By RPS on April 16th, 2011 at 12:25 pm.
In the light of recent events the RPS team has been taking a look at various games involved in the Potato Sack. Of these we’d suggest playing Audiosurf. It’s quite the thing.
210 Comments »
16/04/2011 at 12:28
It sure is.
16/04/2011 at 12:29
16/04/2011 at 17:33
As a long time supporter of Audiosurf, I’d have to agree. Did you know that you can change the skyboxes, too? Quite easily, in fact, as they’re just png files.
I’ve been lost to Audiosurf lately, playing it too damn much, and I blame Super Ponybeat for this. Because Super Ponybeat + Audiosurf = Brain Candy.
16/04/2011 at 17:53
I’ve just been playing some Super Ponybeat with 1.. 2… 3… Kick It, and was thinking myself how wonderfully it would work with Audiosurf.
16/04/2011 at 17:54
Really? As someone who has obtained all 36 potatoes, and played through all the custom portal2 contents in all 13 games, I’d have to say that the Audiosurf one was probably one of the least interesting ones. Don’t get me wrong, I’ve been an Audiosurf fan since the very first day it was released (and even before that), but compared to what some of the other potato games did, Audiosurf’s update was pretty mundane.
My top 3 were:
The Ball: A full hour mission with novel gameplay that mixes portal 2 technology with the ball’s.
Amnesia: Unlike the ball, this one is more story and emotion based. Again, a full 30-60 minute DLC made just for Portal 2.
BitTripBeat: A custom 5 minute level made for portal. Slightly short, but still a lot of fun.
The other game’s DLC’s were usually pretty hardcore and mainly aimed at people who were already super good at those games.
16/04/2011 at 18:17
Shih Tzu says:
Yeah, I played through the Ball DLC last night, and those were some solid levels. Not to mention that mowing down Aperture Science turrets with the titular ball represents the best kind of fan service.
16/04/2011 at 23:31
I’ve no idea what potato DLC is supposed to be*, but I don’t think they were suggesting that Audiosurf’s potato is quite the thing. I think it was more of a “Play Audiosurf (if you haven’t already)”, because it’s a great game.
(*) Well, I’ve some idea, but I just don’t care about it.
16/04/2011 at 12:29
I played it for two hours yesterday. It’s great!
Try and beat my Master of Puppets highscore :)
16/04/2011 at 12:33
James G says:
Was having good fun with this one earlier.
16/04/2011 at 12:34
Oh god I’ve lost so many hours on this game. And now they want to force me into playing it again!?
CURSE YOU VALVE!
16/04/2011 at 17:34
Psh, you know you love it.
16/04/2011 at 12:35
I’m sad that there’s still no Mac version for it :(
16/04/2011 at 12:39
- takes back embarrassing display of ignorance -
16/04/2011 at 12:40
Defiant Badger says:
A mac isn’t a personel computer?
16/04/2011 at 12:48
16/04/2011 at 12:49
Erm… you know you can get Steam and all the Valve games on Mac… right?
16/04/2011 at 12:52
Audiosurf isn’t a Valve game, neither is it on Mac.
16/04/2011 at 13:08
He/She is allowed to be disappointed that they can’t run Audiosurf on a mac. Everybody chill…
16/04/2011 at 13:21
And not every Valve game is on Steam for Mac, anyway. Ricochet, for instance.
16/04/2011 at 13:22
Huh. I’ve honestly always assumed that people automatically don’t count macs as pc’s, there’s the whole ‘Mac v.s Pc’ thing after all. And I didn’t mean to sound angry or aggressive, I just meant to poke light fun – which seems to have backfired dramatically. Sorry all : /
16/04/2011 at 13:35
Mac’s are just PCs with *expensive* haircuts. No need to hate fellas.
16/04/2011 at 15:08
Rikard Peterson says:
@ limbclock: My thought exactly. It seems like the perfect title for my MacBook, and I’d have bought it long ago if it were available for Mac.
I may still get it for my noisier HP where I can run Windows games.
16/04/2011 at 15:11
And as with hairdressing, you get what you pay for*.
Except if you’re female. Then your delicate, delicate hairs – from formidable follicles to spectacular tips – demand twice the attention and thus triple the price. I don’t know how that relates to computers, though.
*) disclaimer: you may or may not get what you pay for.
16/04/2011 at 17:41
To all of the above: Indeed, the PC is a hardware platform which can run a flavour of Linux, Mac OS X, or Windows. There is no Mac vs PC because not only is that silly and a bit separatist, but a PC doesn’t magically stop being a PC when you install a non-Windows OS on it (this counts for Linux, too). This is something that I really wish the world would learn. If the hardware is the same, a PC is a PC, regardless of who put it together.
Saying a Mac isn’t a PC is like saying those recent C64 PCs are actually C64s and not PCs.
Funny thing about hairdressing. Me gran recently tried a new place which cost her £10 less, and they did a much better job because they cut it closer to how she wanted it, rather than how they wanted it, which made her look like a throwback from the ’80s. So she got a better, more modern haircut for £10 less, then. Those fashionistas don’t always go for the best thing, too much personal preference.
This may or may not apply to the PC and what OS it happens to be running.
16/04/2011 at 17:58
Except PC isn’t, as most people assume, a generic acronym for “Personal Computer”. It was originally applied to third-party machines that were compatible with the IBM-PC (which is a trademarked name). Hence, it was an “IBM-PC” without the “IBM”. Now, in IBM’s case, the PC in IBM-PC did stand for “personal computer”, but that by no means implies that any computer that happens to be personal fits the bill.
Of course, modern PCs aren’t IBM-compatible, either, but they’re at least directly descended from systems that were. The same is not true of a Mac, which has come somewhat closer to PC architecture in more recent years, but is still not the same thing, and developed completely separately.
16/04/2011 at 18:27
The reason a lack of a Mac version is quite simple: the engine the game is based on, QuestViewer, doesn’t have a Mac version.
16/04/2011 at 18:29
The hardware is damn near close enough in current Mac builds to be exactly the same things, and I call it as I see it, which was my point. I know that the PC that Windows/Linux runs on and the PC that Mac OS X runs on had different evolutionary paths, but if you look at the Mac and Windows PCs on sale right now, their hardware is nearly identical.
Therefore they’ve converged on an evolutionary path. They used to be PowerPC, now they’re pretty much just modern PC. Just like, as you said, we used to have the IBM PC, but that too has evolved into the modern PC, and the modern PC is just a PC, regardless of whether it runs Mac OS X or Windows or Linux.
If I see a tree I say tree, it doesn’t matter whether it’s an oak tree or a cherry blossom tree, it’s still a tree. The differences between the hardware bases are not different enough to say that the Mac isn’t anything other than just a modern PC.
