By John Walker on April 19th, 2011 at 7:10 am.

Portal 2 has now unlocked. If you’ve preloaded it, you should be able to start the unlocking process now. I played the game all the way through last week, both single-player and co-op, and am very pleased to tell you, without a single spoiler, Wot I Think.
Here’s a thing I feel safe to say: Portal 2 is Valve’s first full-length single-player game since Half-Life 2 in 2004.
For everything else, I’m in a pickle. And if you want to enjoy this stunning game properly, you should be concerned too – if you’re planning to read lots of reviews of the game before you play it, I beg you to be careful. The biggest dilemma in front of me now is how to tell you why Portal 2 is quite so magnificent, without robbing you of any of the surprises I received when playing. And the frustration is, you won’t understand why I can’t tell you things until you’ve played it for yourself. After about the first hour, everything in Portal 2 is a spoiler. Even the co-op. I’m going to try to review it for you now without ruining anything.

Um.
It’s really bloody good.
Let me see what else…
So what do you already know? From the comics we know that Chell is once again the protagonist, dragged away from her seeming victory at the end of Portal, imprisoned and once more awakened in a mysterious chamber. We also know, by her all-encompassing presence (if you’re in America, she’s on TV every five minutes, on every bus, on every poster) that GLaDOS is, by some means, returning. Despite her quite substantial destruction.
And you’ve probably heard that there’s a new character voiced by Stephen Merchant, Wheatley. You know that Aperture boss Cave Johnson is involved in some way. You’ve seen that alongside the portal gun there’s now paint-like gel with special properties, and t-beams which can carry objects. Have you seen the bridges? There are bridges too.

Test subjects are woken from their enforced comas every few years, medical reasons, and so it is that Chell is awoken in a run-down, faded, eroding room by the frantic knocking on the door. It’s Wheatley, one of GLaDOS’s former personality cores, desperate to get your attention. He’s to be your guide, an occasional companion as you explore the derelict remains of the testing facilities, now overgrown with plants.
Things begin in a familiar way, reintroducing the basics of portal dissemination, first with only one portal, then two, in puzzles that are different but reminiscent of the opening of the first game. It’s of course necessary, because that special place your mind goes into to be able to “think with portals”, as Valve so aptly describe it, needs to be reawakened.
But it’s far more involved than just that. Aperture is in a terrible state, ruined, after hundreds of years of neglect. Wheatley’s guidance is peculiar, with his mostly being stuck on rails, and means your path is an unusual one. The elevators aren’t all working, so you’ll be sneaking through panels and dropping in to familiar but disheveled rooms from new entrances.
And all the way you’re being entertained by a breathtakingly good performance from Stephen Merchant as Wheatley. Ricky Gervais’s frequent comedy partner firmly establishes himself independently here, offering a naturalistic delivery that hits every beat with exquisitely effortless timing. It’s often hard to follow his instructions, because you know that if you wait Wheatley will make another joke about it. Merchant has recorded so many alternative lines that it takes far longer than most will be willing to hang around before you’ll hear him repeat.
Along the way you re-encounter GLaDOS. How – I’m not going to say, because it’s a wonderful moment. What happens as a consequence – I’m not going to say. Where you go next – I’m not going to say. You can see the issue.
In many ways, this opening act feels like a deconstruction of the original Portal. Smart writing and smarter puzzles cunningly reference what you already know, but require more inventiveness. The behind-the-scenes view of familiar-but-derelict test chambers feel like a breaking of the frame from the off, in a way the first game offered in its final third.

The game’s in three acts, and it’s not a fraction of an exaggeration to say that telling you even the most basic details of the second part would absolutely destroy some surprises that brought me much joy. I want you to have them too. So dodging around this, I’ll say that the paints you’ve likely seen in the trailers make their appearance in this second section, and I want to relieve some of the fears you may have about them.
When I first saw that this new element was being included in screenshots I feared this was going to be an example of sequel feature overloading, where a developer becomes afraid their follow-up is too similar to the original, so stuffs it full of new content that removes the previously engaging simplicity. That simply isn’t the case here.
The gel was appropriately inspired by a project by students at DigiPen – the same institute that provided us with the student team that went on to head up the development of Portal. Members of Tag: The Power of Paint’s creative team were hired by Valve, and concepts brought into the new game. But rather than adding a paint gun, or complicating your interaction, instead these new tricks are all intelligently implemented via the portal-based techniques that already make sense.
Blue paint on a surface creates a bouncy pad, that will launch you the same height you fell onto it from. Orange paint lets you move much more quickly, which opens up lots of inventive uses for portal physics, especially in the co-op game. And white paint added to a surface makes it possible to place a portal. The extraordinary liquid physics make it a mad pleasure to splatter paint around levels, and the feeling of adapting your environment can create the sense that you’re being much more inventive in your puzzle solving. Especially when you’re redirecting the paint from its sources using portals.

However, gel also causes my most serious criticism of the game. One of the key pleasures of Portal is that sense that you’re inventing the solution to a puzzle, whether it’s one of many or the only possible route through the level. Occasionally with the paint it becomes too obvious that there’s really only one way to complete a room, and you’re not going to do it until you’ve stumbled upon the logic they used. One level in particular requires the exact placing of paint in heavily prescribed places or it’s simply impossible. I’m certain some of my plans should have worked, but fell fractions short of success in a way that didn’t feel entirely fair. While there’s a sense of satisfaction in eventually realising the solution, it’s preceded by a good degree of frustration that never appeared in the original game, and thankfully only occasionally appears in the sequel.
The mistake, I think, is in having you fall just short of your target platform in these circumstances. It suggests that you mistimed your jump, or didn’t fall into a portal from quite high enough, and you can find yourself repeating the same futile route again and again until you give up and try something else. This, combined with a brief failing of Valve’s trademark semi-conscious signposting of what you should be doing next (which is blissfully brilliant elsewhere in the game), leads to a brief sag.

However, that’s not true of so much else. Another sequel fear I had was that it might get too difficult. That’s not realised either. It’s definitely more difficult than Portal, but only in a way that continues the smooth curve established by the first game. Where Portal 1’s most complex challenges tended to involve finding ways to fall a long way into a portal, to fire yourself out of another, Portal 2 seems to knowingly mock you by preventing your doing this. So often you’ll see a gap and a drop and you’ll think, “I know what to do.” But then you’ll see they’ve deliberately made that route unavailable, forcing you to reimagine. GLaDOS is messing with you.
Also new, and absolutely always brilliantly included, are the T-Beams and hard-light bridges. The former are swirling tunnels of energy through which both you an objects can float. The latter are thin sheets of a blue “solid” that can be walked on. And both can pass through portals opening up a kajillion new puzzle solutions. Just think about the possibilities for a beam through which you can float a cube, dropping it from one to another by redirecting an exit portal to elsewhere in a room, then floating yourself along the beam through a portal to reach another area. It requires you open more doors in your brain, to think in even more dimensions.
There’s also a few new blocks, the most significant of which is one that can redirect red laser beams, which again expands the puzzling possibilities. And never more so than in the co-op.

Here again I bang up against the wall of spoilers. I literally cannot tell you the context for the co-op without ruining the end of the single player game. What I can say is make sure you finish the single player before you start the co-op, as it references much that came before, as well as assumes a lot of knowledge about how gel, beams and bridges work.
However, what is safe to say is quite what a significant difference there is when buddying alongside a chum. The first few levels are expertly designed to force your brain into thinking in yet another new way. This time it’s how you approach a level with the availability of two pairs of portals.
Both players can pass through the portals of the other, so here the challenges can be far more elaborate. Where once you were limited to propelling yourself in only one direction, here you can be flung all over in fantastically complex manoeuvres. There’s also some awesome new tricks available, such as one player putting two portals on the floor and ceiling, and then the other player falling through them to reach enormous speeds. At this point the first player can switch the exit portal to somewhere else in the chamber sending their buddy flying incredible distances. Stuff you simply couldn’t do on your own.
