By Quintin Smith on April 14th, 2011 at 10:07 am.

Anomalies are so named because they go nom nom nom and eat everything that investigates them. It’s true! Something else that’s true is that tower-defence-but-in-reverse game Anomaly: Warzone Earth now has a demo out, and you can get it here. Jim got on well with Anomaly, calling it a “novel idea, well-presented… well-executed”, and even comparing it to Defense Grid. I’ve spawned some footage of the game itself after the jump.



14/04/2011 at 10:27 Jim Rossignol says:
I’d contrast it with Defense Grid, rather than compare it. ;)
14/04/2011 at 12:39 11 bit studios says:
Hey Jim,
We could do another classic TD but rather wanted to experiment. On one hand then a player has a hunger for fresh concepts and on the other he got used to well known formulas and expect more of them, when well executed. Which way is better? I guess there is no good answer to that.
14/04/2011 at 10:28 PatrickSwayze says:
I bought this straight away on Steam and have enjoyed it massively so far.
My only bug bear was not realising there was a HIGHEST detail setting above HIGH and played the first few levels with slightly nerfed gfx.
I hate it that recent games have started pissing about with established labelling conventions in games.
I want to play my game on NORMAL difficulty with HIGH settings, not Regular Dude Bro and You’re Not A Real PC Gamer settings.
14/04/2011 at 11:41 neems says:
I like the settings in Crysis 2, where ‘High’ is the lowest graphical preset available.
15/04/2011 at 10:09 d32 says:
Well, I quite liked doom’s difficulty names.
14/04/2011 at 10:30 TheApologist says:
All words should have definitions which are based on an extrapolation of their onomatopoeic qualities to the general sense of their deployment.
14/04/2011 at 10:38 mlaskus says:
I don’t understand one thing about Anomaly… Why does the commander have buttons on his back?! Does he have an aide who presses those when appropriate? If so, why is he not pictured in the game?
14/04/2011 at 10:40 Jim Rossignol says:
He presses them himself with a back-scratcher.
14/04/2011 at 17:05 TsunamiWombat says:
I like to imagine he has a commando monkey that rides on his shoulder and hits the buttons.
14/04/2011 at 11:09 Man Raised by Puffins says:
Currently ping-ponging between this and Defence Grid and they compliment each other quite well. Building up an intricate death trap and then carefully teasing another apart has a pleasing symmetry to it.
14/04/2011 at 11:45 Freemon says:
I tried this last night on steam. Great fun. I will buy it eventually. With Portal 2 and Crysis 2 eating away my wallet, I can’t afford to spend money I don’t have. But It’s a must-buy-soon-or-later for me. Fresh fun little game.
14/04/2011 at 12:35 Orija says:
Anomaly always reminds me of STALKER
14/04/2011 at 16:40 Rii says:
Hearing ‘anomaly’ reminds me of Star Trek.
“Take us in, Mr. Paris”.
14/04/2011 at 16:53 Thermal Ions says:
Mr Paris? You’re showing your age (or lack of Rii). Mr Sulu all the way.
14/04/2011 at 17:03 Rii says:
I don’t remember too many anomalies in TOS. TNG and VOY on the other hand…
Never watched Enterprise so for all I know it was wall-to-wall anomalies.
14/04/2011 at 18:42 Bret says:
Lots of Anomolies in TOS. They were just caused by bored godlike entities and evil computers.
(But seriously, Mr. Paris? A Voyager fan? For shame sirrah!)
14/04/2011 at 19:10 Rii says:
Not so much a fan as that some scars are for life.
TOS/TNG/DS9 for me.
14/04/2011 at 19:08 Rii says:
Grr messed up comment.