16/04/2011 at 19:38
It is a PC and MAC though. Yes, they are both PCs really, but it is simply the most common way of referring to them. Like it or not, it’s just how it is.
16/04/2011 at 21:16
DJ Phantoon says:
I think most of us just hate Apple.
17/04/2011 at 00:12
Not true. The acronym PC is older than both Apple and IBM computers. It was coined because computers used to be mainframes/the size of a building, and the idea that you could own a computer at home was at one time radical and forward-thinking.
Later the phrase was split off both in popular usage and Apple advertisements to mean IBM compatible, but that doesn’t make the original usage any less accurate.
> A personal computer (PC) is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator. PCs include any type of computer that is used in a “personal” manner. This is in contrast to the batch processing or time-sharing models which allowed large expensive mainframe systems to be used by many people, usually at the same time, or large data processing systems which required a full-time staff to operate efficiently
17/04/2011 at 15:28
DJ Phantoon said it all.
17/04/2011 at 17:23
I used to hate Apple to before I got an iPhone. Now I only hate their marketing department. The products are excellent.
18/04/2011 at 09:18
You can play it on OSX, you just have to know where to look. Hint: search “theportingteam” on google.
16/04/2011 at 12:38
I guess the focus is supposed to be on 1 2 3 kick it at the moment…
16/04/2011 at 12:39
The reddit group is focusing on “1 2 3…Kick it!”, with faar more power. (https://pay.reddit.com/r/gaming/comments/gqtn1/play_the_games_quickly/)
16/04/2011 at 13:38
Well then, by the time they concentrate on Audiosurf we’ll have already bumped it up a bit for them then :)
16/04/2011 at 12:39
This continues to be the best marketing stunt I’ve ever seen…
16/04/2011 at 15:36
It’d be a lot better if there was any chance of shaving more than a few hours off the launch time. As it is we’re on track to get it released when it was due to be released.
16/04/2011 at 18:02
Well, considering that the ARG has been going nonstop for 2 entire fucking weeks, I’d have to agree. And that’s without considering the previous Portal 2 arg. But yea, this actually hyped people for portal 2 while helping 13 indie games.
The best part about it is that it wasn’t really valve helping the 13 indie games, they helped themselves. They prepared loads of puzzles and secret stuff for the ARG together that would hype people for Portal 2, and as a recompense, Valve made this to help them.
16/04/2011 at 21:58
There is a chance of it releasing early. The projected release time has been hovering around 26-18 hours early. This page breaks down the stats: http://www.gamingmasters.co.uk/portal/
16/04/2011 at 22:03
It will be released early. For every game that’s finished, the counter goes down. It’s now 1 and a half hour earlier than scheduled.
16/04/2011 at 12:41
Audiosurf is still one of my go to games for filling in idle minutes (along with Spelunky, Desktop Dungeons and trying to complete the last two levels of Viriax).
16/04/2011 at 13:37
Hah, I hear you brother! Yesterday I finally managed to complete the brain level in viriax :/
16/04/2011 at 12:50
You know what? I hate Audiosurf. I love what it represents (an evergreen Indie game still making money for a small team), but it’s just fiddly to control and when you do well, you never feel like you actually deserve it (why is it imperative to have a clean slate at the end of the song? What is the achievement there?).
At least the soundtrack is good. Oh wait….
16/04/2011 at 13:06
Likewise. It’s a good idea but it doesn’t come together to pull it off.
16/04/2011 at 13:08
Just do what I do – play Mono and don’t fuss over score at all. We’re all friends, we won’t judge you maaaaan.
16/04/2011 at 14:33
I have my music in my Mac. Which makes Audiosurf all but unplayable.
16/04/2011 at 14:50
You’re right. Except Mono is fun. The other game modes require too much thinking for me.
16/04/2011 at 15:04
I suspect I’m heading the same way. I’d go further than Flappybat, though – I think it sounds like a good idea, but I’m not convinced it is. I do find it much more frustrating than a game I simply don’t like, because it seems constantly to hover at the edge of being good without ever getting there. For procedural generation, it connects to the music better than I expected, but still maybe not quite well enough. My bigger issue, though, is that I can’t get the scoring to click, at all. It’s frequently so fast it feels like playing an old game at 300Hz, and the random elements seem excessively important, making scoring as much a matter of persisting until you get lucky with the track generator as anything else. Unfortunately, I haven’t yet managed to convince myself it just isn’t my bag.
16/04/2011 at 15:07
@kdansky Hmm. Well there are such things as portable hard drives and CD’s. Just because you have all your music on your mac now it doesn’t mean that you can’t have music on your PC.
16/04/2011 at 15:11
Kdansky: Enable file sharing on the Mac for your music directory and mount it as a network share in Windows. (Needs mapping to a drive letter, or Audiosurf crashes.)
16/04/2011 at 17:40
Yeah, mono was the most fun mode for me also, but Audiosurf always seems to be “missing something” for me.
I guess my biggest problem with it is that I don’t particularly like its “Match-3″ gameplay. The music/driving coupled with a better gameplay hook would have been awesome.
16/04/2011 at 17:47
You guys know you can use keys ` through 4 to play it, right? If you take an hour to get good at that, playing as Mono becomes an almost mindless experience. If you can play Guitar Hero, at all, then playing Audiosurf like that is a breeze and doesn’t require any thought at all. Even on the non-Mono modes it’s very easy.
I keep thinking that people are probably trying to play it with the cursor keys or a mouse, which isn’t the right way to play it if you’re not aiming for score.
Really, you don’t need a tenth of the skill or thought that you’d expend playing Guitar Hero. So if you’re bad at Audiosurf using ` through 4, you’d have to be tremendously terribad at playing Guitar Hero.
16/04/2011 at 18:45
Wulf, do you mean “are aiming for score”? Why else would you be playing it, for one thing? To listen to your music? You can do that without the unwelcome distraction of a bad Klax variant, surely, assuming you’re not John Walker?
Eh, I’ll give it a while more before deletion. It’s the sort of thing I often do like, apart from procedural generation’s tendency to sound neat but produce games that are a bit arse in practice.
Don’t really see the Guitar Hero connection. That’s about as “see light, press button” as Space Channel 5, isn’t it? Mono’s a bit that way, but the other modes aren’t, at all.
16/04/2011 at 19:40
My music is all stored on the internet, and I’m able to use it on any phone or Pc in the world.
16/04/2011 at 22:51
I’m with Veracity on this. I absolutely cannot get into this game, as the scoring mechanism just doesn’t click with me either. I can’t react fast enough to get the blocks in any sort of desired order, and if you ignore the scoring mechanism, it’s really just a not-terribly exciting visualizer for your music. I guess this just happens to be one of those rare games that most people love but that I personally can’t stand.
