Motor Bloat: Test Drive 2 Free DLC Out

By Quintin Smith on May 9th, 2011 at 11:20 am.

Cars! Aren't they great? Like excitable living rooms.

Joystiq report that the Exploration pack for Test Drive Unlimited 2 has been released! Twenty new missions, two new mission types, two new cars (a Lancia Stratos and Dodge Charger), new clothes to wear and more, as well as a bumload of bugfixes that include “Cars no longer launched into the air by glitches in the road” and “impact with tress is now less severe”. Boo!

My dream online driving game would consist almost entirely of people climbing out of their cars to examine crash damage, their overweight avatars clutching their face in both hands and making noises of unfathomable sadness. Anyway, you’ll find the full feature listing of the Exploration pack after the jump

Are any of you lot playing Test Drive Unlimited 2? We know about the buggy launch, and John rolled up his trousers and went paddling in the beta for a time, but is it worth one of us ripping off his top and leaping, bare-chested, into the full game for a Wot I Think? We just don’t know.

New content

* 20 new events
* 2 new events types
* Extreme convoy: one mistake and the mission is over
* Timed convoy: it is a convoy mission…but with a timer!
* Each completed event gives access to a new wreck
* 20 new wrecks give 2 new cars (10 wrecks = 1 car):
* Lancia Stratos version Rallye
* Dodge charger 1969
* 3 new discovery levels
* 1 new set of clothes (explorer) Male/Female
* 2 new MP Races (Specifically for the Lancia Stratos version Rallye)
* 3D on PC & PS3
* TV Media: Help Channel (to explain new features and content)

The update includes the following Gameplay improvements:

* Players can sell their cars in the used car dealer (including cars won in duels)
* Effect of collisions with rocks and trees is now less severe
* Instant challenges have been tweaked to exclude very short or very long races
* Cruising as a passenger now unlocks roads
* Lower car-road impact sounds
* New restrictions on MP races (to stop the prevalence of top end cars in all races)
* Session lost messages are now more descriptive
* Koenigsegg CCXR performance tweaked to be competitive with Bugatti Veyrons
* Y axis inversion option added
* Additional race restrictions added to avoid Bugattis having complete dominance
* Lobby: Club cars are now allowed in multiplayer and solo modes
* We scrutinize savegames for specific hacks and take measures when they are detected
* Nat info text displayed on the Start screen if a potential network configuration problem is detected
* Lobby: « With/Without collisions » info added
* Lobby: « Inner club » & « club vs club » info icons added
* Players can now cancel on the search games loading screen
* [PC] Chat window moved and positioned according to the game mode
* [PS3] Mike & Voice IP options added
* [X360] It is now impossible to join a ranked match once it has started
* [X360] Rich presence is now more descriptive, based upon what players are doing in the game

The update includes fixes for the following documented bugs:

* Cars can be launched into the air by glitches in the road
* Cars can end up in the sky if the player goes to the map while their car is falling
* Possible to get through walls/scenery by going in and out of map mode
* Unable to enter sessions with a co-driver
* Cars sometimes turn invisible
* Unable to start a multiplayer race with the Caterham Superlight R500
* Unable to play club races with club cars
* The Final Cup can be repeated to earn the grand prize an unlimited number of times
* Missing car door interior when switching to some low-res models
* Stickers not appearing when in a friend’s garage
* Invisible avatars immediately after a club upgrade
* Hawaii – collision problem on the “Hydro House”
* Collisions problems in many sectors
* Infinite loading in sticker shop when no more storage space is available
* Crash when loading a photo in MyTDUHouse
* Crash at the end of chase mode online
* Crash at end of a duel
* Crashes in chase mode & freeride
* Crash when exiting a championship challenge
* Other random crashes
* Sticker shop: Matt paint available twice, replacing metallic as an option
* Mylife Info : Incorrect number for clothes (collector box) & road unlocked (cruising box)
* Pause menu: MyLife and Player info incorrect for levels higher than 60
* Gameplay icons not removed when you press start on the results screen
* Wrecks: Instant Challenge invites still active when opening wrecks popup
* Map : Players sometimes displayed at the top-west corner of the map, in the sea
* News: Not possible to delete news items
* Club member list not updated when the president fires someone (members not notified)
* Disappearing GPS road sections on Hawaii
* Logitech on-wheel LED not accurately representing RPM and engine danger zone
* Unable to sell pre order and DLC cars in game
* Casino: Rankings not appearing correctly
* Casino: Roulette exploit
* Casino: Crash on slot machines when another player wins a jackpot and leaves the room
* Casino: Crash at level 10 cut-scene
* Casino: Crash when you use back on track at the entrance to the Casino in Hawaii
* Casino: Changing profile when you win a car makes it impossible to win or purchase cars

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23 Comments »

  1. Baggypants says:

    mmm, Lancia Stratos.

    Now I want to play Sega Rally 2 again.

  2. Antsy says:

    You motor bloatin’ son of a bitch!

