Goes To (DX)11: Unreal Engine Tools Video

By Jim Rossignol on April 5th, 2011 at 6:24 pm.

Chin up, eh?
So that next-generation Unreal Engine video was fairly impressive, but getting into the depths of what the tools actually do – and how much of that is actually DX11 stuff – has had to wait until this video over on Kotaku. Real-time beards! That’s the fucking future, right there.

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47 Comments »

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  1. Teddy Leach says:

    Oh god yes.

  2. westyfield says:

    Real-time beard growth?

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      Joshua says:

      That would be great for an Middle-Eastern Tribes style MMO – Measure someones experience by the size of their beards!

  3. PearlChoco says:

    But are there real-time hats?

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    Christian says:

    Please let that be a hint that there might be a good Blade Runner-game coming? The first part certainly looked as if..
    Also: Not excited about that whole Blur-stuff…but I’m glad to see they’ve finally figured out a way to make bloom less annoying and even pretty..
    And also: ooh, shiny!

  5. Jetsetlemming says:

    That video actually did make me excited about technical features. Certainly an accomplishment.

  6. OTD Razor says:

    I’d be excited for an original Unreal remake with this engine. Sadly, that’s not gonna happen =(

    • Navagon says:

      While the original Unreal was great, I don’t know how advantageous this engine would be to that game now. Sure, it would be a fair bit prettier, but then that would have been true enough with the original Unreal 3 Engine back in 2007.

  7. A-Scale says:

    God you guys missed a huge opportunity for a joke title. I’m seriously disappointed.

  8. Wixard says:

    Seems a little underwhelming considering this graphics improvement may very well be 5+ years on from the last console.

    I also have a feeling that in the mean time a PC AAA game (if they continue to make them:P) may very well match this in technical feats of daring doo.

    Im looking at you, sequel to metro 2033.

    • Matt says:

      So when do we get real-time shaving?

      Unreal 4, sponsored by Gillette

    • BrendanJB says:

      Might be underwhelming to you, but to developers, this is amazing.

      UE3 was great, but it definitely needed a better front end and tool system. This looks fucking fantastic.

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    felisc says:

    they should stop putting music from 1995 when showing off contemporary technical features.

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    VelvetFistIronGlove says:

    Dynamic five o’clock shadows.
    Stubble buffering.

  11. Navagon says:

    One more call for BLADE RUNNER GAME in this engine soon please.

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    JB says:

    Article needs a “real-time beard” tag pls

  13. Adam says:

    Amazing video, but come on, embed the video, don’t give Kotaku the juice, they already have enough.

    • Rhin says:

      Or you could be a decent human being and credit whichever source of material you use. Kotaku seems to have negotiated some kind of exclusive video montage from Epic, so embedding a video with KOTAKU(tm) intro is a bit dirty.

  14. cpy says:

    Buffering buffering wait there was supposed to be vid? :/

  15. rapchee says:

    this might be relevant
    http://www.thebeardly.com

  16. passingstranger says:

    “Like… beards… in the rain…”

  17. neolith says:

    That’s epic.

  18. Xiyng says:

    Wait. Real-time… beards? What? Who cares about real-time beard unless it’s huge.

  19. vandinz says:

    Looks amazing. I’ve tried using the UDK and it’s “fairly” easy apart from the scripting side of things. Brilliant that anyone can download it and play about with such a powerful tool for free.

  20. terry says:

    Staring chin tag sorely missed.

  21. TooNu says:

    Holy crap that was a big video of rad shit. I am so glad smart people make these sort of things.

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    Colonel J says:

    Well, it’s one louder, isn’t it? It’s not ten. You see, most blokes, you know, will be playing at ten. You’re on ten here, all the way up, all the way up, all the way up, you’re on ten on your guitar. Where can you go from there? Where?

  23. Sarlix says:

    Thats some nice looking chin.

  24. RP says:

    The future really is now. Crazy, just crazy.

  25. disperse says:

    I have an Android phone perfectly capable of showing me YouTube while I’m on the toilet and Kotaku decides to redirect me to a mobile version of the page with no content.

    Thanks Kotaku. Thaku.

  26. Metonymy says:

    You’re linking to kotaku? Their new site design is the only reason I’m reading THIS website.

    I know better than to activate javascript over there: I’ll automatically purchase facebook stock, read another story about the editor’s baby poo, and get lost in a tv-tropes-style time vortex, reading the same article again and again, uselessly.

    On the topic, beard technology sounds like everything that is wrong with the modern manshoot. This is another reason why I always pick the female character. Their legs have been waxed.

    • roryok says:

      You’re linking to kotaku? Their new site design is the only reason I’m reading THIS website.”

      The only reason? You’re just killing time until they relent in the face of your strongly worded emails, then you’ll be out of here? In the words of the late Michael Gough from Diablo “Stay a while and listen!”

  27. Zyrusticae says:

    I have to say… real-time beards really ARE the future.

    By which I am, of course, referring to actual hair rendering that doesn’t fuggin’ suck. For the longest time we’ve been using fake planes to “simulate” (har, har) hair, so seeing something that’s as many steps forward as the rendering in this trailer is very nice indeed.

    We’re still a long way from accurately flowing manes, but at least we’re getting there.

  28. Lu-Tze says:

    Real-time beards? Pff. I want real time Loughborough.

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    The Sombrero Kid says:

    Makes me drool as a developer, the reason UE3 is so ubiquitous is because they focus on the tools

  30. kennycrown says:

    I’ll automatically purchase facebook stock, read another story about the editor’s baby poo, and get lost in a tv-tropes-style time vortex, reading the same article again and again,