I’ve seen people say that if you love music, you’ll love this game, but if you don’t, you won’t get anything out of it. Oddly enough, I must be one of the sole exceptions to that rule since I absolutely love music. I do really dig Beat Hazard, for what it’s worth (though plenty of Audiosurf fans dislike that one).
17/04/2011 at 00:20
I only really enjoy Mono, and I prefer to use the mouse–I love swooping back and forth on the track, snatch point blocks from the grasp of the grey blocks. I find it a very enjoyable experience when listening to music too–the synthesis of visual and kinaesthetic stimulation with the music can be thrilling.
Edit: I agree the scoring make very little sense. And in Mono it’s worse, since the bonuses from never hitting a grey block and from having a clear field at the end are so large that if you don’t get them your score is worthless. So I don’t play for score, barring the occasional “duel” with a mate over a single song.
16/04/2011 at 13:03
I’ve decided that this whole Portal 2 early release thing is pointless. If I spend all weekend playing games trying to get Portal 2 unlocked early, I won’t actually have time left to play Portal 2, because I’ll have already wasted all my free time for the weekend.
16/04/2011 at 13:52
16/04/2011 at 14:19
I hears ya… I need to get stuff done, but I reckon I’ll be checking in from time to time anyways. I do find the whole thing amazingly engrossing but, ye Gods, I haven’t been sucked in so comprehensively by a marketing stunt since Nintendo magazines made me hate Sega :)
16/04/2011 at 17:52
Not from the UK, then? >_> Over here, the Ninty magazines were outnumbered by Sega ‘zines convincing us that Ninty was trash. As I recall, this was true over all of Europe, but it might just have been the UK.
16/04/2011 at 19:42
Sonic the comic was legendary stuff. Now it’s the future we can all see who the great one was. Sadly, they’ve since gone bust, and are now just a sham of their former selves.
16/04/2011 at 13:05
Is it just me or is the only track you can play the Portal remix?
16/04/2011 at 13:17
It should force you to the portal song once and then let you do whatever you want
16/04/2011 at 13:37
You can however choose to play it again from the Audiosurf radio. I found the track to be quite catchy.
16/04/2011 at 13:41
Me too. It was great, despite not being a track in which a fulsomely bearded man signs about trees. Which, I am sure we can all agree, is the best of the musics.
16/04/2011 at 13:57
Signs about trees? Is this some kind of music for deaf people, or just a way to make those sign language interpreters on the BBC look like international rock stars?
16/04/2011 at 14:29
Oops. Fair warning everyone: I may be an idiot.
16/04/2011 at 13:07
Daniel Klein says:
I totally dominate the scores of most super-obscure avant-garde/technical death metal songs.
Because I’m the only one who ever played.
(What do you mean, no other scores for “The Thin Layers of Lust and Love” by Twisted Into Form? It’s practically their mainstream hit!)
18/04/2011 at 09:38
I was surprised no one had ever played ‘Marisa stole the precious thing’ before (hahaha, I know). And also over half my library of music, much of which is either obscure, Japanese/French, or both.
Not sure whether to feel awesome or lonely.
16/04/2011 at 13:16
Could anyone suggest music that is great, and is free download from the internet? I don’t have any music on my computer.
16/04/2011 at 13:39
Symphony of Science:
Although, I don’t know how much of Baba’s stuff is still readily available for free these days.
16/04/2011 at 13:54
All of the Humble Indie Bundle games come with soundtracks, also most of the games on GoG come with them (Tyrian 2000 is free and that has one of my favorite game soundtracks)
16/04/2011 at 13:57
Say it ain’t so Tei! :<
16/04/2011 at 14:31
Aah.. thanks. Carl Sagan is the best!.
16/04/2011 at 16:13
Well the big free LP this month is probably The Weeknd – House of Balloons. It really is rather good.
Or you can check Jamendo (http://www.jamendo.com/en/) for a lot of free music, alot of it is crap but theres some gold in there like Diablo Swing Orchestra and Mind Things.
16/04/2011 at 17:55
You can download Super Ponybeat tracks separately from BandCamp and choose to pay nothing if you really, really want to, or you could track down the official Youtube versions which have lower quality mp3s linked in the description. I really can’t recommend this enough, because one of the tracks is a spaghetti western euromix.
16/04/2011 at 18:55
on jamendo.com everything is free and legal for personal use.
16/04/2011 at 19:33
I just went back to the game with a bit of George & Jonathan, and it worked out quite well. Their music is available for free on the interwebs, and if funky chiptunes sound like something you’d be into, I’d definitely check them out. Witch’s Brew is hell of tight.
Just saw them open up for Anamanaguchi, I’d recommend both.
16/04/2011 at 20:27
The Tupper says:
Apologies for not knowing anything about XHTML that would enable me to create an embedded link.
16/04/2011 at 20:44
Nine Inch Nails’ “The Slip, most work by C418 (Minecraft music producer), Radiohead’s “In Rainbows” (like obv.), Silence – “L’autre Endroit”
16/04/2011 at 21:17
If you like (instrumental) metal at all, check out Cloudkicker on bandcamp. Recent albums are pay what you want. Older albums are just free. The song “We’re goin’ in. We’re going down.” off Beacons is a personal favorite of mine.
17/04/2011 at 13:57
Get “Chinafood” for the low low price of €/$/Poundsign 0.00.
I hope the spam filter won’t eat this post, since it is a sincere and honest show of goodwill towards the RPS community. Also I desperately want you to hear music I made 8 years ago.
18/04/2011 at 10:10
Without the world “legal” in the comment, you put quite a few songs into the criteria…but I’ll overlook that. :P
Links (I may bork up the html, so excuse me if it’s messed up…):
Zef – Livewire (remix): 8 bit collective
If you like chiptune, 8 bit collective is pretty much the most amazingest place, and it’s all free cause it’s just normal people who happen to like making music. Chipmusic.org is also a good place and I was gonna link to somebody, but I seem to have forgotten the name of the artist I just found on there and I didn’t bookmark it! D:
Brad Sucks – Jamendo
Brad Sucks is kinda hard to describe, but his two albums are pretty different for the most part so listen to a few songs from both. He is undoubtably awesome. But yeah, Jamendo is a great place to look for music also.
Amity in Flame – Jamendo
Amity in Flame is an acoustic rock band that have the greatest album art of all time on their first album, a polar bear sitting at a table, ready to be served dinner. Suitably titled “Dinner for One” and yes, the album art probably didn’t come first, but in my mind it did and you can’t take that beautiful illusion from me.