Co-op has its own narrative, although not one as compelling as the single-player’s fantastic story. Here it’s much more about mind games between the two players, which is a lovely angle. However, the significance of its ending seems far more loaded than anything else in the game – big consequences. I’d also argue that it could be interpreted as an origin story for Valve Software, although I’m not sure that’s their intention. You’ll see what I mean. We’ll write much more about the co-op soon.

Most of all, Portal 2 is funny. It’s so damned funny. It’s funny from the opening scene (“When you hear the buzzer, stare at the art.”) to the very final moment, which made me guffaw. Gags in the opening sequence with your introduction to Wheatley play on how games work, memories of the original game, and whole new running jokes that are surely to become the next wave of memes.
And splendidly, the game does not rely on referencing the original. Cake goes almost entirely unmentioned, and it’s certainly not about being a lie. And your cuboid friend? Well, no way am I going to take anything away from that. But again, just brilliant.
And praising Merchant as I have above cannot stand alone. Ellen McLain returns as GLaDOS, and is pushed so much further this time, hitting every single line with perfection. The volume of incredible jokes is beyond belief, each tinged with a slithery cruelty that makes it almost hurt. J K Simmons is also fantastic as Cave Johnson, really throwing himself into the role with spectacular gusto. It’s an all-round remarkable cast, delivering some of the finest writing video gaming has seen.

Improvements to the Source engine are abundantly clear when compared to the original Portal. The titular holes are more beautiful, and the locations so elaborately detailed and animated.
Gosh, the animation. Panels are not just a joke for the trailers. The walls of test chambers being made of hundreds of panels on robot arms is absolutely key to the entire game, both in terms of how it’s approached, and its narrative. Rooms can be adjusted mid-flow, the walls, floors and ceilings seemingly alive.
The detail kept taking my breath away. At one point there’s a walkway to run down, on your way to the next location. You’re running past some machinery that’s used to construct turrets, just backgrounds. But I stopped to watch through one window, crouching to see past a rail, and saw the most extraordinarily elaborate, Pixar-like detailed sequence of about eight robot arms meticulously building a turret from scratch. It must have taken someone days to put this animation together, and it’s completely throwaway, in the corner of your eye, designed to be run straight past. That’s the level of detail going on in this remarkable game.
Wheatley also deserves special mention. Those personality cores you saw gibbering at the end of Portal 1 had some character. But the animation in Wheatley’s is utterly beyond belief – what is essentially an eye somehow manages to communicate shame, fear, guilt, happiness, cheekiness, and so on. It’s an incredible feat.

There’s also a great deal to find for the more careful player. Littered with Easter eggs, they’re often far more involved than the hidden rooms found in the first game. There are at least two entire songs to be discovered by those willing to explore, as well as many more snippets of story if you meddle with objects and the environment beyond the main demands.
Alongside that, there’s an entire other story going on if you’re looking for it. If you’ve seen that episode of Community where Abed has the relationship with the pregnant girl, you’ll know the sort of delivery I mean. A whole other story, separate from that of Chell, Wheatley and GLaDOS, taking place out of focus in the background, with a wonderful pay-off in the closing sequence.
Coulton’s new song is as good as Still Alive – which is no mean feat. The National’s song is so amazingly nonchalantly included that I didn’t even realise I’d found it at first. And most of all, everything is so, so funny. It’s undeniably one of the funniest games of all time. I laughed out loud so often I began to feel self-conscious.
And crucially, when I’d finished the game, both single player and co-op, the first thing I wanted to do was start again. So I did.

There’s so much more I want to tell you! I want to tell you about the [REDACTED] turrets that [REDACTED] creates. I want to tell you about the sequences in the [REDACTED] from the [REDACTED]. Gosh, I want to tell you about the bit at the end with the actual [REDACTED]. I want to explain the whole potato thing to you! I think if I did I’d write something that better conveyed the exciting reasons to play. But something that would make playing far less exciting. Apart from that brief saggy moment toward the end of the second act, this is a refined, ludicrously detailed, and wonderfully smart game. At around eight hours long for the single player, it’s also nearly three times longer than the original, with another six or so hours for the co-op. Of course you should get it. In fact, you should have been reading this while your pre-load was unlocking.



19/04/2011 at 07:14 Pijama says:
John.
Here is the thing, I read only the introduction. Only this article I have ever done it – the rest of yours I have always read in full. I am playing it now, I am at the start, and it is indeed FUCKING GREAT.
Now… Just a question.
Did you really, REALLY, post this at 7 in the bloody morning?
19/04/2011 at 07:22 Bobsy says:
Clearly it was prepared in advance. John stumbled out of sleepy-land, pressed the magic button, not unlike GladOS herself, and then marched bleary-eyed into the world beyond.
19/04/2011 at 11:57 adonf says:
Hmm, didn’t John and Quinns fly to the US&A recently ? I’m not sure that they’re back.
19/04/2011 at 14:08 John Walker says:
I love how poor the spy-stalking of our readers can be. I was in the States last week, but Quintin stayed firmly on Blighty’s shores.
19/04/2011 at 14:50 Pijama says:
Spy-stalking? Clearly this is no gentleman behaviour, sir John. Why you think so little of us? :(
HA
19/04/2011 at 15:51 pepper says:
Thats because he hasnt discovered the camera’s, microphones and motion sensors yet.
19/04/2011 at 16:39 shoptroll says:
That was awfully sneaky of you guys. I was convinced your trip was Valve related, not the Zenimax shin-dig in Utah of all places.
6 hours of work to go. This is the longest day ever. Reading the reviews isn’t helping either :(
19/04/2011 at 17:55 Driadan says:
Apparently, we forgot to add a gps there.
19/04/2011 at 07:15 Matt says:
Why must I work today!
19/04/2011 at 09:07 PoulWrist says:
Indeed :(
19/04/2011 at 09:14 Ovno says:
Damn right, I got up turned my pc on saw portal unlocking and had to go to work, damn you valve, why couldn’t the arg have got it released last night when I could have played it rather than having to go to work…..
19/04/2011 at 12:21 suibhne says:
I know why *I* must work today – to pick up Portal 2 when it’s delivered to my office.
(In the States, Amazon was considerably less expensive than Steam.)
19/04/2011 at 13:33 tstapp1026 says:
@suibhne: wow. really? Even less that the 10% off that Steam has offered for the last month or so? Time will tell, but $44.99 (US) seems quite the fair price when games are going for $49.99 and even $59.99 these days. I played about 15 minutes this morning and I must say, if there is any length to this game (as compared to the original), then our monies have been VERY well spent.
19/04/2011 at 14:37 NateN says:
@tstapp1026: I think they were selling it with a $20 gift card. Basically you’d pay full price, then you’d get some money back to spend on something else later. I had already bought it by the time I saw that offer pop up.
If I had known at the time that the PS3 version came with the PC version I would have bought that just because I’m very curious about how Steam is going to work on that platform. But I didn’t, oh well.
I got to start playing it at 12:50 this morning once it unlocked, decrypted, and got beyond error 10. I played it until 2. Turns out I’m WAY TOO OLD to be playing games until 2 in the morning, at least if I’m going to go to work and be a fairly productive human being right off the bat…
Right, more coffee!
19/04/2011 at 07:24 Baris345 says:
Oh, the horrific implications of being a starving student and actually considering paying 50 euro for a game. You know how long it’s been since I bought a full price game? Over a year!
Damn you Portal 2. You and your sexy ad campaign and (supposedly) fantastic gameplay.
19/04/2011 at 10:16 Spliter says:
Actually it’s 38 euro.
Mind you this is the best things on earth 38 euro can get you.
19/04/2011 at 10:22 SuperNashwanPower says:
I have no money either, so alas will be waiting for amazon or someone to knock some money off :( That means months of avoiding people accidentally blurting spoilers and frustration at all the in-joke dropping, but hey ho. The god of cash has decreed I must be poor right now, and so it is.
