By Jim Rossignol on April 30th, 2011 at 10:22 am.

Red 5 Studios’ jetpack-based free-to-play shooter Firefall is making me sing with excitement – and look at this previous coverage for judgement, not this trailer – and no less after watching this new PvP trailer. While I am most interested in the scale of the world and co-op play vs monsters, this player combat (although entirely staged) looks like it might have some Tribes-like value to it. Also: class-based. Hmm! Go take a look.


Medic with healing ray and “supercharge” ability is so much tf2 :-D
report
Medic with healing ray and supercharge ability and A CUSTOM HAT is so much TF2 ;)
report
Yea was gona say: Tribes Fortress?
report
Tribes + TF2?
Not seeing the problem with that.
report
Who said there was a problem?! :D
report
Since tribes already had a heal (well repair) gun I’d say it’s just plain old tribes rather than tribes fortress.
Honestly, TF2′s becoming the WoW of FPSs, everyone loves to credit it with inventing tropes that are older than the wheel.
report
Scott Youngblood was Lead Designer on Starsiege: Tribes and Tribes 2 for Dynamix, Inc. He then worked at Sony Computer Entertainment America (SCEA) where he was the Lead Multiplayer Designer on Syphon Filter: Dark Mirror. In April 2007 he joined Red 5 Studios, where he began designing FireFall.
report
Unfortunately this trailer makes the game look terrible regardless of whether it is or not.
report
I will second that. First trailers looked way better and made me pretty interested. This one makes the game looks very clunky.
report
The first trailer and the game demo they had all looked fantastic. This looks terrible. A lot of the F2P games seem to end up this way however, its part of making them “accessible”. Less skill more stats, charge for the stats boost.
report
I’m not sure what trailer you lot were watching, because it looked fun to me. I mean, it was all staged, but I didn’t see anything that looked terrible.
I did, however, like the way the white team fired up their jet packs all at the same time at one point.
report
When saying something is terrible it helps if you add what’s terrible about it. Otherwise you might come off as a bit of a dick, you know…
report
The character design looks terrible. The textures are muddy. The animations seem jerky and unnatural. The effects look last-gen. The level design looks boring. The weapons are unoriginal. There doesn’t seem to be a reason to play this over unreal tournament or TF2.
report
Dances: you have a lovely name, but I must disagree. At this stage in the development process it’s far too late to make any real changes, so it probably wouldn’t be worth the effort to elucidate further.
report
@Amun: Sounds like an MMO to me, alrigth. ^_^
report
Yeah, got to say as much as the idea sounds good, that didn’t look like a good FPS.
report
I thought the little bit of actual play right at the end looked fine. Looks like team deathmatch.
report
Agreed. The whole trailer was pretty bad, but the FPS footage at the end was promising
report
Well that’s good. Because it’s the bit at the end that is the actual game.
Not sure why Red 5 went the awful staged route with most of the trailer, though. The gameplay is very good, they’d be better served just showing that in the future.
report
I am pretty shure we can credit the PR team for that, and my idea about the PR team is a bit… let’s say there is a reason why there are trailers like this wich are often seen as stupid by gamers and still they keep coming..
report
Why every game I’m interested in looks awesome in the first trailers and then looks so much underwhelming and stupid in the others?
report
The Shangri-Las?
report
free??
report
Where are the open spaces?!?!?!?
Oh, Tribes, I’m missing you :(
report
The open spaces are in PvE! Check out the videos I’ve linked below.
report
It looks very Unreal Tournament 2k3 IMO
report
This looks good, I don’t see any engineer or buffer class, so I will probably play the recon one.
