Trackmania 2: A Better Trailer.

By Jim Rossignol on April 26th, 2011 at 10:13 pm.


Ha. Trackmania 2 is going to be glorious. Watch the video.

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82 Comments »

  1. Davee says:

    Whoa! Was all that user-created environments? I haven’t played TM for a long time, but this might just get me back into it.

    Now if we could just have some damage models for the cars so we can smash them into bits when we crash! That would be heaven.

    • Dominic White says:

      Damage would be against the spirit of Trackmania. It’s basically Micro Machines, but on an enormous scale.

      Macro Machines, maybe? Either way, yes, it’s all user-made levels again. And boy, does it look pretty.

    • dsi1 says:

      I think Trackmania is the one car game I’m ok without having damage in.

    • Gnoupi says:

      Micromachines in the spirit of the tracks, but not in the multiplayer one.
      You have no contact, no collision between cars in TM, it’s only racing against ghosts. It’s only about your performance in driving, not your performance in ramming into your opponents.

      And the Micromachine games were exactly about the later, pushing opponents into holes and obstacles, more than taking a perfect trajectory. And that’s why I loved them.

      But the TM games are very nice too, and are most of all a wonderful toolbox for creative people. It’s a bit the LBP of racing games (though it came first).

    • kyrieee says:

      I never though of it as micro machines but that’s a great analogy!

    • icupnimpn2 says:

      @Gnoupi

      Looks like things might have a different focus in MP this time around. There are at least two times in the trailer when cars ram into each other, most notably right there near the end.

    • BAReFOOt says:

      And it drives just as realistically as micro machines. (In a bad way.) :/

    • Atomosk says:

      I believe the analogy your looking for is Hot Wheels.

    • Jake says:

      are you sure the cars are colliding? I am not certain there is any contact, just very close calls and cars spinning off.

    • GC says:

      There will be (visual only) damage to cars. With options to personalize it, i.e. you may want the hood to come off at the slightest collision to look cool. And there are medals that require to take no damage, or maximum damage during the race.

      (No car to car collisions of course)

    • icupnimpn2 says:

      ehhh what I thought was one car shunting another at the end there looks on review to be a car popping 900 feet into the air because it hit a shrub or something.

    • Davee says:

      @GC: That sounds just perfect!

  2. CaLe says:

    Can I adjust the wheel camber and suspension in this game? If I can’t do that then I’m not interested.

    • Radiant says:

      Do you not know what trackmania is about?

      It’s you verses some savant automaton’s lap times.

      Rainmen do not know what camber or suspension is.

    • Radiant says:

      Actually what is camber and suspension?
      Some kind of bridge?
      Something to carry my enormous balls around in maybe?
      Cause I’ll need it to play trackmania.
      I can’t just have them resting on the other chairs like that,

    • Dominic White says:

      Comment in wrong place! BLAH!

  3. scudly says:

    Oh my god it looks amazing, though if they wanted it to be like a real game of TM they should’ve had people clearly resetting as soon as they touched the wall or started to spin.

  4. Shih Tzu says:

    It’s pretty! But the way the tracks suddenly fade into completely different tracks looks confusing. I saw what looked like a Sands of Time-style time reversal mechanic, though, so that should help. I also like how the slowdown and black-and-white effects match the beat of the music. I wonder if that’s preset or if you can use your own MP3s?

  5. Killybilly says:

    I’ve had hundreds of hours of great free entertainment from the amazingTrackmania Nations Forever, so I will be gladly paying for this when it comes out. Nadeo must have a lot of good will built up from that free game.

  6. Dominic White says:

    Anyone notice the little teasers for Shootmania and Questmania in their logo, too? If this is what they can do with driving, I really want to see what they do with shooters and RPGs!

    • Mo says:

      I’ve thought about doing a “Shootmania” game for a really long time. I even prototyped some stuff a couple of years ago. I found that compiling a reasonably complex quake 2 map was actually really fast. So basically, users could create & swap these tiny map files, and they’d be compiled, on-the-fly, into fully lightmapped, AI-ready, BSP-optimized maps in less than a minute.

      By todays computing standards, and a few smart optimizations, I imagine you’d be able to do the same thing with Q3A, or beyond.

    • Delusibeta says:

      Yep. And the TimeSplitters games also had a pretty good level editor (for the last generation of consoles, at least: it doesn’t hold a candle to LittleBigPlanet 2) which I’d expect will be the model of ShootMania’s editor.

  7. terry says:

    Day one purchase for me, on the basis of the music alone. UNTZ UNTZ UNTZ UNTZ

    • McDan says:

      Yeah, the music for that trailer was awesome, does anyone know the name of the song if it is indeed a song? Love it.

      The trailer in general has so much excitement in it, I’m not going to be able to sleep tonight.

    • Zerotonine says:

      I was thinking exactly the same thing, sounds like a remix of some kind though since there appears to be some minimal vocals. Love those chunky synths and nice guitar melody.

      EDIT: Looks like I was wrong, seems the minimal vocals are because the tune is so cut up. Dude below pointed out that it’s Queens Club – Danger Kids.