Edit: 3 edits later I have finally got the html right, so that’s good.
16/04/2011 at 13:35
No love for “The Ball” and its amazing Portal 2 campaign? :/
16/04/2011 at 13:57
I just finished playing through it, so here’s another recommendation for The Ball’s portal levels. If you have The Ball, you can play it–just go to Survival, scroll to the far right and choose Portal.
It’s like a mini-Portal. It took me about two hours, but it was fun navigated a crumbling series of test chambers. And you get a potato at the end. And it has GLaDOS there to taunt you:
“Well, I guess those priceless turrets won’t be shooting at curious children in a Mesoamerican history museum. I hope they like looking at your boring, dusty ball.” :D
16/04/2011 at 16:30
I also found the balls bonus portal stuff quite a fun romp. But I have to say, where GLaDOS was playfully sinister in Portal, she seemed downright mean in her commentary in this little episode. I’m curious to know if this is indicative of her disposition in Portal 2. Do you guys think she took her destruction personally?
16/04/2011 at 18:02
I spent a while talking up The Ball’s Portal content in the countdown timer thread. It’s absolutely amazing. What makes it so amazing though is that it’s a vignette into The Ball’s levels and design style. It tends to mash up the two, like GLaDOS really did smash up part of an ancient temple to design a lab there, before things went Very Wrong™. So what you get is a mix of The Ball and Portal style puzzling, you see parts where the temple has been overwritten by the lab, where the lab is continuing to rebuild, and where the lab has collapsed and you can wander around the temple-like area that surrounds it. It’s a genuinely impressive mix of styles.
To be honest, despite the great puzzling on offer, I’d recommend playing it based on the art alone, because it’s truly impressive stuff. Despite how disparate the two styles are, the way they’ve done it… nothing feels out of place. They really put an effort into making it feel as though it was really there. And this provides for a bizarre sort of ARG feeling in The Ball, too. They could’ve just had normal Portal test chambers involving The Ball (or the Edgeless Companion Artefact as GLaDOS calls it), but they went and did so much more.
This is also true of Amnesia’s Portal content, from what I hear. And I’d like to personally speak highly of what they did in Defence Grid with the C.H.A.S. level, too. GLaDOS is pretty damn funny in that map, really funny, in fact, really on form, and it’s great hearing the banter between GLaDOS and the Defence Grid AI, both of whom are very compelling characters. So that’s worth a play, despite being unforgivingly shit hard.
17/04/2011 at 00:14
I like the bit where you kill monkeys and GLaDOS says something about em.
16/04/2011 at 13:44
Audiosurf is a good game, but we should focus our efforts on “1 2 3 Kick it”! It takes less time to complete it’s CPU meter, and since the main meter (release date) goes faster only when the game meters are COMPLETE, playing audiosurf will not help much. For more info: http://forums.steampowered.com/forums/showthread.php?t=1837491 and http://cpucount.zapto.org/
16/04/2011 at 13:49
Whilst this is technically true, Audiosurf is a fine choice for people who don’t own any of the games in the Sack except some of the more popular ones. Plus, uh, gaming is about having fun… and 1 2 3 KICK IT! is a bit too far from the finished product to be fun (don’t get me wrong, I love Dejobaan, but when The Ball’s in their court, they need to up their game somewhat to meet the competition).
16/04/2011 at 14:17
Checked your first link and … well, it sounds like pure theory and assumption. Does anybody have a source for how the bars actually work?
I remember seeing a post that the main bar increases by 1% per 48 collectively played hours, meaning 100% would be a total of 4800 hours. Is this correct or is this a rumour too?
16/04/2011 at 14:21
Rumor, as several games would’ve finished long ago if that were the case.
16/04/2011 at 14:38
I may have not been clear about this. First and foremost – play the games you love to play, no one’s forcing you to play Kick it, like it or not. What I’m saying is that if you’d like to help release portal 2 early more easily, you should play Kick it because it’s the fastest moving bar from the remaining games.
16/04/2011 at 14:41
I bought 1 2 3 kick it just to follow the crowd and I really wish hadn’t. It’s pretty much Aaaa spliced with Audiosurf but much harder than the latter and with none of the charm of the former. Can’t get anywhere near the potatoes, refuse to use the mod that makes it easy cuz judging from past Valve activity, people that use those kinds of methods are risking a slap on the wrists.
It’s just not a very good game in my opinion, I know just playing it helps regardless of whether or not you mange to pick up the potatoes, but I can’t, I just suck at it, plus it’s crashed a couple of times… I’m guna wait until Aaaa is up, which I already own thankfully. It’s the next game on the list, then Rush.
16/04/2011 at 14:47
You do know that Kick It! isn’t finished yet, right…? It’s just an alpha/beta-state release as a bonus for preordering.
16/04/2011 at 16:35
Nope, I had no idea. Well maybe it wasn’t a dud purchase then, cross fingers.
16/04/2011 at 22:28
There’s no point to advertise people to play Audiosurf to speed up Portal 2 release, because once audiosurf computing power finishes the game is still popular enough to have people playing it without giving a damn about the potato ARG, thus wasting valuable time. Just take a look at the player numbers, 4,000 players playing audiosurf even if its not currently being the promoted one. Currently AAAAAA!!! is the “official” one to be finished, and its only got 4,200 players.
16/04/2011 at 13:46
If you need some decent music for Audiosurf that’s got a solid beat (and thus should give you some quality surfing), the TimeSplitters music is great (the stuff from TS2 is my favourite), and can be found free on http://tsmusicbox.com/ – try beating my TS2 – Ice Station score! (Probably isn’t that hard, but I love the track).
16/04/2011 at 14:12
@Devenger I love you for this.
16/04/2011 at 13:48
I liked the Defense Grid Awakening level too (and I will beat it, dammit!)
16/04/2011 at 18:07
I know, right? D:
That level is all kinds of horrible and wonderful at the same time. It keeps making me want to go back and have another try.
16/04/2011 at 22:28
Guns and cannons is all you need. Maybe a time slow (lvl2) in the middle of that grid part and a couple of flame throwers (2 @ lvl 2 only) at the top of the grid section [closest to the energy cores], and a laser or 2 (lvl 2) spread enough to keep them burning (say at the start and at the s curve up top), and a few level 1/2 meteors in out of the way locations (where nothing else would be useful).
But seriously cannons and guns are all you need.
And having 3 level 3 guns in good locations is better than a boatload of level 1 guns spread around.
Hell you can finish the whole game with gold using almost nothing but cannons and guns.
