Confirmed: Rage Is A First-Person Shooter

By Jim Rossignol on May 5th, 2011 at 4:30 pm.


Reports have been coming in that the next game from Id Software might just be using the little-known “first-person” format to deliver its particular brand of post-apocalyptic action. Well now we actually have proof! This most recent video (carefully embedded below by our technicians) proves, without any doubt, that Rage is a first-person shooter videogame. They said it couldn’t be done, and they’ve only gone and done it. For more evidence please refer to our recent hands-on preview article.

Turrets, spider-drones, and dudes crouched behind crates. It’s all here.

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103 Comments »

  1. RaytraceRat says:

    No way!

    edit: oh wow! I did it! I got a first comment! I never understood those who wrote “first!” but now when it happened to me I cannot stop the euphoria! Its such a great feeling to write a useless comment as a first person. Is there an achievement for that?

  2. smi1ey says:

    Feels like April Fools day all over again! ;)

  3. grasskit says:

    who the hell is Peggy and why is she still 18!?

  4. silverhammermba says:

    Pfft. No animation for getting out of the vehicle? Not interested anymore…

    • bitbot says:

      Yeah, why exit the vehicle instantly when you can wait for an animation to finish?

    • rayne117 says:

      Exactly bitbot, that’s why I use noclip on every single player game I have ever played. I mean, why should I have to sit through reload animations, cut scenes, gameplay, etc. I should be able to buy a game and see the ending immediately instead of waiting for some “animation” to finish (aka, the game).

    • wazups2x says:

      I guess you must really hate the Battlefield games?

  5. Quxxy says:

    What impresses me most about this is the button the game was displaying over doors and stuff the player could pick up.

    “E”

    A multiplatform release with a trailer recorded on the PC?! MADNESS!

    • syntax says:

      On PC… with a gamepad.

    • Highstorm says:

      Yes that rather confused me. If it was on PC, why use the pad? Okay maybe the player prefers it, fair enough. But then why was the prompt still displaying “E” instead of, say, a circular green “A”?

      The only natural assumption is he was using a joystick. Ooh I hope it supports Force Feedback!

    • sockeatsock says:

      I think it’s fair to say that gamepad makes the motion smoother which is visually more appealing. The snap-snap-snap of mouse motion is better for playing but certainly doesn’t show off the snazzy graphics.

  6. Cradlejoe says:

    I must say, I wasn’t interested in this before but now… well that looked damn fun!

  7. Turin Turambar says:

    Heh, about that Quxxy, lots of games are recorded on pc but played with pad, in an effort to lure console gamers with great graphics.

    It’s the case of Brink. Lots of people are saying what is happening with the pc version of Brink, that it would be nice to have a video of the pc version. Surprise: most of the videos of Brink were already the pc version. The real console version have a few problems with slow texture-streaming and framerate so it doesn’t look that good.

    • Felixader says:

      And this is important why exactly?

    • Turin Turambar says:

      Well, it’s not “important” because i am a pc gamer.

      But in general, i would say that marketing guys manipulating/lying gamers is kind of not nice.

    • Vandelay says:

      Hmm… I would much rather have heard that the videos we have seen for Brink were the console version, as I thought the graphics have all been quite mediocre.

      I also doubt that is usually the case, as multi-platform trailers always seem to be lacking in quality visuals (e.g. no AA).

    • Thants says:

      Why don’t they show it being played with a mouse? Is there anyone who will argue that an FPS controlled with a gamepad doesn’t look worse?

    • Tetragrammaton says:

      But in general, i would say that marketing guys manipulating/lying gamers is kind of not nice.

      Im curious to know how you think a ‘nice’ marketing department operates. Not very well, apparently.

  8. magnus says:

    Want, want, waaaaaannnnntt! :)

  9. mod the world says:

    Crates and even more crates. ID is back!

  10. Daniel Rivas says:

    This appears to be a cart racing game.

  11. DSR says:

    Woah, never thought mod makers can do that with DooM3 engine!