19/04/2011 at 11:33 Brumisator says:
It’s not just fantastic gameplay, it’s fantastic visuals (technology and art direction), fantastic sound, fantastic writing, fantastic atmosphere, fantastic [redacted].
19/04/2011 at 11:50 Rinox says:
@ Spliter
If he’s in Western Europe, it’s 50 €. :-(
19/04/2011 at 15:57 pepper says:
The lowest price I have found is in the low 30′s at a dutch site called budgetgaming.nl. It also has data on foreign stores.
this should help for those living in western europe:
http://www.budgetgaming.nl/game-profile/portal+2_PC.html
Note that this links to other sides and is subject to change. At the very bottom you can find the foreign websites, note that some of the pre-release buy deals are still active.
edit: reading through the comments, this one would be the cheapest(28,95):
http://www.zavvi.nl/games/platforms/pc/portal-2-pc/mac/10215567.html
Although it will only be delivered after the 21st.
19/04/2011 at 23:56 Kdansky says:
Let me make this very simple for you:
It’s totally worth 50 Euro.
End of story. It’s the best game in the last ten years.
20/04/2011 at 01:08 MikoSquiz says:
I regret not going with my initial gut feeling of “Well, I liked Portal, but it was enough Portal for me thanks – I’ll wait until the sequel’s €15 or something.” The first three hours are basically Portal with David Brent yammering at you half the time. In a slightly different voice, since he’s played by the other half of the Gervais/Merchant partnership, but it’s David Brent. I didn’t realise that Gervais/Merchant only had one character between the two of them, and I didn’t understand the Ricky Gervais backlash, but now I do and I do.
19/04/2011 at 07:26 mjig says:
I preordered and was very excited to play. Now I found out there’s day 1 DLC in the form of skins.
I regret buying it, a few months ago I would have told you that VALVe was my favorite developer, no question about it. Now after both the Mann Co update, constant hat cross promotions, holding Portal 2 hostage, and now day 1 DLC, they’ve dropped pretty far on the list. I don’t see myself purchasing another VALVe game in the future.
I know this is going to get some hate, because most people feel the same way about Valve that I did, but they’ve really fallen in my eyes. Bioware and Valve, two great companies that have gone to shit recently. Damn shame.
19/04/2011 at 07:31 John Walker says:
I don’t quite follow. I find the hat nonsense as irritating as anyone else, but Portal 2 certainly wasn’t “held hostage”. It did actually come out early. And I find day one DLC problematic too. But those seem like really strange reasons to not buy a great game. Nor indeed to declare you’ll not buy another game the company makes. What a strange logic.
Feel free to be annoyed by things, but why refuse to enjoy good games in some sort of self-defeating revenge?
19/04/2011 at 07:36 wazups2x says:
I’m completely fine with DLC as long as it’s just for aesthetics. Maps only split up the community and weapons create an unfair playing field.
I wish every company would copy the way Tripwire does their DLC. Their way we can still support them and get some nice skins but avoid splitting up the community or giving certain players advantages.
In case anyone doesn’t know who Tripwire is, they are the PC developers that made Killing Floor and are in the process of making Red Orchestra 2. They release a ton of free content for their games and fund it with the DLC skins.
19/04/2011 at 07:37 skalpadda says:
Looks like it’s all cosmetic, so why not just ignore it?
19/04/2011 at 07:39 mjig says:
I’ve got a backlog stretching back to the 90s, I can afford to miss a game if I find the publisher’s business practices to be disagreeable.
For me, day one DLC is enough of a problem that I would rather miss out on the game than let developers know that we’ll buy a game regardless of how they treat their customers. It’d be pretty hypocritical to complain so loudly about it, yet still support publishers who do it.
19/04/2011 at 07:44 blind_boy_grunt says:
they way you write VALVe i think you won’t be able to be mad at them for too long. I’m sure they are sorry and they know they fucked up. Will you please take them back? Pretty please.
19/04/2011 at 07:56 dangermouse76 says:
No hate here friend just must be my lack of emotional connection to a game developer but, I just don’t invest in a company to the extent that these perceived actions would drive me to not buy their product again.
It’s a logic you don’t need to put yourself through I feel.
19/04/2011 at 08:16 thebigJ_A says:
Dude, they’re just skins.
The issue with day 1 DLC is that they’re selling content that could have been released with the game seperately, for extra money.
This isn’t content, therefore it isn’t an issue.
But hey, this is the internet, people will always get their silly rage on for no good reason.
19/04/2011 at 08:46 Baboonanza says:
I’d just like to say that while I disagree with you completely (I have never bought DLC for anything and I’ll judge a game on it’s merits, not whether I think the DLC should have been free) I respect your principled stance.
19/04/2011 at 14:40 StingingVelvet says:
ThebigJ is right, this isn’t content that belongs in the game really, it’s just superfluous cosmetic junk that some people are addicted to. Portal 2 as a game I paid $35 for is complete.
19/04/2011 at 14:51 Kadayi says:
Ignore this shit. He’s one of the 0 score metacritic trolls (go see for yourself, there are loads of 0 scores already). These people seriously need to get lives.
19/04/2011 at 21:56 woodsey says:
They’re meaningless character skins.
They don’t break the game, they don’t add extra missions, they’re not story elements that have been removed beforehand for the sake of DLC.
Who gives a crap?
23/04/2011 at 06:43 Barman1942 says:
Not to mention they’re skins and gestures you can unlock by playing the game. Writing the game off completely simply because of that and because you have a “backlog of games stretching back to the 90′s” makes you seem incredibly snobbish when it comes to games.
24/04/2011 at 23:50 Tatourmi says:
It is actually a perfectly morally viable behaviour. If you don’t accept one practice and want to make it change then you don’t support the people doing it. Quite logical in my opinion. Besides, the problem witht these is the break of immersion. I quite like the design of their robots and the way they fit in the environment. As soon as monocles and hats get involved it quickly becomes a bit silly, not in the good way. That is what I would criticize here.
19/04/2011 at 07:29 drewski says:
I probably should have played Portal, huh.
19/04/2011 at 08:24 alphager says:
Yes, yes you should have.
19/04/2011 at 08:43 Marshall Stele says:
But do not be dismayed! There are people! On the internet! With copies to give away!
Somewhere!
19/04/2011 at 09:53 JackShandy says:
It’s ok, just rewind time a bit and the internet will be spewing with so many spoilers that you can essentially get the exact same experience as playing the game without spending a penny.
19/04/2011 at 09:56 Obliter8 says:
If you can contact dl*Obliter8 on steam, you can have a copy!
19/04/2011 at 11:29 drewski says:
I appreciate everyone’s generosity, but I actually already have a copy…just never quite got around to playing it.
I rectified that this afternoon.
19/04/2011 at 12:16 tigershuffle says:
well if any of you handsome devils want to spoil me for Easter, Ill gladly take a free copy of Portal
steam tags as per
Now back to World of Tanks…. ;)
20/04/2011 at 17:41 celewign says:
Drewski, are you a Cotter?
19/04/2011 at 07:30 solaris999 says:
Wow, my decrypt’s at 32%, John, How did you know?! Looking forward to this so much – will have a let’s play up sometime as well hopefully.
Anyone know if co-op is possible between PC and PS3?
19/04/2011 at 11:11 Shark says:
http://www.rockpapershotgun.com/2011/01/18/play-portal-2-with-ps3-owners/
Yes it is
19/04/2011 at 07:33 drewski says:
Also having CENSORED parts of the images makes me smile.
Also this sounds really, really good and now I want to play it. Not that I didn’t before, but now I *really* want to play it.
25/04/2011 at 19:36 Nezuji says:
I just got up to the part of the game where you find out what’s under those CENSORED labels, and it makes me smile, too. It makes me smile because even if you showed them to someone who hadn’t played the game yet, they just wouldn’t have any idea of what to make of it. They might even think they were faked screenshots.