17/04/2011 at 01:16
Thanks Starky!! :D
I’m going to go and try your strategy right now! Or if not immediately, then as soon as I’m able, but I’m probably not going to be able to resist jumping right in there. Cannons and guns, with a time slow in the grid? Got it! That level has been driving me crazy, but I’ve been relying on too much tesla I think to stop the shields. I lay tesla things down everywhere, but they’re costly.
I keep thinking that that’s probably the flaw of my strategy, but the MOAR TESLA has gotten me really close to winning. I just… haven’t actually won with that strategy. Thanks to you though, I might just win this damn thing. And if I do, then you’re officially awesome.
16/04/2011 at 14:00
Also; Bought, you know RPS, considering that I have no income to speak of at the moment, you’re not making my life any easier! :3
EDIT: Actually may have just burnt my $5, as it seems each time a song finishes, it stops responding. On Windows 7 Pro 64bit, what a shame.
EDITTHEEDIT: Actually just seems really picky on what songs it wants to crash on and what songs it will be nice.
EDITTHEEDIT III: Actually a really good game, apart from the random crashes, simple and fun, what more do you want from a small indie game?
16/04/2011 at 16:11
I was running it in non fullscreen and it crashed after every song, but that was because for the first few songs i was getting achievements, it only crashes if you play in non fullscreen and get an achievement
16/04/2011 at 14:00
I was up until 3 in the morning playing this level (Device has been modified). I still haven’t got it :(
Although Audiosurf is still great
16/04/2011 at 14:49
i hate pointman
16/04/2011 at 17:00
If you’re used to playing on mono, then select pointman pro, and play it like mono. You get a lot more companion cubes on pro which give the big points, and just concentrate on one colour at a time and avoid the other colour like you would grey blocks. As a general rule of thumb go blue in the faster sections and orange in the slower and make sure you get that clean finish.
I tried a few dozen times using the hit everything technique and it didn’t work, using the pro technique I got it second time through. I finished with 250k, the gold is 320k, the clean finish and match 11 gave me a point boost that got me gold. I didn’t do a perfect run, I just did my best, picked up all the companion cubes, tried to focus on one colour at a time and TBH messed it up a bit twice, but still got the gold with out too much of a sweat. Much easier.
Also another tip is write down the password because Audiosurf seems a bit funny about being minimized and staying in community, on the other potato challenge (the easier one) I minimized and then the window disappeared, I couldn’t get it back up and had to do it again.
16/04/2011 at 18:07
And I’ve done it (With a little help from my friends!)
3 Potatoes for the potato God!!!
*edit* 4 potatoes!
16/04/2011 at 14:10
You’d be better off telling people to play Kick It, as that’s the current focus.
16/04/2011 at 14:13
Jim Rossignol says:
I believe we’re recommending it on the basis of it being entertaining, rather than being concerned with the ARG.
16/04/2011 at 14:16
I see your point, I suppose.
16/04/2011 at 14:24
Temple to Tei says:
Playing games for fun?
You are doing it wrong Jim.
16/04/2011 at 14:59
Also there seems to be a fatal flaw in this ‘focus’ thing: not everyone owns (or wants to buy/play) all the games.
I was going to get The Wonderful End Of The World today and play that as have been meaning to try it. But now that would be ‘pointless’. May still do that anyway, or may finally try and beat defense grid.
16/04/2011 at 15:27
Another ‘flaw’ with the focus thing… If the focus is on game A, playing game B isn’t hurting efforts, overall. It just means that game A will take slightly longer to fill/complete, but then game B will take slightly less time to complete when the focus shifts to that game.
16/04/2011 at 15:29
All the games are going to have to be completed to unlock Portal 2 early, so divide and conquer makes as much sense as focussing on one at a time. Plus once a game is completed, it means people who have just that game can’t contribute any more. The herd would be better off concentrating on the games least completed, eg Amnesia, or The Ball (at time of writing).
16/04/2011 at 15:34
It’s particularly hilarious, of course, because at the present rate all this effort is going to result in getting portal 2 a few hours early. Play what you want and enjoy your weekend folks, Portal 2 will be along soon enough either way.
16/04/2011 at 15:35
And, a further ‘flaw’ with the focus… What is going to happen when the focus switches to, say, Killing Floor, a game that has independent servers communicating with a Master Server? There were a lot of problems when the GLaDoS@HOME web page went up, and everyone jumped into their games… Master Server went down/was flooded and a lot of people had trouble getting into KF games. And, that was when the potato/player base was distributed across a number of games… It’ll likely be worse if everyone starts focussing on KF at the same time.
Actually, I think the current estimate is a 24 hour early release date. Bit more than ‘a few hours early’. And the way it’s going (~1/3 complete after < 24 Hours) that might increase.
16/04/2011 at 15:43
I read that bar as about a quarter full, rather than a third, which would place release more or less when release was going to be anyway.
Not that it much matters, playing a bunch of games you don’t want to play to get a game you do want to play 24 hours early is still a silly, silly way to spend your weekend. My point is simply that people should play what they’ll enjoy playing, and if it happens to contribute to getting Portal 2 early (and that matters to them) then so much the better.
16/04/2011 at 15:43
This is purely personal conjecture, but I don’t think we have to fill every bar (nor do I think we will actually manage to) – but I think every bar we fill will reduce the release time by a little less than an hour, like completing the TWEOTW bar did. Completing a second bar might confirm or deny this theory.
But, really, yes, play what you like, play all the ones you think you might like, especially if you’ve already bought the whole sack. I had a lovely time playing RUSH earlier this week, despite not having heard of it before the Potato Sack. BIT.TRIP BEAT is a wonderful experience. Killing Floor’s new Aperture map is nice and complex – I can see it being played well after the Portal 2 hype, if it remains playable.
It’s a great time to just have some fun.
16/04/2011 at 16:48
Yeah, I don’t know if filling a bar gives some bonus, but looking at the overall progress I suspect Valve calculated it in such a way that we would likely get the game about day early at best, which given the amount of effort that needs to be made makes it feel a bit negligible.
And while I find the whole stunt to be quite clever and impressive, I wish Valve hadn’t made the clue as friday=tuesday, as it now feels horribly misleading since it’s clear they never intended to release the game much earlier.
16/04/2011 at 17:26
It’s a third full…
16/04/2011 at 18:13
1. You don’t have to be playing a game, this is a common misconception, so long as KF is open in the background, you don’t even have to connect to a server. If people are connecting to servers to do the ARG thing, they’re doing it wrong, and you can tell them so.
2. I wholeheartedly endorse the notion of promoting Audiosurf on the sole basis of it actually being good. This is one of those instances where I just want to throw my arms up and say, yes, RPS is right this time, listen to them! The last time that happened, I think, was LEGO Star Wars 3: The Clone Wars. :p According to my personal tastes, they’re very right. I dig Audiosurf. And if you find the right sort of crazy music to play it with, it becomes all the better.