Pvp in this game will be probably another extra thing and not the main meat, and for a extra thing this thing look really flehsed out. So this is a awesome indication this game is going to be a good one.
report
You know what would’ve been awesome? If the Cryo-shot had frozen the guy completely, and then someone had butted him with a rifle, causing him to shatter into a thousand pieces Jason X style.
report
Yawn. Looks generically boring. Looks like any other classbased shooter only with cartoon shading. Thumbs down.
report
I don’t see any *free* game that comes in vaguely close to this.
report
Global Agenda.
report
Reminded me very much of Global Agendas PvP. (especially the “meh, its okay I guess-clunkiness”)
Although I paid for that back then…
Have to agree with Daniel Rivas that the last part in ego looks “fine”. Maybe the third-person fake-style was a bad choice. If nothing else, it at least works as a class presentation. I hate Recons already.
report
Legions – much faster paced and loads of fun with the unique skills it demands.
http://www.legionsoverdrive.com/
Sadly the jetpacks in this game didnt actually look very meaningful and combat looked wooly. Maybe its just a poor trailer but it didnt excite me at all.
report
http://cgi.ebay.com/Unreal-Tournament-PC-Game-c1-/280638916730
Assault mode in UT is only $3.50 away.
report
Have to agree that Legions is a great game, haven’t played it in a long time since it was apart of instant action site but that game had great jet pack controls and reminded me of tribes with its tricky aiming/shooting/flying mechanics. Highly suggest playing that game, I should actually get back into it since it seems to be its own entity now and not apart of instant action site.
Thanks for the link and reminding me about that one :)
report
Tribes Next is free.
report
I feel sad no one has made a Sony joke about the “class action” in this game.
report
This trailer makes me want to get in a hot class action suit right away.
report
That would have been a great trailer for a Saturday morning cartoon; for a shooter, it falls flat.
report
Cute. In a rather Borderlands Fortress Agenda kind of way.
report
Why is Dustin Browder in the game?
report
“Fire Fall”? This should obviously be titled “Free Fall”.
report
If that were the case then I’d be constantly comparing this against the hard science misadventures of Sam Starfall and Florence Ambrose, and it would probably not compare favourably, so I’m glad it’s named Firefall. :p
report
I didn’t think it looked too terrible, some of the class abilities looked interesting, although I’m concerned that at 0.19 there is a man blowing me a kiss.
How can they create a decent female recon model but fall down flat with ugly man-face.
report
I wouldn’t say anything there looked TERRIBLE individually, but the lack of absolutely anything that looked fun at all leads me to continue to believe this is going to be a pretty terrible game. Not god-I’m-going-to-claw-my-eyes-out terrible, just something you fire up once because it’s free, then forget about 5 minutes later.
report
The video looks clunky…And to think it actually uses the Project Offset engine….
report
Who cares? It seems to me that it is a balanced yet tacked on deathmatch to the core game. The core open-world game looks pretty awesome, that is unless they’ve changed it into just a class based team deathmatch game?
report
They did not. This is a (poorly done) look at one of the PvP modes.
report
This looks absolutely nothing like Tribes, save for the fact that characters have what appear to be jetpacks. Tribes was all about rocketing across vast landscapes at breakneck speeds, ramping high into the air, and then raining plasma disk death down upon your enemies.
This game seems to me like something that the pre-school children in the Tribes Universe would use as training for the real deal.
report
I have to agree that this makes Fire Fall appear to be another bland-but-competent Global Agenda-type shooter. There are two big reasons for this:
Firstly, like GA, the guns all look generic and one dimensional – that is, mostly hitscan automatic weapons, with a couple splash-damage heavy guns tossed in. What TF2 does so well – and which no other class based shooter seems to understand – is giving each class a very unique shooting experience. Whenever you get bored, you can switch to a class that will provide an entirely different feel, and require entirely different shooting skills on the player’s part.
Secondly, like GA, the developers seem to have decided that Tribes was amazing because of jetpacks, in the process forgetting “minor” things like grenade or rocket boosting and skiing. This leaves movement also feeling bland and undifferentiated (I have this same issue with Brink, actually). Again, for comparison, in TF2 some classes have very distinct movement advantages or limitations which must be learned or worked around. As well as being fun skills to develop, these unique movement mechanics (i.e. rocket jumping, double jumping) allow players with less raw shooting talent to level the playing field a bit – i.e. by learning to reach ambush spots which are typically not accessible.
