We’re On The Brink Of Brink, Now

By Jim Rossignol on April 29th, 2011 at 12:27 pm.

Argh, my gun has gone all fuzzy!
Just two weeks to go. And that means a last gasp newsburst. We’ve got two more feature-elucidating videos below, which talk more about objectives and general gamefoolery. We’ve also got some clarification about dedicated servers. Anyone will be able to run a dedicated server, in the tradition of multiplayer FPS games since year dot: “The Brink Standalone Dedicated Server will be available for download via Steam prior to release. Once the server is available, you can simply browse to the Tools tab in your Steam client and grab it from there.”


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81 Comments »

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  1. GamerOfFreedom says:

    I want this game now! It looks great and it looks like it will have pretty decent balancing

    • MordeaniisChaos says:

      That is not something you can just know by looking at it, is it? Perfectly balanced? At least wait for the game v.v I mean, it doesn’t seem wildly imbalanced, but it seems odd that you can tell by trailers, many of which contain no actual gameplay, that it’s “perfectly balanced”.

      I hope this game is good, but early footage had MASSIVE issues with performance (tearing and terrible framerate in an official trailer is really questionable). And it also looked like it controlled kinda slow and clunky, like a DICE shooter. I like DICE shooters, but it needs to respond well to input with all of the acrobatics and whatnot. Lot of potential in this game, I hope there is a demo (ON PC FOR GOD’S SAKE) so I can try it out. This is not a game I’d want to buy on faith or even someone else’s word. I already did that with MNC and was sorely disappointed v.v

    • Shih Tzu says:

      Actually, I checked with both a spirit level and a laser level, and the game is perfectly balanced. Take care not to bump it, though, and please have visitors observe it from behind the metal railing.

  2. The Pink Ninja says:

    £30…

    But it looks so good…

    And there’s pre-order DLC…

    But I have exams…

    >_<

  3. Premium User Badge

    LarsBR says:

    Just pre-ordered, and built a new yummy PC, so this had better hold me over nicely till BF3!

  4. CMaster says:

    Please be awesome
    Please be awesome
    Please be awesome
    Pleasssseeee…

  5. Jim Rossignol says:

    I’d better sort some RPS servers out then.

  6. Coins says:

    I’m looking forward to this. Brink it on!

    (sorry!)

  7. Mario Figueiredo says:

    I have to say that I was starting to think that games like this were not possible anymore. After several disappointments in recent years, the obvious care and concern for single-players and support for LAN play is so welcoming, Splash Damage and Bethesda already got my business.

    Not that there aren’t great SP games out there, simply that Brink could have been another mostly co-op show, but choose to be more, much more than that. And this is a rare sight indeed. A game that intentionally goes out of its way to also offer a deep SP experience. And now, also LAN play (or better, server-for-anyone-play!). This is better than the royals.

    Let’s hope all pans out well and the game indeed is great as it certainly looks like it will.

    • stupid_mcgee says:

      I’m not saying that you shouldn’t check out Brink, but I wouldn’t hedge my bets on the singleplayer. It will most likely play similar to ET:QW, but with more narrative (hence the cutscenes). I wouldn’t really call it much of a singleplayer game, to be honest. It’s mainly just bots instead of actual people. Still, you can do co-op, with just you and your buddies, against a bot team, which can be quite fun to kick back and frag. It’ll mainly depend on the AI, which I have heard is good, but who knows.

  8. Premium User Badge

    Napalm Sushi says:

    Christ, that woman’s voice is like rohypnol injected straight into the eyes.

    • mod the world says:

      Is that a good or a bad thing?

    • Premium User Badge

      Napalm Sushi says:

      Well I guess it’s good for insomniacs, but for the purposes of selling the game, I don’t really feel that the surreally mellow tones of these videos hit the right chords. I know they’re not technically adverts, but they’re still the first thing people see on the official site.

      Fortunately, the previous vids and info have already long since shifted this game to the top of my Desire List.

    • Burning Man says:

      I was just thinking to myself, “Well, that was informative, but damn, could it have been any more boring?”

      You can deliver information and entertain at the same time. They screwed up.

  9. Frederichvon says:

    Did anyone notice the fact that a lot of the gameplay was done on the pc version, a rareity in multiplatform games these days. This as well as the gameplay, dedicated servers and art style as well as the fact that i loved Quake Wars enemy territory is giving me a lot of hope for this game.

    • Pani says:

      I didn’t notice that at all. Looked very consolish to me. How could you tell?
      If that truly was on PC, I’ll be very interested to see how it works in practice.