16/04/2011 at 20:07
According to RPS’s sources, at least, idling is useless:
needs to record you actually playing the game – just leaving something
idling in the background does not contribute.
16/04/2011 at 20:10
Since this part “For every collective 48 hours for one particular game, that game’s “power bar” goes up by 1%.” is wrong, I’d take every part of that message at least a bit sceptically.
So far there has been no evidence, that I know of at least, that points to Steam only counting actual playing.
17/04/2011 at 07:01
According to the Valve ARG, the most official source there is, with hack-ish people who’d be good at looking into this, Steam does not and actually cannot record ‘gameplay.’ The reason for this is because to do so, Steam would have to be monitoring the computer, recording key presses, mouse movements, and things of that nature. This goes against Valve’s own mission statement. They’re not using VAC for this, and no monitoring is happening. The only thing that matters is that the game is open. You can read back over the ARG history if you like.
To be honest, if it doesn’t come from the Valve ARG wiki then I’d take every bit of information released by someone else with a pinch of salt, if they don’t provide a source then even more so, and if that source isn’t the Valve ARG then it’s going to be dubious at best. Really, I wouldn’t say anything about this unless I’d read it on the wiki first.
(It’s also worth noting that you do not have to close and open your game in order for your cycles to be registered. This has been marked as a confirmed myth by the wiki.)
17/04/2011 at 13:48
Thanks for the correction, I wasn’t aware that Valve had actually spoken on this topic. I’m also rather pleased that they aren’t monitoring things to the degree that earlier information implied, as that would indeed be pretty creepy.
16/04/2011 at 14:16
Any one else getting a crash after completing the Portal song and trying any other song?
Tried it several times and it dies everytime : ( Plus seeing as I only have Amnesia which reduces me to an alt-f4ing gibbering idiot in 10 minutes I’m not not sure how helpful I can be
16/04/2011 at 14:49
Yeah, although funnily, I still get the achievements at the end.
16/04/2011 at 16:15
it’s the achievement that triggers the crash, try it if you don’t believe me
16/04/2011 at 14:31
I was brought back to Audiosurf by this ARG and played “This Device Has Been Modified” for far too long last night. It seems exceptionally hard to get the gold for this one, even on easy (or I could just suck.)
I just wish they could release some form of Spotify integration with Audiosurf, as that is where I get all my music now.
As for focusing on a single game, we have to do all of them at some point, so don’t really see how everyone piling on a single one is helping that much, particular as no one really seems to know how the numbers all come together. Besides, it is much more important that you collect the potatoes. The multiplier should have a far greater effect.
16/04/2011 at 16:45
Christian O. says:
In the end it isn’t going to matter though, now that Spotify is being castrated. :(
16/04/2011 at 16:55
Hadn’t heard about that. Doesn’t effect me though, as I already have a premium account so I could get it on my phone.
Still, less than £5 a month to listen to as much music as you want with no adverts is a great deal.
16/04/2011 at 14:34
Bad games are overpriced. Good games are not. I expect Portal 2 to be about as good as Portal 1 (though I could be wrong). If it is, it’s worth the price.
16/04/2011 at 14:52
I just realised what valve could have done with this glados@home thing. How about if they actually had us contribute CPU cycles to Rosetta@home, Docking@home, or something and reward us for that.
Valve would rather make money than cure cancer. Bastards.
16/04/2011 at 15:11
welcome to the communist party!
16/04/2011 at 18:17
That would require closed source, specific versions of those programs for that idea to work. I doubt any of the people involved would consent to that.
16/04/2011 at 19:48
That’s a bit silly.
Rosetta@home is already distributed under a fairly restrictive license, the source code is available to Universities, academics, and that’s about it. They wouldn’t even need to make many modifications, and Sony already do something similar with the Playstation 3 (not sure which grid, though). Presumably all the Steam users would join a team and they could just use the publicly available BOINC statistics to base their release time calculation on.
Anyway, it’s all hypothetical, I’m just saying that it would perhaps have been a more nice thing to do, and wouldn’t break the immersion in the ARG much. Hell, they could’ve made contributing to grid computing vaguely interesting.
16/04/2011 at 15:00
That Portal song.. DO THEY WANT TO MURDER MY EARS? That’s the worst piece of music I’ve heard all week.
16/04/2011 at 15:31
Lucky you, they make me listen to Radio 1 at work…
16/04/2011 at 16:52
I see your Radio 1 and raise you Heart. I dunno, is Radio 1 these days worse than that? Not sure I can imagine how it could be. Very sure I don’t want to investigate.
16/04/2011 at 20:58
Man Raised by Puffins says:
Just be thankful they didn’t use the happy hardcore fan remix of Still Alive.
16/04/2011 at 15:05
just in case that wasn’t a joke ;) you know they are not actually taking people CPU power right?
steam are simply tracking play time, thats it. and warping it into clever little nuggets of fictional computing power for a glados reboot.
16/04/2011 at 16:14
Oh gosh really? I left my PC on all night to help Glados!
16/04/2011 at 15:20
Audiosurf is fun. I played the Science Test track first, then went back to JC’s Still Alive mix from the Portal 1 soundtrack as I hadn’t listened to that for ages.
Hijacked. Glados told me I had excellent taste in music…some time ago. And made me play the Science Test track again. Fickle witch.
16/04/2011 at 15:59
Heh – that’s awesome. Will be trying that out later tonight.
16/04/2011 at 15:30
Oh this should be good. OK Simon, we know you believe that 1 penny was a fair price for the humble frozenbyte bundle, so we have some notion of how you value indie games. What, to your mind, would be a fair price for a full-length AAA release like Portal 2? $1? $5?
16/04/2011 at 15:44
If someone have a spare copy of Audiosurf PM me, i wanna play it :)
16/04/2011 at 15:47
I’d like Audiosurf, but at Christmas it will be in a pack of 5 games for that price. And being cheap is awesome!
16/04/2011 at 15:53
Fair warning: Audiosurf is not a music game. Try the demo before you buy it.
16/04/2011 at 18:19
It’s as much a music game as Guitar Hero, I’d say, but I worry that some people just suck at it. >_>
16/04/2011 at 19:56
Yes, I became a lot better at Audiosurf when I started moving about in rhythm to the music.
16/04/2011 at 15:54
16/04/2011 at 16:05
can I somehow force steam to continue downloading things while I’m playing a game?