  3. jon_hill987 says:

    I almost bought this game the other day. I really like the concept, but reading several forums/reviews it seems the implementation leaves a lot to be desired.

    • Jason Moyer says:

      Have you played the first one? It was quite the thing, really my single complaint about the game was that the physics are apparently based on the visual surface (as opposed to something like Grand Prix Legends or iRacing where the physics are using a higher resolution surface than what’s visually modelled) and the roads don’t always have enough polygons so you get all kinds of weird things happening on highway entrances and stuff, but other than that it was a fantastic game. Handled at least as well as Forza or whatever and you had a giant island to play on.

  4. Nova says:

    Still no motorbikes? meh.

    • Jason Moyer says:

      I was really looking forward to cruising around the island in the first game on a bike until I actually bought one and thought it was rubbish. Maybe with some serious controller reconfiguration it would have been ok, but with everything setup correctly for the cars the bikes were borderline ridiculous to drive.

    • piggydiggy says:

      I second this, the motorbikes were so bad that I stopped playing the original.

      Edit: That may sound excessive, but I spent ages trying to unlock the bikes, and they were such a let down that I just didn’t have the enthusiasm to play any more.

  5. MikoSquiz says:

    You can now sell the awful cars you win in duels? Guess I’m going back to finish the story mode. Well, I say story mode. There isn’t a non-story mode. I wish there was.

    Overall, I like TDU2 a lot (despite the aforementioned ‘story’). The cars have that sort of tactile weight feel I like in a driving game, the offroading’s fun, the on-roading’s fun, you can buy a Lotus Esprit, paint it metallic midnight blue and cruise around Oahu in it until the cows come home. Good stuff!

  6. icupnimpn2 says:

    1 new set of clothes (explorer) Male/Female?

    Very bold to go after the hermaphrodite market for what is elsewise a very vanilla game.

  7. Jockie says:

    Biggest change there for me is the class restrictions on multiplayer. Before that every single on-road race was a Bugatti Veyron fest, unless you could get the other players to agree to some self-defined restrictions.

  8. Linfosoma says:

    I might try this out again, I still have the game installed, but Im not sure if waiting for this patch to download is worth it considering how disappointed I’ve been with the game.

  9. Javier-de-Ass says:

    It’s been a great game since the previous patch, enjoyed it a ton. And the improvements in this patch are pretty awesome. Quite a noticable different even when I already loved the game. Can get the game really cheap now as well, 12 or 13 island dollars from play and gamesplanet and probably other places. Definitely a game worth checking out for anyone and a WOT for it would be very welcome.

  10. Nalano says:

    Is this “free DLC” or a large content patch?

    Considering all the game fixes, I don’t see how it isn’t a patch.

    • Javier-de-Ass says:

      it’s a DLC thing included with a patch. it’s both

    • Hydrogene says:

      Yes, but is the patch also available if you don’t buy the DLC?

  11. Premium User Badge

    cqdemal says:

    TDU2 is far from a bad game, but its sense of style is horrific and the handling model is extremely inconsistent. The worst thing about it in my opinion is that it fails to offer any significant improvement over the original despite the 4-year gap between them.

    • rapchee says:

      the roads are more curvy, which is nice. tbh i wish they just recreated tdu with better roads and more cars

  12. Gonefornow says:

    How ’bout a patch that makes the human characters look.. human .

  13. ascagnel says:

    Short version:

    Its still a regression from TDU.

    Long version:

    Its still not very good. Handling is still as precise as a blind man throwing darts. Story races still have braindead cut scenes that can’t be skipped. Casino is still DLC, when it should be in the game. FRIM still ruins the cruising, when the cruising should be what makes the game. Still has too much/too little Deadmau5, depending on how much you like trance music. Radio still too limited.

    Atari/Eden need a Mulligan on this game. Aside from the netcode and Oahu, it all stinks.

    • Quintin Smith says:

      Interesting. Thanks, man.

    • Premium User Badge

      cqdemal says:

      Agreed about the handling. I couldn’t care less about the quality of the ‘story’ here though as it’s at worst a minor distraction, at best a morbidly amusing train wreck.

      Casino, IMO, shouldn’t be there at all.

      And FRIM can be turned off or just ignored.

    • somedude says:

      Yeah, I’m waiting for some patch notes that look a bit like this:

      -Cars now have TDU1 handling, and as a result no longer spin uncontrollably at the drop of a hat.
      -License exams are now skippable/no longer fiddly nightmares that require 100+ attempts before you can even do an actual race

      If, for some reason, they’ve actually done this in a previous patch, I might consider loading it up again. Until I see that happen, though, I’ll stick with the now somewhat-aging burnout paradise, as it runs more smoothly, looks better overall, and actually allows me to do what it says on the box: drive cars wot go fast and have fun doing it.

  14. YourMessageHere says:

    That’s quite a buglist.

    Also, I tried to like TDU, great concept, it’s just that the handling was atrocious. Once bitten, twice shy.