WIN! Men Of War: Assault Squad

By Jim Rossignol on April 5th, 2011 at 11:31 am.


We’ve got ten Steam codes for excellent real-time co-op strategy Men Of War: Assault Squad to give away, courtesy of 1c and DigitalMindSoft. Not only that, but we’ll be arranging some co-op games for the winners, at some point, as well as for anyone else who wants to get a bit of Assault Squad going. In the meantime, if you’d like to explain why you should win a copy of Men Of War: Assault Squad – and we will need good reasons from everybody – email us at this address, with the subject, “To Win Some Men”, before the end of Tuesday 12th April.

Please make sure to read this, it’s the competition rules thing.

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23 Comments »

  1. Silver says:

    Played it all night and it is really nice game.
    Damn headache, where’s my stimpaks.

    • jrod says:

      cant get enough of this game… its a wonderful blend of realistic physics/units and “I click and make the bad guys go boom”. Multiplayer is great too!

  2. Piispa says:

    #WINNING

  3. Navagon says:

    Men of War (1) is bloody impressive stuff. But it’s so complex I can’t even imagine playing it in multiplayer. But there’s only one way to find out what that’s like. To arms!

    • jrod says:

      honestly once you have put in enough time with single player, multiplayer is not so hard to get into. In multiplayer you are worrying over FAR less units on average so you can micromanage your units that much more effectively. Directly controlling tanks in multiplayer is amazing.

  4. Premium User Badge

    Schaulustiger says:

    Don’t forget that MoW:AS is a good singleplayer game, too. Every map might follow the same control point pattern, but they are diverse enough in layout that they’re great fun.
    I have sunk about 30 hours into the single player alone and don’t regret it. Multiplayer isn’t exactly my cup of tea in MoW, I like playing with the speed slider set to “ultra slow”.

    • Baboonanza says:

      That is IMO the fundamental difference between MoW and MoW:AS. In MoW you tend to have limited units so losing even a single man can be a disaster. In Assault Squad you get constant reinforcement so losing even tanks is just a temporary set-back rather than instant defeat, and that fixes a lot of the problems I had with MoWs difficulty and makes it possible to play on normal speed.

      And in multiplayer everyone is running at the same speed, so while it takes some getting used to it’s not too bad.

    • bilharzia says:

      I’m amazed that people get so much out of the skirmish mode in Assault Squad, to me it doesn’t come close to the single player campaigns of the previous games. The multiplayer though is overall much better. The UI still needs significant improvement because it does not make control easy and really turns off new players – on that subject there’s no tutorial for new players.

    • leeder krenon says:

      aye, i have little time for the single player in this edition. multi is spectacular though.

      i assume there is no tutorial as the developers considered it an expansion of the original game. even though it is stand alone.

  5. Baboonanza says:

    I’ll be available for some co-op action tonight if anyone fancies it. Hop on the RPS mumble server or RPS Steam chat. New players welcome :)

    • rhizo says:

      I’ll try to be on Steam chat as well, let’s see if we can get some games going.

  6. Josh04 says:

    What happened to the last compo, for those APB beta codes?

  7. DJ Phantoon says:

    I dislike winning, and therefore shall not enter.

  8. Stranglove says:

    WIN MEN OF WAR: ASSAULT SQUIG! PLAY MOWAS WITH RPS FELLOWS ON MUMBLE! TRANSMISSION ENDS!

  9. Premium User Badge

    FhnuZoag says:

    Is this a prize draw, or a proper competition? I need to know before I start penning my epic of guts and glory.

  10. trooperdx3117 says:

    Actually is there a word limit on this or a word minimum on what you can write?

  11. Premium User Badge

    Terics says:

    Man I hope I win.

  12. donjasjit says:

    When will the results of the competition be declared?

  13. Silver says:

    Darn, I buried so many good hours in it – in the demo, and I still haven’t finished it. 9 hours, and it’s not finished :)
    Just started over from a scratch.. first thought building many MG nests is good and caving in.. that killed me, then I thought best defense is attack.. well that was 50-50, still got pwned (both previous playstyles have cost me uncountable number of men)

    now I plan fast, move slow and things work + haven’t lost a single man atm! and haven’t got any additional squads beside 1 sniper for locating enemies etc.
    Heroic is a good difficulty, tho I prefer hard atm.
    Darn it, it’s a good game, but I’ll take my pause atm – father has a birthday.

    silly-willy

  14. ATLXSHORTY says:

    i really hope i win this ive wanted this game for so long and todays my b-day!! but it was a bad day

  15. Creeping Death says:

    So…. anyone here win?

  16. ATLXSHORTY says:

    not yet

  17. Sgt.Steiner. says:

    this is without doubt the greatest WW2 game or even RTS game ever made BUT only 3 months after release there is a downloadable content of 5 maps for £5, this is the first of many planned DLC packages, so if they release 1 download every 3 months then the price of this game more than doubles within a year, and people who dont buy these downloadable content map packs cant play with those who have them, this is blackmail to make you continue to buy the content packs!!!
    on top of this the beta for the game had to be payed to play and surprise surprise the release date was pushed back by months, now correct me if im wrong but are beta tests not beneficial to the games developers so they can fine tune the game to all the different versions of PC computers out there?
    chris kramer the “developer” for DMS who is only a glorified modder modding a game made by a russian company has tried many different ways to make gamers “pay to play”, he even touted the idea of paying subscriptions a few years ago and has ever since been trying to come up with ways to implement this.
    rather than making a game and selling it he thinks we should all pay monthly or 6 month subscriptions, now add up all those monthly subscriptions and compare to the cost of a games 1-3 year life span!!!