16/04/2011 at 16:14
What I do, is I alt-tab out of the game, and click the pause button. Or, if you’re quick, you’ll see that the download flashes to ‘suspended’ and then click it before the game starts.
16/04/2011 at 19:09
Huh, thanks, I had tried that before but it didn’t work so I assumed it just blocked all traffic besides the game. Another plus for not playing fullscreen.
16/04/2011 at 16:10
Egads! For once I actually find myself supporting Vinraith. Fuck.
16/04/2011 at 16:13
I really need to put a jerks.txt file in my dropbox. Good catch, vinraith!
Simon, you don’t have to buy it. Neither will I, as I’ve got a truckload of work ahead of myself and afterwards (June/July) a week set aside for Mass Effect 2. Maybe P2 will have gone through a pricedrop until then, if not maybe I’ll wait, play Arma2 (also on the list to do), or if everyone will have gone bonkers about P2 I’ll figure it’s worth my attention and money right then and there.
But your attitude, man, you should do something about it.
16/04/2011 at 16:44
I dont know for Audiosurf.
But , Super Meat Boy is something every gamer should play. Easily one of 3 best platformers ever made.
And probably best game that came out 2011
16/04/2011 at 16:50
And one of the most frustrating, hair pulling games ever made. Pure brilliance.
Thankfully it got gifted to me by an RPS member last night, already kicking myself for delaying getting the game for so long.
16/04/2011 at 18:22
Haaa… now there’s a game I can’t play, because I’m easily squicked and crass humour is a massive turn-off. By the end of the third level I literally had my right leg raised whilst sitting in my chair, squinting at the screen, face all screwed up.
I realise that this is going to work for so many people, the vast majority even, but… I just can’t play it. And no, I’m not saying that it’s a bad game, so please don’t read that into it. If I said that I couldn’t play Amnesia because it was too scary, it would be a similar sort of thing.
16/04/2011 at 19:12
Yes , I totally get that.
I too would prefer some cuter less bloody protagonist ;)
But theme aside the gameplay is brilliant.
Just yesterday I was playing a level – that was so hard. I thought to myself “What were they thinking ?”
16/04/2011 at 19:58
I think I’m the opposite. I like the theme and humour, but the gameplay pisses me right off. I enjoyed it for 3 or 4 hours, but since I’ve barely played it. Mostly due to the difficulty, of course.
16/04/2011 at 22:59
I’ve played quite a bit of Super Meat Boy, but ultimately gave up when I realized there were better ways to waste my time. Maybe ones that didn’t make me so angry.
Toward the end each level’s ratio would end up being like an hour of frustration and anger for a pay off of 20 seconds of glee. It just wasn’t worth it. I’d look at hours of time sunk into one level, and I’d be no closer to finishing it than I had at the beginning. There was no progress, nothing to show for it.
So, as much as I intellectually realize that I did get quite a bit of fun from that game (I especially enjoyed beating world one levels in as little time as possible, trying to outdo my friends), if I look back now all I can remember is the anger. If someone asked me how Super Meat Boy was as a game I’d probably refer to it as “terrible” and “mean-spirited” without really thinking, not remembering that it actually CAN be quite a lot of fun.
17/04/2011 at 00:54
Without a doubt, my favourite thing about Super Meat Boy is it is the ONE game where you can be dying horribly, stupidly over and over and over on one level and everyone is laughing at you…
And you’re laughing too.
The number of times I end up completely unable to play because my other half’s laughing makes me laugh at myself which makes me mess up more which causes a horrible, incurable feedback loop that leaves me unable to breath.
17/04/2011 at 02:56
Oh, I don’t mind dying often. Defence Grid has posed quite a challenge for me at times, and VVVVVV had some really tough parts, and usually I just chuckle and respect the game for being just difficult enough, but not so difficult that it feels like the fault is due to bad game design rather than my own stupidity. This paragraph has nothing at all to do with SMB, I’m just commenting on those two games in particular. And that level of difficulty can have me grinning like a loon if the fun/humour is there.
Defence Grid has really surprised me. The old, British AI is really, really funny, and has a great sense of humour. I honestly didn’t see that coming. And considering how often he’s made me laugh, I’ve become very fond of the character, despite the character’s visuals never being revealed (though this might all be for the better). And because I find the character so endearing, when he tries to bolster my morale, it actually works. And therein lies the magic of a game like that.
But there’s nothing to bolster my morale in Super Meat Boy, nothing to say… well, continue on, do a good job, it’ll be worthwhile! In VVVVVV I had a cause, I was repairing a reality, and that was awesome. The crew were awesome, and in the ending you find out just what amazing idealists they are, and they just want to help people, VVVVVV had one hell of a feel good ending for that reason, for me, at least. And I get that same feeling from Defence Grid, because of the AI.
But like I said, I… find the humour too crass, the visuals are just unnecessarily gaudy, and it kind of reminds me of games that used to do that thing solely for controversy. Do you remember Mortal Kombat? It’s funny, when Mortal Kombat was released on the consoles, a few friends and I discussed it and the majority thought that the console versions were better than the arcade ones. Why? No gore! Because of that Mortal Kombat was allowed to stand on its own without all the patronising amounts of gore. It was allowed to be seen as a good fighting game in its own right without the crass elements.
That’s kind of the vibe I get from Super Meat Boy – that a lot of it is so very unnecessary, and in such poor taste according to my own personal preferences. It’s like mortal combat. It’s needlessly gory and crass, and what does it get from being so? There are far better ways to do a mature or even disturbing platform game than that, and I’ll point to Eversion as evidence of that, as that game creeped the hell out of me without being overly gory or anything. For me it’s just the visuals, it would be like if in Defence Grid the AI was constantly trying to insult me and demean my efforts, I’d quickly lose interest there as well.
It’s because of the visuals and crass humour that I see no purpose to play Super Meat Boy, there’s no drive to continue. I’m not going to be mesmerised by the next level’s clever art, I’ve nothing egging me on, no cause, and humour that’s making me pull XC faces at the screen.
I’m sure that Super Meat Boy could be a great game, but for a game where you die like that, and for a game that sounds as frustrating as it is, they just needed a completely different approach for it.
17/04/2011 at 13:49
If you think Super Meat Boy is just hiding behind the gore and bad taste you’re seriously misjudging it. It’s a technical tour-de-force. Each level designed with perfect timing, every circular saw and hazard synced and placed at the exact number of pixels it needs to be to allow fast and fluid movement from the start to the finish in a (ideally not-so) bloody ballet. Your movements should be like the stroke of a master’s brush; elegant sweeping arcs through the air, narrowly missing certain death. Once you have the rhythm, you ignore the hazards, you know you’ll just make it. Hesitate, show weakness and it will punish you.
