Rock, Paper, Shotgun

Archive for April, 2011

Gaming Made Me: Descent

By RPS on April 16th, 2011.

Our Gaming Made Me series has always focused on the writer’s personal association with a vital game from their childhood, but this week that emphasis is even stronger. Here, James Murff talks of how Parallax Software’s 1995 sci-fi FPS Descent became one of the keystones in mending his troubled relationship with a father – as well as why the flight-based shooter still has much to teach today’s game designers.
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DICE Talk Up PC Focus For Battlefield 3

By Jim Rossignol on April 16th, 2011.


Speaking on Nvidia’s Geforce-promoting Geforce site, Battlefield 3 executive producer Patrick Bach has stated that he believes “the world has moved on” from consoles being the focus for “superior” gaming.

“So for our target of what we want to hit, we are now using the more powerful platform to try and prove what we see gaming being in the future rather than using the lowest common denominator, instead of developing it for the consoles and then just adding higher resolution textures and anti-aliasing for the PC version. We’re do it the other way around, we start with the highest-end technology that we can come up with and then scale it back to the consoles.”

Fighting talk.

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The RPS Bargain Bucket: Avoid Missing

By Lewie Procter on April 16th, 2011.


Those prices just keep dropping. Digital games are getting cheaper by the week, and the bargain bucket has got the highlights of this weekend’s offerings sloshing around inside it right now, waiting for you to take a sip. As always, if you’re still thirsty for more cheap interactive entertainment software, SavyGamer.co.uk has got the best deals on games on all platforms for you every day. Read on for this weeks best value downloads. Read the rest of this entry »

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GLaDOS’ Countdown Is Almost Up

By Quintin Smith on April 15th, 2011.

oh shiiiiit

Only seven minutes left on the Valve’s Potato Sack ARG clock! Join me as I pop open a Coke Zero and stare catatonically at the tumbling numbers, won’t you? I could do with the company, and I’ll be updating this post LIVE as and when anything happens.

Update: If you need something to distract you while you wait, I cannot recommend this link enough.

Update: Less than five minutes to go now!

Update: Two minutes and twenty-eight seconds! Let’s see if I can hold my breath for the remaining time.

Update: no i can’t do it

Update: ONE MINUTE TO GO

Update: HERE WE GO

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Scare Tactics: Fear 3 Multiplayer Trailer

By Quintin Smith on April 15th, 2011.

F**k off.

A trailer’s been released covering upcoming horror FPS F.E.A.R. 3′s range of innovative multiplayer modes, namely Contractions, Soul Survivor, Soul King (which sounds like “Sulking” to me) and, of course, F**king Run. Turns out F.E.A.R. 3′s getting released on May 24th, just a couple of weeks after Brink, which is coming out one week after Section 8: Prejudice. Hmm. That’s unlikely to turn out well for anyone involved.
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Shogun 2 DX11 Patch To Land Early May

By Quintin Smith on April 15th, 2011.

Are those men far away, or are they simply very small?

The Creative Assembly have announced that a patch for Total War: Shogun 2 adding DirectX 11 support will… oh, what’s the point. You’ve already read the headline. A DirectX 11 patch will be released in the first week of May. Why are you even reading this? Hell, I bet nobody’s reading this. I bet I could fill it with nonsense and nobody would notice. The Creative Assembly announced today that they’re implementing an innovative new office policy of human sacrifice, inspired by the ancient Aztecs. Studio director Tim Heaton had this to say: “Ca yz tonoc in tiquauhtli in tocelutl! Auh in ticueie in tiuipile.” Does this mean we can look forward to Total War: Mexica? More on this as it develops.

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So This Is: A Battlefield 3 Trailer

By Jim Rossignol on April 15th, 2011.


This Battlefield 3 trailer is a fancily-edited-up selection of footage that we’ve seen before. Until the end, where there’s some stuff we haven’t seen before: base-jumping, jet-fighting, tank-battles, and a city on fire. It’s only a glimpse. “Glimpse” is a funny word.
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Black Prophecy Devs Address Community

By Jim Rossignol on April 15th, 2011.


Free-to-play space MMO Black Prophecy is actually fairly interesting. I played through the prologue, but had to move on to other things before I really got stuck into the main world. It’s impressively pretty, and the mouse-keyboard space combat controls are surprisingly action-oriented. I did get splatted attempting to higher level missions with RPS chums, however, so I suspect that linear level ladder might be too much for me. Anyway! The devs have written a letter to the community, addressing concern over lag and bugs, as well as talking about features planned for the future of the game. You can read it in full here. (And my initial impressions of the game here.)

One of the features they propose for the future is “Station walking”. Sounds oddly familiar…

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Humble Frozenbyte Bundle Success!

By Jim Rossignol on April 15th, 2011.

Games are magic.
The third Humble Indie Bundle, this time featuring just Frozenbyte games – Trine, Shadowgrounds, Shadowgrounds Survivor, Jack Claw, and Splot – has proven to be something of a success. It has sold approximately 100,000 units and $500,000 within the first 48 hours. Frozenbyte say: “This is all thanks to the very supportive communities around the world and also all the media outlets. So on behalf of Frozenbyte, Humble Bundle, Child’s Play and EFF I would like to express our sincerest gratitude.”

Hooray! You can pay what you want just here.

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A Cursory Glance: New Cursed Crusade Shots

By Quintin Smith on April 15th, 2011.

Medieval surgeons would make up for their shortcomings with enthusiasm

Gritty, medieval hack’n'slasher The Cursed Crusade (not to be confused with The First Templar) has some new shots out, and they’re a bit full-on for midday on a Friday. It’s almost enough to put an Englishman off his light lunch of blood sausage or kidney pie. Thoughtless French developers!
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Laser Knight Show: Stalwart

By Quintin Smith on April 15th, 2011.

One day I will realise my dream of a platformer where your character grunts and screams with each exertion like a female tennis player

Who’s in the mood for a sort of rhythm-action Canabalt? A few of you? Alright. Stalwart is a browser game that has you running, leaping and backflipping your way around fireballs, boulders, orbital strikes and worse in order to reach some kind of… well, that’s not made too clear. The running is the thing. Also, the ninja-like somersaults out of the way of danger. And since dying only resets your score multiplier and makes the music fizzle out (at least on Normal), you’re free to treat the game as a sightseeing tour rather than some hardcore score attack. Go play!

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