19/04/2011 at 07:33 Memphis-Ahn says:
Too bad reviews weren’t posted before the game came out, or I would have pre-ordered it.
19/04/2011 at 16:03 pepper says:
Be fast and you can still buy it on preorder price in many places, since the official release date for those stores is in 2 days.
19/04/2011 at 07:38 Girdot says:
I’m pretty sure Abed didn’t get the girl pregnant in that episode. He just delivered the baby. Or maybe not? I dunno, it’s been a while since I’ve seen it.
19/04/2011 at 07:44 Evil Timmy says:
Yeah, he just delivered the baby. Watch it spliced together.
19/04/2011 at 10:04 The Dark One says:
The parallels between Community and Portal 2 go even further.
Imagine this video being done by GlaDOS about the changing unlock time.
19/04/2011 at 14:14 Deano2099 says:
GlaDOS and Wheatley in the morning!
19/04/2011 at 07:39 skalpadda says:
Got an hour in now this morning and the opening was brilliant, can’t wait to get back home and continue this afternoon :)
19/04/2011 at 07:39 Conor says:
I. Wish. I. Had. Money. So. I. Could. Buy. This. NOW.
19/04/2011 at 11:31 SuperNashwanPower says:
Me too :(
19/04/2011 at 21:59 Dozer says:
I. Wish. My. PC. Wasn’t. From. 2004. So. I. Could. Play. This. Game.
Money for buying Portal 2 isn’t a problem – the credit card can absorb the hit. But buying a new motherboard, CPU, graphics card, and probably also RAM, PSU and case and just for giggles a hard drive too (ie, completely replacing the PC) would have me overoverdrawn. Sadface.
19/04/2011 at 07:40 JimmyBignuts says:
…BUT I DON’T WANNA GO TO SCHOOL.
19/04/2011 at 07:42 Vague-rant says:
So, as someone who doesn’t intend to play portal 2 for probably a good few months, there is no HL3 allusion?
Unless that in itself is a massive spoiler.
19/04/2011 at 07:58 dangermouse76 says:
Same here is there any solid episode three allusion. Mr Walker Sir, common I am a Bath man myself long ago give us hint….nudge nudge wink wink know what I mean.
21/04/2011 at 03:49 skinlo says:
Find out by buying Portal 2 ;)
19/04/2011 at 07:46 thebenshaw says:
Rescue Rover anyone?
19/04/2011 at 07:55 Corrupt_Tiki says:
Hmm I forced myself to stop reading after the first few paragraphs, I really should pick this up sometime, But I really REALLY don’t want to spend $50 on it, even though it is probably quite worth it, I just, can’t :/
19/04/2011 at 08:13 darkath says:
This is Valve, don’t worry it’ll cost 5$ before you know it xD
19/04/2011 at 13:54 allanschnorr says:
I know exactly how you feel. I just can’t bring myself to spend $50 on a game this short when I have around 100 games I haven’t even played yet on my steam account. But I probably wouldn’t resist a 50% discount.
19/04/2011 at 07:57 Zanchito says:
¡Thanks, John, an article in very good taste!
19/04/2011 at 14:57 squareking says:
Agreed!
19/04/2011 at 08:11 SpinalJack says:
Thanks for that, I needed something to read at 7am while this game unlocked :)
19/04/2011 at 08:12 darkath says:
I only read the introduction, i’m sold, Reading “Here’s a thing I feel safe to say: Portal 2 is Valve’s first full-length single-player game since Half-Life 2 in 2004.” from a RPS writer is enough for me.
However i’ll wait a few weeks/months for a -50% sale :D
19/04/2011 at 08:15 Vandelay says:
Thank you Mr. Walker. You did an excellent job of getting me buzzed for the game, without giving away too much that wasn’t already known from trailers. Why do I get the feeling that work is going to feel very long indeed?
19/04/2011 at 08:27 alphager says:
The game unlocked two minutes before I had to leave to work. I got to take a glimpse of the decryption-screen…
Still 7 hours 33 minutes to go…
19/04/2011 at 10:41 Engineseer says:
Different time zone here…well, at least i got to turn the subtitles on before i went to work…
19/04/2011 at 08:16 thegooseking says:
I’d heard about the orange and blue, but white liquid? Really?
Valve, you do know what gamers are going to colloquially call that, right? You do understand the gamer mind?
On that note, my decrypting is complete. Off I go to play.
19/04/2011 at 08:42 Marshall Stele says:
Oh I bet you went off to play
I AM SO SORRY
19/04/2011 at 09:24 Orija says:
Face lotion?
19/04/2011 at 09:54 JackShandy says:
Lard?
19/04/2011 at 10:24 SuperNashwanPower says:
MANFAT HAND SHANDY
19/04/2011 at 18:27 steviesteveo says:
My initial thought was “milk” but then this photo happened:
http://www.rockpapershotgun.com/images/11/apr/32por40/por16.jpg
You had to put “CENSORED” on the image of a pipe sending out spurts of white liquid, didn’t you?
20/04/2011 at 05:20 omicron1 says:
Well, the subject of that image does have something to do with a word that rhymes with “SCUD”…
19/04/2011 at 08:21 KauhuK says:
I preordered Portal 2 from Play.com because it’s 31,49€ there. I dont buy new games from steam because Finland is in the more expensive steam pricing group. Even with the preorder discount it was about 45€ and now without the discount it’s 49,99€.
Edit: I don’t mind waiting few days to save some money because I’m a poor student.
19/04/2011 at 08:24 felisc says:
mh, i’m pretty sure that many of us are going to leave work pretty early today.
19/04/2011 at 09:07 Gnoupi says:
Or not go at all.
19/04/2011 at 08:30 Jamesworkshop says:
I had the opposite fears, paint looked like the best addition, no worries there at all it’s already sold me on this game already, after I went through TAG.TPOP
As for whetley I hope merchant does a better job than that placeholder voiceactor (and given better lines), because that annoyed the hell out of me the first time round.
It might have killed the character for me so i am aprehensive of having to listen to whetley for an entire game.
19/04/2011 at 09:23 Ovno says:
I wish they’d left the placeholder in and not got {insert annoying comic of the month here} that way I wouldn’t be sat here wondering if I’ll be able to play it without killing wheatly at the first moment so I don’t have to listen to the annoying prick.
19/04/2011 at 22:42 Dozer says:
He’s the annoying actor of 2001 actually, which is when The Office was broadcast. (He co-wrote it, and appeared briefly once or twice.)
I am a bit perplexed by Wheatley in the pre-release footage. The whole ‘lovable anthropomorphic robot’ thingie doesn’t make any kind of sense to me. I watched all of Wall-E thinking “WHY IS THAT AUTOMATIC VACUUM CLEANER DICKING AROUND”. GlaDOS on the other hand is distilled awesomeness, because she’s sinister and manipulative, like Adobe Acrobat Reader, which brings authenticity.
19/04/2011 at 08:49 Baboonanza says:
I managed to play an hour of Portal 2 before leaving for work. The script is even better than the first game, I was literally giggling at some of it. Merchant is good, GLaDoS is deeply, deeply awesome.
Must. Resist. Quoting.
19/04/2011 at 08:56 passingstranger says:
So, to my surprise, there is an interactive “trailer” for the upcoming J.J. Abrams movie Super 8 included in Portal 2. I recorded my playthrough of it, if that’s what it can be called.
This is interesting…
19/04/2011 at 09:13 bill says:
Oh my! I so much want to play this. But lack of money and a tiny baby mean it’s going to have to be delayed – but (as with portal) I just know that the web is going to be full of memes and spoilers for the next 6 months… no way I can avoid them all.
Quick question: what are the system requirements and will it play on a similar level machine to Portal 1? Does turning all the graphics down make it playable on older systems?
My laptop made it through Portal 1 ok, but i’m worried about all those liquid physics. Something like portal really needs a reliable framerate or it’s unplayable.
Second question: How long is it?