    • Kismet says:

      Just ordered Queens Club’s first album “Young Giant” from Amazon. I’m weak.

  8. jplayer01 says:

    Screw Shift 2. Now *this* is a sexy racing game.

  9. Terics says:

    I noticed the cars never touched. Does this mean optional ghost cars for online? I only played the free Trackmania but it seemed to be more about best times on a hard track then actually racing other cars.

    • dsi1 says:

      I think it means they realize that cars ghosting through each other doesn’t look good for a trailer. (optional touching would be awesome though)

    • P7uen says:

      optional touching would be awesome though

      And in the game!

    • Tatourmi says:

      SERIOUSLY THEY INCLUDED IT? Wow. This is… Like a dream…

    • gwathdring says:

      I think it would be cool as an option, but either way I like the idea that it’s more about racing against the track than the other cars. You’re still competing, but it’s not as adversarial. Reminds me of the way a lot of Taekwondo tournaments work. You get points for scoring on your opponent, but not for “beating” as you might in boxing or UFC style martial arts tournaments. Practically speaking it’s still about finding an opening in your opponent’s guard, and making sure there aren’t any in yours. But psychologically the focus is on doing well, and not making mistakes rather than on defeating someone. Which is fun as all hell, but plenty of games do that. Not many games have this other style of competition.

  10. gwathdring says:

    Trackmania is a game almost entirely built out of my favorite type of challenges. I run through a track and decide that it is impossible, or at least, impossible to complete in the time required. The Bronze car, sure, it didn’t know what it was doing. But the silver car? It’s surely got a magical speed cheat. “But … if I move a little to the left, break here instead of slowing … holy crap! I did it! Yeah, Gold here I co– wait, 20 seconds? Bullshit! That’s utterly impossible.” But then I shave off a few seconds, shave off a few more, realize how to take the turn better … without telling me a damned thing, the game succeeds in teaching me how to race better. It reminds me a lot of VVVVV in this way, only less purposeful and structured about it. There’s such a tangible sense of progress in those two games, a sense of steady improvement. And pretty soon, you do something impossible and feel fantastic. Then you run the next track and discover that even the bronze time is impossible …

    In short, count me in.

    Also, awesome music … apparently it’s Danger Kids by the Queen’s Club if anyone is interested. I like this clip of the song a lot better than the full version, though, because I’m not really into the vocals.

    • gwathdring says:

      I think the key to that sort of progress is that when you screw up, you’re right back on your feet. The idea of quickloading is built right into the gameplay, which wouldn’t work for a lot of genres even though it’s fantastic here. But even in games where it can’t be gained through quickloading, or instant-reseting, there’s something to be said for punishingly difficult challenges that don’t punish the player for attempting them. If you keep getting stuck halfway to a shiny trinket in VVVVV, you can go away and come back to it later. You don’t have to start to whole game over again simply because you tried something really difficult a few too many times. The game doesn’t ask you to guess ahead of time how well you’re going to do and gamble your success in the game on your prescience with respect to each challenge placed before you. It asks you something much easier: near-perfect execution.

      P.S. It’s also one of the few racing games I’ve played that nails the sensitivity on keyboard controls. Largely because it was designed for PC, but it’s still nice.

      P.P.S. And the only game other than VVVVV where I noticed a game-changing difference in response times between my laptop’s built in keyboard and my wireless keyboard. :P

    • BAReFOOt says:

      Problem is: “Driving” in Trackmania has absolutely nothing to do with actual driving. It feels like as if one had deliberately designed the most unrealistic… no, the right word is “noncredible” or “implausible”… driving physics ever made. Stunts aka. 4D Sports Driving drives better. ^^

      Don’t get me wrong: One can have too much realism (e.g. GT). And there is good unrealism (e.g. Burnout). This is baaaad bad unrealism though.

    • skinlo says:

      I disagree Barefoot, it has a great driving model for the type of game it is. Its not meant to be based in reality, so isn’t.

    • Mo says:

      @gwathdring: I feel exactly the same way about the Wipeout games on PSP. The incredible sense of speed with the “shave a few seconds off my time” design ideology should really be explored further.

    • pakoito says:

      It’s Super Meat Boy but with cars.

    • Urthman says:

      Barefoot, that’s like complaining that Super Mario feels nothing like the long-jumping, high-jumping, and hurdles in a real-world track meet.

    • Urthman says:

      gwathdring, if I tried to write up what I love about Trackmania, I’d be trying to say the exact same stuff you wrote.

    • Thermal Ions says:

      You definitely seem to be missing the point of the game Barefoot.

  11. Matt says:

    Ooooohh yes! That looks fantastic fun. How cool was the way they merged several tracks into a seamless shot for that trailer?

    • gwathdring says:

      It’s a pretty snazzy trailer … very well cut. I’m really fond of each of the cars zooming on screen in time to the guitar riff at :30. Of course, it’s not surprising they care about perfect timing … someone on staff ran the damn green medal times.

  12. rivalin says:

    Given how good that looked I’m guessing pc exclusive?

    Haven’t played a racing game in years but that looked f**king awesome!

  13. wazups2x says:

    Trackmania = Best racer of all time!

