
Our Gaming Made Me series has always focused on the writer’s personal association with a vital game from their childhood, but this week that emphasis is even stronger. Here, James Murff talks of how Parallax Software’s 1995 sci-fi FPS Descent became one of the keystones in mending his troubled relationship with a father – as well as why the flight-based shooter still has much to teach today’s game designers.
Read the rest of this entry »