Simply having a button for “jetpack boost”, with no mechanical skill to learn on the player’s part, means there’s no way to really distinguish yourself or utilize that movement in a novel way.
I’m still watching Fire Fall, but I’m afraid it will be very boring as a shooter when compared to games with properly diverse shooting mechanics. Although, who knows, maybe they just haven’t shown us the interesting guns yet…
report
While Global Agenda was very much trying to ride Tribes sentiment to trick people into playing their terrible game, I don’t believe this game is trying to be Tribes. While the freedom of movement and unique weapons Tribes had were awesome, they were also had an insane learning curve. Weapons inherited velocity, battles were frequently air-to-air, and you have the movement of the jetpack to master. That is certainly too much for any PvE game and would scare off a ton of players for your PvP portion.
If you go into games expecting Tribes you will pretty much always be disappointed. The only game that has come close to staying true to Tribes is Legions and it isn’t doing very well. There have been good multiplayer shooters other than Tribes and I see the potential for one in this game. The jetpack is just move of a short movement boost here instead of the main method of transport.
report
Warskull has it dead on here, I played Firefall some at PAX and talked to the devs (in marked contrast to some other booths the Firefall guys were very willing to talk to people about Firefall or FPS design in general). One of the first things they said was, we love tribes, some of us worked on tribes but we aren’t trying to make another tribes. They mentioned that “Tribes was a speed game” and that speed games while fun have really terrible learning curves and that isn’t what they are going for.
On the role of jetpacks, they are very limited (15 seconds max) and recharge really slowly, 30 seconds to a minute from empty to full. They feel more like Jump Jets from Mechwarrior, a situational tactical tool not a defining combat mechanic.
report
Thanks for the thoughtful responses. To be honest I was never any good at Tribes myself, so I certainly understand the desire to make a more accessible experience.
My initial post came off a bit more negative than I intended, anyway. Fire Fall looks like it should be a pretty solid game, based on the little we’ve seen, and I really like a lot of the design and aesthetics. It’s just not the kind of game I’m looking for personally.
For that matter, the complaints I have about the game are quite easy to design away, if they desired to: Add a good indirect fire weapon like a mortar or grenade launcher, and my quibbles with the gunplay vanish. Give one class the ability to rocket jump, and my movement complaints dry up…
Or, of course, they might decide such things don’t fit the design, in which case I just don’t play. My loss is probably some other fellow’s gain, right?
report
Why can’t they just make another Tribes game? Isn’t that all anyone really wants?
report
Well, luckily, we have not one, but TWO Tribes titles in the making:
http://tribesuniverse.com/
Tribes Universe is supposed to be the MMORPG version of Tribes, while Tribes Ascend is gonna be the classic Capture The Flag experience… all of this by HiRez, Global Agenda’s devs.
report
Unlike HiRez and Global Agenda which has a terrible track record with anything, this game is being designed by the original Starseige Tribes developer, Scott Youngblood.
report
I need to stop reading the comments threads at RPS. They make me sad.
report
You and me both, brother.
report
RPS does have a case of the grumps at the moment.
report
Pros- Classes, which all seem fairly adept at fighting other classes, which is saying something with only 3 classes, which usually comes out rock, paper, scissors, in it that if you are ‘R’ and see ‘P’ you’re not completely screwed, and if you are ‘R’ and see ‘S’ then you can’t be completely confident.
Interesting visuals, though somewhat generic, the visuals are at least colorful and vibrant, offering alternatives to many games that feature 3 colors: Green, Brown, Grey
Jet Packs, self explanatory
Cons- Combat seems a little clunky, in it that it doesn’t seem to flow beautifully like a TF2 match, though the staging of the video may have played into that a bit, but the movement does feel, like the armor, heavy and off balance with moments of floaty
Non-attractive male characters; I want to see a character with my fair skin and feathered hair damn it
report
looks fun to me
report
I never really enjoyed MMOs, but Firefall might change that. I have a strange feeling about this game.
report
A big “Sigh” at the female armor.