    Wait a second…

    Pre rendered shadows from terrain. Clunky animations from 2001.
    I guess ID just gave up and not interested in graphics anymore.
    (Don’t cry to me about how unimportant graphics are, in ID games graphics were the only thing worth mentioning)

    • Daniel Rivas says:

      I thought it looked pretty.

    • mwoody says:

      @DSR:

      What video were you watching?

    • Rii says:

      It’s designed to hit 60 FPS on geriatric hardware.

    • stahlwerk says:

      It’s designed to hit 60 FPS on geriatric hardware mobile phones.

      Scalability like that is still something that needs to be lauded, in my opinion.

    • Rii says:

      Sure. My only point was that this was never going to be the graphical tour de force that the OP was evidently hoping for. And it looks great anyway.

  12. bitbot says:

    Wow such bad quality on that video, but fortunately Eurogamer has it in HD.

  13. Rii says:

    Meaty; these guys haven’t forgotten how to make a shooter, that’s for sure. Question is, is that enough?

  14. El_MUERkO says:

    Seriously, the more I see of this the less I want it. Good graphics do not a game make.

    I.D. seem to have made a copy of Borderlands, given it a lick of GPU-melting paint and sucked all the fun out of it.

    I’m all for people replicating the Borderlands method of FPS but if you’re going to do it then bring something new to the table like physics destructibility or flying vehicles or laser sharks!

    • Rii says:

      Rage was announced before Borderlands.

    • Turin Turambar says:

      It actually looks like much more fun than Borderlands, which apart of the gun loot, it wasn’t especially fun…

    • Text_Fish says:

      Borderlands TOTALLY ripped off id’s idea to make a game where you run around shooting stuff in first person.

      Come to think of it, so did Apogee, Epic, Valve, Lucas Arts, etc.

      DAMN THEM! DAMN THEM ALL!

    • Jad says:

      I still fail to see much in these Rage/Borderlands comparisons beyond the setting and the aesthetics, at which point why aren’t you comparing this to Fallout 2?

      Borderlands was basically Diablo FPS. The point of the game was to collect lots of loot, level up, equip new randomized weapons and items, grind out some more mobs, and ideally do it all with some friends. The actual FPS part of it, the gunplay and the enemies and level design, was all pretty poor. If you stripped out the loot and leveling and co-op there’d be no reason to play. Of course if you stripped those out of Diablo there’d also be no reason to play that game, either. Borderlands is fun in the way Diablo was fun.

      Rage appears to be aiming to be a solid first-person shooter with nice, variegated weapons and good gunplay. Fun in the way that Quake was fun, or Half-Life, or Serious Sam, or pick-a-non-RPG-FPS. Will it be as good as those games? Probably not. Will it be a better straight-up FPS than Borderlands? Almost certainly.

    • El_MUERkO says:

      So I take it none of you have actually played Borderlands then?

      Cause you’re all talking bollox!

      As for which came first, they were announced a month apart in 2007 but tellingly Borderlands came out in 2009.

    • Rii says:

      Yeah, “tellingly”.

      Diverterless Supersonic Inlet technology was first explored in the United States in the 1990s but manifested itself in a production airframe first in the Chinese JF-17. Clearly this is also “telling”.

    • Text_Fish says:

      It is all very telling. AND, doesn’t anybody think it oddly telling that a lot of people appear to be wearing tighter jeans now than they were a few years ago? It’s almost as if there’s some sort of … oh, I don’t know … a trend? What I want to know, is who should I accuse of copying who? It’s very important.

      P.S. It actually looks more like a “techno-Deadwood” to me, whereas Borderlands is more of a “Fallout3-meets-anythingdesignedbyEpic”. But that’s just me and my eyes.

    • Rii says:

      And fuck tight jeans anyway. Whose bright idea was that?

  15. stahlwerk says:

    Wait, a game where the player can open doors?! By himself? Revolutionary!

    (looks mighty fine, mad props to carmack & co!)

  16. Moni says:

    Looks like the kind of game I would like to play, where I traipse around with a gun attached to my face, making other people’s faces explode with my facial attachment. A first-person shooter, as you say.