19/04/2011 at 09:19 Harlander says:
~8hrs single player, ~6hrs co-op. Did you skip over the article in the hope of avoiding spoilers? ;)
As for running on creakier rigs – it’s Source, right? That seems to scale down pretty well (and keep looking pretty good in the process)
19/04/2011 at 15:38 Wulf says:
My reaction to how well it runs was, quite accurately recalled, as follows:
Holy crap, why is it that the physics work so well on this three/four year old computer of mine? This makes havok and the physics of UDK look primitive. How many years did they spend optimising their physics routines?! I have physics, realtime shadows, and all sorts of other trickery going on, and it’s still as smooth as silk. What’s going on here, Valve?!
Frankly, they optimised the shit out of it. They go a little nuts with the physics tricks on times, but I’ve never seen an instance of slowdown, not one. And my computer is, as mentioned, pretty ancient.
Also, this is a laptop.
Yes, it runs that well.
19/04/2011 at 16:18 bill says:
@Wulf: Nice. Thanks. now i just have to avoid the spoilers.
@Harlander: Thanks. I read the article – but then i got distracted before I got a chance to post and all the details went out of my mind. ;-)
19/04/2011 at 20:26 viverravid says:
Easy answer: very little physics simulation is actually done in engine (except the liquids, which looks like it uses the classic metaballs algorithm which has been around since the 80s or so).
Most of the really flashy physics stuff with panels etc was actually calculated offline, and the game is just playing back an animation. Valve calls this ‘cinematic physics’. It’s basically just an animated cutscene, but a simulator did most of the animation, not a person.
19/04/2011 at 23:12 Dozer says:
I have a 3ghz Pentium 4 and a geforce 7300. Would I regret playing Portal 2 on such an antique?
19/04/2011 at 09:21 roryok says:
That’ll do me. Not reading the rest until after I play. Good day gentle folk.
19/04/2011 at 09:50 skalpadda says:
If you’ve seen trailers there won’t be any spoilers in the review. The few spoilers that are there are mostly about new mechanics, the names of a few characters and their voice actors, no story stuff apart from the first minute or two of the game..It’s a good review and John has made a great effort not to spoil things but if you want to go in completely blind I guess staying away from everything might be a good idea :)
19/04/2011 at 09:26 reticulate says:
As my rig has died I’ll be playing this on the 360.
Also, I won’t be playing it for a couple of days simply due to finances.
I get the distinct impression I’ll be spoilered by memes before then. Drat.
19/04/2011 at 09:27 AdamK117 says:
Hardcore review after what looks like a hardcore session. Awesome article!
19/04/2011 at 09:27 akemichan88 says:
Took day off from Uni.
Said something happened in the family
Yeah
Me playin Portal 2.
21/04/2011 at 10:51 Scorpi says:
I hope you don’t have your professors as Steam friends.
19/04/2011 at 09:29 Dominic White says:
So, my only question:
Have Valve inexplicably cut split-screen mode from the PC version again, like they did with Left 4 Dead? I remember the L4D demo/beta having gamepad/splitscreen support, but people actually complained that it reminded them of console games and Valve removed it.
I have a big screen, extra controllers and places to sit. Why should the PC version be crippled, huh?
19/04/2011 at 10:40 alphager says:
You can enable split-screen on L4D and L4D2.
19/04/2011 at 10:42 Dominic White says:
Yes, you can technically force split-screen mode in L4D via an incredibly awkward and convoluted console/ini-hack-based workaround that requires you to somehow force a gamepad into the Player 2 position. That’s not support.
So, again, I ask: Does Portal 2 have split-screen on PC?
19/04/2011 at 18:25 steviesteveo says:
Oh noes I must type words to make my computer do something?
19/04/2011 at 09:31 Joyo says:
Played first hour, just to try and be on top of things for once (I have to work now, and then I’m out of the country until next week). Nice, pretty and good and WAIT WHAT did John Walker just reference Community? REALLY? RPS folks watch Community????
WHAAAAAAAA?
Between that and the National song my interests have intersected so accutely this morning that…that…*speechless*
19/04/2011 at 11:35 drewski says:
Everyone watches Community.
19/04/2011 at 12:44 SuperNashwanPower says:
I have never heard of Community.
/contradiction
19/04/2011 at 15:43 Wulf says:
Me neither!
19/04/2011 at 22:29 JB says:
Me either. For reals.
19/04/2011 at 23:48 whydidyoumakemeregister says:
Community is a television show designed specifically for people that like internet memes.
20/04/2011 at 05:03 Hidden_7 says:
Community is a delightful and well written comedy that won’t work for everyone which is true for 100% of comedies.
22/04/2011 at 11:02 Squire says:
I’m a big fan of all types of comedy but it seems strange that I liked about 0% of Community, whats with having to have this comedy Indian/Chinese (Both in this case) guy in all our trendy films and comedies now and lets chuck in an ageing celebrity actor comedian, why not? I just don’t see how it compares in any way to something like Arrested Development or 65% of the IT Crowd or Green Wing etc. I’m watching Six Feet Under just now and even it is funnier ha. Sorry for the rant but I hate it.
19/04/2011 at 09:43 Flint says:
This is the first thing that’s actually made me interested about playing the game. So, uh, well done John.
Although I’ll probably end up spoiling all the details for myself in a fit of curiosity well before I actually buy the game.
19/04/2011 at 10:01 Mario Figueiredo says:
Will be waiting till next weekend. Then I’ll buy. Thanks for the unspoiled review.
19/04/2011 at 10:15 The Goozeman says:
My decrypting is taking a very, very long time.
19/04/2011 at 10:19 Diziet Sma says:
Sorry but I just can’t risk reading this review… I think I need to play portal 2 a little bit first myself. I’m sure it’s an excellent review and full of the usual biting wit etc. etc. byeee
19/04/2011 at 10:35 WMain00 says:
I can’t buy it until Thursday probably. I have no money. :(
19/04/2011 at 10:35 Teddy Leach says:
Hands up if you don’t find Ricky Gervais funny.
19/04/2011 at 11:13 Ovno says:
\o/
I wouldn’t piss on him if he was on fire.
19/04/2011 at 12:50 tomeoftom says:
You’re both vapid husks of a person.
19/04/2011 at 21:59 kavika says:
Does he do anything other than the “I’m so cool I don’t have to try, or even bathe”/”I’m so awkward, but I don’t care” schtick?
I’ve seen him on Conan O’Brien about 4 times, and haven’t liked him once. He didn’t say anything specifically funny, and seemed to rely on insulting Conan to get any laughs. Yes I know it is ribbing/roasting, but that seemed to be all he ever did.
Is he more varied/funny in his actual work?
19/04/2011 at 23:19 Dozer says:
The impression I got from watching The Office, and then watching the behind-the-scenes bits on the DVD, as well as seeing other interviews with the ‘actors’ – is that no-one in The Office is actually acting. They’re all like that in real life.
27/04/2011 at 18:32 Icarus says:
\o.
I would piss on him, but only if he wasn’t on fire.
19/04/2011 at 10:46 whizzkidd says:
Steam download currently at 76%. Just waiting for Virgin Media to throttle my bandwidth so I have to wait another hour.
19/04/2011 at 10:48 Schadenfreude says:
It bugs me no end that if I want to buy this game through Steam it’ll cost me €49.99 yet if I were to buy it from Game.co.uk it would only cost €35 inc. postage (And no doubt I’d find it cheaper from other retailers).
It just seems completely ridonculous that digital distribution is more expensive than having a hard-copy shipped from another country (if I was an enviro-mentalist that would probably annoy me even more) and it’s the primary reason I’ve yet to embrace Steam.
The internet may no have oceans but it’s certainly got nonsensical price premiums all over the place.
19/04/2011 at 10:57 whizzkidd says:
I paid £26.99 on Steam. It’s currently £24.91 on Amazon. Not a bad deal at all.