    • Bhazor says:

      Wrong. No Nigel Mansell silently judging you.

      If it had that then it would be on par with the Burnout series as an arcade racer.

    • Tatourmi says:

      Meh, i cannot agree, trackmania at least reckons that loopings and jumps and whatnot are some fun to drive through. Burnout is just some semi-boring arcade thingy.

  14. moondog548 says:

    Oh sweeeeeet Jebus yes. Now THAT is Trackmania! :D

    I loved how the long swooping pan and zoom over the dam set you up and then the cars come zipping in ON THE SIDE of it, haha.

    • Urthman says:

      Yes! This is exactly the kind of stuff I’d hoped to see in a Trackmania 2 trailer.

      That first one was just baffling.

  15. Spacewalk says:

    They needed to reduce the amount of cuts, I have a headache.

  16. rocketman71 says:

    Much better.

    The beta is in July?. Damn. I was hoping that the game would be out by June.

    And if this comes loaded with UbiShitDRM, I swear to god, heads are gonna roll!. Do you hear that, Ubidiots?.

    • pernake says:

      Given that it’s a Nadeo game released by Ubisoft, I’m expecting nothing less for DRM than the game disc actually self-destructing after five installs.

    • pakoito says:

      Well the last one had the infamous starwhatever protection that blatantly stole data from your pc, that cut me off this saga forever.

    • Dominic White says:

      Stole data from your PC? What the hell? I mean, it’s a pain in the arse set of DRM, but Starforce isn’t spyware, dude… I’ve heard people seriously convinced it’s even a virus!

    • Shadowcat says:

      Starforce has been an issue for TM games, but “the last one” was TrackMania United Forever, and it contained no Starforce software whatsoever.

    • Kismet says:

      Considering I’ve spent most of my time with the first Trackmania trying to beat other people official times and therefore online, I wouldn’t probably mind too much having to be connected to play (though of course, any additional crap involving limited installations or so won’t be tolerated), as long as they remove the need to spend coppers (or planets, as they’re going to be called in TM2) to make official times or download other people runs.

      I’m more worried about the fact that the planets currency will have a stricter link to their real money counterpart than they did in the first Trackmania: if you still need to use them for something as basic as the activities mentioned above, I’m likely going to pass.

  17. Nighthood says:

    More cuts than a Tory 5 year plan.

    Politics!

  18. Davie says:

    Jesus Christ, it’s like the carpocalypse mod for GTA 4, applied to a racing game. Never really paid much attention to Trackmania but this looks awesome.

  19. Mario Figueiredo says:

    That trailer totally sold me out into getting back into racing games. But is this game playable through the keyboard or shouldn’t I even consider that option?

    I have very little experience on racing games. The last one I played was on the PS2 — some Need for Speed version in which I was running away from the police — and I would set gears to auto so I wouldn’t have to worry about that.

    • skinlo says:

      Keyboard should be fine, if the other games are anything to go by.

    • theSeekerr says:

      If it handles anything like the previous Trackmania games, it’ll actually be actively unplayable on a wheel – it was like they hated people driving their car shaped objects like cars.

    • Thermal Ions says:

      Only ever played Trackmania Nations and United with a keyboard and never felt limited by doing so.

    • Mario Figueiredo says:

      That will be fantastic. Thanks!

  20. Aerothorn says:

    Loved Trackmania Sunrise. Though man, it was HARD in the later stages. Still great stuff.

    • Aerothorn says:

      Apologies for inane comment – I am American, and no one talks about this series over here:(

    • MD says:

      Roughly 90% of the comments I make are significantly more inane than that one, so now I feel guilty. I hope you’re satisfied :-[

  21. dustygator says:

    Jumps + Loops + Half Pipes + Speed = Trackmania

  22. Jake says:

    What a great trailer: great music, great editing and just plain fun looking racing. I hope there is head to head racing with collisions though otherwise I think Burnout will hold on to the racing crown.

    • Oak says:

      Indeed. A good time had by all with this fine trailer.

    • Shadowcat says:

      Collisions would spoil Trackmania. I know it sounds really weird, because it looks like a driving game, but it’s absolutely true.

    • Tatourmi says:

      They could be some fun as an optionnal thingy though.

  23. Dirksolomon says:

    Stunts, is that you?

  24. Hmm-Hmm. says:

    That’s one spiffy-looking trailer! Now to wait for the actual game..

  25. Thermal Ions says:

    Now this is a trailer, and has me genuinely excited that this will bring all the stuff I love about TM and give it a lovely spit and polish.

  26. Pepelusky says:

    http://www.pcgamer.com/2011/04/27/trackmania-2-trailer-features-speed-canyons-and-physics-also-subtle-use-of-the-word-turbo/

    Attention to the bit: “As pointed out by RTS”

    Too lazy to register and comment it there.

  27. Pointless Puppies says:

    I’m a huge fan waiting on this and the only TM game I’ve played is TM Nations (that is, the free version). I’d hunt down for a copy of United but they’re really hard to find (the digital releases are all perpetually priced at $40) and if I’m gonna spend more than $10 on it I’d rather wait for this.

  28. eightbitrobot says:

    I came.