    • Frederichvon says:

      The fact that in the vid i do believe the sign ‘F3′ came up aming other things, also i do believe the interact sign had no console keys on it. Pc versions dont tend to have keys on the HUD as controls are easily changed instead they just have icons. Besides, even if it the pc version wasnt on display, i have faith that Splash Damage will do a solid pc version.
      [EDIT] oh the F3 was actually P3 as in bots, my mistake

    • Turin Turambar says:

      What part of the gameplay look consoleish? The basic game estructure is like ET and ET:QW, which are pc games. The speed is slower than these games… now it looks like TF2, also a pc game.

    • Koozer says:

      It looked like console footage to me without a doubt. Just look at the way the guy’s view swings smoothly across the screen like he’s holding the stick to one side. It didn’t say ‘press X!’ but it didn’t say ‘press E!’ either.

    • JKflipflop says:

      This looked totally console. If this is PC, I’m a little disappoint.

  10. Premium User Badge

    bglamb says:

    What is this ‘UP’ key they keep talking aout.

  11. Baka says:

    Some friends of me and I debated about the healthbars blended in when you shoot someone.
    We recently discovered that feature, and while for them, sadly, t’was an absolute dealbreaker I still hope that design decision fits into the game – somehow.
    What do you guys think about that? Non-Issue? Never seen it mentioned anywhere before…

    • GamerOfFreedom says:

      Though disablerd in the video, the enemies usually have a red “rim” around them so it’s easier to see who are enemies and who are not.

      The whole healthbar etc. fits in the game in my opinion, it should hopefully improve teamwork.

    • killmachine says:

      hm. i dont see why the healthbars are a negative thing. i will wait and see how this turns out.

      @GamerOfFreedom: the enemies dont “usually” have the red “rim” around them. its not disabled for that vid. the red rim (in the forum its called orange goo and has quite a discussion going) is only visible when the oparative class puts a homing device (one of its abilities) on an enemy. this enemy can then be seen through walls actually.

    • Turin Turambar says:

      Why is it a deal breaker? It break inmersion?

      ET games always had a… very filled HUD. Names floating, bars, status of objectives, minimaps, etc etc.

    • GamerOfFreedom says:

      @killmachine

      Negative, read

      “And to clarify, the enemy highlighting is something called ‘rim lighting’, and the outlines we call ‘halos’. Halos indicate an interaction possibility or a buff/debuff (i.e. Adrenaline), and the red rim lighting indicates PEOPLEZ TO SHOOT. ” http://www.splashdamage.com/forums/showpost.php?p=268998&postcount=46

      and

      http://www.splashdamage.com/forums/showpost.php?p=269327&postcount=134

    • killmachine says:

      @GamerOfFreedom: thanks for clearing that up, my mistake. and thanks for the links. i read a lot in the forums but didnt read this. wasnt aware that the rim (or halo) disapears more and more the nearer you get to an enemy.

    • Tin_man_Tex says:

      As far as the reasoning goes I think it’s because there can be a great variation in max health between players.
      In most games you estimate the enemies health/when you are likely to take down an enemy or not, this mostly hinges on their max health being consistant, either the same as all players or classes/types.
      In Brink players can have health buffed by medics over that level as a extra non-regenning ‘pip’.
      Plus there’s a ability that gives you an exra health pip, which only some players will choose.
      Plus in some sections of some maps there’s captruable command points that give a health pip to the team.
      And I think there’s also an armor buff that effects how much damage a player takes.
      They may have found this added variation made gauging your combat sucess much too loto.

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    emotionengine says:

    I was waiting for the inevitable “on the brink of Brink” pun – and it has arrived! (Already!!)

  13. Hmm-Hmm. says:

    I so want to preorder.. but I would also really like a demo to see if my computer can handle it.

  14. woodsey says:

    Wouldn’t mind a demo too – or at least a benchmark tool (seriously, why does no one EVER release one of those?) to see what it’ll run like.

    The question is, do I get this and The Witcher 2, or LA Noire (yes, I have one of those filthy peasant machines – don’t worry, its hidden when we have guests) and The Witcher 2?

    • stupid_mcgee says:

      Strangely, Capcom seems to release benchmark demos for a lot of their games.

      I say “strangely” because Capcom seems to be one of the more console-oriented publishers out there. Though they have been steadily becoming more and more PC focused over the past few years.