19/04/2011 at 11:07 JackShandy says:
In australia, it’s the exact opposite, and it’s beautiful. Steam usually inflates the price if you’re in the australian section of the internet – not so! Portal 2 $45, which makes it less than half the price of almost every single damn game you can buy here and the cheapest AAA game I’ve seen in a long time. I think I’ll celebrate by buying it.
19/04/2011 at 11:19 SuperNashwanPower says:
HAPPY PORTAL 2 DAY EVERYONE!! Enjoy your portaling.
I cant afford it right now so you can all wish me a belated Happy Portal 2 day in a few months time when it is cheaper :D Taaaaaa
19/04/2011 at 11:21 Samwise says:
started playing as soon as my decryption finished about 5:45 :D
gotten about 4 hours in ~chapter 8/9ish can’t remember right now, uni work and portal all nighter + day :D
writing is so good, wheatly, glados and cave are all hilarious, couple of nice surprises i wasn’t expecting already as well
19/04/2011 at 11:28 Carra says:
Ok, I’ll have to buy it.
19/04/2011 at 11:32 clownst0pper says:
Oh why is it not pay day. Im poorer than something very poor. :(
19/04/2011 at 11:37 Harlander says:
A church mouse?
A mouse in a Franciscan abbey, even?
19/04/2011 at 11:34 Navagon says:
This sounds awesome. Not that I’m surprised. But I was expecting more in the ways of flaws than the one you listed. Such as the feature overkill you say it doesn’t suffer from.
Yeah, I’ll definitely have to get this soonish.
19/04/2011 at 11:41 SprintJack says:
TF2 HATS CARRY OVER TO PORTAL COOP
http://steamcommunity.com/id/sckruffi/screenshot/542891998540121052/?tab=public
This is madness.
19/04/2011 at 11:42 mwoody says:
I got to your first big paragraph and quit, as it sounds like it’s something I should experience as fresh as possible (I’ll come back afterwards and read it, I promise!). One question I’d love if anyone who’s played it could answer, though: story-wise, is it better to play co-op or single first?
19/04/2011 at 12:05 MD says:
Haven’t played it, but to quote John, “make sure you finish the single player before you start the co-op”.
19/04/2011 at 14:17 mwoody says:
Thank you. Usually I’m loathe to comment without reading the post, but here I hope my reasons are clear.
19/04/2011 at 23:21 Dozer says:
You saw the bit where he said “I am very pleased to tell you, without a single spoiler, Wot I Think.” and stopped reading because you didn’t want to hear spoilers?
SNAPE KILLS TRINITY WITH ROSEBUD
20/04/2011 at 03:16 MD says:
No worries, and yeah totally understood, I didn’t mean to sound cranky or anything :)
@ Dozer: even ‘spoiler free’ articles can be worth avoiding, if you want to go in completely fresh.
19/04/2011 at 12:02 MrSing says:
Why must I be on a fucking 2 weeks holiday, sitting at a creepy 1,5GHZ Atom Netbook and being not able to play this marvelous game…
19/04/2011 at 12:18 Stepout says:
I was in fact reading while my pre-load was unlocking. Unfortunately I’m at work…
19/04/2011 at 12:19 Bureaucrat says:
Does anybody who had motion-sickness issues with the original care to report on how the sequel bears out in this respect?
19/04/2011 at 12:24 SuperNashwanPower says:
I havent got Portal 2, but have just been playing the game that gave Valve the idea for the ‘paint’ – Tag. I dont know if Portal 2 has the “stick to walls” function that Tag has, but that actually did make me feel slightly icky. When the screen changes to another angle, it messes with your wobblies. Maybe Valve will have found a way to do it without vommings in Portal 2
29/04/2011 at 17:38 p4warrior says:
@SuperNashwanPower – That feature was removed from Portal 2 for this very reason.
19/04/2011 at 12:25 Malfernion says:
Portal 2 was really good. Skipped a day of sleep to help finish the countdown and play it. I agree with john that it is incredibly funny, i think i may have woken the neighbours up by laughing too loud at 5 in the morning.
I would definitely recommend it to anyone thats not sure, your’e doing yourslef a disservice if you don’t get it.
19/04/2011 at 12:29 Rinox says:
This WoT has completely pulled me over the line, but I need to wait for my credit card bill for this month to come in…already too much on there for this month, need to spread it out a bit.
19/04/2011 at 12:51 Nighthood says:
Wot O Think?
19/04/2011 at 12:53 Rinox says:
I blame John’s accent
19/04/2011 at 12:35 Spinoza says:
Interesting…
19/04/2011 at 13:02 Eukatheude says:
Just finished single player. Amazing, just amazing. And there’s a lot of stuff i surely have missed, so here i go again.
19/04/2011 at 13:08 Nighthood says:
Did anyone else enjoy the Super 8 interactive teaser, hidden away in the extras menu?
I thought that was quite a nice little advertising feature, though it was dissappointing that it wasn’t for a new Valve game.
19/04/2011 at 13:18 terry says:
I enjoyed what I played of this pre-work, is it just me or does the ambient music become more “complete” as you get closer to a puzzle’s solution?
Also I can see this being a fun game to make levels for, with the more varied mechanics I found myself ruminating over them like crosswords. I solved one of the puzzles that had me stumped while poring over vegetables in the supermarket, came up with a few more based around the solution and felt very clever for doing this away from the PC while being simultaneously very stupid for being at work at all.
19/04/2011 at 13:38 noobnob says:
With this and Deus Ex: Human Relations coming soon, guess I’ll just avoid every single gaming website ’till I get to play both games. Because I know that there will be spoilers in the comments section.
See you all in 6 months or something.
19/04/2011 at 13:43 MrWolf says:
I’ll be calling in sick today with a case of “orange and blue ring worm”, methinks.
19/04/2011 at 14:00 Tunips says:
Just finished the single player (I’m on Australia o’clock, so it’s not even crazy late). Quite the thing. The thing that really stuck with me was the neat way of integrating player-caused object-based jingles with the soundtrack. More things that aren’t specifically music games should do that.
19/04/2011 at 20:10 Eddy9000 says:
I particularly enjoyed the music that plays on the light bridges.
19/04/2011 at 14:04 Cynic says:
“Ricky Gervais’s frequent comedy partner firmly establishes himself independently here, offering a naturalistic delivery that hits every beat with exquisitely effortless timing.”
How many rounds in the pub did he buy for you to type this? While a lot of the blue eye’s lines have had me chuckling, the delivery more often than not makes me cringe.
Great WiT though, and if I didn’t have to leave to get some food RIGHT NOW, I’d still be enjoying the hell out of singleplayer.
19/04/2011 at 14:05 Jonathan says:
OKAY FINE I’LL BUY IT JEEZ.
19/04/2011 at 15:08 draknahr says:
Damn you, I was going to avoid this for a little while at least until I finished off 5-10 of my 198751975892 game backlog but now I’m calling a cab! And…my fingers refuse to stop….
19/04/2011 at 15:17 Sp4rkR4t says:
My ps3 version with the free Steam copy doesn’t arrive until Thursday, I now fully comprehend how massive a mistake this was, I don’t think I can wait that long.
19/04/2011 at 15:25 edit says:
Well, I’ve completed the single-player campaign and it is indeed fantastic. The only real disagreement I have with this Wot-I-Think is that I experienced no frustration. The whole thing was a joy.
Half-Life is still the Valve series which is dearest to me, but I couldn’t be happier. Portal is one of my all-time favourite games, and this is a better game in every respect, building perfectly from everything that was great about the original. And I still have the co-op left to experience…
19/04/2011 at 16:00 brulleks says:
Just finished and no frustration here either. A few sections I had to retry multiple times, but it seemed a lot easier than the first game. No less enjoyable for it though – and easily the funniest game I’ve played. I found Merchant grating at first but mostly because I kept getting his face in my head instead of the robot’s.
Too much of a visual connection there with that voice, I think, but the times when I did manage to force his presence to the back of my head, the character and the voice fitted brilliantly with the game. It was like Patrick Stewart in Oblivion – I always saw Picard’s face in my mind instead of Septim’s.