  17. Inigo says:

    I like how he wasted an entire magazine dragging the crosshairs slowly along the wall.

    • pernake says:

      That moment right there – along with most of the video really – damn near caused me physical pain. Rarely has pad controlled manshooting looked worse. So instead of being left thinking “That looks particularly… Okay. Run-of-the-mill, even.” I’m left baffled and aghast at the whole atrocious pad aiming business. This might be either good or bad for id.

      Maybe it’s because simulating mouselook with a pad just isn’t a very good way to do first person shootiness? I certainly have that experience with all of the newer console manshoots I’ve played. Whereas I seem to remember Goldeneye and Timesplitters being actually rather bearable to play. Quite like the Dooms and Hexens and such were just fine with keyboard controls.

    • Falx22 says:

      I’d chalk that particular incident up to “pilot error” as it were

  18. Urthman says:

    Anyone else think the ambient music when he goes inside sounds like the ambient music for dungeons in Oblivion?

  19. Dominic White says:

    It looks better than Doom 3.

    Erm.. Other than that, it looks like a solid, pretty manshoot that doesn’t do anything particularly thrilling. Familiar guns, familiar enemies, familiar setting. The deployables are nice, though.

  20. porps says:

    wow it looks slooooooooooooooow. I hope he’s walking there, if thats the running movement speed i wont be bothering with this game. Theres plenty of snail paced FPS games with very limited movement out there already, why would we need another.

    • Rii says:

      It’s almost as if you’re playing a human being rather than a disembodied gun…

    • Teddy Leach says:

      I especially liked the way he opened the door with his mind. I also bet that when you look down you will not see the character’s body.

  21. hamster says:

    Looks really boring – just stand and deliver. Why can’t they make the A.I more aggressive so the player can’t just pop in and out behind cover and fire off pot shots? It’s like the A.I doesn’t realize that it has a numerical advantage.

    Also why use a controller on the PC version?

  22. Sami H says:

    The next generation of brown corridor technology is nearly upon us…

  23. felisc says:

    mmmh, i have to say that shotgun sounds nice and seems to have a great feeling.

  24. Rond says:

    Cool, the assault rifle and spiderbot are straight from Doom 3. I wonder if something else is.

    • Text_Fish says:

      I read an interview with some bloke at id (either Carmack or Hollenshead I think) a few years back where they hailed a future of asset sharing between games and studios so that it was nolonger necessary for every studio to pay a modeler and artist to create a brand new Fire Extinguisher for every single game.

      So in answer to your wonderment, I imagine the fire extinguishers will be straight from Doom 3.

    • CMaster says:

      One does really have to wonder how much effort has been wasted modelling say, the Colt M4 or an Ak47 again and again and again over the course of gaming history.

  25. stahlwerk says:

    I see a top hat, but I’m not sure if I see a monocle. Is that chap to be trusted?

  26. Teddy Leach says:

    I still can’t tell whether the animations are good or bad. it still looks as if everyone’s massively over-acting.

  27. ALJA says:

    looks really boring to play.

  28. Stevostin says:

    The TPV is even more awful for the car part. TPV makes sense for racing game to emphasize the chases but for traveling and aiming it really is a poor design choice. Less immersion, less speeding, less weapon feeling and unpleasante aiming.

    TPV is ok for the mini car thus.

    • Rond says:

      I bet you will be able to switch between cameras. At least on the PC.

  29. vodka and cookies says:

    Even with the low res video it looked very pretty at least those final segments, seemed very Borderlands’ish with nicer graphics which isnt a bad thing I guess.

  30. mkultra says:

    Looks good. Doesn’t look fun.

  31. TheChillburger says:

    I’ve been really impressed with the technology that id is bringing to bear, but the game itself just looks linear and unoriginal. Maybe it gets better once you are immersed in the game, so I’ll save my final judgement for when the game comes out. I sincerely hope that id redeems themselves with Rage in the end.