It’s not funny or particularly cute. But it’s not hiding behind anything. It’s a solid, almost flawlessly designed bastard of a game. And it knows it. I know it won’t convince you to play it once you’ve decided you’re too disgusted by it. But it really has more than bloody meat and an evil foetus (I know that last sentence seems to help illustrate your point).
16/04/2011 at 16:57
Per this site’s recommendation, I am working towards potatoes in audiosurf.
While playing “The Device has been Modified” I thought to myself: “I sure could use a warm beverage.” Unconsciously, I grabbed my official Aperture Laboratories mug.
So much win.
16/04/2011 at 17:10
Nice that RPS have chosen to spotlight Audiosurf in particular, as I have a free copy lying around. Who wants it? First come, first serve…
16/04/2011 at 17:18
merzbau can I have it?
16/04/2011 at 17:22
You may, sir! What’s your Steam ID or email?
16/04/2011 at 17:30
I already PM you.
just in case it didn’t get through:
Thank you so much good sir!
16/04/2011 at 17:35
Portal 2 on PC apparently now got a new release date, thanks to us:
09:01 – Potatoes multiplier: 2.55
09:01 – Currently saving: 25.872 Hours
18. april 2011 14:07:41 (Your timezone GMT +1) – Portal 2 released
How about that! :)
Right, Audiosurf, on it!
Actually not. I got a bit confused and the above is probably not correct. Except for the Audiosurf part. Never mind.
16/04/2011 at 17:47
This game is fun, I miss a gapless mode, however. Would be perfect for Soulwax’s Nite Versions.
CYCLES FOR THE CYCLE GOD!
16/04/2011 at 18:24
That joke probably should not amuse me as much as it does.
16/04/2011 at 19:29
I have to say, I would really appreciate a shuffle mode in Audiosurf. That would be much appreciated.
16/04/2011 at 18:16
Or, you know, they could be recommending Audiosurf because it’s actually fun to play.
16/04/2011 at 20:01
Calculations for Kick It has finished.
The counter went down by approximately 30 minutes when it finished.
My theory is that the effect of a single game getting completed is relative to its userbase.
16/04/2011 at 20:04
Which would mean Kick It has a smaller userbase than TWEOTW, since that shaved about 50 minutes off the launch timer, I recall. Which seems like a safe bet, since Kick It is still in Alpha/Beta.
EDIT: So, what’s going to be the new game?
16/04/2011 at 20:08
Well, as this article states RPS has recommended Audiosurf. What Reddit, /v/, and the Steam forums decide to go with I have no idea.
16/04/2011 at 21:32
DJ Phantoon says:
I think Killing Floor will have the biggest impact when it’s finished.
16/04/2011 at 22:11
I don’t know so much. Killing Floor is just another zombie shooter that had to compete with Left 4 Dead, so it might not be the big hit that you may imagine. I wouldn’t be surprised if that turns out to be Audiosurf, since so many people I know have it, which isn’t quite as true of Killing Floor.
16/04/2011 at 23:39
@wulf: KF has been the game with the most concurrent players of all the potato sack by far and it’s the one that progressed the least. Assuming the amount of “cycles” for each game is proportional to their popularity (either sales or regularly active users) this would mean KF to be the biggest game in there.
16/04/2011 at 20:14
I would like to recommend keeping an eye on the ARG Wiki: http://valvearg.com/wiki/Valve_ARG_Wiki
Things are still happening, and this ain’t over till the fat lady sings. Or the crazy AI Goddess rises once more from the Power of the Almighty Potato. Glados fhtagn!
Also, the new “official” focus is ‘AaAaAA!!! A Reckless Disregard for Gravity’
16/04/2011 at 20:39
Teddy Leach says:
OK, it appears that only when a bar is completed does it contribute to shaving time from the release date. Therefore, it makes perfect sense to concentrate on one game at a time.
Also: this seems likely to me: http://pastebin.com/8wj0bq3q
16/04/2011 at 20:50
I’d also like to mention that today is also Record Store Day, so you can go to your local Record Store (if such a thing exists), pick up some music, and then play it on Audiosurf.
16/04/2011 at 21:21
To speak about the ARG rather than audiosurf at the moment (this lappy can’t even play stalwart without overheating, so I am in NO GAMES HELL right now) I find it amusing that the ARG players have similarly taken on the roles of the protagonists (finding out what’s going on with this multiple-reality-hacking-evil-waking-up-AI-GLaDOS)…. and the antagonists Dragons, since the ARGs primary goal has been to reboot and wake the bloody thing up. It seems odd filling such opposing purposes so blatantly without a hint of dissonance.
16/04/2011 at 21:35
Such is the cleverness of GLaDOS.
16/04/2011 at 23:07
I always wondered in those preview videos who’d be so dumb and reboot that homicidical AI. Turns out it’s us. Weeee!
17/04/2011 at 00:18
Anyone got any vuvuzela albums? I fancy playing that kind of music…
17/04/2011 at 00:27
ARG update: Valve are obviously adding potatoes to the counter at this point. Maybe something big will happen when it reaches 500k?
17/04/2011 at 00:37
I find it more likely that if Valve has indeed resorted to adding potatoes (which I doubt) it would be because it feels “we” are progressing too slow and it’s trying to increase the multiplier or somesuch.
17/04/2011 at 01:05
@Xocrates – from its own perspective it’s better if players manage to get a bit of an early release because the people playing it will count that as a win, and will be much more inclined to try next time. I mean, if you do all this puzzling then fall at the last hurdle, it very much becomes a ‘why bother?’ and the next ARG likely won’t do so well. Contrarywise, with a good 24 hours off the release date, it’s a, if you’ll forgive the word, triumph. Victory was attained, even if the actual reward is quite insignificant – which means people will probably flock to the next ARG, which is great for them.
17/04/2011 at 01:07
Of course, it could be that potato awareness is rising, and that more and more people are trying to unlock potatoes now, since I think that these potatoes are indicative of the potatoes on a user’s profile.
17/04/2011 at 01:46
I’m glad someone is working to raise potato awareness. This has been a serious issue for some time.
17/04/2011 at 02:45
Yes. Yes it has. *serious face.* Devote some CPU cycles and save a tuber, today!
17/04/2011 at 02:15
I enjoyed it so much that I created a website called audiosurfboard.com in which people posted videos of them playing a track. It was quite popular to share tracks back then, not only to enjoy the songs but see how it is laid out in Audiosurf. The site died out when no one posted videos anymore and it was being used by spammers. I still fire up Audiosurf occasionally for a leisure stroll through some favorite or new songs.
First three chapters available as demo
Import your world to Inquisition
Phone a friend
Deck out your city with decks