It felt like a real adventure – a fresh world to journey through, despite my previous visit to Aperture Laboratories. Superb stuff. Need to try the co-op still, but that will require finding someone to play with.
19/04/2011 at 16:21 thegooseking says:
I got really frustrated in the level where I had to spray my white goo everywhere. (What?)
There was one thing that looked like it might be a solution but was really tricky to get right, and I kept trying it and trying it and getting tantalisingly close… and then realised that the solution was actually something completely different.
20/04/2011 at 01:16 MikoSquiz says:
I found Merchant’s character highly entertaining for a few minutes, then rapidly found him highly irritating and kept casting about for any way to leave him somewhere, drop him off something, or at least go hide in the opposite corner so his spiel would be a little quieter. In that last bit where you’re carrying him around, I spent quite a long time trying to find a way to not do it because I didn’t want to do what he told me.
(Why do Valve do that? Having no choice in the actions of your protagonist would feel a lot less irritating if it was a cinematic cut-scene – as it is, their games are chock-full of essentially cut-scenes, thinly disguised as interactive sections of game.)
20/04/2011 at 01:18 RakeShark says:
I think I only got frustratingly, almost distressfully stuck on one puzzle towards the middle of the third act, and twice I was starting to approach frustration during the second act.
19/04/2011 at 15:59 Wulf says:
I love this game.
The following may or may not be a spoiler that may or may not go over your spoiler threshold, therefore you may or may not wish to read it.
There are so many things that I liked but I think my favourite was that everything had its own musical cue. Everything. And it was all a weird sort of hybrid metal-techno-industrial kind of thing, and often in levels, as terry noted, the more stuff you get going, the more ambient music you have going on. It’s quite thrilling. Especially amusing is when you knock a bunch of turrets over at once, they sort of play you a little victory tune for doing so, whilst saying about how they don’t blame you at the same time.
This game is eminently pleasing.
I love this game.
I thought I’d only be playing it for the co-op, but because everything has its own bloody personality, I’ve been sucked into the single-player and it’s not going to let me go until I’m done.
The spoilers may or may not have ended at this point, what follows is information that you may or may not find irrelevant to the current topic of the day.
The Super 8 thing was nifty, wasn’t it?
Not the first time I’ve seen this, though. Cyan Worlds did it too aaages ago and at the time I remember thinking to myself, well, I wish this sort of thing happened more often. And now it has. I would like to see even more of this sort of thing. See, Cyan Worlds was hired by a book author to recreate some areas from the books in question. CW being CW and not being anyone else but CW did this in an imaginative, beautiful, arty, and breathtaking way that was an absolutely joy to walk through.
I hope CW get their act together and do something else, eventually. :C It’s a shame that so few people could get into the things they did, because the worlds they created… wow. Raw imagination, the stuff dreams were made of. But yeah, point being that CW has done this before.
It’d be fun if more developers were inclined to put together interactive tasters for things. They’re fun.
Right.
Hm.
Look at me still talking when there’s science to do.
19/04/2011 at 16:27 the_fanciest_of_pants says:
Just finished single player. Dear lord this is a good game.
You’ll get no spoilers from me but christ this is amazing fucking gaming right here.
19/04/2011 at 18:11 Ertard says:
I played through the co-op with a friend today. It’s six hours long, feels very lengthy actually, and it’s with out a doubt the most fun we’ve had in a co-op game together since Saint’s Row 2, and we played that one for over 60 hours.
One of the best gaming experiences I’ve ever had, and my friend agreed fully. Towards the end it gets quite complex, and we both felt like geniuses as well as the best team players ever.
19/04/2011 at 18:38 The Goozeman says:
There’s a hidden reference to HL3 about midway through the game, it’s devilish hard to find but it’s in your achievements if anyone would like to know vaguely what it is.
19/04/2011 at 19:28 Lusit says:
Heh. Titular holes.
19/04/2011 at 20:09 Ziv says:
I read this in my one break from playing portal today, my only thought was-”Oh my god, he’s so right”. Now I finished the game and these are my thought exactly, I loved the extra level of story in the second act, I loved how there is absolutely no way to tell anyone how the game goes w/o spoiling it. It is AMAZING.
19/04/2011 at 20:26 Confusatron says:
Absolutely amazing game. Just finished it a while ago and, sure enough, restarted it immediately – this time with commentary! It’s Valve’s best work I think and just… gosh.. just incredible.
I gotta say I disagree about the sagging second act, though. I didn’t experience any moment of frustration with the gels…
I guess that might be why it didn’t turn up in their testing.
19/04/2011 at 21:23 Confusatron says:
Also, John, is there any way you can divulge – with MASSIVE spoiler warnings – what background story you referred to? It’s driving me nuts now. I know of some things in the background and I’ve done my best to explore but you’re talking about a pay-off at the end which I must’ve missed somehow.
I’d really like to know what you meant, if that’s possible
19/04/2011 at 21:56 Confusatron says:
OK scratch that. I think I know what you meant….
I guess. Hopefully another play through will make it clear.
20/04/2011 at 10:46 Meat Circus says:
Turrets?
20/04/2011 at 16:41 Krimson says:
Yeah, I’m not entirely sure what secondary story John was talking about either. It wasn’t…
SPOILERS!
‘The other voice’, was it?
20/04/2011 at 18:08 adg1034 says:
It sure seems like turrets. Maybe he’s referring to the little video loops that play in the elevator chambers? That’s where I first saw the Animal King turret. Hmm. I’m a tad stumped.
21/04/2011 at 08:23 Confusatron says:
It’s tough because we can’t really discuss it here. so..
SPOILER
SPOILER SPOILER FOR THE LOVE OF GOD DON’T READ THIS POST IF YOU HAVEN’T PLAYED.
I’ll be careful anyway… I think he meant what you actually do in the end… the way you know what to do because you heard CJ talking about it in the second chapter, kind of.
OR he could be referring to Glados
That’s what I figured. Or… turrets.
19/04/2011 at 20:53 Radiant says:
I’M GOING TO SPOILER THE FUCK OUT OF YOU:
The cripple is KEYSER SOZE.
Also?
Those two cowboys are GAY.
19/04/2011 at 21:51 Wulf says:
Hahahahaha.
Wrong. But funny, nonetheless.
25/04/2011 at 07:08 Bret says:
Yeah.
(They’re actually shepherds)
19/04/2011 at 21:56 kavika says:
Edit: Ignore this. Reply didn’t work
20/04/2011 at 00:42 Megadyptes says:
I decided to ignore the internet until I finished it and now I Have I must say I agree with pretty much everything in this review. P2 is fucking awesome. That is all.
20/04/2011 at 00:51 kyrieee says:
Seems like everyone is loving this game. Good for you guys =)
I thought it was okay, I was expecting to enjoy it a lot more, expected much more from the puzzle design. Still haven’t done the co-op though.
20/04/2011 at 00:57 Phydaux says:
So I’ve just finished Portal 2. Steam says 8 hours played.
Portal 2 (for me) is:
Funniest game, ever. I’ve laughed more at Portal 2 than any other game.
Best voice acting in a game, ever. Even if I keep thinking of Barclays.
Best storytelling in a game, ever.
One of my favourite games. I can’t see me playing it for a long time but I’ll probably play it a few more times to hunt the Easter eggs down, and hopefully I’ll find someone to play co-op with.
It also reminded me of the excellent levels towards the end of Prey.
20/04/2011 at 01:37 Beebop says:
I do not believe nobody has mentioned this, so I shall: LOADING SCREENS?
I bought the game today based on this review (when of course it would have made much more sense to pre-order given that Valve does not release duds, but I digress) and I have only one major gripe, because in general it is rather brilliant.