    • Rond says:

      I think that a linear game might be better than another sandbox like Far Cry 2 or Red Faction:Guerilla, where you have to drive through endless deserts between repetitive missions. Sometimes games need to be a bit more story-driven and linear to avoid becoming boring, but at the same time not sliding into an overly scripted corridor of Call of Duty 4-5-6-whatever.

    • TheChillburger says:

      I actually did really enjoy both of those games. I’m just a bit afraid that Rage is going to go the way of Crysis 2 and be bogged down by the success of Call of Duty (though I was pretty happy with the changes Crytek made to the multiplayer side of the game). I’m really interested to see if id decides to include something in the way of RPG elements to break up the shooting/driving that leaves a real impact on the gameplay

    • Defiant Badger says:

      @Rond

      I don’t think you really understand the meaning of non-linearity in this medium (which is forgivable as it’s become quite the buzzword when it doesn’t even apply in most cases), as plonking the player in a fairly large world like in Farcry and RF:G doesn’t equate to the game being non linear. As after all there are still the same quests to do (perhaps you don’t have to do all of them, but it doesn’t matter) there is still the same over arching story that the develops created and the whole game basically trys to give you experiences that the designers want you to experience.

      Giving the player a world like in the games I mentioned is basically just room for them to dick about a bit in in-between missions, but even that feels awfully static. If you want a better idea of what a truly non linear game is then just look at Dwarf Fortress and Minecraft, which are games that, rather than funnel the player, they create a fairly loose structure to the gameplay that can be exploited as the player wishes. I think emergent gameplay (basically doing things the designer didn’t forsee, which is rather rare in these linear games you speak of) makes for a much more personal, gratifying and entertaining experience.

  32. magnus says:

    After all this negative stuff about every game out I’ve decided to be negative about every game out now and in the future and I mean every single game, I’ll probably be noticed more and that’ll make me down with kids I’m sure.

  33. Christian Dannie Storgaard says:

    I heard Quake sounds in that! The breathing sounds from the gas mask guys where almost exactly like the enforcers in Quake 1 and the atmospheric sounds in the second room sounded like they were lifted directly from Quake.
    I count that as a plus – immediately made it to my must-buy-list just for that!

  34. MajorManiac says:

    Visually nice. But from that short clip the gun-play looked a little like Goldeneye. Not necessarily bad, but I was kind of expecting some more innovation in the game-play department. Perhaps this has yet to be revealed and the game will blow our minds.

  35. MrTambourineMan says:

    First decent piece of Rage footage ever. I really liked how the combat seems to feel, reminds me of Half Life 1 in a way, which is a good thing.

  36. mwoody says:

    I like the feel of the guns in the vid. Interesting, unique-sounding retorts and a lot of oomph.

  37. BrettW says:

    I’m not so impressed. The initial animation looks like “strike pose, then pose, then pose” rather than a fluid animation. Although I liked the little touches of guys falling over not-quite-dead, or trying to limp away.

    The weapons have little visceral effect. It’s like a whole bunch of corridors of shootouts a la the one at the end of the Spaced episode “Gone”.

  38. Commissar says:

    Maybe I’m getting older, but this looks pretty boring. Gameplay is a mish mash of what we’ve already seen a thousand times before. No one’s cared about technology since 2002 and BF3 looks a trillion times better.

  39. Ganj says:

    To my mind, ID have been going down hill since Quake 2. Nothing they’ve released since has occupied more than a few hours play and certainly no replay – though Doom, Quake and Quake 2 have all stolen years.

    Rage doesn’t seem to offer anything to redress this trend, at least from what I’ve seen and read of it thus far.

    Here’s hoping it turns out to be something more than another 5 hour FPS rehash though. As it stands, it’s a steam sale jobbie for me atm.

  40. scut says:

    I think I’ll really enjoy Rage, it looks like an extremely solid shooter, and that’s what I’ll expect from it. When I’m not nibbling on delicate indie hors d’oeuvres or getting drunk on mad Eastern European concoctions, I like to munch on some FPS comfort food.

    • Defiant Badger says:

      That’s a fine analogy, and I have to say, like with food I prefer the organic home made/grown stuff.