Altougth some of the male here aren’t much better.
report
Normally I’m against scantily clad armour, but if the men are just as scantily clad, then it doesn’t bother me as much.
report
What happened to this game? Remember when this game was about a psuedo open world, mining for minerals and fighting Star Ship Trooper style bugs?
When the fuck did it become an even poorer mans Global Agenda?
report
It still is an open world game for PvE, PvP is instanced.
report
I’m still mildly excited by the PvE element of this, anyway. It’s colourful, it looks cheerful, it seems to be based around fun rather than grind, and it encourages teamplay without the nonsense of groups and click-target heals (the bane of past MMORPGs, I’m so glad that Guild Wars 2 is helping to kill that). That it’s FPS-ish is just a bonus on top of that.
I also have to say that I really love the art style. I’ve never been able to figure this out, but I really enjoy alien landscapes, I can’t tell you why. I loved it in Uru, I loved it in Darkspore, and this has a lot of that going on. It just feels like I’m exploring something really new I suppose, rather than just visiting the same old place that I’ve been to a billion times before. Yes, I know this is earth in Firefall, but it’s definitely not earth as we know it, right? It’s been invaded, and not just by extraterrestrial fauna, but flora too!
That and the technology is… fascinating. Those jetpacks, the thumpers, and everything else has a unique look to it, sort of somewhere between Western and Japanese animation. It looks like a very clean form of technology, almost like Portal in some regards.
There’s a lot about this game’s visuals that appeals to me. I won’t PvP. I can’t PvP. But I will be giving this game’s PvE a look.
report
This is how I tend to remember and think of Firefall:
http://www.youtube.com/watch?v=rTx13OuIYk4
If GLaDOS built spaceships, that’s what they’d look like.
Edit #1: This video is also worth linking…
http://www.youtube.com/watch?v=x23fkDB9rW8
…if only for the “MOAR BEER!”, “Meh, you wanna whicky-whacker.” scene. Which is very… uh… o_O
report
To me this game looks like a mix of TF2, GA and some borderlands-like graphics… Looks interesting :p
report
The moral of the video : if you choose to be a healer, resurrect your teammates and buff them up then they will just run off and leave you to die. What’s not to like?
Can’t wait for this title.
report
The “Stella Ponies” sounds like something a group of 12 year old girls would call themselves.
Not so interested in this PvP, the maps look to far to small to be anything Tribes like, I want epic scale 128+ player sized battles not piddling 8v8 matches. Oh and where’s the vehicles? The co-op questing stuff still interests me though.
report
I am not a girl!
report
Me neither! At least… I don’t think so, anyway.
report
Design aside, it certainly doesn’t help that it consistently looks like these people are using controllers for aiming whenever it’s in first person. The movements are so sweeping and imprecise. But… why?
report
I hate Free2Play games, more like pay2win.
report
The open world/dynamic events/PvE side of FireFall looks really interesting and on a decent scale, so this first look at the PvP is a bit disappointing in contrast.
I hope Team Deathmatch is just one facet of the PvP and they can offer some thing equally grand in scale like PlanetSide.
There’s a live broadcasted event planned for the 6th of May if anyone is interested…
Next Friday, May 6th at 6pm PDT we will be doing the first ever live broadcast of Firefall to the world on Justin.tv. We’ve invited a group of e-Sports broadcasters to the studio to not only provide their insights into the game and help us tune the competitive side of Firefall, but they will also be broadcasting an internal dev match live. Be sure to join us at http://justin.tv/r5studios
report
At least the environments looks nice even if the gameplay looks lacking.
report
Oh after looking at the animation of brink and rage (and the story business of the former and the graphics of the latter) I am ruined for what would have been ejoyable tribesy manshoots.
report