  15. phenom_x8 says:

    Nice, a lot of good and great game for PC lately. It is the right time to ditch my STALKER series?? I hope so! thanks STALKER, see you till STALKER 2!

  16. vader says:

    I pre-ordered this as well as The Witcher 2 and Battlefield 3 when D2D had their easter 25% off everything sale last weekend. I had no problems pre-ordering any of them from the UK site even though I live in Sweden.

    Just noticed that D2D UK has 15% off every order above £14.95 this weekend if you use the promo code: royalflush. Bringing the game down to £26.78

    D2D US has 10% off all pre-orders.

  17. Tacroy says:

    What I don’t understand about that person escort mission: you’ve got big beefy shootermans standing around. Why doesn’t one of them drop the minigun, grab the VIP, and leg it? They’d probably be able to go faster than the slow crawl the VIP can manage.

  18. Firesaber says:

    i was sort of on the fence about this game. then i found out you can’t manually jump. i dunno. think im gonna skip it. i have a sick feeling its not going to be as good as the hype and 2 weeks later i wouldn’t be playing it anymore.

    someone needs to make a new ‘retro’ shooter. no one levels up, or has ‘perks’ that give them horrible advantages over each other. no cover system ( we just took manual cover back then). its down to you, the other player, and what weapon you picked up off the map. the adrenaline rush of old unreal tournament and quake 2.

    • killmachine says:

      if you put your decision on the “manual jump” thing than i feel deeply sry for you. the person who told you that is an idiot. i cant imagine you would interprete the smart system like that it cuts the jump and/or crouch. it doesnt. actually smart is just an addition to jump and crouch.

      there is jump in the game. so, go ahead and buy, or not. dont understand why theres unreal and quake in one sentence anyways, but thats a different story.

    • Firesaber says:

      oh i think the SMART system is fine. i was under the impression that without manual jump i wondered what other things i wouldn’t like/or are absent, and whether this would be a worthwhile investment (my comment of not playing it already in 2 weeks time).

      Maybe i’m just nostalgicly craving the FPS of old (multiplayer wise).

      Having been disappointed with a few of my recent purchases(Crysis 2, and Dragon Age 2, both of which i wanted desperately to just love, and found i was disappointed, tho not saying they were ‘bad’), i feel really hesitant on Brink.

      That said, if the information i got was mistaken, i may feel more confident on it

    • Tin_man_Tex says:

      It does have manual jump and crouch. SMART is optional. And they say you can actually move more efficiantly doing things manually.

    • stupid_mcgee says:

      What Tin_man_Tex said. You can manually jump and crouch.

      From what I’ve heard, SMART and sprint are, essentially, the same button. You hold down sprint and when you come to obstacles, if you still hold it down, you will automatically slide or jump, depending on the obstacle and where you’re looking. This is where SMART is taking over. Think of it as automatically making a last minute button press for you.

      If you sprint and then manually hit crouch, you will slide. If you sprint and manually jump, you will vaunt over your obstacle or leap up to grab the appropriate ledge. The benefit to doing this manually is that you will actually move and execute your moves faster than just letting SMART take over. Again, think of SMART as a last-minute out when you’re busy pressing other buttons or blindly running for your life.

    • Firesaber says:

      ah see, i was misinformed, but felt like none of the videos helped much. i still would very much like to try this system in a demo tho. i know alot of people would disagree with me but i HATED how mirror’s edge controlled tbh. and that all kinda reminds me of that. i just reeally really want to try before i buy with this one.

      thanks alot guys for the answers and info.

  19. cool1990 says:

    It looks pretty good being based on a modified DOOM 3 engine but I have to say that Brink has to be something special,so far from the trailers i have seen i can’t say that there’s something i haven’t seen in other games.That’s going to be problematic.

    • Firesaber says:

      @cool1990

      yeah thats what i was thinking. most gameplay i’ve seen (sadly only ever the console versions) seems kinda like borderlands/team fortress, but without some of the strengths of the two. I’m finding it hard to be in on the hype and buy it just on faith. i want a demo to see how it actually ‘feels’

    • killmachine says:

      you dont need to reinvent the wheel to get a good game. when it comes to shooters i must say i am more happy when theres not so much new stuff.

      actually though brink has one thing thats really new. and thats the parkour movement. smart just makes it easier for newbies to navigate through the environment. parkour in brink means that when theres a obstacle that would be 2 units too high to jump over in other shooters, in brink you can climb over it. you can climb walls, walljump, slide on the ground (actually you can knock players down by sliding into them). and thats what stands out.

      the “melt singleplayer and multiplayer” stuff is not the big deal about brink. and all that “level your same character wether you play online or offline” is just marketing to grab a new cowd. brink is a competetive multiplayer shooter developed by ex hardcore players who become modders and now make their own games.

      if you liked rtcw, wolfenstein enemy territory and maybe quakewars, you will enjoy brink as well. if you dont know these games, well, you missed something. i would highly recommend to download wolfenstein enemy territory. its free and lots of people still play it. it looks old now, but if you can ignore that and conentrate on the gameplay, you get an idea what brink will be like.

