During the talk they also revealed that the game had the majority of its sales on the PC, despite the 360′s month-long head start.

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Operation Flashpoint: Red River Impressions

By Quintin Smith on March 1st, 2011.

If only we could /talk/ to the guns.

After an hour spent waiting around in belly of London’s only Tajik restaurant, a fifteen minute presentation on Operation Flashpoint: Dragon Rising’s refinement into Red River and a testosterone-powered 5 minute briefing video, I’m pumped hard and tight like a bicycle tire. Soldiers! Camaraderie! Death! All under an untrustworthy and powerfully foreign Eurasian sky. What followed was painful and awesome in equal measure, and you can read it below.
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Portal 2: Weighted Companion Cube Is Back!

By John Walker on March 1st, 2011.

There you are, my cuboid darling.

In the midst of GDC, Valve have released a bundle of new screenshots for Portal 2. Some of them are indescribably boring, but others are completely ace, and one of them features everyone’s favourite friend, the Weighted Companion Cube! Hooray! That little box of love is to return, despite his tragic destruction in the first game. What cruel fate awaits him this time around? It’s enough to make me go hug my freezer in delight. They’re all below.

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Hunted: The Demon’s Forge Gets Map Creator

By Quintin Smith on March 1st, 2011.

Looking a bit bare bones, isn't it

Eurogamer has the latest on hack’n'slash co-op goodtime Hunted: The Demon’s Forge and its enigmatic Crucible mode, which, not unlike a restaurant serving griddled cat, has been spotted on the menu but not discussed.

Turns out Crucible is where you’ll be spending all the gold picked up in the main campaign, using it to make your very own maps and share them with your friends. I’d expect a very basic interface, what with Hunted primarily being a release for the console machines, but it could be curious nonetheless.
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PC IS STRONG: PC Games Revenue Up 19%

By John Walker on March 1st, 2011.

RICH!

We’re all doomed! Time is running out! What will stop the death of PC games? Perhaps continuing to get bigger each year, with a 20% annual rise in revenue in the already enormous market could help. Once again, our favourite format failed to meet the expectations of the publishing industry, and went and sold billions of dollars worth of games. What is it like, eh?

The PC Gaming Alliance (the scraps of it that remain, anyway) has published a “Horizons” report. Ahhhhhh, horizons. I feel like having a little weep of contentedness. In it they reveal that the PC market scored $16.2 billion in revenue in 2010. Sell your PS3, it is OUR DAY.

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Beat Down: Bit.Trip Runner Out

By Quintin Smith on March 1st, 2011.

A second Bit Trip game has come locking and popping its way over to PC from its Wiiware beginnings! That said, Bit.Trip Runner is technically the fourth game in the rhythm action series, but I won’t care about that if you don’t. It’s currently enjoying a 10% off sale to celebrate being nominated as an IGF Finalist, and a list of new PC-exclusive features plus some footage awaits you after the jump.
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