BUT: the developer who brought us Half Life 2 with its huge vistas and long sections without a loading screen in sight have put them in Portal 2 not just slightly over-frequently but at one point in the middle of a rather excellent sequence. Screwed it right up, and I can’t believe that nobody knows which bit I mean. It’s unforgivable in flaw in immersion-storytelling. The story itself, sublime, the immersion in general, excellent, but I have to say that there have been a few moments where loading screens have brought me right out of the game.
Otherwise though, wonderful, marvellous, sublime. Panels! Wheatley! Yay!
Bee
20/04/2011 at 03:01 daf says:
Source engine games were always heavy on loading, ever since the original half-life althoguh maybe not as frequent (and in today’s systems they’re done in less then 5s), ofc some kind of streaming would have been preferable specialy since they tend to break the levels in elevators, but I’m not sure source arquitecture would allow such adiction easily, maybe one day…
20/04/2011 at 09:43 Hidden_7 says:
The problem was absolutely that it took you out of the game and plastered a big loading screen on. HL2 and Portal and all the Source games had just as much loading, but it was just a little box in the corner and the game just paused momentarily while it loaded. It really seems to be a mistake to have done the full screen of loading for Portal 2 if they are going to be that frequent.
20/04/2011 at 10:38 Phydaux says:
I agree Beebop. For the most part the loading screens are unobtrusive. But there is one part where the music has kicked in and you are… doing things… and then BAM! loading screen right in the middle of it. To be fair, the game is so great I can forgive people for forgetting the bad parts, like this. Mr Walker should have alluded to them in his review, however.
20/04/2011 at 02:34 daf says:
One of the screenshots show’s the finished solution to a chamber, might want to change that since it’s technically a spoiler.
20/04/2011 at 02:46 aDemandingPersona says:
all i can say is.. press [space] to say apple.. awesome
20/04/2011 at 10:40 Phydaux says:
Oh yes, that whole room is excellent.
20/04/2011 at 03:20 cekman says:
Just finished the single-player mode, and it is just as terrific as advertised.
My one tiny regret is that they didn’t include any advanced levels or special challenges as bonuses, as they did in the first one. But I suppose that wouldn’t suit this game nearly as well.
20/04/2011 at 10:35 Meat Circus says:
I agree with John.
It’s definitely true that there are a few places, mainly in the Cave Johnson act, where Valve’s normally handholdy signposting gets a little ropey round the edges, but it’s such a minor complaint in an otherwise superlatively wonderful package it seems churlish to consider it a flaw. Where *else* would I want to spend a little time a bit lost and confused than Aperture Science?
There’s also the way that GLaDOS loses some of her funny after SPOILERS REDACTED, but that’s kind of inevitable given the narrative, and in any case, The Announcer, Wheatley, and Cave all make up for it by being splendidly chortlesome themselves.
Also: the ending(s): What.
20/04/2011 at 13:20 Killer6 says:
Found the whole game insanely easy to complete, I wish it was longer.
21/04/2011 at 01:39 Big Murray says:
Having just finished it, I’m going to give a special kudos to Stephen Merchant. While I think he sounded like he was attempting to channel the spirit of his comedy partner sometimes, he and the guys at Valve worked together to produce the funniest character I think I’ve ever seen in any game, ever.
Some actors do video game gigs half-arsed. Everyone who voiced this game gave every single bit of talent they have to it. Amazing achievement of a game.
21/04/2011 at 01:47 Wulf says:
Yep. He had a number of great lines. Though I think my favourite skit of his was the one that involved “nanobot of my size”.
21/04/2011 at 23:54 Yor Fizzlebeef says:
Just wanted to add my 2 cents.
Just buy this game if you can afford it. This sort of well crafted, wonderful piece of media is not something that occurs very often. This kind of work needs to be rewarded by gamers.
22/04/2011 at 02:52 mickiscoole says:
Did anyone else find that the director’s commentary was a bit lacking in this game? I think that I got through an entire chapter of the game with only one commentary node (Chapter 4, The Surprise for those playing at home). Previous games had people like the voice actors giving commentary, but none of that was in this game.
Which is a shame, because the rest of the game felt like all the effort in the world had gone into it.
22/04/2011 at 03:55 verdant says:
I have yet to complete this game, but so far I am so thoroughly delighted with the experience thus far that I can only give it my most enthusiastic recommendation. Great writing, great acting and stunning visuals. It is the smartest, most rewarding gaming experience I’ve had.
And now that I’ve exhausted my supply of superlatives, to bed (or finish portal 2?)
22/04/2011 at 11:34 jackoatmon says:
This game is horribad.
24/04/2011 at 19:48 Kaira- says:
I’m probably late to the party, but here’s my take of the game.
tl;dr-version: it’s a good game with some noticable flaws, and especially the middle part’s are horrible level design-wise.
27/04/2011 at 20:44 henben says:
What *is* the mysterious “whole other story” that’s supposed to be going on in the background? Since everyone who truly cares about this game has probably played it by now, I think we can discuss it openly and frankly, without shame, one bearded internet man to another. I’ll leave some spoiler space anyway:
I SPOILED MYSELF IN SPAAAAAAAAAAAAAAAACE
SPAAAAAACE
Do you mean the various behind-the-scenes antics of the turrets? That seems to be the most obvious candidate: it’s a set of easter eggs that pay off in the closing sequence, but I’m not sure I’d call it a story.
You can find some of the turrets rehearsing the closing operatic number, and the “animal king” turret is depicted in a between-level slide early on, and you see the fat turret a couple of times, but if there is a narrative arc to all this (beyond “the turrets rehearse and stage an opera and also one of them looks similar to a hypothetical animal king”), then I’m afraid it went right over my head.
Oh, and the turret you can rescue from the redemption conveyor belt foreshadows Cave Johnson’s lemonade speech and GlaBOS’s potato-based travails. Does all this imply something about the turrets that I’m not getting?
Or do you mean the background story about Chell being Caroline and Cave’s (possibly adoptive?) daughter? Or the way that Wheatley has found the two co-op robots in the last third of the game? I haven’t played any of the co-op; is the co-op story interwoven with the main game?
Walker, this is a matter more in need of urgent clarification than yo’ Bangladeshi momma’s ghee (clarified butter).
27/04/2011 at 20:48 Man Raised by Puffins says:
http://twitter.com/#!/botherer/status/60707717144252416
27/04/2011 at 22:09 henben says:
So what’s the turret story supposed to be, exactly?
30/04/2011 at 11:55 insignis says:
I didn’t find Wheatley to be terribly amusing. Cheeky, smarmy, yes, funny, not so much. But that’s a personal preference; I just liked GLaDOS more.
I actually arrived at this article from the RPS article that mentioned “falling short” to read that comment in context. That actually did happen to me but it was because I forgot to pick up SpudOS, which extended a bridge I couldn’t actually land on prior to that. I don’t know where you had the experience though.
I also disagree with the point that Portal 2 was more difficult than Portal. I found this game’s puzzles to be much more linear, with more hand-holding and less sense of accomplishment for beating a test chamber, but all of that’s mentioned in the RPS article. There were several puzzles in Portal that required twitch aiming, and I don’t remember any of that in Portal 2 outside of co-op. Which is part of why co-op is more fun than SP.
I recall them being called Excursion Funnels, not T-Beams in game. Also, your example of “awesome new tricks” involving the infinite fall and switching out portals to project yourself being “stuff you simply couldn’t do on your own” is just plain wrong. The first Portal required you to do this kind of thing, so it’s not new, and certainly not something that requires two players.
The main problem I had with the article though, and the reason I registered, was to point out that you can explain the premise for co-op without spoilers. You learn within the opening minutes of single player that you’re the only test subject still alive. I believe it’s even mentioned somewhere later in SP that GLaDOS had created the Co-operative Testing Program (Initiative?) before you defeated her in the first game. At any rate, it makes sense that she would have done so upon waking up, if not before, because she literally has only one test subject left, when she’s used to having an unlimited supply of them. She’s never been one to go easy on test subjects, so you could die at any moment, and she’d have no one to run her through her tests. So there’s the premise of co-op, no spoilers required.