  20. Bilbaeno says:

    If that big man in armor works anything like the Neotokyo heavy class I will be oh so happy.

    • .backslash says:

      Ahh :Neotokyo, had so much fun with that. Was utterly rubbish at it, mind, but the atmosphere and art stile were great. I wonder, are there still active servers?

  21. rocketman71 says:

    Had this preordered already, but fuck me if I won’t say that THIS is caring for PC gamers.

    Hey, Acti, EA, Infinity, Treyarch, DICE… look and learn, you bastards.

  22. Frank says:

    As with Mythos, it feels like this game has been coming out for a half a f***ing decade.

  23. YourMessageHere says:

    I can’t hate this game, and I can’t like it either. I still see it as a mix of really good ideas (movement system, fluid objectives, knockdown/reviving for everyone, nice health system) with really bad ones (atrocious art style, weapons that do much less damage than is logical, rather bland environments, XP and levelling in multiplayer). At the same time, it seems to have a few things going on that just seem extraneous, like why classes exist at all, if a player can change class any time he wants? Why have distinct body types? Why not just base abilities/movement penalties on what and how much equipment a player has?

    If there’s a hardcore mode similar to CoD, that might fix one of my main problems, the low damage. Can’t fix the art, though, and if there’s XP, that means things will be locked down, so no user-made maps any time soon. Time may tell on this one.

    • Thants says:

      What does being able to change class have to do with it? In TF2 you can just respawn with a new class, should it just give up having classes?

    • Yosharian says:

      “atrocious art style”

      Subjective, this one. I like the art style a lot.

    • YourMessageHere says:

      @thants: yes – you have to die to respawn. Brink lets you walk up to a machine, press a button and walk away as a different class, without impacting on your score. So why are there classes? Surely the whole point of a class system is that it imposes restrictions in one way and provides otherwise unattainable benefits in another, and forces players to make a choice and deal with the consequences of that choice. In TF2 you are your class until you die; if you’re going to walk out and get killed purely to change class, that’s hardly a positive contribution to the team.

      @Yosharian – absolutely subjective. In a way I do sort of admire it for being unusual, and it’s a brave decision to do this, but it just looks all wrong to me.

    • Lilliput King says:

      @YourMessage: So what’s the difference between player death and running to a class-change machine? In both cases you’re out of action for a little while, and in both cases the player is forced to “make a choice and deal with the consequences.”

      If the player could tap a button and change class instantly and anywhere I’d be more inclined to agree with you, but it’s not the case.

    • Spectre-7 says:

      @YourMessageHere – “yes – you have to die to respawn. Brink lets you walk up to a machine, press a button and walk away as a different class, without impacting on your score. So why are there classes?”

      Errr, you don’t need to die to change classes in TF2. Simply change class while you’re in a spawn room and you’ll instantly assume the new class without any impact to your score. On some maps, this can be a bit of a drag since spawn rooms are few and far between, but it’s mighty convenient on 2Fort.

      As for your question, I’d argue that there are different classes to control what you’re capable of doing at one time. I doubt much of the fighting will be directly around the control stations, so it’s not as if someone’s going to break off in the middle of combat, switch to medic to heal himself, switch to engineer to buff his weapon, and then switch to soldier to finish off his opponent with a molotov.

  24. alilsneaky says:

    Brink devs you scored yourself a sale.
    A server build for the community is a must have in any fps game, you provide it, your competitors don’t, you get my money, they don’t.

    Here’s hoping the game ain’t shit so I won’t have to regret it.

  25. InsidiousBoot says:

    Footage feels consolish.. ( the way the POV stay’s horizontal whilest the char moves makes me vomit.. not literally.. it just feels like a console game. Shattered Horizon had lots of freedom which didnt gave me headaches but this does.. it just doesnt feel right. damn you multiplatform bull****!!! )

  26. JackShandy says:

    Love the Hack Spray.