  41. Angel Dust says:

    Unlike the DNF footage, the shootin’ in this looks great and the game could go far on that and the visuals alone but chuck in the solid looking driving and fun deployables (love the path finding on that spider bot), and you’ve got what looks like a really fun time. It ain’t going to be innovative, or some sprawling open-world epic but it doesn’t look like it’s going to be as constricted as CoD et al either.

  42. MrHairyLives says:

    I did love the way that the bad kicked the sentry over and, as Angel Dust said, the path finding of the spider-bot seems cool. Also: /those/ missions from Vice City which was stolen (homaged) from The Dead Pool, could be fun. But (now I might be showing my age here, but…) iron sights? Why, id, why? They are a gimmick that just won’t go away! Don’t get me wrong, they are perfectly ok in context, and can be quite benficial to such a game. But Rage, from that clip, seemed to be a corridor shooter (for the most part) so there would be no need to have to switch between the hip and the horrible distraction that is iron sights. It just seems to be there for those that only feel comfortable looking down the right side of the barrel of a gun. The only way that they, as a viable element of the game, is by making shooting from the hip grossly inacurate and thereby making playing the game in that manner unplayable. But apart from a bit of wandering (God bless you, Quake 2), there seemed to be no advantage. Other than following suit in this unnecessary, though relevent in the correct context, fad.

    • Highstorm says:

      Fad? Lordy I hope not. Personally I have a hard time getting immersed in an FPS if I can’t look down the sights (tried replaying HL2 recently, it killed it for me). It’s the natural way to fire a gun when you’re going for accuracy over suppression. Without iron sights, I almost feel like the game is decided for me. While I have to put the cursor on the target, my shot pattern is still randomly decided by the game, rather than my skill in aiming and managing recoil. Particularly bad in FPS RPGs where you have an accuracy stat to level up as well (see Fallout 3).

      A matter of opinion at the end of the day, surely, but I am truly surprised to see someone argue against iron sights.

    • Baron_Crumbly says:

      Ironsights take up Mouse2 which is clearly intended for secondary fire.

    • Dhatz says:

      whose fault is is that 5 button mice arent cormal? I tell you its because the companies didnt start making lowend 5B mice.

    • bill says:

      Had no problem with iron sights in Stalker, but i recently tried to play Brothers in Arms (horrible game btw) and they were ridiculous.
      See enemy. Click right moust button. Click left button. Click right button. Move to next enemy. How annoying. What was wrong with See enemy. Click left button?

    • kyrieee says:

      Ironsights take up Mouse2 which is clearly intended for secondary fire.

      Real men have mouse2 bound to jump

  43. ZIGS says:

    The gameplay DOES look boring. And the graphics are only good outside, inside they’re pretty weak

  44. DCCTV says:

    Well, the various random plebs who have actually played the various hands on on bits seem to say it lives up to what it promises in the respects that have been demo’d at least.

  45. bill says:

    I don’t want to be usual negative internet man, but i got bored of watching that trailer about a 3rd of the way through and started clicking onwards to see if anything interesting happened.

    Then again, playing FPS games is always a lot more fun than watching them, dodging from crate to crate doesn’t make a very exciting movie. I still have hopes for this, as i like the setting and idea – but i was hoping the gunplay would be a little more “action”.

    (but i guess stalker was mostly iron-sights from behind crates too, and i enjoyed that.)

  46. TheLastBaron says:

    If the guy is the first screenshot is voiced by Nigel West Dickens from Red Dead Redemption I will be very happy.

  47. mcwizardry says:

    Does anybody else feel the shotgun needs a little more kick and a reload animation?

  48. Defiant Badger says:

    That environment looks so dusty it almost feels unpleasant just by looking at it.

  49. Very Real Talker says:

    doesn’t look so bad but I’m getting sick and tired of these shooters where the character is a slow ass motherfucker. Are we ever going to play as a superhuman superhero again? Funnier than hiding behind a box and taking shots at stationary enemies

  50. Gvaz says:

    Looks like Borderlands meets Fallout 3 instead of New Vegas. Waiting with caution.